689 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
			
		
		
	
	
			689 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			PHP
		
	
	
	
	
	
| <?php
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| /*
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| HLstatsX Community Edition - Real-time player and clan rankings and statistics
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| Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
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| http://www.hlxcommunity.com
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| 
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| HLstatsX Community Edition is a continuation of 
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| ELstatsNEO - Real-time player and clan rankings and statistics
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| Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
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| http://ovrsized.neo-soft.org/
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| 
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| ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
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| HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
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| http://www.hlstatsx.com/
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| Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
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| 
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| HLstatsX is an enhanced version of HLstats made by Simon Garner
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| HLstats - Real-time player and clan rankings and statistics for Half-Life
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| http://sourceforge.net/projects/hlstats/
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| Copyright (C) 2001  Simon Garner
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|             
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| This program is free software; you can redistribute it and/or
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| modify it under the terms of the GNU General Public License
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| as published by the Free Software Foundation; either version 2
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| of the License, or (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License
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| along with this program; if not, write to the Free Software
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| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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| 
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| For support and installation notes visit http://www.hlxcommunity.com
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| */
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| 
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| 	if ( !defined('IN_HLSTATS') )
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| 	{
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| 		die('Do not access this file directly.');
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| 	}
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| 	flush();
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| 	$realgame = getRealGame($game);
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| 	$result = $db->query
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| 	("
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| 		SELECT
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| 			hlstats_Weapons.code,
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| 			hlstats_Weapons.name
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| 		FROM
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| 			hlstats_Weapons
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| 		WHERE
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| 			hlstats_Weapons.game = '$game'
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| 	");
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| 	while ($rowdata = $db->fetch_row($result))
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| 	{
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| 		$code = $rowdata[0];
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| 		$fname[$code] = htmlspecialchars($rowdata[1]);
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| 	}
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| 	$tblWeapons = new Table
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| 	(
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| 		array
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| 		(
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| 			new TableColumn
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| 			(
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| 				'weapon',
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| 				'Weapon',
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| 				'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
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| 				$fname
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| 			),
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| 			new TableColumn
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| 			(
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| 				'modifier',
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| 				'Modifier',
