Reupload after bitbucket wipe
This commit is contained in:
314
web/updater/69.php
Normal file
314
web/updater/69.php
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@ -0,0 +1,314 @@
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<?php
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if ( !defined('IN_UPDATER') )
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{
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die('Do not access this file directly.');
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}
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$dbversion = 69;
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$version = "1.6.16";
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$tfgames = array();
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$result = $db->query("SELECT code FROM hlstats_Games WHERE realgame = 'tf'");
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while ($rowdata = $db->fetch_row($result))
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{
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array_push($tfgames, $db->escape($rowdata[0]));
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}
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// Tracker #1546 - Add additional Team Fortress 2 weapons to database.
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print "Adding new Team Fortress 2 weapons.";
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// Weapons
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// Name is the name of the weapon
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// Verb is the "action" described on the award
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// Modifier is used to adjust points given for a kill with the weapon
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// Award name sets the name of the award
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$weapons = array(
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array(
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"weapon_code" => "eureka_effect",
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"weapon_name" => "Eureka Effect",
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"award_verb" => "Eureka Effect kills",
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"modifier" => "2.00",
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"award_name" => "Eureka!"),
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array(
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"weapon_code" => "holiday_punch",
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"weapon_name" => "Holiday Punch",
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"award_verb" => "Holiday Punch kills",
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"modifier" => "2.00",
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"award_name" => "The Gift of Punch"),
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array(
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"weapon_code" => "manmelter",
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"weapon_name" => "Manmelter",
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"award_verb" => "Manmelter kills",
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"modifier" => "2.00",
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"award_name" => "Melted Men"),
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array(
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"weapon_code" => "phlogistinator",
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"weapon_name" => "Phlogistinator",
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"award_verb" => "Phlogistinator kills",
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"modifier" => "2.00",
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"award_name" => "Phlogged"),
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array(
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"weapon_code" => "pomson",
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"weapon_name" => "Pomson 6000",
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"award_verb" => "Pomson 6000 kills",
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"modifier" => "2.00",
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"award_name" => "Convenient Radiation"),
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array(
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"weapon_code" => "spy_cicle",
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"weapon_name" => "Spy-cicle",
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"award_verb" => "Spy-cicle kills",
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"modifier" => "2.00",
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"award_name" => "Cold as ice"),
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array(
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"weapon_code" => "thirddegree",
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"weapon_name" => "Third Degree",
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"award_verb" => "Third Degree kills",
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"modifier" => "2.00",
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"award_name" => "Ooooh burn!"),
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array(
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"weapon_code" => "wrap_assassin",
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"weapon_name" => "Wrap Assassin",
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"award_verb" => "Wrap Assassin kills",
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"modifier" => "2.00",
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"award_name" => "Wrapping Machine")
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);
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foreach ($tfgames as $game)
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{
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// Get list of all Team Fortress 2 servers so we can update weapon counts later.
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$tfservers = array();
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$result = $db->query("SELECT serverId FROM hlstats_Servers WHERE game = '$game'");
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while ($rowdata = $db->fetch_row($result))
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{
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array_push($tfservers, $db->escape($rowdata[0]));
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}
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if (count($tfservers) > 0)
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{
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$serverstring = implode (',', $tfservers);
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}
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// Insert actions
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print "Adding new actions for game $game.<br />";
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if (isset($actions) && count($actions) > 0)
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{
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$action_query = "INSERT IGNORE INTO `hlstats_Actions` (`game`, `code`, `reward_player`, `reward_team`, `team`, `description`, `for_PlayerActions`, `for_PlayerPlayerActions`, `for_TeamActions`, `for_WorldActions`) VALUES ";
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$award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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$ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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// Insert actions
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foreach ($actions as $key => $action)
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{
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// Insert actions into Actions table
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$action_query .= "(
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'$game',
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'".$db->escape($action['code'])."',
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'".$db->escape($action['reward_player'])."',
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'".$db->escape($action['reward_team'])."',
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'".$db->escape($action['team'])."',
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'".$db->escape($action['description'])."',
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'".$db->escape($action['for_PlayerActions'])."',
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'".$db->escape($action['for_PlayerPlayerActions'])."',
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'".$db->escape($action['for_TeamActions'])."',
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'".$db->escape($action['for_WorldActions'])."')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($actions)-1 ? ";" : ",");
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if ($action['award_name'] != "")
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{
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$award_query .= "(
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'".$db->escape($action['award_type'])."',
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'$game',
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'".$db->escape($action['code'])."',
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'".$db->escape($action['award_name'])."',
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'".$db->escape($action['award_verb'])."')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($actions)-1 ? ";" : ",");
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// Insert actions into Ribbons table
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for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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{
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switch ($ribbon_count) {
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case 1:
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$color = "Bronze";
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$award_count = 1;
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break;
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case 2:
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$color = "Silver";
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$award_count = 5;
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break;
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case 3:
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$color = "Gold";
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$award_count = 10;
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break;
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}
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$ribbon_query .= "(
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'".$db->escape($action['code'])."',
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$award_count,
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0,
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'$game',
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'".$ribbon_count."_".$db->escape($action['code']).".png',
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'$color " .$db->escape($action['description']) . "')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($actions)-1 && $ribbon_count == 3 ? ";" : ",");
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}
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}
