hlstatsx/sourcemod/scripting/superlogs-cspromod.sp

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#include <sourcemod>
#include <loghelper>
#define VERSION "2.2"
public Plugin:myinfo =
{
name = "SuperLogs: CSpromod",
author = "NeoCortex, psychonic",
description = "Rewrites the logs from CSProMod so HLStatsX:CE will understand them",
version = VERSION,
url = "http://www.sourcemod.net/"
};
public OnPluginStart()
{
CreateConVar("superlogs_cspromod_version", VERSION, "SuperLogs: CSpromod", FCVAR_NOTIFY);
HookEvent("player_death", Event_PlayerDeath)
HookEvent("player_connect", Event_PlayerConnect)
HookEvent("player_disconnect", Event_PlayerDisconnect)
HookEvent("player_team", Event_PlayerTeam)
HookEvent("round_start", Event_RoundStart)
HookEvent("round_end", Event_RoundEnd)
CreateTimer(1.0, LogMap);
}
public Action:LogMap(Handle:timer)
{
// Taken from superlogs-generic.sp by psychonic
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnMapStart()
{
// For loghelper
GetTeams();
}
public Event_PlayerConnect(Handle:event, const String:name[], bool:dontBroadcast)
{
decl String:cname[MAX_NAME_LENGTH];
GetEventString(event, "name", cname, sizeof(cname));
decl String:steamid[24];
GetEventString(event, "networkid", steamid, sizeof(steamid));
decl String:ip[32];
GetEventString(event, "address", ip, sizeof(ip));
LogToGame("\"%s<%d><%s><>\" connected, address \"%s\"", cname, GetEventInt(event, "userid"), steamid, ip);
}
public Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
decl String:cname[MAX_NAME_LENGTH];
GetClientName(client, cname, sizeof(cname));
decl String:cauth[32];
GetClientAuthString(client, cauth, 32);
decl String:creason[128];
GetEventString(event, "reason", creason, sizeof(creason));
LogToGame("\"%s<%d><%s><>\" disconnected (reason \"%s\")", cname, client, cauth, creason);
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// Version 2 of this subroutine (using loghelper) is written by psychonic
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
decl String:AWeapon[64];
GetEventString(event, "weapon", AWeapon, sizeof(AWeapon));
decl String:properties[12] = "";
if (GetEventBool(event, "headshot"))
{
strcopy(properties, sizeof(properties), " (headshot)");
}
// Player_Suicide
if (attacker == victim)
{
LogSuicide(victim, AWeapon, true, properties);
return;
}
LogKill(attacker, victim, AWeapon, true, properties);
}
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
LogToGame("World triggered \"Round_Start\"");
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
new winner = GetEventInt(event, "winner");
if (winner == 2 || winner == 3)
{
LogTeamEvent(winner, "triggered", "Round_Win");
}
LogToGame("World triggered \"Round_End\"");
}
public Event_PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new NTeam = GetEventInt(event, "team");
decl String:STeam[32];
GetTeamName(NTeam, STeam, sizeof(STeam));
LogPlayerEvent(client, "joined team", STeam, true)
}