/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #define NAME "SuperLogs: DOD:S" #define VERSION "1.1.3" #define MAX_LOG_WEAPONS 27 #define IGNORE_SHOTS_START 20 #define MAX_WEAPON_LEN 16 new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15]; new const String: g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = { "amerknife", "spade", "colt", "p38", "c96", "garand", "m1carbine", "k98", "spring", "k98_scoped", "thompson", "mp40", "mp44", "bar", "30cal", "mg42", "bazooka", "pschreck", "frag_us", "frag_ger", "", "", "smoke_us", "smoke_ger", "riflegren_us", "riflegren_ger", "dod_bomb_target" }; new Handle:g_cvar_wstats = INVALID_HANDLE; new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new Handle:g_cvar_ktraj = INVALID_HANDLE; new Handle:g_cvar_version = INVALID_HANDLE; new bool:g_logwstats = true; new bool:g_logheadshots = true; new bool:g_loglocations = true; new bool:g_logktraj = true; #include #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for DOD:S. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) #else public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max) #endif { decl String:game_description[64]; GetGameDescription(game_description, sizeof(game_description), true); if (StrContains(game_description, "Day of Defeat", false) == -1) { decl String:game_folder[64]; GetGameFolderName(game_folder, sizeof(game_folder)); if (strncmp(game_folder, "dod", 3, false) != 0) { strcopy(error, err_max, "This plugin is only supported on DOD:S"); #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Failure; #else return false; #endif } } #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Success; #else return true; #endif } public OnPluginStart() { CreatePopulateWeaponTrie(); g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0); g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0); g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0); g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_wstats, OnCvarWstatsChange); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange); g_cvar_version = CreateConVar("superlogs_dods_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); hook_wstats(); HookEvent("player_hurt", Event_PlayerHurt); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); HookEvent("player_death", Event_PlayerDeath); CreateTimer(1.0, LogMap); GetTeams(); } public OnMapStart() { GetTeams(); } public OnConfigsExecuted() { decl String:version[255]; GetConVarString(g_cvar_version, version, sizeof(version)); SetConVarString(g_cvar_version, version); } hook_wstats() { HookEvent("dod_stats_weapon_attack", Event_PlayerShoot); HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("dod_round_win", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } unhook_wstats() { UnhookEvent("dod_stats_weapon_attack", Event_PlayerShoot); UnhookEvent("player_spawn", Event_PlayerSpawn); UnhookEvent("dod_round_win", Event_RoundEnd, EventHookMode_PostNoCopy); UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } public OnClientPutInServer(client) { reset_player_stats(client); } public Event_PlayerShoot(Handle:event, const String:name[], bool:dontBroadcast) { // "attacker" "short" // "weapon" "byte" new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); if (attacker > 0) { new weapon_index = GetEventInt(event, "weapon") - 1; switch (weapon_index) { case 28, 29: weapon_index = -1; case 30: weapon_index = 5; case 32: weapon_index = 8; case 33: weapon_index = 9; case 34: weapon_index = 14; case 35: weapon_index = 15; case 37: weapon_index = 12; } if (weapon_index > -1 && weapon_index < IGNORE_SHOTS_START) { g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++; } } } public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID who was hurt // "attacker" "short" // user ID who attacked // "weapon" "string" // weapon name attacker used // "health" "byte" // health remaining // "damage" "byte" // how much damage in this attack // "hitgroup" "byte" // what hitgroup was hit new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); new hitgroup = GetEventInt(event, "hitgroup"); new bool:headshot = (GetEventInt(event, "health") <= 0 && hitgroup == HITGROUP_HEAD); if (g_logwstats && attacker > 0) { decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++; g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "damage"); if (hitgroup < 8) { g_weapon_stats[attacker][weapon_index][hitgroup + LOG_HIT_OFFSET]++; } if (headshot) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++; } } } if (g_logheadshots && headshot) { LogPlayerEvent(attacker, "triggered", "headshot"); } } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { LogKillLoc(GetClientOfUserId(GetEventInt(event, "attacker")), GetClientOfUserId(GetEventInt(event, "userid"))); return Plugin_Continue; } public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // this extents the original player_death // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killed used new victim = GetClientOfUserId(GetEventInt(event, "userid")); new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); if (g_logwstats && victim > 0 && attacker > 0) { new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++; g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++; if (GetClientTeam(attacker) == GetClientTeam(victim)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++; } dump_player_stats(victim); } } if (g_logktraj) { LogPSKillTraj(attacker, victim, weapon); } } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0) { reset_player_stats(client); } } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { WstatsDumpAll(); } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); OnPlayerDisconnect(client); return Plugin_Continue; } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); } public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logwstats; g_logwstats = GetConVarBool(g_cvar_wstats); if (old_value != g_logwstats) { if (g_logwstats) { hook_wstats(); if (!g_logheadshots) { HookEvent("player_hurt", Event_PlayerHurt); } if (!g_logktraj) { HookEvent("player_death", Event_PlayerDeath); } } else { unhook_wstats(); if (!g_logheadshots) { UnhookEvent("player_hurt", Event_PlayerHurt); } if (!g_logktraj) { UnhookEvent("player_death", Event_PlayerDeath); } } } } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots && !g_logwstats) { HookEvent("player_hurt", Event_PlayerHurt); } else if (!g_logwstats) { UnhookEvent("player_hurt", Event_PlayerHurt); } } } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logktraj; g_logktraj = GetConVarBool(g_cvar_ktraj); if (old_value != g_logktraj) { if (g_logktraj && !g_logwstats) { HookEvent("player_death", Event_PlayerDeath); } else if (!g_logwstats) { UnhookEvent("player_death", Event_PlayerDeath); } } }