hlstatsx/scripts/TRcon.pm
BotoX 98faaa66b8 Add proper death handling for Zombie:Reloaded.
Add bonuspoints feature.
Add new SteamID format fix.
2017-08-05 15:43:14 +02:00

502 lines
14 KiB
Perl

package TRcon;
#
# TRcon Perl Module - execute commands on a remote Half-Life2 server using remote console.
#
# HLstatsX Community Edition - Real-time player and clan rankings and statistics
# Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
# http://www.hlxcommunity.com
#
# HLstatsX Community Edition is a continuation of
# ELstatsNEO - Real-time player and clan rankings and statistics
# Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
# http://ovrsized.neo-soft.org/
#
# ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
# HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
# http://www.hlstatsx.com/
# Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
#
# HLstatsX is an enhanced version of HLstats made by Simon Garner
# HLstats - Real-time player and clan rankings and statistics for Half-Life
# http://sourceforge.net/projects/hlstats/
# Copyright (C) 2001 Simon Garner
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# For support and installation notes visit http://www.hlxcommunity.com
use strict;
no strict 'vars';
use Sys::Hostname;
use IO::Socket;
use IO::Select;
use bytes;
use Scalar::Util;
do "$::opt_libdir/HLstats_GameConstants.plib";
my $VERSION = "1.00";
my $TIMEOUT = 1.0;
my $SERVERDATA_EXECCOMMAND = 2;
my $SERVERDATA_AUTH = 3;
my $SERVERDATA_RESPONSE_VALUE = 0;
my $SERVERDATA_AUTH_RESPONSE = 2;
my $REFRESH_SOCKET_COUNTER_LIMIT = 100;
my $AUTH_PACKET_ID = 1;
my $SPLIT_END_PACKET_ID = 2;
#
# Constructor
#
sub new
{
my ($class_name, $server_object) = @_;
my ($self) = {};
bless($self, $class_name);
$self->{"rcon_socket"} = 0;
$self->{"server_object"} = $server_object;
Scalar::Util::weaken($self->{"server_object"});
$self->{"auth"} = 0;
$self->{"refresh_socket_counter"} = 0;
$self->{"packet_id"} = 10;
return $self;
}
sub execute
{
my ($self, $command, $splitted_answer) = @_;
if ($::g_stdin == 0) {
my $answer = $self->sendrecv($command, $splitted_answer);
if ($answer =~ /bad rcon_password/i) {
&::printEvent("TRCON", "Bad Password");
}
return $answer;
}
}
sub get_auth_code
{
my ($self, $id) = @_;
my $auth = 0;
if ($id == $AUTH_PACKET_ID) {
&::printEvent("TRCON", "Rcon password accepted");
$auth = 1;
$self->{"auth"} = 1;
} elsif( $id == -1) {
&::printEvent("TRCON", "Rcon password refused");
$self->{"auth"} = 0;
$auth = 0;
} else {
&::printEvent("TRCON", "Bad password response id=$id");
$self->{"auth"} = 0;
$auth = 0;
}
return $auth;
}
sub sendrecv
{
my ($self, $msg, $splitted_answer) = @_;
my $rs_counter = $self->{"refresh_socket_counter"};
if ($rs_counter % $REFRESH_SOCKET_COUNTER_LIMIT == 0) {
if ($self->{"rcon_socket"} > 0) {
shutdown($self->{"rcon_socket"}, 2);
$self->{"rcon_socket"} = 0;
}
my $server_object = $self->{"server_object"};
$self->{"rcon_socket"} = IO::Socket::INET->new(
Proto=>"tcp",
PeerAddr=>$server_object->{address},
PeerPort=>$server_object->{port},
);
if (!$self->{"rcon_socket"}) {
&::printEvent("TRCON", "Cannot setup TCP socket on ".$server_object->{address}.":".$server_object->{port}.": $!");
}
$self->{"refresh_socket_counter"} = 0;
$self->{"auth"} = 0;
}
my $r_socket = $self->{"rcon_socket"};
my $server = $self->{"server_object"};
my $auth = $self->{"auth"};
my $response = "";
my $packet_id = $self->{"packet_id"};
if (($r_socket) && ($r_socket->connected() )) {
if ($auth == 0) {
&::printEvent("TRCON", "Trying to get rcon access (auth)");
if ($self->send_rcon($AUTH_PACKET_ID, $SERVERDATA_AUTH, $server->{rcon}, "")) {
&::printEvent("TRCON", "Couldn't send password");
return;
}
my ($id, $command, $response) = $self->recieve_rcon($AUTH_PACKET_ID);
if($command == $SERVERDATA_AUTH_RESPONSE) {
$auth = $self->get_auth_code($id);
} elsif (($command == $SERVERDATA_RESPONSE_VALUE) && ($id == $AUTH_PACKET_ID)) {
#Source servers sends one junk packet during the authentication step, before it responds