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| 				'width=10&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'kills',
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| 				'Kills',
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| 				'width=11&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'kpercent',
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| 				'%',
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| 				'width=5&sort=no&align=right&append=' . urlencode('%')
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| 			),
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| 			new TableColumn
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| 			(
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| 				'kpercent',
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| 				'Ratio',
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| 				'width=18&sort=no&type=bargraph'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'headshots',
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| 				'Headshots',
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| 				'width=8&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'hpercent',
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| 				'%',
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| 				'width=5&sort=no&align=right&append=' . urlencode('%')
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| 			),
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| 			new TableColumn
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| 			(
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| 				'hpercent',
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| 				'Ratio',
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| 				'width=18&sort=no&type=bargraph'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'hpk',
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| 				'HS:K',
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| 				'width=5&align=right'
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| 			)
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| 		),
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| 		'weapon',
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| 		'kills',
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| 		'weapon',
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| 		true,
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| 		9999,
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| 		'weap_page',
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| 		'weap_sort',
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| 		'weap_sortorder',
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| 		'tabweapons',
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| 		'desc',
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| 		true
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| 	);
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| 	$result = $db->query
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| 	("
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| 		SELECT
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| 			hlstats_Events_Frags.weapon,
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| 			IFNULL(hlstats_Weapons.modifier, 1.00) AS modifier,
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| 			COUNT(hlstats_Events_Frags.weapon) AS kills,
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| 			ROUND(COUNT(hlstats_Events_Frags.weapon) / $realkills * 100, 2) AS kpercent,
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| 			SUM(hlstats_Events_Frags.headshot = 1) AS headshots,
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| 			ROUND(SUM(hlstats_Events_Frags.headshot = 1) / IF(COUNT(hlstats_Events_Frags.weapon) = 0, 1, COUNT(hlstats_Events_Frags.weapon)), 2) AS hpk,
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| 			ROUND(SUM(hlstats_Events_Frags.headshot = 1) / $realheadshots * 100, 2) AS hpercent
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| 		FROM
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| 			hlstats_Events_Frags
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| 		LEFT JOIN
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| 			hlstats_Weapons
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| 		ON
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| 			hlstats_Weapons.code = hlstats_Events_Frags.weapon
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| 		WHERE
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| 			hlstats_Events_Frags.killerId = $player
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| 			AND
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| 			(
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| 				hlstats_Weapons.game = '$game'
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| 				OR hlstats_Weapons.weaponId IS NULL
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| 			)
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| 		GROUP BY
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| 			hlstats_Events_Frags.weapon
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| 		ORDER BY
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| 			$tblWeapons->sort $tblWeapons->sortorder,
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| 			$tblWeapons->sort2 $tblWeapons->sortorder
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| 	");
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| 	$numitems = $db->num_rows($result);
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| 	if ($numitems > 0)
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| 	{
