687 lines
21 KiB
SourcePawn
687 lines
21 KiB
SourcePawn
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/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#define NAME "SuperLogs: L4D"
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#define VERSION "1.3.3"
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#define MAX_LOG_WEAPONS 27
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#define MAX_WEAPON_LEN 16
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"autoshotgun",
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"rifle",
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"pumpshotgun",
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"smg",
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"dual_pistols",
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"pipe_bomb",
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"hunting_rifle",
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"pistol",
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"prop_minigun",
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"tank_claw",
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"hunter_claw",
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"smoker_claw",
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"boomer_claw",
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"smg_silenced", //l4d2 start 14 [13]
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"pistol_magnum",
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"rifle_ak47",
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"rifle_desert",
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"shotgun_chrome",
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"shotgun_spas",
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"sniper_military",
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"rifle_sg552",
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"smg_mp5",
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"sniper_awp",
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"sniper_scout",
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"jockey_claw",
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"splitter_claw",
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"charger_claw"
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};
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new Handle:g_cvar_wstats = INVALID_HANDLE;
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new Handle:g_cvar_actions = INVALID_HANDLE;
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new Handle:g_cvar_headshots = INVALID_HANDLE;
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new Handle:g_cvar_meleeoverride = INVALID_HANDLE;
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new bool:g_logwstats = true;
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new bool:g_logactions = true;
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new bool:g_logheadshots = false;
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new bool:g_logmeleeoverride = true;
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new g_iActiveWeaponOffset;
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new bool:g_bIsL4D2;
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for Left 4 Dead. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxcommunity.com"
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};
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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#else
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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#endif
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{
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new String:szGameDesc[64];
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GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
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if (strncmp(szGameDesc, "L4D", 3, false) != 0 && StrContains(szGameDesc, "Left 4 D", false) == -1)
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{
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new String:szGameDir[64];
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GetGameFolderName(szGameDir, sizeof(szGameDir));
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if (StrContains(szGameDir, "left4dead", false) == -1)
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{
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strcopy(error, err_max, "This plugin is only supported on L4D & L4D2");
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Failure;
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#else
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return false;
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#endif
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}
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}
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Success;
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#else
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return true;
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#endif
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of player actions, such as \"Got_The_Bomb\" (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_headshots = CreateConVar("superlogs_headshots", "0", "Enable logging of headshot player action (default off)", 0, true, 0.0, true, 1.0);
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g_cvar_meleeoverride = CreateConVar("superlogs_meleeoverride", "1", "Enable changing \"melee\" weapon in server logs to specific weapon (L4D2-only) (default on)", 0, true, 0.0, true, 1.0);
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HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
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HookConVarChange(g_cvar_actions, OnCvarActionsChange);
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HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
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HookConVarChange(g_cvar_meleeoverride, OnCvarMeleeOverrideChange);
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CreateConVar("superlogs_l4d_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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if (GuessSDKVersion() != SOURCE_SDK_LEFT4DEAD)
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{
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g_bIsL4D2 = true;
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}
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hook_actions();
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hook_wstats();
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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CreateTimer(120.0, FlushWeaponLogs, 0, TIMER_REPEAT);
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CreateTimer(1.0, LogMap);
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GetTeams();
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g_iActiveWeaponOffset = FindSendPropInfo("CTerrorPlayer", "m_hActiveWeapon");
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}
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public OnMapStart()
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{
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GetTeams();
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}
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hook_actions()
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{
