hlstatsx/web/pages/admintasks/tools_synchronize.php

193 lines
6.6 KiB
PHP

<?php
/*
HLstatsX Community Edition - Real-time player and clan rankings and statistics
Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
http://www.hlxcommunity.com
HLstatsX Community Edition is a continuation of
ELstatsNEO - Real-time player and clan rankings and statistics
Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
http://ovrsized.neo-soft.org/
ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
http://www.hlstatsx.com/
Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
HLstatsX is an enhanced version of HLstats made by Simon Garner
HLstats - Real-time player and clan rankings and statistics for Half-Life
http://sourceforge.net/projects/hlstats/
Copyright (C) 2001 Simon Garner
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
For support and installation notes visit http://www.hlxcommunity.com
*/
if ( !defined('IN_HLSTATS') ) { die('Do not access this file directly.'); }
if ($auth->userdata["acclevel"] < 80) die ("Access denied!");
?>
&nbsp;&nbsp;&nbsp;&nbsp;<img src="<?php echo IMAGE_PATH; ?>/downarrow.gif" width=9 height=6 class="imageformat"><b>&nbsp;<?php echo $task->title; ?></b><p>
<?php
$servers[0]["name"] = "ELstatsNEO Masterserver";
$servers[0]["host"] = "master.elstatsneo.de";
$servers[0]["port"] = 27801;
$servers[0]["packet"] = chr(255).chr(255)."Z".chr(255)."1.00".chr(255).chr(255).chr(255);
$servers[1]["name"] = "HLstatsX Masterserver (doesn't work anymore)";
$servers[1]["host"] = "master.hlstatsx.com";
$servers[1]["port"] = 27501;
$servers[1]["packet"] = chr(255).chr(255)."Z".chr(255);
function hide_cheaters($query) {
global $db;
$result = $db->query($query);
$cheater = array();
$query = "UPDATE hlstats_Players SET last_event = IF(hideranking <> 2, UNIX_TIMESTAMP(), last_event), hideranking = 2 WHERE playerId IN ";
$insert_part = "";
$first = 0;
while (list($player_id) = $db->fetch_row($result)) {
if ($first == 0)
$insert_part = "(".$player_id;
else
$insert_part .= ",".$player_id;
$first++;
}
if ($first > 0) {
echo "<li>Updating <b>$first</b> cheaters...";
$insert_part .= ")";
$update_query = $query.$insert_part;
$db->query($update_query);
echo "<b>OK</b></li>";
}
}
if (isset($_POST['confirm']))
{
echo "<ul>\n";
$s_id = $_POST['masterserver'];
$host = $servers[$s_id]["host"];
$port = $servers[$s_id]["port"];
echo "<li>Requesting cheaterlist from <b>$host:$port</b>...";
$host = gethostbyname($host);
$socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP);
$packet = $servers[$s_id]["packet"];
$bytes_sent = socket_sendto($socket, $packet, strlen($packet), 0, $host, $port);
echo "<b>".$bytes_sent."</b> bytes <b>OK</b></li>";
echo "<li>Retrieving data from masterserver...";
$recv_bytes = 0;
$buffer = "";
$timeout = 30;
$answer = "";
$packets = 0;
$read = array($socket);
while (socket_select($read, $write = NULL, $except = NULL, &$timeout) > 0) {
$recv_bytes += socket_recvfrom($socket, &$buffer, 2000, 0, &$host, &$port);
if (($buffer[0] == chr(255)) && ($buffer[1] == chr(255)) && ($buffer[2] == "Z") && ($buffer[3] == chr(255)) &&
($buffer[4] == "1") && ($buffer[5] == ".") && ($buffer[6] == "0") && ($buffer[7] == "0") && ($buffer[8] == chr(255))) {
$answer .= substr($buffer, 9, strlen($buffer));
}
$buffer = "";
$timeout = "1";
$packets++;
}
$steam_ids = explode(chr(255), $answer);
array_pop($steam_ids);
echo "recieving <b>$recv_bytes</b> bytes in <b>$packets</b> packets...<b>".count($steam_ids)."</b> cheaters...<b>OK</b></li>";
$query = "SELECT playerId FROM hlstats_PlayerUniqueIds WHERE uniqueId in ";
$insert_part = "";
$first = 0;
foreach ($steam_ids as $entry) {
// temporary: used to transfer current cheaters to elstatsneo masterserver ~~ 30000 cheaters transferred :)
// $db->query("INSERT INTO vac_ids VALUES ('$entry')");
if ($first == 0)
$insert_part = "('".$entry."'";
else
$insert_part .= ",'".$entry."'";
$first++;
if ($first % 50 == 0) {
$insert_part .= ")";
$select_query = $query.$insert_part;
hide_cheaters($select_query);
$insert_part = "";
$first = 0;
}
}
if ($first > 0) {
$insert_part .= ")";
$select_query = $query.$insert_part;
hide_cheaters($select_query);
}
echo "<li>Closing connection to masterserver...";
socket_close($socket);
echo "<b>OK</b></li>";
echo "</ul>\n";
} else {
?>
<form method="POST">
<table width="60%" align="center" border=0 cellspacing=0 cellpadding=0 class="border">
<tr>
<td>
<table width="100%" border=0 cellspacing=1 cellpadding=10>
<tr class="bg1">
<td class="fNormal">
If you synchronize with one of the selected master servers, some players may be marked as cheater. You will see them on your VAC Cheater list!<br>
Choose preferred masterserver:
<SELECT NAME="masterserver">
<?php
$i = 0;
foreach ($servers as $server) {
echo "<OPTION VALUE=\"$i\">".$server["name"];
$i++;
}
?>
</SELECT>
<p>
<input type="hidden" name="confirm" value="1">
<center><input type="submit" value=" Synchronize Stats "></center>
</td>
</tr>
</table></td>
</tr>
</table>
</form>
<?php
}
?>