Add proper death handling for Zombie:Reloaded.
Add bonuspoints feature. Add new SteamID format fix.
This commit is contained in:
parent
11cac08de8
commit
98faaa66b8
@ -713,6 +713,8 @@ sub doEvent_Suicide
|
|||||||
my $player = lookupPlayer($s_addr, $playerId, $playerUniqueId);
|
my $player = lookupPlayer($s_addr, $playerId, $playerUniqueId);
|
||||||
my $playerstr = &getPlayerInfoString($player, $playerId);
|
my $playerstr = &getPlayerInfoString($player, $playerId);
|
||||||
|
|
||||||
|
$player->set("is_dead", "1");
|
||||||
|
|
||||||
if ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers})
|
if ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers})
|
||||||
{
|
{
|
||||||
$desc = "(IGNORED) NOTMINPLAYERS: ";
|
$desc = "(IGNORED) NOTMINPLAYERS: ";
|
||||||
@ -1355,7 +1357,9 @@ sub doEvent_Frag
|
|||||||
}
|
}
|
||||||
$killer->updateDB();
|
$killer->updateDB();
|
||||||
$victim->increment("map_deaths");
|
$victim->increment("map_deaths");
|
||||||
$victim->set("is_dead", "1");
|
if ($weapon ne "zombie_claws_of_death") {
|
||||||
|
$victim->set("is_dead", "0");
|
||||||
|
}
|
||||||
if ($victim->{auto_type} eq "kill") {
|
if ($victim->{auto_type} eq "kill") {
|
||||||
&doEvent_Chat("say",
|
&doEvent_Chat("say",
|
||||||
$victim->{"userid"},
|
$victim->{"userid"},
|
||||||
@ -1391,6 +1395,16 @@ sub doEvent_PlayerPlayerAction
|
|||||||
my $victim = lookupPlayer($s_addr, $victimId, $victimUniqueId);
|
my $victim = lookupPlayer($s_addr, $victimId, $victimUniqueId);
|
||||||
my $playerstr = &getPlayerInfoString($player, $playerId);
|
my $playerstr = &getPlayerInfoString($player, $playerId);
|
||||||
my $victimstr = &getPlayerInfoString($victim, $victimId);
|
my $victimstr = &getPlayerInfoString($victim, $victimId);
|
||||||
|
|
||||||
|
my $player_bonuspoints = 0;
|
||||||
|
if (defined($properties{hlx_player_bonuspoints})) {
|
||||||
|
$player_bonuspoints = $properties{hlx_player_bonuspoints};
|
||||||
|
}
|
||||||
|
my $team_bonuspoints = 0;
|
||||||
|
if (defined($properties{hlx_team_bonuspoints})) {
|
||||||
|
$team_bonuspoints = $properties{hlx_team_bonuspoints};
|
||||||
|
}
|
||||||
|
|
||||||
if ($playerId == $victimId) {
|
if ($playerId == $victimId) {
|
||||||
$desc = "(IGNORED) PLAYER SAME AS VICTIM: ";
|
$desc = "(IGNORED) PLAYER SAME AS VICTIM: ";
|
||||||
} elsif ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers}) {
|
} elsif ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers}) {
|
||||||
@ -1448,8 +1462,8 @@ sub doEvent_PlayerPlayerAction
|
|||||||
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{ppaction}) {
|
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{ppaction}) {
|
||||||
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
||||||
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
||||||
my $reward_player = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_player};
|
my $reward_player = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_player} + $player_bonuspoints;
|
||||||
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team};
|
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team} + $team_bonuspoints;
|
||||||
my $team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
my $team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
||||||
|
|
||||||
if (defined($properties{assister_position})) {
|
if (defined($properties{assister_position})) {
|
||||||
