/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: Insurgency" #define VERSION "1.1.4" #define MAX_LOG_WEAPONS 19 #define MAX_WEAPON_LEN 8 #define PREFIX_LEN 7 #define INS new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15]; new const String: g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = { "makarov", "m9", "sks", "m1014", "toz", "svd", "rpk", "m249", "m16m203", "l42a1", "m4med", "m4", "m16a4", "m14", "fnfal", "aks74u", "ak47", "kabar", "bayonet" }; new Handle:g_cvar_wstats = INVALID_HANDLE; new Handle:g_cvar_actions = INVALID_HANDLE; new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_chat = INVALID_HANDLE; new Handle:g_cvar_captures = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new Handle:g_cvar_ktraj = INVALID_HANDLE; new bool:g_logwstats = true; new bool:g_logheadshots = true; new bool:g_logactions = true; new bool:g_logchat = true; new bool:g_logcaptures = true; new bool:g_loglocations = true; new bool:g_logktraj = false; new g_client_last_weapon[MAXPLAYERS+1] = {-1, ...}; new String:g_client_last_weaponstring[MAXPLAYERS+1][64]; #include #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for Insurgency. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) #else public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max) #endif { decl String:game_description[64]; GetGameDescription(game_description, sizeof(game_description), true); if (StrContains(game_description, "Insurgency", false) == -1) { decl String:game_folder[64]; GetGameFolderName(game_folder, sizeof(game_folder)); if (StrContains(game_folder, "insurgency", false) == -1) { #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Failure; #else return false; #endif } } #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Success; #else return true; #endif } public OnPluginStart() { CreatePopulateWeaponTrie(); g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0); g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of actions, such as \"Round_Win\" (default on)", 0, true, 0.0, true, 1.0); g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0); g_cvar_chat = CreateConVar("superlogs_chat", "1", "Enable logging of chat (default on)", 0, true, 0.0, true, 1.0); g_cvar_captures = CreateConVar("superlogs_captures", "1", "Enable logging of capturing objectives (default on)", 0, true, 0.0, true, 1.0); g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0); g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_wstats, OnCvarWstatsChange); HookConVarChange(g_cvar_actions, OnCvarActionsChange); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_chat, OnCvarChatChange); HookConVarChange(g_cvar_captures, OnCvarCapturesChange); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange); CreateConVar("superlogs_ins_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); hook_wstats(); HookUserMessage(GetUserMessageId("ObjMsg"), objmsg); HookEvent("player_hurt", Event_PlayerHurt); HookEvent("round_end", Event_RoundEnd); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); HookEvent("player_death", Event_PlayerDeath); RegConsoleCmd("say2", Command_Chat); CreateTimer(1.0, LogMap); GetTeams(true); } public OnMapStart() { GetTeams(true); } hook_wstats() { HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } unhook_wstats() { UnhookEvent("player_spawn", Event_PlayerSpawn); UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } public OnClientPutInServer(client) { reset_player_stats(client); } public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server // "attacker" "short" // CLIENT INDEX! on server of the attacker // "dmg_health" "short" // lost health points // "hitgroup" "short" // Hit groups // "weapon" "string" // Weapon name, like WEAPON_AK47 new attacker = GetEventInt(event, "attacker"); new victim = GetEventInt(event, "userid"); if (attacker > 0 && attacker != victim) { // ... wtf insurgency... userid is userid and attacker is client index? //attacker = GetClientOfUserId(attacker); new hitgroup = GetEventInt(event, "hitgroup"); if (hitgroup < 8) { hitgroup += LOG_HIT_OFFSET; } if (g_logwstats) { decl String:weapon[MAX_WEAPON_LEN+PREFIX_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon[PREFIX_LEN]); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++; g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health"); g_weapon_stats[attacker][weapon_index][hitgroup]++; if (hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++; } g_client_last_weapon[attacker] = weapon_index; g_client_last_weaponstring[attacker] = weapon; } } if (g_logheadshots && hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET)) { LogPlayerEvent(attacker, "triggered", "headshot"); } } } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { LogKillLoc(GetClientOfUserId(GetEventInt(event, "attacker")), GetClientOfUserId(GetEventInt(event, "userid"))); return Plugin_Continue; } public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "type" "byte" // type of death // "nodeath" "bool" // true if death messages were off when player died new victim = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); if (attacker == 0 || victim == 0 || attacker == victim) { return; } if (g_logwstats) { new weapon_index = g_client_last_weapon[attacker]; if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++; g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++; if (GetClientTeam(attacker) == GetClientTeam(victim)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++; } dump_player_stats(victim); } } if (g_logktraj) { LogPSKillTraj(attacker, victim, g_client_last_weaponstring[attacker]); } } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0) { reset_player_stats(client); } } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { if (g_logwstats) { WstatsDumpAll(); } if (g_logactions) { LogTeamEvent(GetEventInt(event, "winner"), "triggered", "Round_Win"); } } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); OnPlayerDisconnect(client); return Plugin_Continue; } public Action:objmsg(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { new point = BfReadByte(bf); // Objective Point: 1 = point A, 2 = point B, 3 = point C, etc. new capstatus = BfReadByte(bf); // Capture Status: 1 on starting capture, 2 on finished capture new team = BfReadByte(bf); // Team Index: 1 = Marines, 2 = Insurgents if (capstatus == 2) { switch (point) { case 1: LogTeamEvent(team, "triggered", "captured_a"); case 2: LogTeamEvent(team, "triggered", "captured_b"); case 3: LogTeamEvent(team, "triggered", "captured_c"); case 4: LogTeamEvent(team, "triggered", "captured_d"); case 5: LogTeamEvent(team, "triggered", "captured_e"); } } return Plugin_Continue; } public Action:Command_Chat(client, args) { // method partially taken from "Insurgency Chat" by "Stevo.TVR" if (g_logchat) { new String:message[192]; new startidx = 4; if (GetCmdArgString(message, sizeof(message)) < 1 || client == 0) { return Plugin_Continue; } new lastchar = strlen(message) - 1; if (message[lastchar] == '"') { message[lastchar] = '\0'; startidx += 1; } if (message[0] == '1') { LogPlayerEvent(client, "say", message[startidx], false); } else { LogPlayerEvent(client, "say_team", message[startidx], false); } } return Plugin_Continue; } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); } public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logwstats; g_logwstats = GetConVarBool(g_cvar_wstats); if (old_value != g_logwstats) { if (g_logwstats) { hook_wstats(); if (!g_logheadshots) { HookEvent("player_hurt", Event_PlayerHurt); } if (!g_logactions) { HookEvent("round_end", Event_RoundEnd); } if (!g_logktraj) { HookEvent("player_death", Event_PlayerDeath); } } else { unhook_wstats(); if (!g_logheadshots) { UnhookEvent("player_hurt", Event_PlayerHurt); } if (!g_logactions) { UnhookEvent("round_end", Event_RoundEnd); } if (!g_logktraj) { UnhookEvent("player_death", Event_PlayerDeath); } } } } public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logactions; g_logactions = GetConVarBool(g_cvar_actions); if (old_value != g_logactions) { if (g_logactions && !g_logwstats) { HookEvent("round_end", Event_RoundEnd); } else if (!g_logwstats) { UnhookEvent("round_end", Event_RoundEnd); } } } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots && !g_logwstats) { HookEvent("player_hurt", Event_PlayerHurt); } else if (!g_logwstats) { UnhookEvent("player_hurt", Event_PlayerHurt); } } } public OnCvarCapturesChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logcaptures; g_logcaptures = GetConVarBool(g_cvar_captures); if (old_value != g_logcaptures) { if (g_logcaptures) { HookUserMessage(GetUserMessageId("ObjMsg"), objmsg); } else { UnhookUserMessage(GetUserMessageId("ObjMsg"), objmsg); } } } public OnCvarChatChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { g_logchat = GetConVarBool(g_cvar_chat); } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logktraj; g_logktraj = GetConVarBool(g_cvar_ktraj); if (old_value != g_logktraj) { if (g_logktraj && !g_logwstats) { HookEvent("player_death", Event_PlayerDeath); } else if (!g_logwstats) { UnhookEvent("player_death", Event_PlayerDeath); } } }