689 lines
22 KiB
PHP
689 lines
22 KiB
PHP
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<?php
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/*
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HLstatsX Community Edition - Real-time player and clan rankings and statistics
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Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
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http://www.hlxcommunity.com
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HLstatsX Community Edition is a continuation of
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ELstatsNEO - Real-time player and clan rankings and statistics
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Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
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http://ovrsized.neo-soft.org/
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ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
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HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
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http://www.hlstatsx.com/
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Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
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HLstatsX is an enhanced version of HLstats made by Simon Garner
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HLstats - Real-time player and clan rankings and statistics for Half-Life
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http://sourceforge.net/projects/hlstats/
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Copyright (C) 2001 Simon Garner
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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For support and installation notes visit http://www.hlxcommunity.com
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*/
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if ( !defined('IN_HLSTATS') )
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{
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die('Do not access this file directly.');
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}
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flush();
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$realgame = getRealGame($game);
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$result = $db->query
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("
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SELECT
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hlstats_Weapons.code,
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hlstats_Weapons.name
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FROM
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hlstats_Weapons
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WHERE
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hlstats_Weapons.game = '$game'
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");
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while ($rowdata = $db->fetch_row($result))
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{
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$code = $rowdata[0];
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$fname[$code] = htmlspecialchars($rowdata[1]);
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}
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$tblWeapons = new Table
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(
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array
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(
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new TableColumn
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(
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'weapon',
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'Weapon',
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'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
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$fname
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),
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new TableColumn
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(
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'modifier',
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'Modifier',
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'width=10&align=right'
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),
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new TableColumn
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(
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'kills',
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'Kills',
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'width=11&align=right'
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),
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new TableColumn
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(
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'kpercent',
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'%',
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'width=5&sort=no&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'kpercent',
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'Ratio',
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'width=18&sort=no&type=bargraph'
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),
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new TableColumn
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(
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'headshots',
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'Headshots',
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'width=8&align=right'
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),
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new TableColumn
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(
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'hpercent',
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'%',
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'width=5&sort=no&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'hpercent',
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'Ratio',