@ -1579,6 +1593,9 @@ sub doEvent_PlayerAction
|
|||||||
}
|
}
|
||||||
$player->updateDB();
|
$player->updateDB();
|
||||||
} else {
|
} else {
|
||||||
|
if ($action eq "player_spawn") {
|
||||||
|
$player->set("is_dead", "0");
|
||||||
|
}
|
||||||
if ($g_servers{$s_addr}->{play_game} == TF())
|
if ($g_servers{$s_addr}->{play_game} == TF())
|
||||||
{
|
{
|
||||||
my $objectstring = "";
|
my $objectstring = "";
|
||||||
@ -1723,6 +1740,15 @@ sub doEvent_PlayerAction
|
|||||||
$g_servers{$s_addr}->{nextkillheadshot} = $player->{playerid}
|
$g_servers{$s_addr}->{nextkillheadshot} = $player->{playerid}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
my $player_bonuspoints = 0;
|
||||||
|
if (defined($properties{hlx_player_bonuspoints})) {
|
||||||
|
$player_bonuspoints = $properties{hlx_player_bonuspoints};
|
||||||
|
}
|
||||||
|
my $team_bonuspoints = 0;
|
||||||
|
if (defined($properties{hlx_team_bonuspoints})) {
|
||||||
|
$team_bonuspoints = $properties{hlx_team_bonuspoints};
|
||||||
|
}
|
||||||
|
|
||||||
my $map = $g_servers{$s_addr}->get_map();
|
my $map = $g_servers{$s_addr}->get_map();
|
||||||
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}{paction}) {
|
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}{paction}) {
|
||||||
&doEvent_PlayerAction(
|
&doEvent_PlayerAction(
|
||||||
@ -1737,8 +1763,8 @@ sub doEvent_PlayerAction
|
|||||||
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{paction}) {
|
if (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{paction}) {
|
||||||
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
||||||
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
||||||
my $reward_player = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_player};
|
my $reward_player = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_player} + $player_bonuspoints;
|
||||||
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team};
|
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team} + $team_bonuspoints;
|
||||||
my $team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
my $team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
||||||
|
|
||||||
&recordEvent(
|
&recordEvent(
|
||||||
@ -1817,8 +1843,14 @@ sub doEvent_PlayerAction
|
|||||||
sub doEvent_TeamAction
|
sub doEvent_TeamAction
|
||||||
{
|
{
|
||||||
$rcmd = $g_servers{$s_addr}->{broadcasting_command};
|
$rcmd = $g_servers{$s_addr}->{broadcasting_command};
|
||||||
my ($team, $action) = @_;
|
my ($team, $action, %properties) = @_;
|
||||||
my $desc;
|
my $desc;
|
||||||
|
|
||||||
|
my $team_bonuspoints = 0;
|
||||||
|
if (defined($properties{hlx_team_bonuspoints})) {
|
||||||
|
$team_bonuspoints = $properties{hlx_team_bonuspoints};
|
||||||
|
}
|
||||||
|
|
||||||
if ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers}) {
|
if ($g_servers{$s_addr}->{num_trackable_players} < $g_servers{$s_addr}->{minplayers}) {
|
||||||
$desc = "(IGNORED) NOTMINPLAYERS: ";
|
$desc = "(IGNORED) NOTMINPLAYERS: ";
|
||||||
|
|
||||||
@ -1831,7 +1863,7 @@ sub doEvent_TeamAction
|
|||||||
if ((defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{taction}) || (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}{taction})) {
|
if ((defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$action}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{taction}) || (defined($g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}) && $g_games{$g_servers{$s_addr}->{game}}{actions}{$map."_$action"}{taction})) {
