demboyz/demboyz/netmessages/net_file.cpp

50 lines
1.7 KiB
C++

#include "net_file.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool Net_File_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::Net_File* data)
{
data->transferID = bitbuf.ReadUBitLong(32);
bitbuf.ReadString(data->filename, sizeof(data->filename));
data->isRequest = bitbuf.ReadOneBit() != 0;
return !bitbuf.IsOverflowed();
}
bool Net_File_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::Net_File* data)
{
bitbuf.WriteUBitLong(data->transferID, 32);
bitbuf.WriteString(data->filename);
bitbuf.WriteOneBit(data->isRequest);
return !bitbuf.IsOverflowed();
}
bool Net_File_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::Net_File* data)
{
base::JsonReaderObject reader = jsonbuf.ParseObject();
assert(!reader.HasReadError());
data->transferID = reader.ReadUInt32("transferId");
reader.ReadString("filename", data->filename, sizeof(data->filename));
data->isRequest = reader.ReadBool("isRequest");
return !reader.HasReadError();
}
bool Net_File_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::Net_File* data)
{
jsonbuf.Reset();
jsonbuf.StartObject();
jsonbuf.WriteUInt32("transferId", data->transferID);
jsonbuf.WriteString("filename", data->filename);
jsonbuf.WriteBool("isRequest", data->isRequest);
jsonbuf.EndObject();
return jsonbuf.IsComplete();
}
void Net_File_ToString_Internal(std::ostringstream& out, NetMsg::Net_File* data)
{
// nothing
}
}