hlstatsx/web/pages/ingame/accuracy.php

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2013-12-26 00:43:29 +01:00
<?php
/*
HLstatsX Community Edition - Real-time player and clan rankings and statistics
Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
http://www.hlxcommunity.com
HLstatsX Community Edition is a continuation of
ELstatsNEO - Real-time player and clan rankings and statistics
Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
http://ovrsized.neo-soft.org/
ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
http://www.hlstatsx.com/
Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
HLstatsX is an enhanced version of HLstats made by Simon Garner
HLstats - Real-time player and clan rankings and statistics for Half-Life
http://sourceforge.net/projects/hlstats/
Copyright (C) 2001 Simon Garner
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
For support and installation notes visit http://www.hlxcommunity.com
*/
if ( !defined('IN_HLSTATS') ) { die('Do not access this file directly.'); }
// Player Details
$player = valid_request(intval($_GET['player']), 1);
$uniqueid = valid_request(strval($_GET['uniqueid']), 0);
$game = valid_request(strval($_GET['game']), 0);
if (!$player && $uniqueid)
{
if (!$game)
{
header('Location: ' . $g_options['scripturl'] . "&mode=search&st=uniqueid&q=$uniqueid");
exit;
}
$db->query("
SELECT
playerId
FROM
hlstats_PlayerUniqueIds
WHERE
uniqueId='$uniqueid'
AND game='$game'
");
if ($db->num_rows() > 1)
{
header('Location: ' . $g_options['scripturl'] . "&mode=search&st=uniqueid&q=$uniqueid&game=$game");
exit;
}
elseif ($db->num_rows() < 1)
{
error("No players found matching uniqueId '$uniqueid'");
}
else
{
list($player) = $db->fetch_row();
$player = intval($player);
}
}
elseif (!$player && !$uniqueid)
{
error('No player ID specified.');
}
$db->query("
SELECT
hlstats_Players.playerId,
hlstats_Players.lastName,
hlstats_Players.game
FROM
hlstats_Players
WHERE
playerId='$player'
");
if ($db->num_rows() != 1)
error("No such player '$player'.");
$playerdata = $db->fetch_array();
$db->free_result();
$pl_name = $playerdata['lastName'];
if (strlen($pl_name) > 10)
{
$pl_shortname = substr($pl_name, 0, 8) . "...";
}
else
{
$pl_shortname = $pl_name;
}
$pl_name = htmlspecialchars($pl_name, ENT_COMPAT);
$pl_shortname = htmlspecialchars($pl_shortname, ENT_COMPAT);
$pl_urlname = urlencode($playerdata['lastName']);
$game = $playerdata['game'];
$db->query("SELECT name FROM hlstats_Games WHERE code='$game'");
if ($db->num_rows() != 1)
$gamename = ucfirst($game);
else
list($gamename) = $db->fetch_row();
$tblWeaponstats = new Table(
array(
new TableColumn(
'smweapon',
'Weapon',
'width=10&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game")
),
new TableColumn(
'smshots',
'Shots',
'width=10&align=right'
),
new TableColumn(
'smhits',
'Hits',
'width=10&align=right'
),
new TableColumn(
'smdamage',
'Damage',
'width=10&align=right'
),
new TableColumn(
'smheadshots',
'Headshots',
'width=9&align=right'
),
new TableColumn(
'smkills',
'Kills',
'width=9&align=right'
),
new TableColumn(
'smaccuracy',
'Accuracy',
'width=9&align=right&append=' . urlencode('%')
),
new TableColumn(
'smdhr',
'Damage Per Hit',
'width=14&align=right'
),
new TableColumn(
'smspk',
'Shots Per Kill',
'width=14&align=right'
)
),
'smweapon',
'smkdr',
'smweapon',
true,
9999,
'weap_page',
'weap_sort',
'weap_sortorder',
'weaponstats'
);
$result = $db->query("
SELECT
hlstats_Events_Statsme.weapon AS smweapon,
SUM(hlstats_Events_Statsme.kills) AS smkills,
SUM(hlstats_Events_Statsme.hits) AS smhits,
SUM(hlstats_Events_Statsme.shots) AS smshots,
SUM(hlstats_Events_Statsme.headshots) AS smheadshots,
SUM(hlstats_Events_Statsme.deaths) AS smdeaths,
SUM(hlstats_Events_Statsme.damage) AS smdamage,
ROUND((SUM(hlstats_Events_Statsme.damage) / (IF( SUM(hlstats_Events_Statsme.hits)=0, 1, SUM(hlstats_Events_Statsme.hits) ))), 1) as smdhr,
SUM(hlstats_Events_Statsme.kills) / IF((SUM(hlstats_Events_Statsme.deaths)=0), 1, (SUM(hlstats_Events_Statsme.deaths))) as smkdr,
ROUND((SUM(hlstats_Events_Statsme.hits) / SUM(hlstats_Events_Statsme.shots) * 100), 1) as smaccuracy,
ROUND(( (IF(SUM(hlstats_Events_Statsme.kills)=0, 0, SUM(hlstats_Events_Statsme.shots))) / (IF( SUM(hlstats_Events_Statsme.kills)=0, 1, SUM(hlstats_Events_Statsme.kills) ))), 1) as smspk
FROM
hlstats_Events_Statsme
LEFT JOIN hlstats_Servers ON
hlstats_Servers.serverId=hlstats_Events_Statsme.serverId
WHERE
hlstats_Servers.game='$game' AND hlstats_Events_Statsme.PlayerId=$player
GROUP BY
hlstats_Events_Statsme.weapon
HAVING
SUM(hlstats_Events_Statsme.shots)>0
ORDER BY
$tblWeaponstats->sort $tblWeaponstats->sortorder,
$tblWeaponstats->sort2 $tblWeaponstats->sortorder
");
if ($db->num_rows($result) != 0)
{
$tblWeaponstats->draw($result, $db->num_rows($result), 100);
}
?>