410 lines
11 KiB
SourcePawn
410 lines
11 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define NAME "SuperLogs: DOD:S"
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#define VERSION "1.1.3"
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#define MAX_LOG_WEAPONS 27
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#define IGNORE_SHOTS_START 20
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#define MAX_WEAPON_LEN 16
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String: g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"amerknife",
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"spade",
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"colt",
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"p38",
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"c96",
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"garand",
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"m1carbine",
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"k98",
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"spring",
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"k98_scoped",
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"thompson",
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"mp40",
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"mp44",
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"bar",
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"30cal",
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"mg42",
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"bazooka",
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"pschreck",
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"frag_us",
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"frag_ger",
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"",
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"",
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"smoke_us",
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"smoke_ger",
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"riflegren_us",
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"riflegren_ger",
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"dod_bomb_target"
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};
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new Handle:g_cvar_wstats = INVALID_HANDLE;
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new Handle:g_cvar_headshots = INVALID_HANDLE;
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new Handle:g_cvar_locations = INVALID_HANDLE;
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new Handle:g_cvar_ktraj = INVALID_HANDLE;
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new Handle:g_cvar_version = INVALID_HANDLE;
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new bool:g_logwstats = true;
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new bool:g_logheadshots = true;
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new bool:g_loglocations = true;
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new bool:g_logktraj = true;
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for DOD:S. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxcommunity.com"
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};
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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#else
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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#endif
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{
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decl String:game_description[64];
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GetGameDescription(game_description, sizeof(game_description), true);
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if (StrContains(game_description, "Day of Defeat", false) == -1)
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{
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decl String:game_folder[64];
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GetGameFolderName(game_folder, sizeof(game_folder));
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if (strncmp(game_folder, "dod", 3, false) != 0)
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{
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strcopy(error, err_max, "This plugin is only supported on DOD:S");
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Failure;
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#else
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return false;
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#endif
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}
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}
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Success;
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#else
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return true;
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#endif
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
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HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
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HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
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HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
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HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
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g_cvar_version = CreateConVar("superlogs_dods_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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hook_wstats();
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HookEvent("player_hurt", Event_PlayerHurt);
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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HookEvent("player_death", Event_PlayerDeath);
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CreateTimer(1.0, LogMap);
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GetTeams();
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}
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public OnMapStart()
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{
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GetTeams();
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}
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public OnConfigsExecuted()
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{
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decl String:version[255];
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GetConVarString(g_cvar_version, version, sizeof(version));
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SetConVarString(g_cvar_version, version);
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}
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hook_wstats()
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{
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HookEvent("dod_stats_weapon_attack", Event_PlayerShoot);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("dod_round_win", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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unhook_wstats()
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{
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UnhookEvent("dod_stats_weapon_attack", Event_PlayerShoot);
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UnhookEvent("player_spawn", Event_PlayerSpawn);
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UnhookEvent("dod_round_win", Event_RoundEnd, EventHookMode_PostNoCopy);
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UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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public OnClientPutInServer(client)
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{
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reset_player_stats(client);
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}
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public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "attacker" "short"
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// "weapon" "byte"
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (attacker > 0)
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{
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new weapon_index = GetEventInt(event, "weapon") - 1;
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switch (weapon_index)
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{
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case 28, 29:
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weapon_index = -1;
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case 30:
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weapon_index = 5;
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case 32:
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weapon_index = 8;
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case 33:
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weapon_index = 9;
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case 34:
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weapon_index = 14;
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case 35:
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weapon_index = 15;
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case 37:
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weapon_index = 12;
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}
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if (weapon_index > -1 && weapon_index < IGNORE_SHOTS_START)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
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}
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}
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}
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public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID who was hurt
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// "attacker" "short" // user ID who attacked
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// "weapon" "string" // weapon name attacker used
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// "health" "byte" // health remaining
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// "damage" "byte" // how much damage in this attack
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// "hitgroup" "byte" // what hitgroup was hit
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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new hitgroup = GetEventInt(event, "hitgroup");
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new bool:headshot = (GetEventInt(event, "health") <= 0 && hitgroup == HITGROUP_HEAD);
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if (g_logwstats && attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "damage");
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if (hitgroup < 8)
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{
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g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++;
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}
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if (headshot)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
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}
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}
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}
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if (g_logheadshots && headshot)
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{
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LogPlayerEvent(attacker, "triggered", "headshot");
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}
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}
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public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
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{
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LogKillLoc(GetClientOfUserId(GetEventInt(event, "attacker")), GetClientOfUserId(GetEventInt(event, "userid")));
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return Plugin_Continue;
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// this extents the original player_death
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killed used
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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if (g_logwstats && victim > 0 && attacker > 0)
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{
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
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g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
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if (GetClientTeam(attacker) == GetClientTeam(victim))
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
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}
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dump_player_stats(victim);
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}
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}
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if (g_logktraj)
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{
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LogPSKillTraj(attacker, victim, weapon);
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}
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}
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public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID on server
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (client > 0)
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{
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reset_player_stats(client);
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}
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}
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public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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WstatsDumpAll();
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}
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public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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OnPlayerDisconnect(client);
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return Plugin_Continue;
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}
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public Action:LogMap(Handle:timer)
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{
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// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
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LogMapLoad();
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}
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public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logwstats;
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g_logwstats = GetConVarBool(g_cvar_wstats);
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if (old_value != g_logwstats)
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{
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if (g_logwstats)
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{
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hook_wstats();
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if (!g_logheadshots)
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{
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HookEvent("player_hurt", Event_PlayerHurt);
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}
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if (!g_logktraj)
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{
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HookEvent("player_death", Event_PlayerDeath);
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}
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}
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else
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{
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unhook_wstats();
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if (!g_logheadshots)
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{
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UnhookEvent("player_hurt", Event_PlayerHurt);
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}
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if (!g_logktraj)
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{
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UnhookEvent("player_death", Event_PlayerDeath);
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}
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}
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}
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}
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public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logheadshots;
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g_logheadshots = GetConVarBool(g_cvar_headshots);
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if (old_value != g_logheadshots)
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{
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if (g_logheadshots && !g_logwstats)
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{
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HookEvent("player_hurt", Event_PlayerHurt);
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}
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else if (!g_logwstats)
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{
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UnhookEvent("player_hurt", Event_PlayerHurt);
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}
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}
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}
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public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_loglocations;
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g_loglocations = GetConVarBool(g_cvar_locations);
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if (old_value != g_loglocations)
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{
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if (g_loglocations)
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{
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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else
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{
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UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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}
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}
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public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logktraj;
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g_logktraj = GetConVarBool(g_cvar_ktraj);
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if (old_value != g_logktraj)
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{
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if (g_logktraj && !g_logwstats)
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{
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HookEvent("player_death", Event_PlayerDeath);
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}
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else if (!g_logwstats)
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{
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UnhookEvent("player_death", Event_PlayerDeath);
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}
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}
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}
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