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'width=18&sort=no&type=bargraph'
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),
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new TableColumn
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(
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'hpk',
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'HS:K',
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'width=5&align=right'
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)
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),
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'weapon',
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'kills',
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'weapon',
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true,
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9999,
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'weap_page',
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'weap_sort',
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'weap_sortorder',
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'tabweapons',
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'desc',
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true
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);
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$result = $db->query
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("
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SELECT
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hlstats_Events_Frags.weapon,
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IFNULL(hlstats_Weapons.modifier, 1.00) AS modifier,
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COUNT(hlstats_Events_Frags.weapon) AS kills,
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ROUND(COUNT(hlstats_Events_Frags.weapon) / $realkills * 100, 2) AS kpercent,
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SUM(hlstats_Events_Frags.headshot = 1) AS headshots,
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ROUND(SUM(hlstats_Events_Frags.headshot = 1) / IF(COUNT(hlstats_Events_Frags.weapon) = 0, 1, COUNT(hlstats_Events_Frags.weapon)), 2) AS hpk,
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ROUND(SUM(hlstats_Events_Frags.headshot = 1) / $realheadshots * 100, 2) AS hpercent
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FROM
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hlstats_Events_Frags
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LEFT JOIN
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hlstats_Weapons
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ON
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hlstats_Weapons.code = hlstats_Events_Frags.weapon
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WHERE
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hlstats_Events_Frags.killerId = $player
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AND
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(
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hlstats_Weapons.game = '$game'
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OR hlstats_Weapons.weaponId IS NULL
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)
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GROUP BY
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hlstats_Events_Frags.weapon
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ORDER BY
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$tblWeapons->sort $tblWeapons->sortorder,
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$tblWeapons->sort2 $tblWeapons->sortorder
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");
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$numitems = $db->num_rows($result);
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if ($numitems > 0)
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{
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printSectionTitle('Weapon Usage *');
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$tblWeapons->draw($result, $numitems, 95); ?>
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<br /><br />
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<?php
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}
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?>
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<!-- Begin of StatsMe Addon 1.0 by JustinHoMi@aol.com -->
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<?php
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flush();
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$tblWeaponstats = new Table
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(
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array
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(
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new TableColumn
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(
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'smweapon',
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'Weapon',
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'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
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$fname
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),
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new TableColumn
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(
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'smshots',
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'Shots',
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'width=8&align=right'
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),
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new TableColumn
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(
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'smhits',
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'Hits',
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'width=8&align=right'
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),
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new TableColumn
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(
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'smdamage',
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'Damage',
