demboyz/demboyz/netmessages/svc_crosshairangle.cpp

54 lines
1.8 KiB
C++

#include "svc_crosshairangle.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
#include <iomanip>
namespace NetHandlers
{
bool SVC_CrosshairAngle_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
data->x = bitbuf.ReadBitAngle(16);
data->y = bitbuf.ReadBitAngle(16);
data->z = bitbuf.ReadBitAngle(16);
return !bitbuf.IsOverflowed();
}
bool SVC_CrosshairAngle_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
bitbuf.WriteBitAngle(data->x, 16);
bitbuf.WriteBitAngle(data->y, 16);
bitbuf.WriteBitAngle(data->z, 16);
return !bitbuf.IsOverflowed();
}
bool SVC_CrosshairAngle_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
return true;
}
bool SVC_CrosshairAngle_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_CrosshairAngle* data)
{
jsonbuf.StartObject("svc_crosshairangle");
jsonbuf.StartObject("angle");
jsonbuf.WriteFloat("pitch", data->x);
jsonbuf.WriteFloat("yaw", data->y);
jsonbuf.WriteFloat("roll", data->z);
jsonbuf.EndObject();
jsonbuf.EndObject();
return true;
}
void SVC_CrosshairAngle_ToString_Internal(std::ostringstream& out, NetMsg::SVC_CrosshairAngle* data)
{
const std::streamsize oldPrecision = out.precision();
out << "svc_CrosshairAngle:"
<< std::setprecision(1) << std::fixed
<< " (" << data->x
<< " " << data->y
<< " " << data->z << ")"
<< std::setprecision(oldPrecision);
out.unsetf(std::ios_base::floatfield);
}
}