hlstatsx/sourcemod/scripting/superlogs-ins.sp

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/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: Insurgency"
#define VERSION "1.1.4"
#define MAX_LOG_WEAPONS 19
#define MAX_WEAPON_LEN 8
#define PREFIX_LEN 7
#define INS
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String: g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"makarov",
"m9",
"sks",
"m1014",
"toz",
"svd",
"rpk",
"m249",
"m16m203",
"l42a1",
"m4med",
"m4",
"m16a4",
"m14",
"fnfal",
"aks74u",
"ak47",
"kabar",
"bayonet"
};
new Handle:g_cvar_wstats = INVALID_HANDLE;
new Handle:g_cvar_actions = INVALID_HANDLE;
new Handle:g_cvar_headshots = INVALID_HANDLE;
new Handle:g_cvar_chat = INVALID_HANDLE;
new Handle:g_cvar_captures = INVALID_HANDLE;
new Handle:g_cvar_locations = INVALID_HANDLE;
new Handle:g_cvar_ktraj = INVALID_HANDLE;
new bool:g_logwstats = true;
new bool:g_logheadshots = true;
new bool:g_logactions = true;
new bool:g_logchat = true;
new bool:g_logcaptures = true;
new bool:g_loglocations = true;
new bool:g_logktraj = false;
new g_client_last_weapon[MAXPLAYERS+1] = {-1, ...};
new String:g_client_last_weaponstring[MAXPLAYERS+1][64];
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for Insurgency. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxcommunity.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:game_description[64];
GetGameDescription(game_description, sizeof(game_description), true);
if (StrContains(game_description, "Insurgency", false) == -1)
{
decl String:game_folder[64];
GetGameFolderName(game_folder, sizeof(game_folder));
if (StrContains(game_folder, "insurgency", false) == -1)
{
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of actions, such as \"Round_Win\" (default on)", 0, true, 0.0, true, 1.0);
g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
g_cvar_chat = CreateConVar("superlogs_chat", "1", "Enable logging of chat (default on)", 0, true, 0.0, true, 1.0);
g_cvar_captures = CreateConVar("superlogs_captures", "1", "Enable logging of capturing objectives (default on)", 0, true, 0.0, true, 1.0);
g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
HookConVarChange(g_cvar_actions, OnCvarActionsChange);
HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
HookConVarChange(g_cvar_chat, OnCvarChatChange);
HookConVarChange(g_cvar_captures, OnCvarCapturesChange);
HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
CreateConVar("superlogs_ins_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
hook_wstats();
HookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
HookEvent("player_hurt", Event_PlayerHurt);
HookEvent("round_end", Event_RoundEnd);
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
HookEvent("player_death", Event_PlayerDeath);
RegConsoleCmd("say2", Command_Chat);
CreateTimer(1.0, LogMap);
GetTeams(true);
}
public OnMapStart()
{
GetTeams(true);
}
hook_wstats()
{
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
unhook_wstats()
{
UnhookEvent("player_spawn", Event_PlayerSpawn);
UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
public OnClientPutInServer(client)
{
reset_player_stats(client);
}
public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
// "attacker" "short" // CLIENT INDEX! on server of the attacker
// "dmg_health" "short" // lost health points
// "hitgroup" "short" // Hit groups
// "weapon" "string" // Weapon name, like WEAPON_AK47
new attacker = GetEventInt(event, "attacker");
new victim = GetEventInt(event, "userid");
if (attacker > 0 && attacker != victim)
{
// ... wtf insurgency... userid is userid and attacker is client index?