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'width=8&align=right'
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),
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new TableColumn
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(
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'smheadshots',
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'Headshots',
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'width=8&align=right'
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),
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new TableColumn
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(
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'smkills',
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'Kills',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smkdr',
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'K:D',
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'width=12&align=right'
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),
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new TableColumn
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(
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'smaccuracy',
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'Accuracy',
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'width=8&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'smdhr',
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'Damage per Hit',
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'width=10&align=right'
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),
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new TableColumn(
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'smspk',
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'Shots per Kill',
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'width=11&align=right'
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)
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),
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'smweapon',
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'smkills',
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'smweapon',
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true,
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9999,
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'weap_page',
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'weap_sort',
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'weap_sortorder',
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'tabweapons',
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'desc',
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true
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);
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$result = $db->query("
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SELECT
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hlstats_Events_Statsme.weapon AS smweapon,
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SUM(hlstats_Events_Statsme.kills) AS smkills,
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SUM(hlstats_Events_Statsme.hits) AS smhits,
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SUM(hlstats_Events_Statsme.shots) AS smshots,
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SUM(hlstats_Events_Statsme.headshots) AS smheadshots,
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SUM(hlstats_Events_Statsme.deaths) AS smdeaths,
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SUM(hlstats_Events_Statsme.damage) AS smdamage,
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ROUND((SUM(hlstats_Events_Statsme.damage) / (IF(SUM(hlstats_Events_Statsme.hits) = 0, 1, SUM(hlstats_Events_Statsme.hits) ))), 1) as smdhr,
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SUM(hlstats_Events_Statsme.kills) / IF((SUM(hlstats_Events_Statsme.deaths) = 0), 1, (SUM(hlstats_Events_Statsme.deaths))) AS smkdr,
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ROUND((SUM(hlstats_Events_Statsme.hits) / SUM(hlstats_Events_Statsme.shots) * 100), 1) AS smaccuracy,
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ROUND(((IF(SUM(hlstats_Events_Statsme.kills) = 0, 0, SUM(hlstats_Events_Statsme.shots))) / (IF(SUM(hlstats_Events_Statsme.kills) = 0, 1, SUM(hlstats_Events_Statsme.kills) ))), 1) as smspk
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FROM
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hlstats_Events_Statsme
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WHERE
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hlstats_Events_Statsme.PlayerId = $player
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GROUP BY
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hlstats_Events_Statsme.weapon
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HAVING
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SUM(hlstats_Events_Statsme.shots) > 0
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ORDER BY
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$tblWeaponstats->sort $tblWeaponstats->sortorder,
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$tblWeaponstats->sort2 $tblWeaponstats->sortorder
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");
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$numitems = $db->num_rows($result);
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if ($numitems > 0)
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{
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printSectionTitle('Weapon Statistics *');
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$tblWeaponstats->draw($result, $dnumitems, 95); ?>
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<br /><br />
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<!-- End of StatsMe Addon 1.0 by JustinHoMi@aol.com -->
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<?php
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}
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flush();
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if ($g_options['show_weapon_target_flash'] == 1)
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{
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$tblWeaponstats2 = new Table
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(
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array