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HookEvent("survivor_rescued", Event_RescueSurvivor);
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HookEvent("heal_success", Event_Heal);
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HookEvent("revive_success", Event_Revive);
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HookEvent("witch_harasser_set", Event_StartleWitch);
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HookEvent("lunge_pounce", Event_Pounce);
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HookEvent("player_now_it", Event_Boomered);
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HookEvent("friendly_fire", Event_FF);
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HookEvent("witch_killed", Event_WitchKilled);
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HookEvent("award_earned", Event_Award);
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if (g_bIsL4D2)
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{
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HookEvent("defibrillator_used", Event_Defib);
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HookEvent("adrenaline_used", Event_Adrenaline);
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HookEvent("jockey_ride", Event_JockeyRide);
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HookEvent("charger_pummel_start", Event_ChargerPummelStart);
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HookEvent("vomit_bomb_tank", Event_VomitBombTank);
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HookEvent("scavenge_match_finished", Event_ScavengeEnd);
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HookEvent("versus_match_finished", Event_VersusEnd);
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}
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}
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unhook_actions()
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{
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UnhookEvent("survivor_rescued", Event_RescueSurvivor);
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UnhookEvent("heal_success", Event_Heal);
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UnhookEvent("revive_success", Event_Revive);
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UnhookEvent("witch_harasser_set", Event_StartleWitch);
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UnhookEvent("lunge_pounce", Event_Pounce);
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UnhookEvent("player_now_it", Event_Boomered);
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UnhookEvent("friendly_fire", Event_FF);
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UnhookEvent("witch_killed", Event_WitchKilled);
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UnhookEvent("award_earned", Event_Award);
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if (g_bIsL4D2)
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{
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UnhookEvent("defibrillator_used", Event_Defib);
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UnhookEvent("adrenaline_used", Event_Adrenaline);
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UnhookEvent("jockey_ride", Event_JockeyRide);
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UnhookEvent("charger_pummel_start", Event_ChargerPummelStart);
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UnhookEvent("vomit_bomb_tank", Event_VomitBombTank);
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UnhookEvent("scavenge_match_finished", Event_ScavengeEnd);
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UnhookEvent("versus_match_finished", Event_VersusEnd);
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}
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}
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hook_wstats()
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{
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HookEvent("weapon_fire", Event_PlayerShoot);
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HookEvent("weapon_fire_on_empty", Event_PlayerShoot);
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HookEvent("player_hurt", Event_PlayerHurt);
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HookEvent("infected_hurt", Event_InfectedHurt);
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HookEvent("player_death", Event_PlayerDeath);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("round_end_message", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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unhook_wstats()
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{
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UnhookEvent("weapon_fire", Event_PlayerShoot);
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UnhookEvent("weapon_fire_on_empty", Event_PlayerShoot);
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UnhookEvent("player_hurt", Event_PlayerHurt);
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UnhookEvent("infected_hurt", Event_InfectedHurt);
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UnhookEvent("player_death", Event_PlayerDeath);
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UnhookEvent("player_spawn", Event_PlayerSpawn);
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UnhookEvent("round_end_message", Event_RoundEnd, EventHookMode_PostNoCopy);
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UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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public OnClientPutInServer(client)
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{
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reset_player_stats(client);
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}
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public Action:FlushWeaponLogs(Handle:timer, any:index)
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{
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WstatsDumpAll();
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}
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public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "local" "1" // don't network this, its way too spammy
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// "userid" "short"
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// "weapon" "string" // used weapon name
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// "weaponid" "short" // used weapon ID
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// "count" "short" // number of bullets
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new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
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if (attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
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}
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}
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}
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public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "local" "1" // Not networked
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// "userid" "short" // user ID who was hurt
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// "attacker" "short" // user id who attacked
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// "attackerentid" "long" // entity id who attacked, if attacker not a player, and userid therefore invalid
