270 lines
7.5 KiB
SourcePawn
270 lines
7.5 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define NAME "SuperLogs: Age of Chivalry"
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#define VERSION "1.0.2"
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new Handle:g_cvar_headshots = INVALID_HANDLE;
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new Handle:g_cvar_locations = INVALID_HANDLE;
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new Handle:g_cvar_classchanges = INVALID_HANDLE;
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new Handle:g_cvar_actions = INVALID_HANDLE;
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new bool:g_logheadshots = true;
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new bool:g_loglocations = true;
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new bool:g_logclasschanges = true;
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new bool:g_logactions = true;
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new bool:g_bLogClassNextSpawn[MAXPLAYERS+1];
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#include <loghelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for Age of Chivalry. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxcommunity.com"
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};
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public OnPluginStart()
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{
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g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of kill coordinates (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot and decapitation actions (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_classchanges = CreateConVar("superlogs_classchanges", "1", "Enable logging of character changes (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of actions, such as \"Round_Win\" (default on)", 0, true, 0.0, true, 1.0);
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HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
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HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
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HookConVarChange(g_cvar_classchanges, OnCvarClasschangesChange);
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CreateConVar("superlogs_aoc_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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HookEvent("round_end", Event_RoundEnd);
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hook_classchanges();
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CreateTimer(1.0, LogMap);
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GetTeams();
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}
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hook_classchanges()
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{
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HookUserMessage(GetUserMessageId("ClassChanged"), Event_ClassChanged);
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HookEvent("player_spawn", Event_Spawn, EventHookMode_Pre);
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for (new i = 1; i <= MAXPLAYERS; i++)
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{
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g_bLogClassNextSpawn[i] = false;
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}
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}
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unhook_classchanges()
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{
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UnhookUserMessage(GetUserMessageId("ClassChanged"), Event_ClassChanged);
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UnhookEvent("player_spawn", Event_Spawn, EventHookMode_Pre);
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}
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public OnMapStart()
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{
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GetTeams();
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}
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public Action:Event_ClassChanged(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
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{
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g_bLogClassNextSpawn[players[0]] = true;
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return Plugin_Continue;
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}
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public Action:Event_Spawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (client > 0 && g_bLogClassNextSpawn[client])
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{
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switch (GetEntProp(client, Prop_Send, "m_iClass"))
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{
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case 0:
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LogRoleChange(client, "Longbowman");
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case 1:
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LogRoleChange(client, "Crossbowman");
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case 2:
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LogRoleChange(client, "Javelineer");
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case 3:
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LogRoleChange(client, "Man at Arms");
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case 4:
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LogRoleChange(client, "Sergeant");
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case 5:
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LogRoleChange(client, "Guardsman");
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case 6:
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LogRoleChange(client, "Crusader");
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case 7:
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LogRoleChange(client, "Knight");
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case 8:
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LogRoleChange(client, "Heavy Knight");
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}
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g_bLogClassNextSpawn[client] = false;
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}
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return Plugin_Continue;
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}
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public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killed used
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// "printweapon" "string" // full print weapon name killed used
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// "hitgroup" "long" // Part of body that was hit
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// "damagetype" "long" // CDamageInfo.GetAOCDamageType()
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// "weaponid" "short" // Weapon ID
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// "team" "short" // victim's team
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new attacker = GetEventInt(event, "attacker");
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new victim = GetEventInt(event, "userid");
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if (attacker > 0 && victim > 0)
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{
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if (g_loglocations)
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{
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LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(victim));
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}
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if (g_logheadshots)
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{
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new bool:headshot = GetEventBool(event, "headshot");
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new bool:decapped = GetEventBool(event, "decapped");
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new bool:headexplodie = GetEventBool(event, "headexplodie");
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if (decapped)
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{
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//decapitation
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LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"decap\")");
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}
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else if (headshot)
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{
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//headshot
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LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"headshot\")");
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}
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else if (headexplodie)
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{
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// head "explodie"
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LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"headexplodie\")");
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}
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}
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}
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return Plugin_Continue;
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}
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public OnClientPutInGame(client)
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{
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g_bLogClassNextSpawn[client] = false;
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}
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public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogTeamEvent(GetEventInt(event, "winner"), "triggered", "Round_Win");
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}
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public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_loglocations;
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g_loglocations = GetConVarBool(g_cvar_locations);
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if (old_value != g_loglocations)
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{
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if (g_loglocations & !g_logheadshots)
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{
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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else if (!g_logheadshots)
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{
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UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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}
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}
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public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logactions;
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g_logactions = GetConVarBool(g_cvar_actions);
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if (old_value != g_logactions)
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{
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if (g_logactions)
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{
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HookEvent("round_end", Event_RoundEnd);
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}
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else
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{
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UnhookEvent("round_end", Event_RoundEnd);
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}
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}
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}
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public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logheadshots;
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g_logheadshots = GetConVarBool(g_cvar_headshots);
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if (old_value != g_logheadshots)
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{
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if (g_logheadshots & !g_loglocations)
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{
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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else if (!g_loglocations)
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{
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UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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}
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}
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public OnCvarClasschangesChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logclasschanges;
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g_logclasschanges = GetConVarBool(g_cvar_classchanges);
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if (old_value != g_logclasschanges)
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{
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if (g_logclasschanges)
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{
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hook_classchanges();
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}
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else
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{
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unhook_classchanges();
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}
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}
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}
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public Action:LogMap(Handle:timer)
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{
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// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
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LogMapLoad();
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}
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