/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009-2010 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: PVKII" #define VERSION "1.0.1" #define MAX_LOG_WEAPONS 6 #define MAX_WEAPON_LEN 14 new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15]; new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = { "blunderbuss", "flintlock", "arrow", "crossbow_bolt", "throwaxe", "javalin" }; new Handle:g_cvar_ktraj = INVALID_HANDLE; new bool:g_logktraj = true; new bool:g_bHasChest[MAXPLAYERS+1] = {false,...}; new bool:g_bHasGrail[MAXPLAYERS+1] = {false,...}; new g_iLastClass = -1; new const String:g_szClassNames[][] = { "Skirmisher", "Captain", "", "Berserker", "Huscarl", "Gestir", "Heavy Knight", "Archer" }; #define PVKII #include #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for PVKII. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxce.com" }; #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) #else public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max) #endif { decl String:szGameDesc[64]; GetGameDescription(szGameDesc, sizeof(szGameDesc), true); if (StrContains(szGameDesc, "PVKII", false) == -1) { decl String:szGameDir[64]; GetGameFolderName(szGameDir, sizeof(szGameDir)); if (StrContains(szGameDir, "pvkii", false) == -1) { strcopy(error, err_max, "This plugin is only supported on Pirate, Vikings, and Knights"); #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Failure; #else return false; #endif } } #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Success; #else return true; #endif } public OnPluginStart() { CreatePopulateWeaponTrie(); g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange); CreateConVar("superlogs_pvkii_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); HookEvent("player_ranged_impact", Event_PlayerRangedImpact); HookEvent("player_death", Event_PlayerDeath); HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("update_mvp_panel", Event_RoundEnd); HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); HookEvent("player_nemesis", Event_PlayerNemesis); HookEvent("player_revenge", Event_PlayerRevenge); HookEvent("player_objective", Event_PlayerObjective); HookEvent("grail_pickup", Event_GrailPickup); HookEvent("grail_drop", Event_GrailDrop); HookEvent("chest_pickup", Event_ChestPickup); HookEvent("chest_drop", Event_ChestDrop); HookEvent("chest_capture", Event_ChestCapture); CreateTimer(1.0, LogMap); } public OnMapStart() { GetTeams(); } public OnClientPutInServer(client) { g_iLastClass = -1; reset_player_stats(client); g_bHasChest[client] = false; g_bHasGrail[client] = false; } public Event_PlayerNemesis(Handle:event, const String:name[], bool:dontBroadcast) { LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "domination"); } public Event_PlayerRevenge(Handle:event, const String:name[], bool:dontBroadcast) { LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "revenge"); } public Event_PlayerObjective(Handle:event, const String:name[], bool:dontBroadcast) { LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "obj_complete"); } public Event_ChestPickup(Handle:event, const String:name[], bool:dontBroadcast) { g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = true; } public Event_ChestDrop(Handle:event, const String:name[], bool:dontBroadcast) { g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = false; } public Event_GrailPickup(Handle:event, const String:name[], bool:dontBroadcast) { g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = true; } public Event_GrailDrop(Handle:event, const String:name[], bool:dontBroadcast) { g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = false; } public Event_ChestCapture(Handle:event, const String:name[], bool:dontBroadcast) { LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "chest_capture"); } public Event_PlayerRangedImpact(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID of player who fired // "victim" "short" // entindex of entity that was hit (if any) // "weapon" "string" // weapon that was fired // "damage" "float" // how much damage was dealt, if 0 obviously missed or blocked by shield if victim is set new attacker = GetClientOfUserId(GetEventInt(event, "userid")); if (attacker == 0 || !IsClientInGame(attacker)) return; decl String:weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon); if (weapon_index == -1) return; if (!strcmp(weapon, "blunderbuss")) { // buckshot of 8 g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS] += 8; } else { g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++; } new victim = GetEventInt(event, "victim"); if (victim < 1 || victim > MaxClients || !IsClientInGame(victim)) return; g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++; g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(GetEventFloat(event, "damage")); } public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // this extents the original player_death by a new fields // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killer used new victim = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); if (victim > 0 && attacker > 0) { new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++; g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++; if (GetClientTeam(attacker) == GetClientTeam(victim)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++; } } dump_player_stats(victim); LogPlyrPlyrEvent(GetEventInt(event, "assistid"), victim, "triggered", "kill assist", true); if (g_bHasGrail[victim]) { LogPlayerEvent(attacker, "triggered", "grail_defend"); } if (g_bHasChest[victim]) { LogPlayerEvent(attacker, "triggered", "chest_defend"); } g_bHasGrail[victim] = false; g_bHasChest[victim] = false; } if (g_logktraj) { LogPSKillTraj(attacker, victim, weapon); } } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0) { reset_player_stats(client); if (IsClientInGame(client)) { new iCurrentClass = GetEntProp(client, Prop_Send, "m_iPlayerClass"); if (iCurrentClass > -1 && iCurrentClass != g_iLastClass) { LogRoleChange(client, g_szClassNames[iCurrentClass]); } g_iLastClass = iCurrentClass; } } } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { new winner = GetEventInt(event, "winner"); if (winner > 1) { LogTeamEvent(winner, "triggered", "Round_Win"); } LogPlayerEvent(GetEventInt(event, "pid_1"), "triggered", "mvp1"); LogPlayerEvent(GetEventInt(event, "pid_2"), "triggered", "mvp2"); LogPlayerEvent(GetEventInt(event, "pid_3"), "triggered", "mvp3"); for (new i = 1; i <= MaxClients; i++) { g_bHasChest[i] = false; g_bHasGrail[i] = false; } WstatsDumpAll(); } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); OnPlayerDisconnect(client); return Plugin_Continue; } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); } public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { g_logktraj = GetConVarBool(g_cvar_ktraj); }