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// "health" "short" // remaining health points
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// "armor" "byte" // remaining armor points
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// "weapon" "string" // weapon name attacker used, if not the world
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// "dmg_health" "short" // damage done to health
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// "dmg_armor" "byte" // damage done to armor
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// "hitgroup" "byte" // hitgroup that was damaged
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// "type" "long" // damage type
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health");
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new hitgroup = GetEventInt(event, "hitgroup");
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if (hitgroup < 8)
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{
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g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++;
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}
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}
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else if (g_logactions && !strcmp(weapon, "insect_swarm"))
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{
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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if (victim > 0 && IsClientInGame(victim) && GetClientTeam(victim) == 2 && !GetEntProp(victim, Prop_Send, "m_isIncapacitated"))
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{
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LogPlyrPlyrEvent(attacker, victim, "triggered", "spit_hurt", true);
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}
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}
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}
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}
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public Event_InfectedHurt(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "local" "1" // don't network this, its way too spammy
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// "attacker" "short" // player userid who attacked
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// "entityid" "long" // entity id of infected
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// "hitgroup" "byte" // hitgroup that was damaged
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// "amount" "short" // how much damage was done
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// "type" "long" // damage type
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetClientWeapon(attacker, weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon[7]);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "amount");
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new hitgroup = GetEventInt(event, "hitgroup");
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if (hitgroup < 8)
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{
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g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++;
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}
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}
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}
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}
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public Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (g_logheadshots && GetEventBool(event, "headshot"))
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{
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LogPlayerEvent(attacker, "triggered", "headshot");
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}
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if (g_logmeleeoverride && g_bIsL4D2 && attacker > 0 && IsClientInGame(attacker))
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{
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decl String:szWeapon[64];
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GetEventString(event, "weapon", szWeapon, sizeof(szWeapon));
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if (strncmp(szWeapon, "melee", 5) == 0)
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{
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new iWeapon = GetEntDataEnt2(attacker, g_iActiveWeaponOffset);
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if (IsValidEdict(iWeapon))
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{
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// They have time to switch weapons after the kill before the death event
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GetEdictClassname(iWeapon, szWeapon, sizeof(szWeapon));
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if (strncmp(szWeapon[7], "melee", 5) == 0)
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{
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GetEntPropString(iWeapon, Prop_Data, "m_strMapSetScriptName", szWeapon, sizeof(szWeapon));
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SetEventString(event, "weapon", szWeapon);
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}
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}
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}
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}
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID who died
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// "entityid" "long" // entity ID who died, userid should be used first, to get the dead Player. Otherwise, it is not a player, so use this. $
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// "attacker" "short" // user ID who killed
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// "attackername" "string" // What type of zombie, so we don't have zombie names
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// "attackerentid" "long" // if killer not a player, the entindex of who killed. Again, use attacker first
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// "weapon" "string" // weapon name killer used
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// "headshot" "bool" // signals a headshot
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// "attackerisbot" "bool" // is the attacker a bot
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// "victimname" "string" // What type of zombie, so we don't have zombie names
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// "victimisbot" "bool" // is the victim a bot
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// "abort" "bool" // did the victim abort
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// "type" "long" // damage type
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// "victim_x" "float"
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// "victim_y" "float"
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// "victim_z" "float"
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (g_logwstats && victim > 0 && attacker > 0)
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{
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||
|
decl String: weapon[MAX_WEAPON_LEN];
|
||
|
GetEventString(event, "weapon", weapon, sizeof(weapon));
|
||
|
|
||
|
new weapon_index = get_weapon_index(weapon);
|
||
|
if (weapon_index > -1)
|
||
|
{
|
||
|
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