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(
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new TableColumn
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(
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'smweapon',
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'Weapon',
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'width=35&type=weaponimg&align=center&link='.urlencode("javascript:switch_weapon('%k');"),
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$fname
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),
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new TableColumn
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(
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'smhits',
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'Hits',
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'width=15&align=right'
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),
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new TableColumn
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(
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'smleft',
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'Left',
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'width=15&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'smmiddle',
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'Middle',
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'width=15&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'smright',
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'Right',
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'width=15&align=right&append=' . urlencode('%')
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)
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),
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'smweapon',
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'smhits',
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'smweapon',
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true,
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9999,
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'weap_page',
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'weap_sort',
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'weap_sortorder',
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'tabweapons',
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'desc',
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true
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);
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}
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else
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{
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$tblWeaponstats2 = new Table
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(
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array(
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new TableColumn
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(
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'smweapon',
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'Weapon',
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'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
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$fname
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),
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new TableColumn
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(
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'smhits',
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'Hits',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smhead',
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'Head',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smchest',
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'Chest',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smstomach',
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'Stomach',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smleftarm',
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'Left Arm',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smrightarm',
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'Right Arm',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smleftleg',
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'Left Leg',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smrightleg',
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'Right Leg',
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'width=7&align=right'
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),
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new TableColumn
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(
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'smleft',
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'Left',
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'width=8&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'smmiddle',
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'Middle',
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'width=8&align=right&append=' . urlencode('%')
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),
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new TableColumn
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(
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'smright',
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'Right',
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'width=8&align=right&append=' . urlencode('%')
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)
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),
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'smweapon',
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'smhits',
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'smweapon',
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true,
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9999,
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'weap_page',
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'weap_sort',
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'weap_sortorder',
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'weaponstats2',
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'desc',
