444 lines
12 KiB
SourcePawn
444 lines
12 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009-2012 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#define NAME "SuperLogs: Dino D-Day"
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#define VERSION "1.1.1"
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#define MAX_LOG_WEAPONS 47
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#define MAX_WEAPON_LEN 12
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#define PREFIX_LEN 7
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// Some DDD Things
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#define WEAPON_MG42 18
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#define WEAPON_TREX 37
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#define PLAYERCLASS_TREX 8
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#define PLAYERCLASS_DILOPHOSAURUS 5
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#define CUSTOMKILL_GOAT 5
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#define GOAT_BITE 19
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#define DDD_TEAM_ALLIES 2
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#define DDD_TEAM_AXIS 3
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"",
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"mp40",
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"thompson",
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"shotgun",
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"",
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"pistol",
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"",
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"",
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"garand",
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"bar",
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"luger",
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"",
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"piat",
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"",
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"mosin",
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"k98",
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"",
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"",
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"mg42",
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"",
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"k98sniper",
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"",
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"",
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"",
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"flechette",
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"",
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"",
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"",
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"",
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"mp44",
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"",
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"",
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"sten",
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"p38",
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"nagant",
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"",
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"",
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"trex",
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"",
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"",
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"trigger",
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"stygimoloch",
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"",
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"",
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"",
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"carbine",
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"greasegun"
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};
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new g_iNextHitgroup[MAXPLAYERS+1];
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new bool:g_DiloGoatBite[MAXPLAYERS+1];
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new g_LastClass[MAXPLAYERS+1] = { -1, ... };
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new g_LastTeam[MAXPLAYERS+1] = { -1, ... };
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new bool:g_bLate;
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new bool:g_bIgnoreLog;
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PauseLogging() { g_bIgnoreLog = true; }
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ResumeLogging() { g_bIgnoreLog = false; }
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic and FeuerSturm",
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description = "Advanced logging for Dino D-Day. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxce.com"
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};
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public APLRes:AskPluginLoad2( Handle:myself, bool:late, String:error[], err_max )
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{
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decl String:szGameDir[64];
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GetGameFolderName( szGameDir, sizeof(szGameDir) );
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if ( !!strcmp( szGameDir, "dinodday" ) )
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{
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strcopy( error, err_max, "This plugin is only supported on Dino D-Day" );
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return APLRes_Failure;
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}
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g_bLate = late;
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return APLRes_Success;
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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new Handle:hVersion = CreateConVar( "superlogs_dinodday_version", VERSION, NAME, FCVAR_NOTIFY|FCVAR_DONTRECORD );
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SetConVarString(hVersion, VERSION, false, true);
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HookEvent( "player_death", Event_PlayerDeathPre, EventHookMode_Pre );
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HookEvent( "player_death", Event_PlayerDeath, EventHookMode_Post );
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HookEvent( "player_spawn", Event_PlayerSpawn, EventHookMode_Post );
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HookEvent( "update_roundscore", Event_RoundEnd, EventHookMode_Post );
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HookEvent( "player_changeclass", Event_PlayerChangeClassPre, EventHookMode_Pre );
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HookEvent( "player_changeclass", Event_PlayerChangeClass, EventHookMode_Post );
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HookEvent( "teamplay_point_captured", Event_PointCaptured, EventHookMode_Post );
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AddGameLogHook( OnGameLog );
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AddTempEntHook( "Shotgun Shot", OnFireBullets );
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}
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public OnAllPluginsLoaded()
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{
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for ( new i = 1; i <= MaxClients; i++ )
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{
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if ( IsClientInGame( i ) )
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{
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OnClientPutInServer( i );
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}
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}
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}
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public OnMapStart()
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{
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static bool:bLoggedMap = false;
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if( g_bLate && !bLoggedMap )
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{
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LogMapLoad();
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}
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bLoggedMap = true;
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GetTeams();
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}
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public OnClientPutInServer( client )
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{