|
||
|
if (GetEventBool(event, "headshot"))
|
||
|
{
|
||
|
g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
|
||
|
}
|
||
|
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
|
||
|
if (GetClientTeam(attacker) == GetClientTeam(victim))
|
||
|
{
|
||
|
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
|
||
|
}
|
||
|
dump_player_stats(victim);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
WstatsDumpAll();
|
||
|
}
|
||
|
|
||
|
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
// "userid" "short" // user ID on server
|
||
|
|
||
|
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
if (client > 0)
|
||
|
{
|
||
|
reset_player_stats(client);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new client = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
OnPlayerDisconnect(client);
|
||
|
return Plugin_Continue;
|
||
|
}
|
||
|
|
||
|
public Action:LogMap(Handle:timer)
|
||
|
{
|
||
|
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
|
||
|
LogMapLoad();
|
||
|
|
||
|
return Plugin_Continue;
|
||
|
}
|
||
|
|
||
|
public Event_RescueSurvivor(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "rescuer"));
|
||
|
|
||
|
if (player > 0)
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "rescued_survivor", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_Heal(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
|
||
|
if (player > 0 && player != GetClientOfUserId(GetEventInt(event, "subject")))
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "healed_teammate", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_Revive(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
|
||
|
if (player > 0)
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "revived_teammate", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_StartleWitch(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
|
||
|
if (player > 0 && (!g_bIsL4D2 || GetEventBool(event, "first")))
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "startled_witch", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_Pounce(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
new victim = GetClientOfUserId(GetEventInt(event, "victim"));
|
||
|
|
||
|
if (victim > 0)
|
||
|
{
|
||
|
LogPlyrPlyrEvent(player, victim, "triggered", "pounce", true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "pounce", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_Boomered(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "attacker"));
|
||
|
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
|
||
|
if (player > 0 && (!g_bIsL4D2 || GetEventBool(event, "by_boomer")))
|
||
|
{
|
||
|
if (victim > 0)
|
||
|
{
|
||
|
LogPlyrPlyrEvent(player, victim, "triggered", "vomit", true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "vomit", true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_FF(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "attacker"));
|
||
|
new victim = GetClientOfUserId(GetEventInt(event, "victim"));
|
||
|
|
||
|
if (player > 0 && player == GetClientOfUserId(GetEventInt(event, "guilty")))
|
||
|
{
|
||
|
if (victim > 0)
|
||
|
{
|
||
|
LogPlyrPlyrEvent(player, victim, "triggered", "friendly_fire", true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "friendly_fire", true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_WitchKilled(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
if (GetEventBool(event, "oneshot"))
|
||
|
{
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "cr0wned", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_Defib(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "defibrillated_teammate", true);
|
||
|
}
|
||
|
|
||
|
public Event_Adrenaline(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "used_adrenaline", true);
|
||
|
}
|
||
|
|
||
|
public Event_JockeyRide(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
new victim = GetClientOfUserId(GetEventInt(event, "victim"));
|
||
|
|
||
|
if (player > 0)
|
||
|
{
|
||
|
if (victim > 0)
|
||
|
{
|
||
|
LogPlyrPlyrEvent(player, victim, "triggered", "jockey_ride", true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "jockey_ride", true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_ChargerPummelStart(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
new player = GetClientOfUserId(GetEventInt(event, "userid"));
|
||
|
new victim = GetClientOfUserId(GetEventInt(event, "victim"));
|
||
|
|
||
|
if (victim > 0)
|
||
|
{
|
||
|
LogPlyrPlyrEvent(player, victim, "triggered", "charger_pummel", true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LogPlayerEvent(player, "triggered", "charger_pummel", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Event_VomitBombTank(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "bilebomb_tank", true);
|
||
|
}
|
||
|
|
||
|
public Event_ScavengeEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
LogTeamEvent(GetEventInt(event, "winners"), "triggered", "Scavenge_Win");
|
||
|
}
|
||
|
|
||
|
public Event_VersusEnd(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
LogTeamEvent(GetEventInt(event, "winners"), "triggered", "Versus_Win");
|
||
|
}
|
||
|
|
||
|
public Action:Event_Award(Handle:event, const String:name[], bool:dontBroadcast)
|
||
|
{
|
||
|
// "userid" "short" // player who earned the award
|
||
|
// "entityid" "long" // client likes ent id
|
||
|
// "subjectentid" "long" // entity id of other party in the award, if any
|
||
|
// "award" "short" // id of award earned
|
||
|
|
||
|
switch(GetEventInt(event, "award"))
|
||
|
{
|
||
|
case 21:
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "hunter_punter", true);
|
||
|
case 27:
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "tounge_twister", true);
|
||
|
case 67:
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "protect_teammate", true);
|
||
|
case 80:
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "no_death_on_tank", true);
|
||
|
case 136:
|
||
|
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "killed_all_survivors", true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_logwstats;
|
||
|
g_logwstats = GetConVarBool(g_cvar_wstats);
|
||
|
|
||
|
if (old_value != g_logwstats)
|
||
|
{
|
||
|
if (g_logwstats)
|
||
|
{
|
||
|
hook_wstats();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
unhook_wstats();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_logactions;
|
||
|
g_logactions = GetConVarBool(g_cvar_actions);
|
||
|
|
||
|
if (old_value != g_logactions)
|
||
|
{
|
||
|
if (g_logactions)
|
||
|
{
|
||
|
hook_actions();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
unhook_actions();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_logheadshots;
|
||
|
g_logheadshots = GetConVarBool(g_cvar_headshots);
|
||
|
|
||
|
if (old_value != g_logheadshots)
|
||
|
{
|
||
|
if (g_logheadshots && !g_logmeleeoverride)
|
||
|
{
|
||
|
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
else if (!g_logmeleeoverride)
|
||
|
{
|
||
|
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public OnCvarMeleeOverrideChange(Handle:cvar, const String:oldVal[], const String:newVal[])
|
||
|
{
|
||
|
new bool:old_value = g_logmeleeoverride;
|
||
|
g_logmeleeoverride = GetConVarBool(g_cvar_meleeoverride);
|
||
|
|
||
|
if (old_value != g_logmeleeoverride)
|
||
|
{
|
||
|
if (g_logmeleeoverride && !g_logheadshots)
|
||
|
{
|
||
|
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
else if (!g_logheadshots)
|
||
|
{
|
||
|
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
|
||
|
}
|
||
|
}
|
||
|
}
|