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true
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);
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}
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$query = "
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SELECT
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hlstats_Events_Statsme2.weapon AS smweapon,
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SUM(hlstats_Events_Statsme2.head) AS smhead,
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SUM(hlstats_Events_Statsme2.chest) AS smchest,
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SUM(hlstats_Events_Statsme2.stomach) AS smstomach,
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SUM(hlstats_Events_Statsme2.leftarm) AS smleftarm,
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SUM(hlstats_Events_Statsme2.rightarm) AS smrightarm,
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SUM(hlstats_Events_Statsme2.leftleg) AS smleftleg,
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SUM(hlstats_Events_Statsme2.rightleg) AS smrightleg,
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SUM(hlstats_Events_Statsme2.head)
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+ SUM(hlstats_Events_Statsme2.chest)
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+ SUM(hlstats_Events_Statsme2.stomach)
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+ SUM(hlstats_Events_Statsme2.leftarm)
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+ SUM(hlstats_Events_Statsme2.rightarm)
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+ SUM(hlstats_Events_Statsme2.leftleg)
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+ SUM(hlstats_Events_Statsme2.rightleg) AS smhits,
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IFNULL(ROUND((SUM(hlstats_Events_Statsme2.leftarm) + SUM(hlstats_Events_Statsme2.leftleg)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smleft,
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IFNULL(ROUND((SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.rightleg)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smright,
|
||
|
IFNULL(ROUND((SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smmiddle
|
||
|
FROM
|
||
|
hlstats_Events_Statsme2
|
||
|
WHERE
|
||
|
hlstats_Events_Statsme2.PlayerId = $player
|
||
|
GROUP BY
|
||
|
hlstats_Events_Statsme2.weapon
|
||
|
HAVING
|
||
|
smhits > 0
|
||
|
ORDER BY
|
||
|
$tblWeaponstats2->sort $tblWeaponstats2->sortorder,
|
||
|
$tblWeaponstats2->sort2 $tblWeaponstats2->sortorder
|
||
|
";
|
||
|
$result = $db->query($query);
|
||
|
if ($db->num_rows($result) != 0)
|
||
|
{
|
||
|
printSectionTitle('Weapon Targets *');
|
||
|
if ($g_options['show_weapon_target_flash'] == 1)
|
||
|
{
|
||
|
?>
|
||
|
<div class="subblock">
|
||
|
<div style="float:left;vertical-align:top;width:52%;">
|
||
|
<script type="text/javascript">
|
||
|
/* <![CDATA[ */
|
||
|
<?php
|
||
|
$weapon_data = array ();
|
||
|
$css_models = array ('ct', 'ct2', 'ct3', 'ct4', 'ts', 'ts2', 'ts3', 'ts4');
|
||
|
$css_ct_weapons = array ('usp', 'tmp', 'm4a1', 'aug', 'famas', 'sig550');
|
||
|
$css_ts_weapons = array ('glock', 'elite', 'mac10', 'ak47', 'sg552', 'galil', 'g3sg1');
|
||
|
$css_random_weapons = array ('knife', 'deagle', 'p228', 'm3', 'xm1014', 'mp5navy', 'p90', 'scout', 'awp', 'm249', 'hegrenade', 'flashbang', 'ump45', 'smokegrenade_projectile');
|
||
|
$dods_models = array ('allies', 'axis');
|
||
|
$dods_allies_weapons = array ('thompson', 'colt', 'spring', 'garand', 'riflegren_us', 'm1carbine', 'bar', 'amerknife', '30cal', 'bazooka', 'frag_us', 'riflegren_us', 'smoke_us');
|
||
|
$dods_axis_weapons = array ('spade', 'riflegren_ger', 'k98', 'mp40', 'p38', 'frag_ger', 'smoke_ger', 'mp44', 'k98_scoped', 'mg42', 'pschreck', 'c96');
|
||
|
$l4d_models = array ('zombie1', 'zombie2', 'zombie3');
|
||
|
$insmod_models = array ('insmod1', 'insmod2');
|
||
|
$fof_models = array ('fof1', 'fof2');
|
||
|
$ges_models = array ('ges-bond', 'ges-boris');
|
||
|
$dinodday_models = array('ddd_allies', 'ddd_axis');
|
||
|
$dinodday_allies_weapons = array('garand', 'greasegun', 'thompson', 'shotgun', 'sten', 'carbine', 'bar', 'mosin', 'p38', 'piat', 'nagant', 'flechette', 'pistol', 'trigger');
|
||
|
$dinodday_axis_weapons = array('mp40', 'k98', 'mp44', 'k98sniper', 'luger', 'stygimoloch', 'mg42', 'trex');
|
||
|
while ($rowdata = $db->fetch_array())
|
||
|
{
|
||
|
$weapon_data['total']['head'] += $rowdata['smhead'];
|
||
|
$weapon_data['total']['leftarm'] += $rowdata['smleftarm'];
|
||
|
$weapon_data['total']['rightarm'] += $rowdata['smrightarm'];
|
||
|
$weapon_data['total']['chest'] += $rowdata['smchest'];
|
||
|
$weapon_data['total']['stomach'] += $rowdata['smstomach'];
|
||
|
$weapon_data['total']['leftleg'] += $rowdata['smleftleg'];
|
||
|
$weapon_data['total']['rightleg'] += $rowdata['smrightleg'];
|
||
|
$weapon_data[$rowdata['smweapon']]['head'] = $rowdata['smhead'];
|
||
|
$weapon_data[$rowdata['smweapon']]['leftarm'] = $rowdata['smleftarm'];
|
||
|
$weapon_data[$rowdata['smweapon']]['rightarm'] = $rowdata['smrightarm'];
|
||
|
$weapon_data[$rowdata['smweapon']]['chest'] = $rowdata['smchest'];
|
||
|
$weapon_data[$rowdata['smweapon']]['stomach'] = $rowdata['smstomach'];
|
||
|
$weapon_data[$rowdata['smweapon']]['leftleg'] = $rowdata['smleftleg'];
|
||
|
$weapon_data[$rowdata['smweapon']]['rightleg'] = $rowdata['smrightleg'];
|
||
|
switch ($realgame)
|
||
|
{
|
||
|
case 'dods':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'allies';
|
||
|
break;
|
||
|
case 'l4d':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'zombie1';
|
||
|
break;
|
||
|
case 'hl2mp':
|
||
|
$weapon_data[$rowdata["smweapon"]]['model'] = 'alyx';
|
||
|
break;
|
||
|
case 'insmod':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'insmod1';
|
||
|
break;
|
||
|
case 'zps':
|
||
|
$weapon_data[$rowdata["smweapon"]]['model'] = 'zps1';
|
||
|
break;
|
||
|
case 'ges':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'ges-bond';
|
||
|
break;
|
||
|
case 'tfc':
|
||
|
$weapon_data[$rowdata["smweapon"]]['model'] = 'pyro';
|
||
|
break;
|
||
|
case 'fof':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'fof1';
|
||
|
break;
|
||
|
case 'dinodday':
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'ddd_allies';
