/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: NeoTokyo" #define VERSION "1.0.2" new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new bool:g_logheadshots = true; new bool:g_loglocations = true; #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for NeoTokyo. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; public OnPluginStart() { g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default off)", 0, true, 0.0, true, 1.0); g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); CreateConVar("superlogs_nts_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); CreateTimer(1.0, LogMap); } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { new attacker = GetEventInt(event, "attacker"); if (attacker > 0) { if (g_loglocations) { LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(GetEventInt(event, "userid"))); } if (g_logheadshots && GetEventInt(event, "icon") == 2) { LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot"); } } return Plugin_Continue; } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots && !g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_loglocations) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations && !g_logheadshots) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_logheadshots) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); }