//attacker = GetClientOfUserId(attacker);
new hitgroup = GetEventInt(event, "hitgroup");
if (hitgroup < 8)
{
hitgroup += LOG_HIT_OFFSET;
}
if (g_logwstats)
{
decl String:weapon[MAX_WEAPON_LEN+PREFIX_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon[PREFIX_LEN]);
if (weapon_index > -1) {
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health");
g_weapon_stats[attacker][weapon_index][hitgroup]++;
if (hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
}
g_client_last_weapon[attacker] = weapon_index;
g_client_last_weaponstring[attacker] = weapon;
}
}
if (g_logheadshots && hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET))
{
LogPlayerEvent(attacker, "triggered", "headshot");
}
}
}
public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
LogKillLoc(GetClientOfUserId(GetEventInt(event, "attacker")), GetClientOfUserId(GetEventInt(event, "userid")));
return Plugin_Continue;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "type" "byte" // type of death
// "nodeath" "bool" // true if death messages were off when player died
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if (attacker == 0 || victim == 0 || attacker == victim)
{
return;
}
if (g_logwstats)
{
new weapon_index = g_client_last_weapon[attacker];
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
dump_player_stats(victim);
}
}
if (g_logktraj)
{
LogPSKillTraj(attacker, victim, g_client_last_weaponstring[attacker]);
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
}
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_logwstats)
{
WstatsDumpAll();
}
if (g_logactions)
{
LogTeamEvent(GetEventInt(event, "winner"), "triggered", "Round_Win");
}
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:objmsg(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
new point = BfReadByte(bf); // Objective Point: 1 = point A, 2 = point B, 3 = point C, etc.
new capstatus = BfReadByte(bf); // Capture Status: 1 on starting capture, 2 on finished capture
new team = BfReadByte(bf); // Team Index: 1 = Marines, 2 = Insurgents
if (capstatus == 2)
{
switch (point)
{
case 1:
LogTeamEvent(team, "triggered", "captured_a");
case 2:
LogTeamEvent(team, "triggered", "captured_b");
case 3:
LogTeamEvent(team, "triggered", "captured_c");
case 4:
LogTeamEvent(team, "triggered", "captured_d");
case 5:
LogTeamEvent(team, "triggered", "captured_e");
}
}
return Plugin_Continue;
}
public Action:Command_Chat(client, args)
{
// method partially taken from "Insurgency Chat" by "Stevo.TVR"
if (g_logchat)
{
new String:message[192];
new startidx = 4;
if (GetCmdArgString(message, sizeof(message)) < 1 || client == 0)
{
return Plugin_Continue;
}
new lastchar = strlen(message) - 1;
if (message[lastchar] == '"')
{
message[lastchar] = '\0';
startidx += 1;
}
if (message[0] == '1')
{
LogPlayerEvent(client, "say", message[startidx], false);
}
else
{
LogPlayerEvent(client, "say_team", message[startidx], false);
}
}
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logwstats;
g_logwstats = GetConVarBool(g_cvar_wstats);
if (old_value != g_logwstats)
{
if (g_logwstats)
{
hook_wstats();
if (!g_logheadshots)
{
HookEvent("player_hurt", Event_PlayerHurt);
}
if (!g_logactions)
{
HookEvent("round_end", Event_RoundEnd);
}
if (!g_logktraj)
{
HookEvent("player_death", Event_PlayerDeath);
}
}
else
{
unhook_wstats();
if (!g_logheadshots)
{
UnhookEvent("player_hurt", Event_PlayerHurt);
}
if (!g_logactions)
{
UnhookEvent("round_end", Event_RoundEnd);
}
if (!g_logktraj)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}
}
public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logactions;
g_logactions = GetConVarBool(g_cvar_actions);
if (old_value != g_logactions)
{
if (g_logactions && !g_logwstats)
{
HookEvent("round_end", Event_RoundEnd);
}
else if (!g_logwstats)
{
UnhookEvent("round_end", Event_RoundEnd);
}
}
}
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logheadshots;
g_logheadshots = GetConVarBool(g_cvar_headshots);
if (old_value != g_logheadshots)
{
if (g_logheadshots && !g_logwstats)
{
HookEvent("player_hurt", Event_PlayerHurt);
}
else if (!g_logwstats)
{
UnhookEvent("player_hurt", Event_PlayerHurt);
}
}
}
public OnCvarCapturesChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logcaptures;
g_logcaptures = GetConVarBool(g_cvar_captures);
if (old_value != g_logcaptures)
{
if (g_logcaptures)
{
HookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
}
else
{
UnhookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
}
}
}
public OnCvarChatChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
g_logchat = GetConVarBool(g_cvar_chat);
}
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_loglocations;
g_loglocations = GetConVarBool(g_cvar_locations);
if (old_value != g_loglocations)
{
if (g_loglocations)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logktraj;
g_logktraj = GetConVarBool(g_cvar_ktraj);
if (old_value != g_logktraj)
{
if (g_logktraj && !g_logwstats)
{
HookEvent("player_death", Event_PlayerDeath);
}
else if (!g_logwstats)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}