# with the correct authentication response.
&::printEvent("TRCON", "Junk packet from Source Engine");
my ($id, $command, $response) = $self->recieve_rcon($AUTH_PACKET_ID);
$auth = $self->get_auth_code($id);
}
}
if ($auth == 1) {
$self->{"refresh_socket_counter"}++;
$self->send_rcon($packet_id, $SERVERDATA_EXECCOMMAND, $msg);
if ($splitted_answer > 0) {
$self->send_rcon($SPLIT_END_PACKET_ID, $SERVERDATA_EXECCOMMAND, "");
}
my ($id, $command, $response) = $self->recieve_rcon($packet_id, $splitted_answer);
$self->{"packet_id"}++;
if ($self->{"packet_id"} > 32767) {
$self->{"packet_id"} = 10;
}
return $response;
}
} else {
$self->{"refresh_socket_counter"} = 0;
}
return;
}
#
# Send a package
#
sub send_rcon
{
my ($self, $id, $command, $string1, $string2) = @_;
my $data = pack("VVZ*Z*", $id, $command, $string1, $string2);
my $size = length($data);
if($size > 4096) {
&::printEvent("TRCON", "Command to long to send!");
return 1;
}
$data = pack("V", $size).$data;
my $r_socket = $self->{"rcon_socket"};
if ($r_socket && $r_socket->connected() && $r_socket->peeraddr()) {
$r_socket->send($data, 0);
return 0;
} else {
$self->{"refresh_socket_counter"} = 0;
}
return 1;
}
#
# Recieve a package
#
sub recieve_rcon
{
my ($self, $packet_id, $splitted_answer) = @_;
my ($size, $id, $command, $msg);
my $tmp = "";
my $r_socket = $self->{"rcon_socket"};
my $server = $self->{"server_object"};
my $auth = $self->{"auth"};
my $packet_id = $self->{"packet_id"};
if (($r_socket) && ($r_socket->connected() )) {
if(IO::Select->new($r_socket)->can_read($TIMEOUT)) { # $TIMEOUT seconds timeout
$r_socket->recv($tmp, 1500);
$size = unpack("V", substr($tmp, 0, 4));
if ($size == 0) {
$self->{"refresh_socket_counter"} = 0;
return (-1, -1, -1);
}
$id = unpack("V", substr($tmp, 4, 4));
$command = unpack("V", substr($tmp, 8, 4));
if ($id == $packet_id) {
$tmp = substr($tmp, 12, length($tmp)-12);
if ($splitted_answer > 0) {
my $last_packet_id = $id;
while ($last_packet_id != $SPLIT_END_PACKET_ID) {
if(IO::Select->new($r_socket)->can_read($TIMEOUT)) {
$r_socket->recv($split_data, 1500);
my $split_size = unpack("V", substr($split_data, 0, 4));
my $split_id = unpack("V", substr($split_data, 4, 4));
my $split_command = unpack("V", substr($split_data, 8, 4));
if ($split_id == $last_packet_id) {
$split_data = substr($split_data, 12, length($split_data)-12);
}
if (!defined($split_id)){
$last_packet_id = $SPLIT_END_PACKET_ID;
} else {
$last_packet_id = $split_id;
}
$tmp .= $split_data;
} else {
&::printNotice("TRCON", "Multiple packet error");
$last_packet_id = $SPLIT_END_PACKET_ID;
}
}
}
if (length($tmp) > 0) {
$tmp .= "\x00";
my ($string1, $string2) = unpack("Z*Z*", $tmp);
$msg = $string1.$string2;
} else {
$msg = "";
}
}
return ($id, $command, $msg);
} else {
$self->{"refresh_socket_counter"} = 0;
return (-1, -1, -1);
}
} else {
$self->{"refresh_socket_counter"} = 0;
return (-1, -1, -1);
}
}
#
# Get error message
#
sub error
{
my ($self) = @_;
return $self->{"rcon_error"};
}
#
# Parse "status" command output into player information
#
sub getPlayers
{
my ($self) = @_;
my $status = $self->execute("status", 1);
if (!$status)
{
return ("", -1, "", 0);
}
my @lines = split(/[\r\n]+/, $status);
my %players;
# HL2 standard
# userid name uniqueid connected ping loss state adr
# 187 ".:[SoV]:.Evil Shadow" STEAM_0:1:6200412 13:48 97 0 active 213.10.196.229:24085
# L4D
# userid name uniqueid connected ping loss state rate adr
# 2 1 "psychonic" STEAM_1:1:4153990 00:45 68 1 active 20000 192.168.5.115:27006
foreach my $line (@lines)
{
if ($line =~ /^\#\s*
(\d+)\s+ # userid
(?:\d+\s+|) # extra number in L4D, not sure what this is??