|
||
|
break;
|
||
|
default:
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = 'ct';
|
||
|
}
|
||
|
if ($realgame == 'css' || $realgame == 'cstrike')
|
||
|
{
|
||
|
if (in_array($rowdata['smweapon'], $css_random_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $css_models[array_rand($css_models)];
|
||
|
}
|
||
|
elseif (in_array($rowdata['smweapon'], $css_ct_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $css_models[rand(0, 2) + 3];
|
||
|
}
|
||
|
elseif (in_array($rowdata['smweapon'], $css_ts_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $css_models[rand(0, 2)];
|
||
|
}
|
||
|
}
|
||
|
elseif ($realgame == 'dods')
|
||
|
{
|
||
|
if (in_array($rowdata['smweapon'], $dods_allies_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $dods_models[1];
|
||
|
}
|
||
|
elseif (in_array($rowdata['smweapon'], $dods_axis_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $dods_models[0];
|
||
|
}
|
||
|
}
|
||
|
elseif ($realgame == 'dinodday')
|
||
|
{
|
||
|
if (in_array($rowdata['smweapon'], $dinodday_allies_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $dinodday_models[1];
|
||
|
}
|
||
|
elseif (in_array($rowdata['smweapon'], $dinodday_axis_weapons))
|
||
|
{
|
||
|
$weapon_data[$rowdata['smweapon']]['model'] = $dinodday_models[0];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
switch ($realgame)
|
||
|
{
|
||
|
case 'dods':
|
||
|
$start_model = $dods_models[array_rand($dods_models)];
|
||
|
break;
|
||
|
case 'l4d':
|
||
|
$start_model = $l4d_models[array_rand($l4d_models)];
|
||
|
break;
|
||
|
case 'hl2mp':
|
||
|
$start_model = 'alyx';
|
||
|
break;
|
||
|
case 'insmod':
|
||
|
$start_model = $insmod_models[array_rand($insmod_models)];
|
||
|
break;
|
||
|
case 'zps':
|
||
|
$start_model = 'zps1';
|
||
|
break;
|
||
|
case 'ges':
|
||
|
$start_model = $ges_models[array_rand($ges_models)];
|
||
|
break;
|
||
|
case 'tfc':
|
||
|
$start_model = 'pyro';
|
||
|
break;
|
||
|
case 'fof':
|
||
|
$start_model = $fof_models[array_rand($fof_models)];
|
||
|
break;
|
||
|
case 'dinodday':
|
||
|
$start_model = $dinodday_models[array_rand($dinoday_models)];
|
||
|
break;
|
||
|
default:
|
||
|
$start_model = $css_models[array_rand($css_models)];
|
||
|
}
|
||
|
$weapon_data['total']['model'] = $start_model;
|
||
|
echo "var data_array = new Array();\n";
|
||
|
$i = 1;
|
||
|
foreach ($weapon_data as $key => $entry)
|
||
|
{
|
||
|
if ($key == 'total')
|
||
|
$key = 'All Weapons';
|
||
|
echo "data_array['$key'] = ['".ucfirst($key)."',".$entry['head'].",".$entry['leftarm'].",".$entry['rightarm'].",".$entry['chest'].",".$entry['stomach'].",".$entry['leftleg'].",".$entry['rightleg'].",'".$entry['model']."'];\n";
|
||
|
$i++;
|
||
|
}
|
||
|
$result = $db->query($query);
|
||
|
?>
|
||
|
function switch_weapon(weapon)
|
||
|
{
|
||
|
if (document.embeds && document.embeds.hitbox)
|
||
|
{
|
||
|
if (document.embeds.hitbox.LoadMovie)
|
||
|
{
|
||
|
document.embeds.hitbox.LoadMovie(0, '<?php echo IMAGE_PATH; ?>/hitbox.swf?wname='+data_array[weapon][0]
|
||
|
+'&head='+data_array[weapon][1]+'&rightarm='+data_array[weapon][2]
|
||
|
+'&leftarm='+data_array[weapon][3]+'&chest='+data_array[weapon][4]
|
||
|
+'&stomach='+data_array[weapon][5]+'&rightleg='+data_array[weapon][6]
|
||
|
+'&leftleg='+data_array[weapon][7]+'&model='+data_array[weapon][8]
|
||
|
+'&numcolor_num=#<?php echo $g_options['graphtxt_load'] ?>&numcolor_pct=#<?php echo $g_options['graphtxt_load'] ?>&linecolor=#<?php echo $g_options['graphtxt_load'] ?>&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF');
|
||
|
}
|
||
|
}
|
||
|
else if (document.getElementById)
|
||
|
{
|
||
|
var obj = document.getElementById('hitbox');
|
||
|
if (typeof obj.LoadMovie != 'undefined')
|
||
|
{
|
||
|
obj.LoadMovie(0, '<?php echo IMAGE_PATH; ?>/hitbox.swf?wname='+data_array[weapon][0]
|
||
|
+'&head='+data_array[weapon][1]+'&rightarm='+data_array[weapon][2]
|
||
|
+'&leftarm='+data_array[weapon][3]+'&chest='+data_array[weapon][4]
|
||
|
+'&stomach='+data_array[weapon][5]+'&rightleg='+data_array[weapon][6]
|
||
|
+'&leftleg='+data_array[weapon][7]+'&model='+data_array[weapon][8]
|
||
|
+'&numcolor_num=#<?php echo $g_options['graphtxt_load'] ?>&numcolor_pct=#<?php echo $g_options['graphtxt_load'] ?>&linecolor=#<?php echo $g_options['graphtxt_load'] ?>&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF');
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/* ]]> */
|
||
|
</script>
|
||
|
<?php
|
||
|
$tblWeaponstats2->draw($result, $db->num_rows($result), 100);
|
||
|
$flashlink = IMAGE_PATH.'/hitbox.swf?wname=All+Weapons&head='.$weapon_data['total']['head'].'&rightarm='.$weapon_data['total']['leftarm'].'&leftarm='.$weapon_data['total']['rightarm'].'&chest='.$weapon_data['total']['chest'].'&stomach='.$weapon_data['total']['stomach'].'&rightleg='.$weapon_data['total']['leftleg'].'&leftleg='.$weapon_data['total']['rightleg'].'&model='.$start_model.'&numcolor_num=#'.$g_options['graphtxt_load'].'&numcolor_pct=#'.$g_options['graphtxt_load'].'&linecolor=#'.$g_options['graphtxt_load'].'&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF';
|
||
|
?>
|
||
|
</div>
|
||
|
<div style="float:right;vertical-align:top;width:480px;">
|
||
|
<table class="data-table">
|
||
|
<tr class="data-table-head">
|
||
|
<td style="text-align:center;">Targets</td>
|
||
|
</tr>
|
||
|
<tr class="bg1">
|
||
|
<td style="text-align:center;">
|
||
|
<object width="470" height="360" align="middle" id="hitbox" data="<?php echo $flashlink; ?>" type="application/x-shockwave-flash">
|
||
|
<param name="movie" value="<?php echo $flashlink; ?>" />
|
||
|
<param name="quality" value="high" />
|
||
|
<param name="wmode" value="opaque" />
|
||
|
<param name="bgcolor" value="#<?php echo $g_options['graphbg_load'] ?>" />
|
||
|
The hitbox display requires <a href="http://www.adobe.com" target="_blank">Adobe Flash Player</a> to view.
|
||
|
</object>
|
||
|
</td>
|
||
|
</tr>
|
||
|
<tr class="bg2">
|
||
|
<td style="text-align:center;">
|
||
|
<a href="javascript:switch_weapon('All Weapons');">Show total target statistics</a>
|
||
|
</td>
|
||
|
</tr>
|
||
|
</table>
|
||
|
</div>
|
||
|
<?php
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
$tblWeaponstats2->draw($result, $db->num_rows($result), 95);
|
||
|
}
|
||
|
?>
|
||
|
<br /><br />
|
||
|
|
||
|
<?php
|
||
|
}
|
||
|
?>
|