demboyz/demboyz/netmessages/svc_setpause.cpp

38 lines
1.1 KiB
C++

#include "svc_setpause.h"
#include "base/bitfile.h"
#include "base/jsonfile.h"
namespace NetHandlers
{
bool SVC_SetPause_BitRead_Internal(BitRead& bitbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
data->isPaused = bitbuf.ReadOneBit() != 0;
return !bitbuf.IsOverflowed();
}
bool SVC_SetPause_BitWrite_Internal(BitWrite& bitbuf, const SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
bitbuf.WriteOneBit(data->isPaused);
return !bitbuf.IsOverflowed();
}
bool SVC_SetPause_JsonRead_Internal(JsonRead& jsonbuf, SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
return true;
}
bool SVC_SetPause_JsonWrite_Internal(JsonWrite& jsonbuf, const SourceGameContext& context, NetMsg::SVC_SetPause* data)
{
jsonbuf.StartObject("svc_setpause");
jsonbuf.WriteBool("isPaused", data->isPaused);
jsonbuf.EndObject();
return true;
}
void SVC_SetPause_ToString_Internal(std::ostringstream& out, NetMsg::SVC_SetPause* data)
{
out << "svc_SetPause: " << (data->isPaused ? "paused" : "unpaused");
}
}