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SDKHook( client, SDKHook_TraceAttackPost, OnTraceAttack );
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SDKHook( client, SDKHook_OnTakeDamagePost, OnTakeDamage );
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reset_player_stats( client );
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g_LastTeam[client] = -1;
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g_LastClass[client] = -1;
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g_DiloGoatBite[client] = false;
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}
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public Action:OnFireBullets( const String:szName[], const clients[], clientCount, Float:flDelay )
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{
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new client = TE_ReadNum( "m_iPlayer" ) + 1;
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new weapon_index = TE_ReadNum( "m_iWeaponID" );
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if( weapon_index >= 0 )
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{
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if( GetEntProp(client, Prop_Send, "m_iPlayerClass") == PLAYERCLASS_TREX && weapon_index == WEAPON_MG42 )
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{
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weapon_index = WEAPON_TREX;
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}
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g_weapon_stats[client][weapon_index][LOG_HIT_SHOTS]++;
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}
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return Plugin_Continue;
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}
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public OnTraceAttack( victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup )
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{
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if ( hitgroup > 0 && attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients )
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{
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g_iNextHitgroup[victim] = hitgroup;
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}
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}
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public OnTakeDamage( victim, attacker, inflictor, Float:damage, damagetype )
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{
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if ( attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients )
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{
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decl String: weapon[MAX_WEAPON_LEN + PREFIX_LEN];
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GetClientWeapon( attacker, weapon, sizeof(weapon) );
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new weapon_index = get_weapon_index(weapon[PREFIX_LEN]);
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new hitgroup = g_iNextHitgroup[victim];
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if ( hitgroup < 8 )
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{
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hitgroup += LOG_HIT_OFFSET;
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}
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new bool:headshot = ( !IsPlayerAlive( victim ) && g_iNextHitgroup[victim] == HITGROUP_HEAD );
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if ( weapon_index > -1 )
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest( damage );
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g_weapon_stats[attacker][weapon_index][hitgroup]++;
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if ( headshot )
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
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LogPlayerEvent( attacker, "triggered", "headshot" );
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}
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}
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g_iNextHitgroup[victim] = 0;
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}
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}
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public OnEntityCreated(entity, const String:classname[])
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{
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if(entity > MaxClients && IsValidEdict(entity) && StrEqual(classname, "npc_goat", true))
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{
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SDKHook(entity, SDKHook_ThinkPost, OnGoatThinkPost);
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}
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}
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public OnGoatThinkPost(npc_goat)
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{
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if(npc_goat > MaxClients && IsValidEdict(npc_goat))
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{
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new client = GetEntPropEnt(npc_goat, Prop_Send, "moveparent");
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if(client >= 1 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == DDD_TEAM_AXIS && GetEntProp(client, Prop_Send, "m_iPlayerClass") == PLAYERCLASS_DILOPHOSAURUS)
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{
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if(GetEntProp(client, Prop_Send, "m_nSequence") == GOAT_BITE)
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{
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g_DiloGoatBite[client] = true;
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}
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}
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}
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}
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public Action:OnGameLog( const String:szMessage[] )
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{
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if( g_bIgnoreLog )
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return Plugin_Handled;
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return Plugin_Continue;
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}
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public Action:Event_PointCaptured( Handle:event, const String:name[], bool:dontBroadcast )
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{
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new client;
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decl String:cappers[256];
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GetEventString(event, "cappers", cappers, sizeof(cappers));
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for (new i = 0 ; i < strlen(cappers); i++)
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{
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client = cappers[i];
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if(client > 0 && client <= MaxClients && IsClientInGame(client))
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{
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LogPlayerEvent(client, "triggered", "point_captured");
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}
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}
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return Plugin_Continue;
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}
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public Action:Event_PlayerChangeClassPre( Handle:event, const String:name[], bool:dontBroadcast )
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{
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PauseLogging();
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return Plugin_Continue;
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}
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public Event_PlayerChangeClass( Handle:event, const String:name[], bool:dontBroadcast )
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{
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ResumeLogging();
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}
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public Action:Event_PlayerDeathPre( Handle:event, const String:name[], bool:dontBroadcast )
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{
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PauseLogging();
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new customkill = GetEventInt(event, "customkill");
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if( customkill == CUSTOMKILL_GOAT )
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{
