package HLstats_Game; # HLstatsX Community Edition - Real-time player and clan rankings and statistics # Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com) # http://www.hlxcommunity.com # # HLstatsX Community Edition is a continuation of # ELstatsNEO - Real-time player and clan rankings and statistics # Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org) # http://ovrsized.neo-soft.org/ # # ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX # HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2 # http://www.hlstatsx.com/ # Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com) # # HLstatsX is an enhanced version of HLstats made by Simon Garner # HLstats - Real-time player and clan rankings and statistics for Half-Life # http://sourceforge.net/projects/hlstats/ # Copyright (C) 2001 Simon Garner # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # For support and installation notes visit http://www.hlxcommunity.com # # Constructor # sub new { my $class_name = shift; my $game = shift; my $self = {}; bless($self, $class_name); # Initialise Properties $self->{game} = $game; $self->{weapons} = (); $self->{actions} = (); # Set Property Values die("HLstats_Game->new(): must specify game's game code\n") if ($game eq ""); #&::printEvent("DEBUG","game is $game"); my $weaponlist = &::doQuery("SELECT code, name, modifier FROM hlstats_Weapons WHERE game='".&::quoteSQL($game)."'"); while ( my($code,$name,$modifier) = $weaponlist->fetchrow_array) { $self->{weapons}{$code}{name} = $name; $self->{weapons}{$code}{modifier} = $modifier; #&::printEvent("DEBUG","Weapon: name is \"$name\"; modifier is $modifier"); } my $actionlist = &::doQuery("SELECT id, code, reward_player, reward_team, team, description, for_PlayerActions, for_PlayerPlayerActions, for_TeamActions, for_WorldActions FROM hlstats_Actions WHERE game='".&::quoteSQL($game)."'"); while ( my($id, $code, $reward_player,$reward_team,$team, $descr, $paction, $ppaction, $taction, $waction) = $actionlist->fetchrow_array) { $self->{actions}{$code}{id} = $id; $self->{actions}{$code}{descr} = $descr; $self->{actions}{$code}{reward_player} = $reward_player; $self->{actions}{$code}{reward_team} = $reward_team; $self->{actions}{$code}{team} = $team; $self->{actions}{$code}{paction} = $paction; $self->{actions}{$code}{ppaction} = $ppaction; $self->{actions}{$code}{taction} = $taction; $self->{actions}{$code}{waction} = $waction; } $actionlist->finish; &::printNotice("Created new game object " . $game); return $self; } sub getTotalPlayers { my ($self) = @_; my $query = " SELECT COUNT(*) FROM hlstats_Players WHERE game=? AND hideranking = 0 AND kills >= 1 "; my $resultTotalPlayers = &::execCached("get_game_total_players", $query, &::quoteSQL($self->{game})); my ($totalplayers) = $resultTotalPlayers->fetchrow_array; $resultTotalPlayers->finish; return $totalplayers; } 1;