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}
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$db->query($action_query);
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$db->query($award_query);
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$db->query($ribbon_query);
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unset($action_query);
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unset($award_query);
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unset($ribbon_query);
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}
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// Insert awards
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print "Adding new awards for game $game.<br />";
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if (isset($awards) && count($awards) > 0)
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{
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$award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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$ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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foreach ($awards as $key => $award)
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{
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// Insert awards into Awards table
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$award_query .= "(
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'".$db->escape($award['type'])."',
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'$game',
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'".$db->escape($award['code'])."',
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'".$db->escape($award['award_name'])."',
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'".$db->escape($award['award_verb'])."')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($awards)-1 ? ";" : ",");
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// Insert awards into Ribbons table
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for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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{
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switch ($ribbon_count) {
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case 1:
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$color = "Bronze";
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$award_count = 1;
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break;
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case 2:
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$color = "Silver";
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$award_count = 5;
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break;
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case 3:
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$color = "Gold";
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$award_count = 10;
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break;
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}
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$ribbon_query .= "(
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'".$db->escape($award['code'])."',
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$award_count,
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0,
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'$game',
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'".$ribbon_count."_".$db->escape($award['code']).".png',
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'$color " .$db->escape($award['award_name']) . "')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($awards)-1 && $ribbon_count == 3 ? ";" : ",");
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}
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}
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$db->query($award_query);
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$db->query($ribbon_query);
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unset($award_query);
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unset($ribbon_query);
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}
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// Insert weapons
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print "Adding new weapons for game $game.<br />";
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if (isset($weapons) && count($weapons) > 0)
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{
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$award_query = "INSERT IGNORE INTO `hlstats_Awards` (`awardType`, `game`, `code`, `name`, `verb`) VALUES ";
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$ribbon_query = "INSERT IGNORE INTO `hlstats_Ribbons` (`awardCode`, `awardCount`, `special`, `game`, `image`, `ribbonName`) VALUES ";
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$weapon_query = "INSERT IGNORE INTO `hlstats_Weapons` (`game`, `code`, `name`, `modifier`) VALUES ";
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foreach ($weapons as $key => $weapon)
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{
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// Insert weapons into Weapons table
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$weapon_query .= "(
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'$game',
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'".$db->escape($weapon['weapon_code'])."',
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'".$db->escape($weapon['weapon_name'])."',
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'".$db->escape($weapon['modifier'])."')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($weapons)-1 ? ";" : ",");
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// Insert weapons into Awards table
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$award_query .= "(
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'W',
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'$game',
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'".$db->escape($weapon['weapon_code'])."',
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'".$db->escape($weapon['weapon_name'])."',
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'".$db->escape($weapon['award_verb'])."')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($weapons)-1 ? ";" : ",");
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// Insert weapons into Ribbons table
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for ($ribbon_count = 1; $ribbon_count <= 3; $ribbon_count++)
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{
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switch ($ribbon_count) {
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case 1:
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$color = "Bronze";
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$award_count = 1;
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break;
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case 2:
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$color = "Silver";
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$award_count = 5;
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break;
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case 3:
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$color = "Gold";
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$award_count = 10;
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break;
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}
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$ribbon_query .= "(
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'".$db->escape($weapon['weapon_code'])."',
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$award_count,
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0,
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'$game',
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'".$ribbon_count."_".$db->escape($weapon['weapon_code']).".png',
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'$color ".$db->escape($weapon['weapon_name']) . "')" .
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// Check to see if we're on the last key -- if so finish the SQL statement, otherwise leave it open to append
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($key == count($weapons)-1 && $ribbon_count == 3 ? ";" : ",");
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}
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}
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$db->query($weapon_query);
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$db->query($award_query);
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$db->query($ribbon_query);
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unset($weapon_query);
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unset($award_query);
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unset($ribbon_query);
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foreach ($weapons as $key => $weapon)
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{
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// Update kill count for any weapons just added
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print "Updating weapon count for ".$db->escape($weapon['weapon_code'])." in game $game<br />";
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if ($serverstring)
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{
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$weapon_count_query = "
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UPDATE IGNORE
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hlstats_Weapons
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SET
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`kills` = `kills` + (
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IFNULL((
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SELECT count(weapon)
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FROM
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hlstats_Events_Frags
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WHERE
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`weapon` = '".$db->escape($weapon['weapon_code'])."'
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AND
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`serverId` IN ($serverstring)
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),0)
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)
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WHERE
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`code` = '".$db->escape($weapon['weapon_code'])."'
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AND
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`game` = '$game';";
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$db->query($weapon_count_query);
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}
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}
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}
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}
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// Perform database schema update notification
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print "Updating database and verion schema numbers.<br />";
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$db->query("UPDATE hlstats_Options SET `value` = '$version' WHERE `keyname` = 'version'");
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$db->query("UPDATE hlstats_Options SET `value` = '$dbversion' WHERE `keyname` = 'dbversion'");
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?>
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