/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: Age of Chivalry" #define VERSION "1.0.2" new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new Handle:g_cvar_classchanges = INVALID_HANDLE; new Handle:g_cvar_actions = INVALID_HANDLE; new bool:g_logheadshots = true; new bool:g_loglocations = true; new bool:g_logclasschanges = true; new bool:g_logactions = true; new bool:g_bLogClassNextSpawn[MAXPLAYERS+1]; #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for Age of Chivalry. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; public OnPluginStart() { g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of kill coordinates (default on)", 0, true, 0.0, true, 1.0); g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot and decapitation actions (default on)", 0, true, 0.0, true, 1.0); g_cvar_classchanges = CreateConVar("superlogs_classchanges", "1", "Enable logging of character changes (default on)", 0, true, 0.0, true, 1.0); g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of actions, such as \"Round_Win\" (default on)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_classchanges, OnCvarClasschangesChange); CreateConVar("superlogs_aoc_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); HookEvent("round_end", Event_RoundEnd); hook_classchanges(); CreateTimer(1.0, LogMap); GetTeams(); } hook_classchanges() { HookUserMessage(GetUserMessageId("ClassChanged"), Event_ClassChanged); HookEvent("player_spawn", Event_Spawn, EventHookMode_Pre); for (new i = 1; i <= MAXPLAYERS; i++) { g_bLogClassNextSpawn[i] = false; } } unhook_classchanges() { UnhookUserMessage(GetUserMessageId("ClassChanged"), Event_ClassChanged); UnhookEvent("player_spawn", Event_Spawn, EventHookMode_Pre); } public OnMapStart() { GetTeams(); } public Action:Event_ClassChanged(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { g_bLogClassNextSpawn[players[0]] = true; return Plugin_Continue; } public Action:Event_Spawn(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0 && g_bLogClassNextSpawn[client]) { switch (GetEntProp(client, Prop_Send, "m_iClass")) { case 0: LogRoleChange(client, "Longbowman"); case 1: LogRoleChange(client, "Crossbowman"); case 2: LogRoleChange(client, "Javelineer"); case 3: LogRoleChange(client, "Man at Arms"); case 4: LogRoleChange(client, "Sergeant"); case 5: LogRoleChange(client, "Guardsman"); case 6: LogRoleChange(client, "Crusader"); case 7: LogRoleChange(client, "Knight"); case 8: LogRoleChange(client, "Heavy Knight"); } g_bLogClassNextSpawn[client] = false; } return Plugin_Continue; } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killed used // "printweapon" "string" // full print weapon name killed used // "hitgroup" "long" // Part of body that was hit // "damagetype" "long" // CDamageInfo.GetAOCDamageType() // "weaponid" "short" // Weapon ID // "team" "short" // victim's team new attacker = GetEventInt(event, "attacker"); new victim = GetEventInt(event, "userid"); if (attacker > 0 && victim > 0) { if (g_loglocations) { LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(victim)); } if (g_logheadshots) { new bool:headshot = GetEventBool(event, "headshot"); new bool:decapped = GetEventBool(event, "decapped"); new bool:headexplodie = GetEventBool(event, "headexplodie"); if (decapped) { //decapitation LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"decap\")"); } else if (headshot) { //headshot LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"headshot\")"); } else if (headexplodie) { // head "explodie" LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot", true, " (hstype \"headexplodie\")"); } } } return Plugin_Continue; } public OnClientPutInGame(client) { g_bLogClassNextSpawn[client] = false; } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { LogTeamEvent(GetEventInt(event, "winner"), "triggered", "Round_Win"); } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations & !g_logheadshots) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_logheadshots) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logactions; g_logactions = GetConVarBool(g_cvar_actions); if (old_value != g_logactions) { if (g_logactions) { HookEvent("round_end", Event_RoundEnd); } else { UnhookEvent("round_end", Event_RoundEnd); } } } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots & !g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_loglocations) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarClasschangesChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logclasschanges; g_logclasschanges = GetConVarBool(g_cvar_classchanges); if (old_value != g_logclasschanges) { if (g_logclasschanges) { hook_classchanges(); } else { unhook_classchanges(); } } } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); }