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| 		printSectionTitle('Weapon Usage *');
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| 		$tblWeapons->draw($result, $numitems, 95); ?>
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| 		<br /><br />
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| <?php
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| 	}
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| ?>
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| 
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| <!-- Begin of StatsMe Addon 1.0 by JustinHoMi@aol.com -->
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| <?php
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| 	flush();
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| 	$tblWeaponstats = new Table
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| 	(
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| 		array
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| 		(
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| 			new TableColumn
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| 			(
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| 				'smweapon',
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| 				'Weapon',
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| 				'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
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| 				$fname
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smshots',
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| 				'Shots',
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| 				'width=8&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smhits',
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| 				'Hits',
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| 				'width=8&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smdamage',
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| 				'Damage',
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| 				'width=8&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smheadshots',
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| 				'Headshots',
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| 				'width=8&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smkills',
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| 				'Kills',
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| 				'width=7&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smkdr',
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| 				'K:D',
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| 				'width=12&align=right'
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smaccuracy',
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| 				'Accuracy',
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| 				'width=8&align=right&append=' . urlencode('%')
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| 			),
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| 			new TableColumn
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| 			(
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| 				'smdhr',
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| 				'Damage per Hit',
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| 				'width=10&align=right'
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| 			),
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| 			new TableColumn(
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| 				'smspk',
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| 				'Shots per Kill',
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| 				'width=11&align=right'
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| 			)
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| 		),
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| 		'smweapon',
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| 		'smkills',
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| 		'smweapon',
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| 		true,
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| 		9999,
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| 		'weap_page',
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| 		'weap_sort',
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| 		'weap_sortorder',
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| 		'tabweapons',
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| 		'desc',
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| 		true
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| 	);
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| 	$result = $db->query("
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| 		SELECT
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| 			hlstats_Events_Statsme.weapon AS smweapon,
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| 			SUM(hlstats_Events_Statsme.kills) AS smkills,
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| 			SUM(hlstats_Events_Statsme.hits) AS smhits,
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| 			SUM(hlstats_Events_Statsme.shots) AS smshots,
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| 			SUM(hlstats_Events_Statsme.headshots) AS smheadshots,
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| 			SUM(hlstats_Events_Statsme.deaths) AS smdeaths,
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| 			SUM(hlstats_Events_Statsme.damage) AS smdamage,
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| 			ROUND((SUM(hlstats_Events_Statsme.damage) / (IF(SUM(hlstats_Events_Statsme.hits) = 0, 1, SUM(hlstats_Events_Statsme.hits) ))), 1) as smdhr,
