hlstatsx/sourcemod/scripting/superlogs-hl2mp.sp

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/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009-2010 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define NAME "SuperLogs: HL2MP"
#define VERSION "1.1.3"
#define MAX_LOG_WEAPONS 6
#define MAX_WEAPON_LEN 14
#define PREFIX_LEN 7
#define CROSSBOW 0
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"crossbow_bolt",
"pistol",
"357",
"smg1",
"ar2",
"shotgun"
};
new Handle:g_cvar_headshots = INVALID_HANDLE;
new Handle:g_cvar_locations = INVALID_HANDLE;
new Handle:g_cvar_teamplay = INVALID_HANDLE;
new bool:g_logheadshots = true;
new bool:g_loglocations = true;
new g_iNextHitgroup[MAXPLAYERS+1];
new g_iNextBowHitgroup[MAXPLAYERS+1];
new g_bTeamPlay;
new g_iCrossBowOwnerOffs = -1;
new Handle:g_hBoltChecks = INVALID_HANDLE;
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for HL2DM & Sourceforts. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxcommunity.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:szGameDesc[64];
GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
if (StrContains(szGameDesc, "Half-Life 2 Deathmatch", false) == -1 && StrContains(szGameDesc, "SourceForts", false) == -1)
{
decl String:szGameDir[64];
GetGameFolderName(szGameDir, sizeof(szGameDir));
if (StrContains(szGameDir, "hl2mp", false) == -1 && StrContains(szGameDir, "sourceforts", false) == -1)
{
strcopy(error, err_max, "This plugin is only supported on HL2MP & SourceForts");
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
CreateConVar("superlogs_hl2mp_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
g_iCrossBowOwnerOffs = FindSendPropInfo("CCrossbowBolt", "m_hOwnerEntity");
hook_wstats();
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
CreateTimer(1.0, LogMap);
g_cvar_teamplay = FindConVar("mp_teamplay");
if (g_cvar_teamplay != INVALID_HANDLE)
{
g_bTeamPlay = GetConVarBool(g_cvar_teamplay);
HookConVarChange(g_cvar_teamplay, OnTeamPlayChange);
}
g_hBoltChecks = CreateStack();
}
public OnAllPluginsLoaded()
{
if (GetExtensionFileStatus("sdkhooks.ext") != 1)
{
SetFailState("SDK Hooks v1.3 or higher is required for SuperLogs: HL2MP");
}
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientInGame(i))
{
SDKHook(i, SDKHook_FireBulletsPost, OnFireBullets);
SDKHook(i, SDKHook_TraceAttackPost, OnTraceAttack);
SDKHook(i, SDKHook_OnTakeDamagePost, OnTakeDamage);
}
}
}
public OnMapStart()
{
GetTeams();
}
hook_wstats()
{
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
public OnClientPutInServer(client)
{
SDKHook(client, SDKHook_FireBulletsPost, OnFireBullets);
SDKHook(client, SDKHook_TraceAttackPost, OnTraceAttack);
SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamage);
reset_player_stats(client);
}
public OnEntityCreated(entity, const String:classname[])
{
if (strcmp(classname, "crossbow_bolt") == 0)
{
PushStackCell(g_hBoltChecks, entity);
}
}
public OnGameFrame()
{
new bowent;
while (PopStackCell(g_hBoltChecks, bowent))
{
if (!IsValidEntity(bowent))
continue;
new owner = GetEntDataEnt2(bowent, g_iCrossBowOwnerOffs);
if (owner < 0 || owner > MaxClients)
continue;
g_weapon_stats[owner][CROSSBOW][LOG_HIT_SHOTS]++;
}
}
public OnFireBullets(attacker, shots, String:weaponname[])
{
if (attacker > 0 && attacker <= MaxClients)
{
new weapon_index = get_weapon_index(weaponname[PREFIX_LEN]);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
}
}
}
public OnTraceAttack(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup)
{
if (hitgroup > 0 && attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients)
{
if (IsValidEntity(inflictor))
{
decl String:inflictorclsname[64];
if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0)
{
g_iNextBowHitgroup[victim] = hitgroup;
return;
}
}
g_iNextHitgroup[victim] = hitgroup;
}
}
public OnTakeDamage(victim, attacker, inflictor, Float:damage, damagetype)
{
if (attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients)
{
decl String: weapon[MAX_WEAPON_LEN + PREFIX_LEN];
GetClientWeapon(attacker, weapon, sizeof(weapon));
new weapon_index = -1;
if (IsValidEntity(inflictor))
{
decl String:inflictorclsname[64];
if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0)
{
weapon_index = CROSSBOW;
}
}
if (weapon_index == -1)
{
weapon_index = get_weapon_index(weapon[PREFIX_LEN]);
}
new hitgroup = ((weapon_index == CROSSBOW)?g_iNextBowHitgroup[victim]:g_iNextHitgroup[victim]);
if (hitgroup < 8)
{
hitgroup += LOG_HIT_OFFSET;
}
new bool:headshot = (GetClientHealth(victim) <= 0 && hitgroup == HITGROUP_HEAD);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(damage);
g_weapon_stats[attacker][weapon_index][hitgroup]++;
if (headshot)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
}
}
if (weapon_index == CROSSBOW)
{
g_iNextBowHitgroup[victim] = 0;
}
else
{
g_iNextHitgroup[victim] = 0;
}
}
}
public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
if (g_loglocations)
{
LogKillLoc(attacker, victim);
}
if (g_logheadshots)
{
decl String:weapon[64];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (strcmp(weapon, "crossbow_bolt") == 0)
{
if (g_iNextBowHitgroup[victim] == HITGROUP_HEAD)
{
LogPlayerEvent(attacker, "triggered", "headshot");
}
}
else if (g_iNextHitgroup[victim] == HITGROUP_HEAD)
{
LogPlayerEvent(attacker, "triggered", "headshot");
}
}
return Plugin_Continue;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// this extents the original player_death by a new fields
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
if (victim > 0)
{
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if (attacker != victim && attacker > 0)
{
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (g_bTeamPlay && GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
}
}
dump_player_stats(victim);
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
}
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
WstatsDumpAll();
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logheadshots;
g_logheadshots = GetConVarBool(g_cvar_headshots);
if (old_value != g_logheadshots)
{
if (g_logheadshots && !g_loglocations)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_loglocations)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_loglocations;
g_loglocations = GetConVarBool(g_cvar_locations);
if (old_value != g_loglocations)
{
if (g_loglocations && !g_logheadshots)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else if (!g_logheadshots)
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnTeamPlayChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
g_bTeamPlay = GetConVarBool(g_cvar_teamplay);
}