|
||||||
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
my $actionname = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{descr};
|
||||||
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
my $actionid = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{id};
|
||||||
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team};
|
my $reward_team = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{reward_team} + $team_bonuspoints;
|
||||||
my $actionteam = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
my $actionteam = $g_games{$g_servers{$s_addr}->{game}}{actions}{$action}{team};
|
||||||
if ($actionteam eq "") {
|
if ($actionteam eq "") {
|
||||||
$actionteam = $team;
|
$actionteam = $team;
|
||||||
@ -1967,7 +1999,9 @@ sub doEvent_WorldAction
|
|||||||
$player->set("connect_time", time());
|
$player->set("connect_time", time());
|
||||||
}
|
}
|
||||||
if ($action eq "Round_Start") {
|
if ($action eq "Round_Start") {
|
||||||
|
if ($player->{team} ne "Spectator" && $player->{team} ne "Unassigned") {
|
||||||
$player->set("is_dead", "0", 1);
|
$player->set("is_dead", "0", 1);
|
||||||
|
}
|
||||||
if ($player->{auto_type} eq "start") {
|
if ($player->{auto_type} eq "start") {
|
||||||
&doEvent_Chat("say",
|
&doEvent_Chat("say",
|
||||||
$player->{"userid"},
|
$player->{"userid"},
|
||||||
|
@ -338,6 +338,7 @@ sub getPlayers
|
|||||||
my $address = $8;
|
my $address = $8;
|
||||||
my $port = $9;
|
my $port = $9;
|
||||||
|
|
||||||
|
$uniqueid =~ s!\[U:1:(\d+)\]!($1 % 2).':'.int($1 / 2)!eg;
|
||||||
$uniqueid =~ s/^STEAM_[0-9]+?\://i;
|
$uniqueid =~ s/^STEAM_[0-9]+?\://i;
|
||||||
|
|
||||||
# &::printEvent("DEBUG", "USERID: '$userid', NAME: '$name', UNIQUEID: '$uniqueid', TIME: '$time', PING: '$ping', LOSS: '$loss', STATE: '$state', ADDRESS:'$address', CLI_PORT: '$port'", 1);
|
# &::printEvent("DEBUG", "USERID: '$userid', NAME: '$name', UNIQUEID: '$uniqueid', TIME: '$time', PING: '$ping', LOSS: '$loss', STATE: '$state', ADDRESS:'$address', CLI_PORT: '$port'", 1);
|
||||||
|
@ -565,7 +565,7 @@ sub rewardTeam
|
|||||||
if (($g_servers{$s_addr}->{ignore_bots} == 1) && (($player->{is_bot} == 1) || ($player->{userid} <= 0))) {
|
if (($g_servers{$s_addr}->{ignore_bots} == 1) && (($player->{is_bot} == 1) || ($player->{userid} <= 0))) {
|
||||||
$desc = "(IGNORED) BOT: ";
|
$desc = "(IGNORED) BOT: ";
|
||||||
} else {
|
} else {
|
||||||
if ($player_team eq $team) {
|
if (($player_team eq $team) && ($player->{is_dead} == 0)) {
|
||||||
if ($g_debug > 2) {
|
if ($g_debug > 2) {
|
||||||
&printNotice("Rewarding " . $player->getInfoString() . " with \"$reward\" skill for action \"$actionid\"");
|
&printNotice("Rewarding " . $player->getInfoString() . " with \"$reward\" skill for action \"$actionid\"");
|
||||||
}
|
}
|
||||||
@ -1061,6 +1061,7 @@ sub getPlayerInfo
|
|||||||
my $haveplayer = 0;
|
my $haveplayer = 0;
|
||||||
|
|
||||||
$plainuniqueid = $uniqueid;
|
$plainuniqueid = $uniqueid;
|
||||||
|
$uniqueid =~ s!\[U:1:(\d+)\]!'STEAM_0:'.($1 % 2).':'.int($1 / 2)!eg;
|
||||||
$uniqueid =~ s/^STEAM_[0-9]+?\://;
|
$uniqueid =~ s/^STEAM_[0-9]+?\://;
|
||||||
|
|
||||||
if (($uniqueid eq "Console") && ($team eq "Console")) {
|
if (($uniqueid eq "Console") && ($team eq "Console")) {
|
||||||
|
Loading…
Reference in New Issue
Block a user