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| 			SUM(hlstats_Events_Statsme.kills) / IF((SUM(hlstats_Events_Statsme.deaths) = 0), 1, (SUM(hlstats_Events_Statsme.deaths))) AS smkdr,
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| 			ROUND((SUM(hlstats_Events_Statsme.hits) / SUM(hlstats_Events_Statsme.shots) * 100), 1) AS smaccuracy,
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| 			ROUND(((IF(SUM(hlstats_Events_Statsme.kills) = 0, 0, SUM(hlstats_Events_Statsme.shots))) / (IF(SUM(hlstats_Events_Statsme.kills) = 0, 1, SUM(hlstats_Events_Statsme.kills) ))), 1) as smspk
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| 		FROM
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| 			hlstats_Events_Statsme
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| 		WHERE
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| 			hlstats_Events_Statsme.PlayerId = $player
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| 		GROUP BY
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| 			hlstats_Events_Statsme.weapon
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| 		HAVING
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| 			SUM(hlstats_Events_Statsme.shots) > 0
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| 		ORDER BY
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| 			$tblWeaponstats->sort $tblWeaponstats->sortorder,
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| 			$tblWeaponstats->sort2 $tblWeaponstats->sortorder
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| 	");
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| 	$numitems = $db->num_rows($result);
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| 	if ($numitems > 0)
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| 	{
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| 		printSectionTitle('Weapon Statistics *');
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| 		$tblWeaponstats->draw($result, $dnumitems, 95); ?>
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| 		<br /><br />
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| <!-- End of StatsMe Addon 1.0 by JustinHoMi@aol.com -->
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| 
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| <?php
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| 	}
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| 	flush();
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| 	if ($g_options['show_weapon_target_flash'] == 1)
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| 	{
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| 		$tblWeaponstats2 = new Table
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| 		(
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| 			array
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| 			(
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| 				new TableColumn
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| 				(
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| 					'smweapon',
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| 					'Weapon',
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| 					'width=35&type=weaponimg&align=center&link='.urlencode("javascript:switch_weapon('%k');"),
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| 					$fname
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| 				),
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| 				new TableColumn
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| 				(
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| 					'smhits',
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| 					'Hits',
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| 					'width=15&align=right'
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| 				),
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| 				new TableColumn
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| 				(
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| 					'smleft',
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| 					'Left',
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| 					'width=15&align=right&append=' . urlencode('%')
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| 				),
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| 				new TableColumn
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| 				(
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| 					'smmiddle',
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| 					'Middle',
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| 					'width=15&align=right&append=' . urlencode('%')
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| 				),
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| 				new TableColumn
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| 				(
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| 					'smright',
 | |
| 					'Right',
 | |
| 					'width=15&align=right&append=' . urlencode('%')
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| 				)
 | |
| 			),
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| 			'smweapon',
 | |
| 			'smhits',
 | |
| 			'smweapon',
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| 			true,
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| 			9999,
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| 			'weap_page',
 | |
| 			'weap_sort',
 | |
| 			'weap_sortorder',
 | |
| 			'tabweapons',
 | |
| 			'desc',
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| 			true
 | |
| 		);
 | |
| 	}
 | |
| 	else
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| 	{
