/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: CSS" #define VERSION "1.2.4" #define MAX_LOG_WEAPONS 28 #define IGNORE_SHOTS_START 25 #define MAX_WEAPON_LEN 13 new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15]; new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = { "ak47", "m4a1", "awp", "deagle", "mp5navy", "aug", "p90", "famas", "galil", "scout", "g3sg1", "usp", "glock", "m249", "m3", "elite", "fiveseven", "mac10", "p228", "sg550", "sg552", "tmp", "ump45", "xm1014", "knife", "hegrenade", "smokegrenade", "flashbang" }; new Handle:g_cvar_wstats = INVALID_HANDLE; new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_actions = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new Handle:g_cvar_ktraj = INVALID_HANDLE; new Handle:g_cvar_version = INVALID_HANDLE; new bool:g_logwstats = true; new bool:g_logheadshots = true; new bool:g_logactions = true; new bool:g_loglocations = true; new bool:g_logktraj = false; #include #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for CSS. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) #else public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max) #endif { decl String:game_description[64]; GetGameDescription(game_description, sizeof(game_description), true); if (StrContains(game_description, "Counter-Strike", false) == -1) { decl String:game_folder[64]; GetGameFolderName(game_folder, sizeof(game_folder)); if (StrContains(game_folder, "cstrike", false) == -1) { strcopy(error, err_max, "This plugin is only supported on CS:S"); #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Failure; #else return false; #endif } } #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Success; #else return true; #endif } public OnPluginStart() { CreatePopulateWeaponTrie(); g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0); g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0); g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of player actions (default on)", 0, true, 0.0, true, 1.0); g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0); g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0); // cvars will have already existed if plugin was reloaded and might be set to non-default values g_logwstats = GetConVarBool(g_cvar_wstats); g_logheadshots = GetConVarBool(g_cvar_headshots); g_logactions = GetConVarBool(g_cvar_actions); g_loglocations = GetConVarBool(g_cvar_locations); g_logktraj = GetConVarBool(g_cvar_ktraj); HookConVarChange(g_cvar_wstats, OnCvarWstatsChange); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_actions, OnCvarActionsChange); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange); g_cvar_version = CreateConVar("superlogs_css_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); hook_wstats(); hook_actions(); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); HookEvent("player_death", Event_PlayerDeath); CreateTimer(1.0, LogMap); GetTeams(); } public OnMapStart() { GetTeams(); } public OnConfigsExecuted() { decl String:version[255]; GetConVarString(g_cvar_version, version, sizeof(version)); SetConVarString(g_cvar_version, version); } hook_wstats() { HookEvent("weapon_fire", Event_PlayerShoot); HookEvent("player_hurt", Event_PlayerHurt); HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } unhook_wstats() { UnhookEvent("weapon_fire", Event_PlayerShoot); UnhookEvent("player_hurt", Event_PlayerHurt); UnhookEvent("player_spawn", Event_PlayerSpawn); UnhookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } hook_actions() { HookEvent("round_mvp", Event_RoundMVP); } unhook_actions() { UnhookEvent("round_mvp", Event_RoundMVP); } public OnClientPutInServer(client) { reset_player_stats(client); } public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // "weapon" "string" // weapon name used new attacker = GetClientOfUserId(GetEventInt(event, "userid")); if (attacker > 0) { decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon); if (weapon_index > -1 && weapon_index < IGNORE_SHOTS_START) { g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++; } } } public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // player index who was hurt // "attacker" "short" // player index who attacked // "health" "byte" // remaining health points // "armor" "byte" // remaining armor points // "weapon" "string" // weapon name attacker used, if not the world // "dmg_health" "byte" // damage done to health // "dmg_armor" "byte" // damage done to armor // "hitgroup" "byte" // hitgroup that was damaged new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); if (attacker > 0) { decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++; g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health"); new hitgroup = GetEventInt(event, "hitgroup"); if (hitgroup < 8) { g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++; } } } } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killer used // "headshot" "bool" // signals a headshot new attacker = GetEventInt(event, "attacker"); if (g_loglocations) { LogKillLoc(GetClientOfUserId(attacker), GetClientOfUserId(GetEventInt(event, "userid"))); } if (g_logheadshots && GetEventBool(event, "headshot")) { LogPlayerEvent(GetClientOfUserId(attacker), "triggered", "headshot"); } return Plugin_Continue; } public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // this extents the original player_death by a new fields // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killer used // "headshot" "bool" // signals a headshot // "dominated" "short" // did killer dominate victim with this kill // "revenge" "short" // did killer get revenge on victim with this kill new victim = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); if (attacker <= 0 || victim <= 0) { return; } if (g_logwstats) { new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++; if (GetEventBool(event, "headshot")) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++; } g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++; if (GetClientTeam(attacker) == GetClientTeam(victim)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++; } dump_player_stats(victim); } } if (g_logktraj) { LogPSKillTraj(attacker, victim, weapon); } if (g_logactions) { // these are only in Orangebox CS:S. These properties won't exist on ep1 css and should eval to 0/false. if (GetEventInt(event, "dominated")) { LogPlyrPlyrEvent(attacker, victim, "triggered", "domination"); } else if (GetEventInt(event, "revenge")) { LogPlyrPlyrEvent(attacker, victim, "triggered", "revenge"); } } } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0) { reset_player_stats(client); } } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { WstatsDumpAll(); } public Event_RoundMVP(Handle:event, const String:name[], bool:dontBroadcast) { LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "round_mvp"); } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); OnPlayerDisconnect(client); return Plugin_Continue; } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); } public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logwstats; g_logwstats = GetConVarBool(g_cvar_wstats); if (old_value != g_logwstats) { if (g_logwstats) { hook_wstats(); if (!g_logktraj && !g_logactions) { HookEvent("player_death", Event_PlayerDeath); } } else { unhook_wstats(); if (!g_logktraj && !g_logactions) { UnhookEvent("player_death", Event_PlayerDeath); } } } } public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logactions; g_logactions = GetConVarBool(g_cvar_actions); if (old_value != g_logactions) { if (g_logactions) { hook_actions(); if (!g_logktraj && !g_logwstats) { HookEvent("player_death", Event_PlayerDeath); } } else { unhook_actions(); if (!g_logktraj && !g_logwstats) { UnhookEvent("player_death", Event_PlayerDeath); } } } } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots && !g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_loglocations) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations && !g_logheadshots) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_logheadshots) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logktraj; g_logktraj = GetConVarBool(g_cvar_ktraj); if (old_value != g_logktraj) { if (g_logktraj && !g_logwstats && !g_logactions) { HookEvent("player_death", Event_PlayerDeath); } else if (!g_logwstats && !g_logactions) { UnhookEvent("player_death", Event_PlayerDeath); } } }