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new attacker = GetClientOfUserId( GetEventInt( event, "attacker" ) );
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new victim = GetClientOfUserId( GetEventInt( event, "userid" ) );
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if(attacker == victim && g_DiloGoatBite[attacker])
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{
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SetEventBroadcast(event, true);
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return Plugin_Continue;
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}
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}
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return Plugin_Continue;
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}
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public Event_PlayerDeath( Handle:event, const String:name[], bool:dontBroadcast )
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{
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ResumeLogging();
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new victim = GetClientOfUserId( GetEventInt( event, "userid" ) );
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if ( victim > 0 )
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{
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new attacker = GetClientOfUserId( GetEventInt( event, "attacker" ) );
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decl String:weapon[32];
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GetEventString( event, "weapon", weapon, sizeof(weapon) );
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if( attacker > 0 && attacker != victim )
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{
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new weapon_index = get_weapon_index( weapon );
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if ( weapon_index > -1 )
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
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g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
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if ( GetClientTeam( attacker ) == GetClientTeam( victim ) )
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
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}
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}
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LogKill( attacker, victim, weapon, true );
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new dominated = GetEventInt(event, "dominated");
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new revenge = GetEventInt(event, "revenge");
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if(dominated == 1)
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{
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LogPlyrPlyrEvent(attacker, victim, "triggered", "dominated");
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}
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else if(revenge == 1)
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{
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LogPlyrPlyrEvent(attacker, victim, "triggered", "revenge");
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}
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new assisteruid = GetEventInt(event, "assister");
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if(assisteruid != -1)
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{
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new assister = GetClientOfUserId(assisteruid);
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if(assister > 0 && attacker != assister)
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{
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LogPlayerEvent(assister, "triggered", "assister");
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if(GetEventInt(event, "assister_revenge") == 1)
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{
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LogPlyrPlyrEvent(assister, victim, "triggered", "assister_revenge");
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}
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else if(GetEventInt(event, "assister_dominated") == 1)
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{
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LogPlyrPlyrEvent(assister, victim, "triggered", "assister_dominated");
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}
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}
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}
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}
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else
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{
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new customkill = GetEventInt(event, "customkill");
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if( customkill == CUSTOMKILL_GOAT )
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{
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if(g_DiloGoatBite[attacker])
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{
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g_DiloGoatBite[attacker] = false;
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return;
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}
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LogPlayerEvent(attacker, "triggered", "kill_goat");
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return;
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}
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LogPlayerEvent(victim, "committed suicide with", weapon);
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}
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dump_player_stats( victim );
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}
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}
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public Event_PlayerSpawn( Handle:event, const String:name[], bool:dontBroadcast )
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{
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new client = GetClientOfUserId( GetEventInt( event, "userid" ) );
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if( client == 0 || !IsClientInGame(client) )
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return;
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reset_player_stats( client );
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new currentTeam = GetClientTeam( client );
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if( currentTeam != DDD_TEAM_ALLIES && currentTeam != DDD_TEAM_AXIS )
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return;
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new currentClass = GetEntProp( client, Prop_Send, "m_iPlayerClass" );
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if( g_LastClass[client] != currentClass || g_LastTeam[client] != currentTeam )
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{
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decl String:szRoleString[32];
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if( currentTeam == DDD_TEAM_ALLIES )
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Format( szRoleString, sizeof(szRoleString), "#class_blue_class%d", currentClass+1 );
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else // == DDD_TEAM_AXIS
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Format( szRoleString, sizeof(szRoleString), "#class_red_class%d", currentClass+1 );
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LogRoleChange( client, szRoleString );
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g_LastTeam[client] = currentTeam;
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g_LastClass[client] = currentClass;
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}
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g_DiloGoatBite[client] = false;
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}
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public Event_RoundEnd( Handle:event, const String:name[], bool:dontBroadcast )
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{
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new winner = GetEventInt( event, "team_that_won" );
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if( winner == DDD_TEAM_ALLIES || winner == DDD_TEAM_AXIS )
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{
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decl String:round_win[32];
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Format(round_win, sizeof(round_win), "%s", winner == DDD_TEAM_ALLIES ? "roundwin_allies" : "roundwin_axis");
|
||
|
LogTeamEvent(winner, "triggered", round_win);
|
||
|
WstatsDumpAll();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnClientDisconnect( client )
|
||
|
{
|
||
|
OnPlayerDisconnect( client );
|
||
|
}
|