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| 	$tblWeaponstats2 = new Table
 | |
| 	(
 | |
| 		array(
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| 			new TableColumn
 | |
| 			(
 | |
| 				'smweapon',
 | |
| 				'Weapon',
 | |
| 				'width=15&type=weaponimg&align=center&link=' . urlencode("mode=weaponinfo&weapon=%k&game=$game"),
 | |
| 				$fname
 | |
| 			),
 | |
| 			new TableColumn
 | |
| 			(
 | |
| 				'smhits',
 | |
| 				'Hits',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
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| 			(
 | |
| 				'smhead',
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| 				'Head',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
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| 			(
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| 				'smchest',
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| 				'Chest',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
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| 			(
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| 				'smstomach',
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| 				'Stomach',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
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| 			(
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| 				'smleftarm',
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| 				'Left Arm',
 | |
| 				'width=7&align=right'
 | |
| 			),
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| 			new TableColumn
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| 			(
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| 				'smrightarm',
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| 				'Right Arm',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
 | |
| 			(
 | |
| 				'smleftleg',
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| 				'Left Leg',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
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| 			(
 | |
| 				'smrightleg',
 | |
| 				'Right Leg',
 | |
| 				'width=7&align=right'
 | |
| 			),
 | |
| 			new TableColumn
 | |
| 			(
 | |
| 				'smleft',
 | |
| 				'Left',
 | |
| 				'width=8&align=right&append=' . urlencode('%')
 | |
| 			),
 | |
| 			new TableColumn
 | |
| 			(
 | |
| 				'smmiddle',
 | |
| 				'Middle',
 | |
| 				'width=8&align=right&append=' . urlencode('%')
 | |
| 			),
 | |
| 			new TableColumn
 | |
| 			(
 | |
| 				'smright',
 | |
| 				'Right',
 | |
| 				'width=8&align=right&append=' . urlencode('%')
 | |
| 			)
 | |
| 		),
 | |
| 		'smweapon',
 | |
| 		'smhits',
 | |
| 		'smweapon',
 | |
| 		true,
 | |
| 		9999,
 | |
| 		'weap_page',
 | |
| 		'weap_sort',
 | |
| 		'weap_sortorder',
 | |
| 		'weaponstats2',
 | |
| 		'desc',
 | |
| 		true
 | |
| 		);
 | |
| 	}
 | |
| 	$query = "
 | |
| 		SELECT
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| 			hlstats_Events_Statsme2.weapon AS smweapon,
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| 			SUM(hlstats_Events_Statsme2.head) AS smhead,
 | |
| 			SUM(hlstats_Events_Statsme2.chest) AS smchest,
 | |
| 			SUM(hlstats_Events_Statsme2.stomach) AS smstomach,
 | |
| 			SUM(hlstats_Events_Statsme2.leftarm) AS smleftarm,
 | |
| 			SUM(hlstats_Events_Statsme2.rightarm) AS smrightarm,
 | |
| 			SUM(hlstats_Events_Statsme2.leftleg) AS smleftleg,
 | |
| 			SUM(hlstats_Events_Statsme2.rightleg) AS smrightleg,
 | |
| 			SUM(hlstats_Events_Statsme2.head)
 | |
| 				+ SUM(hlstats_Events_Statsme2.chest)
 | |
| 				+ SUM(hlstats_Events_Statsme2.stomach)
 | |
| 				+ SUM(hlstats_Events_Statsme2.leftarm)
 | |
| 				+ SUM(hlstats_Events_Statsme2.rightarm)
 | |
| 				+ SUM(hlstats_Events_Statsme2.leftleg)
 | |
| 				+ SUM(hlstats_Events_Statsme2.rightleg) AS smhits,
 | |
| 			IFNULL(ROUND((SUM(hlstats_Events_Statsme2.leftarm) + SUM(hlstats_Events_Statsme2.leftleg)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smleft,
 | |
| 			IFNULL(ROUND((SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.rightleg)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smright,
 | |
| 			IFNULL(ROUND((SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach)) / (SUM(hlstats_Events_Statsme2.head) + SUM(hlstats_Events_Statsme2.chest) + SUM(hlstats_Events_Statsme2.stomach) + SUM(hlstats_Events_Statsme2.leftarm ) + SUM(hlstats_Events_Statsme2.rightarm) + SUM(hlstats_Events_Statsme2.leftleg) + SUM(hlstats_Events_Statsme2.rightleg)) * 100, 1), 0.0) AS smmiddle
 | |
| 		FROM
 | |
| 			hlstats_Events_Statsme2
 | |
| 		WHERE
 | |
| 			hlstats_Events_Statsme2.PlayerId = $player
 | |
| 		GROUP BY
 | |
| 			hlstats_Events_Statsme2.weapon
 | |
| 		HAVING
 | |
| 			smhits > 0
 | |
| 		ORDER BY
 | |
| 			$tblWeaponstats2->sort $tblWeaponstats2->sortorder,
 | |
| 			$tblWeaponstats2->sort2 $tblWeaponstats2->sortorder
 | |
| 	";
 | |
| 	$result = $db->query($query);
 | |
| 	if ($db->num_rows($result) != 0)
 | |
| 	{
 | |
| 		printSectionTitle('Weapon Targets *');
 | |
| 		if ($g_options['show_weapon_target_flash'] == 1)
 | |
| 		{
 | |
| ?>
 | |
| 	<div class="subblock">
 | |
| 		<div style="float:left;vertical-align:top;width:52%;">
 | |
| 			<script type="text/javascript">
 | |
| 			/* <![CDATA[ */
 | |
| 			<?php
 | |
| 			$weapon_data = array ();
 | |
| 			$css_models = array ('ct', 'ct2', 'ct3', 'ct4', 'ts', 'ts2', 'ts3', 'ts4');
 | |
| 			$css_ct_weapons = array ('usp', 'tmp', 'm4a1', 'aug', 'famas', 'sig550');
 | |
| 			$css_ts_weapons = array ('glock', 'elite', 'mac10', 'ak47', 'sg552', 'galil', 'g3sg1');
 | |
| 			$css_random_weapons = array ('knife', 'deagle', 'p228', 'm3', 'xm1014', 'mp5navy', 'p90', 'scout', 'awp', 'm249', 'hegrenade', 'flashbang', 'ump45', 'smokegrenade_projectile');