"(.+)"\s+ # name
(.+)\s+ # uniqueid
([\d:]+)\s+ # time
(\d+)\s+ # ping
(\d+)\s+ # loss
([A-Za-z]+)\s+ # state
(?:\d+\s+|) # rate (L4D only)
([^:]+): # addr
(\S+) # port
$/x)
{
my $userid = $1;
my $name = $2;
my $uniqueid = $3;
my $time = $4;
my $ping = $5;
my $loss = $6;
my $state = $7;
my $address = $8;
my $port = $9;
$uniqueid =~ s!\[U:1:(\d+)\]!($1 % 2).':'.int($1 / 2)!eg;
$uniqueid =~ s/^STEAM_[0-9]+?\://i;
# &::printEvent("DEBUG", "USERID: '$userid', NAME: '$name', UNIQUEID: '$uniqueid', TIME: '$time', PING: '$ping', LOSS: '$loss', STATE: '$state', ADDRESS:'$address', CLI_PORT: '$port'", 1);
if ($::g_mode eq "NameTrack") {
$players{$name} = {
"Name" => $name,
"UserID" => $userid,
"UniqueID" => $uniqueid,
"Time" => $time,
"Ping" => $ping,
"Loss" => $loss,
"State" => $state,
"Address" => $address,
"ClientPort" => $port
};
} elsif ($::g_mode eq "LAN") {
$players{$address} = {
"Name" => $name,
"UserID" => $userid,
"UniqueID" => $uniqueid,
"Time" => $time,
"Ping" => $ping,
"Loss" => $loss,
"State" => $state,
"Address" => $address,
"ClientPort" => $port
};
} else {
$players{$uniqueid} = {
"Name" => $name,
"UserID" => $userid,
"UniqueID" => $uniqueid,
"Time" => $time,
"Ping" => $ping,
"Loss" => $loss,
"State" => $state,
"Address" => $address,
"ClientPort" => $port
};
}
}
}
return %players;
}
sub getServerData
{
my ($self) = @_;
my $status = $self->execute("status", 1);
my $server_object = $self->{server_object};
my $game = $server_object->{play_game};
my @lines = split(/[\r\n]+/, $status);
my $servhostname = "";
my $map = "";
my $max_players = 0;
my $difficulty = 0;
foreach my $line (@lines)
{
if ($line =~ /^\s*hostname\s*:\s*([\S].*)$/)
{
$servhostname = $1;
}
elsif ($line =~ /^\s*map\s*:\s*([\S]+).*$/)
{
$map = $1;
}
elsif ($line =~ /^\s*players\s*:\s*\d+.+\((\d+)\smax.*$/)
{
$max_players = $1;
}
}
if ($game == L4D()) {
$difficulty = $self->getDifficulty();
}
return ($servhostname, $map, $max_players, $difficulty);
}
sub getVisiblePlayers
{
my ($self) = @_;
my $status = $self->execute("sv_visiblemaxplayers");
my @lines = split(/[\r\n]+/, $status);
my $max_players = -1;
foreach my $line (@lines)
{
# "sv_visiblemaxplayers" = "-1"
# - Overrides the max players reported to prospective clients
if ($line =~ /^\s*"sv_visiblemaxplayers"\s*=\s*"([-0-9]+)".*$/x)
{
$max_players = $1;
}
}
return ($max_players);
}
my %l4d_difficulties = (
'Easy' => 1,
'Normal' => 2,
'Hard' => 3,
'Impossible' => 4
);
sub getDifficulty
{
#z_difficulty
#"z_difficulty" = "Normal"
# game replicated
# - Difficulty of the current game (Easy, Normal, Hard, Impossible)
my ($self) = @_;
my $zdifficulty = $self->execute("z_difficulty");
my @lines = split(/[\r\n]+/, $zdifficulty);
foreach my $line (@lines)
{
if ($line =~ /^\s*"z_difficulty"\s*=\s*"([A-Za-z]+)".*$/x)
{
if (exists($l4d_difficulties{$1}))
{
return $l4d_difficulties{$1};
}
}
}
return 0;
}
#
# Get information about a player by userID
#
sub getPlayer
{
my ($self, $uniqueid) = @_;
my %players = $self->getPlayers();
if (defined($players{$uniqueid}))
{
return $players{$uniqueid};
}
else
{
$self->{"error"} = "No such player # $uniqueid";
return 0;
}
}
1;
# end