/** * HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging * http://www.hlxcommunity.com * Copyright (C) 2009-2010 Nicholas Hastings (psychonic) * Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma semicolon 1 #include #include #include #define NAME "SuperLogs: HL2MP" #define VERSION "1.1.3" #define MAX_LOG_WEAPONS 6 #define MAX_WEAPON_LEN 14 #define PREFIX_LEN 7 #define CROSSBOW 0 new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15]; new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = { "crossbow_bolt", "pistol", "357", "smg1", "ar2", "shotgun" }; new Handle:g_cvar_headshots = INVALID_HANDLE; new Handle:g_cvar_locations = INVALID_HANDLE; new Handle:g_cvar_teamplay = INVALID_HANDLE; new bool:g_logheadshots = true; new bool:g_loglocations = true; new g_iNextHitgroup[MAXPLAYERS+1]; new g_iNextBowHitgroup[MAXPLAYERS+1]; new g_bTeamPlay; new g_iCrossBowOwnerOffs = -1; new Handle:g_hBoltChecks = INVALID_HANDLE; #include #include public Plugin:myinfo = { name = NAME, author = "psychonic", description = "Advanced logging for HL2DM & Sourceforts. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats", version = VERSION, url = "http://www.hlxcommunity.com" }; #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max) #else public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max) #endif { decl String:szGameDesc[64]; GetGameDescription(szGameDesc, sizeof(szGameDesc), true); if (StrContains(szGameDesc, "Half-Life 2 Deathmatch", false) == -1 && StrContains(szGameDesc, "SourceForts", false) == -1) { decl String:szGameDir[64]; GetGameFolderName(szGameDir, sizeof(szGameDir)); if (StrContains(szGameDir, "hl2mp", false) == -1 && StrContains(szGameDir, "sourceforts", false) == -1) { strcopy(error, err_max, "This plugin is only supported on HL2MP & SourceForts"); #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Failure; #else return false; #endif } } #if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3 return APLRes_Success; #else return true; #endif } public OnPluginStart() { CreatePopulateWeaponTrie(); g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0); g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0); HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange); HookConVarChange(g_cvar_locations, OnCvarLocationsChange); CreateConVar("superlogs_hl2mp_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY); g_iCrossBowOwnerOffs = FindSendPropInfo("CCrossbowBolt", "m_hOwnerEntity"); hook_wstats(); HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); CreateTimer(1.0, LogMap); g_cvar_teamplay = FindConVar("mp_teamplay"); if (g_cvar_teamplay != INVALID_HANDLE) { g_bTeamPlay = GetConVarBool(g_cvar_teamplay); HookConVarChange(g_cvar_teamplay, OnTeamPlayChange); } g_hBoltChecks = CreateStack(); } public OnAllPluginsLoaded() { if (GetExtensionFileStatus("sdkhooks.ext") != 1) { SetFailState("SDK Hooks v1.3 or higher is required for SuperLogs: HL2MP"); } for (new i = 1; i <= MaxClients; i++) { if (IsClientInGame(i)) { SDKHook(i, SDKHook_FireBulletsPost, OnFireBullets); SDKHook(i, SDKHook_TraceAttackPost, OnTraceAttack); SDKHook(i, SDKHook_OnTakeDamagePost, OnTakeDamage); } } } public OnMapStart() { GetTeams(); } hook_wstats() { HookEvent("player_death", Event_PlayerDeath); HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre); } public OnClientPutInServer(client) { SDKHook(client, SDKHook_FireBulletsPost, OnFireBullets); SDKHook(client, SDKHook_TraceAttackPost, OnTraceAttack); SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamage); reset_player_stats(client); } public OnEntityCreated(entity, const String:classname[]) { if (strcmp(classname, "crossbow_bolt") == 0) { PushStackCell(g_hBoltChecks, entity); } } public OnGameFrame() { new bowent; while (PopStackCell(g_hBoltChecks, bowent)) { if (!IsValidEntity(bowent)) continue; new owner = GetEntDataEnt2(bowent, g_iCrossBowOwnerOffs); if (owner < 0 || owner > MaxClients) continue; g_weapon_stats[owner][CROSSBOW][LOG_HIT_SHOTS]++; } } public OnFireBullets(attacker, shots, String:weaponname[]) { if (attacker > 0 && attacker <= MaxClients) { new weapon_index = get_weapon_index(weaponname[PREFIX_LEN]); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++; } } } public OnTraceAttack(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup) { if (hitgroup > 0 && attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients) { if (IsValidEntity(inflictor)) { decl String:inflictorclsname[64]; if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0) { g_iNextBowHitgroup[victim] = hitgroup; return; } } g_iNextHitgroup[victim] = hitgroup; } } public OnTakeDamage(victim, attacker, inflictor, Float:damage, damagetype) { if (attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients) { decl String: weapon[MAX_WEAPON_LEN + PREFIX_LEN]; GetClientWeapon(attacker, weapon, sizeof(weapon)); new weapon_index = -1; if (IsValidEntity(inflictor)) { decl String:inflictorclsname[64]; if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0) { weapon_index = CROSSBOW; } } if (weapon_index == -1) { weapon_index = get_weapon_index(weapon[PREFIX_LEN]); } new hitgroup = ((weapon_index == CROSSBOW)?g_iNextBowHitgroup[victim]:g_iNextHitgroup[victim]); if (hitgroup < 8) { hitgroup += LOG_HIT_OFFSET; } new bool:headshot = (GetClientHealth(victim) <= 0 && hitgroup == HITGROUP_HEAD); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++; g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(damage); g_weapon_stats[attacker][weapon_index][hitgroup]++; if (headshot) { g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++; } } if (weapon_index == CROSSBOW) { g_iNextBowHitgroup[victim] = 0; } else { g_iNextHitgroup[victim] = 0; } } } public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killer used new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); new victim = GetClientOfUserId(GetEventInt(event, "userid")); if (g_loglocations) { LogKillLoc(attacker, victim); } if (g_logheadshots) { decl String:weapon[64]; GetEventString(event, "weapon", weapon, sizeof(weapon)); if (strcmp(weapon, "crossbow_bolt") == 0) { if (g_iNextBowHitgroup[victim] == HITGROUP_HEAD) { LogPlayerEvent(attacker, "triggered", "headshot"); } } else if (g_iNextHitgroup[victim] == HITGROUP_HEAD) { LogPlayerEvent(attacker, "triggered", "headshot"); } } return Plugin_Continue; } public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { // this extents the original player_death by a new fields // "userid" "short" // user ID who died // "attacker" "short" // user ID who killed // "weapon" "string" // weapon name killer used new victim = GetClientOfUserId(GetEventInt(event, "userid")); if (victim > 0) { new attacker = GetClientOfUserId(GetEventInt(event, "attacker")); if (attacker != victim && attacker > 0) { decl String: weapon[MAX_WEAPON_LEN]; GetEventString(event, "weapon", weapon, sizeof(weapon)); new weapon_index = get_weapon_index(weapon); if (weapon_index > -1) { g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++; g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++; if (g_bTeamPlay && GetClientTeam(attacker) == GetClientTeam(victim)) { g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++; } } } dump_player_stats(victim); } } public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { // "userid" "short" // user ID on server new client = GetClientOfUserId(GetEventInt(event, "userid")); if (client > 0) { reset_player_stats(client); } } public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast) { WstatsDumpAll(); } public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast) { new client = GetClientOfUserId(GetEventInt(event, "userid")); OnPlayerDisconnect(client); return Plugin_Continue; } public Action:LogMap(Handle:timer) { // Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats LogMapLoad(); } public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_logheadshots; g_logheadshots = GetConVarBool(g_cvar_headshots); if (old_value != g_logheadshots) { if (g_logheadshots && !g_loglocations) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_loglocations) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { new bool:old_value = g_loglocations; g_loglocations = GetConVarBool(g_cvar_locations); if (old_value != g_loglocations) { if (g_loglocations && !g_logheadshots) { HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } else if (!g_logheadshots) { UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre); } } } public OnTeamPlayChange(Handle:cvar, const String:oldVal[], const String:newVal[]) { g_bTeamPlay = GetConVarBool(g_cvar_teamplay); }