 | |
| 			$dods_models = array ('allies', 'axis');
 | |
| 			$dods_allies_weapons = array ('thompson', 'colt', 'spring', 'garand', 'riflegren_us', 'm1carbine', 'bar', 'amerknife', '30cal', 'bazooka', 'frag_us', 'riflegren_us', 'smoke_us');
 | |
| 			$dods_axis_weapons = array ('spade', 'riflegren_ger', 'k98', 'mp40', 'p38', 'frag_ger', 'smoke_ger', 'mp44', 'k98_scoped', 'mg42', 'pschreck', 'c96');
 | |
| 			$l4d_models = array ('zombie1', 'zombie2', 'zombie3');
 | |
| 			$insmod_models = array ('insmod1', 'insmod2');
 | |
| 			$fof_models = array ('fof1', 'fof2');
 | |
| 			$ges_models = array ('ges-bond', 'ges-boris');
 | |
| 			$dinodday_models			= array('ddd_allies', 'ddd_axis');
 | |
| 			$dinodday_allies_weapons	= array('garand', 'greasegun', 'thompson', 'shotgun', 'sten', 'carbine', 'bar', 'mosin', 'p38', 'piat', 'nagant', 'flechette', 'pistol', 'trigger');
 | |
| 			$dinodday_axis_weapons		= array('mp40', 'k98', 'mp44', 'k98sniper', 'luger', 'stygimoloch', 'mg42', 'trex');
 | |
| 			while ($rowdata = $db->fetch_array())
 | |
| 			{
 | |
| 				$weapon_data['total']['head'] += $rowdata['smhead'];
 | |
| 				$weapon_data['total']['leftarm'] += $rowdata['smleftarm'];
 | |
| 				$weapon_data['total']['rightarm'] += $rowdata['smrightarm'];
 | |
| 				$weapon_data['total']['chest'] += $rowdata['smchest'];
 | |
| 				$weapon_data['total']['stomach'] += $rowdata['smstomach'];
 | |
| 				$weapon_data['total']['leftleg'] += $rowdata['smleftleg'];
 | |
| 				$weapon_data['total']['rightleg'] += $rowdata['smrightleg'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['head'] = $rowdata['smhead'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['leftarm'] = $rowdata['smleftarm'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['rightarm'] = $rowdata['smrightarm'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['chest'] = $rowdata['smchest'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['stomach'] = $rowdata['smstomach'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['leftleg'] = $rowdata['smleftleg'];
 | |
| 				$weapon_data[$rowdata['smweapon']]['rightleg'] = $rowdata['smrightleg'];
 | |
| 				switch ($realgame)
 | |
| 				{
 | |
| 					case 'dods':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'allies';
 | |
| 						break;
 | |
| 					case 'l4d':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'zombie1';
 | |
| 						break;
 | |
| 					case 'hl2mp':
 | |
| 						$weapon_data[$rowdata["smweapon"]]['model'] = 'alyx';
 | |
| 						break;
 | |
| 					case 'insmod':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'insmod1';
 | |
| 						break;
 | |
| 					case 'zps':
 | |
| 						$weapon_data[$rowdata["smweapon"]]['model'] = 'zps1';
 | |
| 						break;
 | |
| 					case 'ges':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'ges-bond';
 | |
| 						break;
 | |
| 					case 'tfc':
 | |
| 						$weapon_data[$rowdata["smweapon"]]['model'] = 'pyro';
 | |
| 						break;
 | |
| 					case 'fof':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'fof1';
 | |
| 						break;
 | |
| 					case 'dinodday':
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'ddd_allies';
 | |
| 						break;
 | |
| 					default:
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = 'ct';
 | |
| 				}
 | |
| 				if ($realgame == 'css' || $realgame == 'cstrike')
 | |
| 				{
 | |
| 					if (in_array($rowdata['smweapon'], $css_random_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $css_models[array_rand($css_models)];
 | |
| 					}
 | |
| 					elseif (in_array($rowdata['smweapon'], $css_ct_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $css_models[rand(0, 2) + 3];
 | |
| 					}
 | |
| 					elseif (in_array($rowdata['smweapon'], $css_ts_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $css_models[rand(0, 2)];
 | |
| 					}
 | |
| 				}
 | |
| 				elseif ($realgame == 'dods')
 | |
| 				{
 | |
| 					if (in_array($rowdata['smweapon'], $dods_allies_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $dods_models[1];
 | |
| 					}
 | |
| 					elseif (in_array($rowdata['smweapon'], $dods_axis_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $dods_models[0];
 | |
| 					}
 | |
| 				}
 | |
| 				elseif ($realgame == 'dinodday')
 | |
| 				{
 | |
| 					if (in_array($rowdata['smweapon'], $dinodday_allies_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $dinodday_models[1];
 | |
| 					}
 | |
| 					elseif (in_array($rowdata['smweapon'], $dinodday_axis_weapons))
 | |
| 					{
 | |
| 						$weapon_data[$rowdata['smweapon']]['model'] = $dinodday_models[0];
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			switch ($realgame)
 | |
| 			{
 | |
| 				case 'dods':
 | |
| 					$start_model = $dods_models[array_rand($dods_models)];
 | |
| 					break;
 | |
| 				case 'l4d':
 | |
| 					$start_model = $l4d_models[array_rand($l4d_models)];
 | |
| 					break;
 | |
| 				case 'hl2mp':
 | |
| 					$start_model = 'alyx';
 | |
| 					break;
 | |
| 				case 'insmod':
 | |
| 					$start_model = $insmod_models[array_rand($insmod_models)];
 | |
| 					break;
 | |
| 				case 'zps':
 | |
| 					$start_model = 'zps1';
 | |
| 					break;
 | |
| 				case 'ges':
 | |
| 					$start_model = $ges_models[array_rand($ges_models)];
 | |
| 					break;
 | |
| 				case 'tfc':
 | |
| 					$start_model = 'pyro';
 | |
| 					break;
 | |
| 				case 'fof':
 | |
| 					$start_model = $fof_models[array_rand($fof_models)];
 | |
| 					break;
 | |
| 				case 'dinodday':
 | |
| 					$start_model = $dinodday_models[array_rand($dinoday_models)];
 | |
| 					break;
 | |
| 				default:
 | |
| 					$start_model   = $css_models[array_rand($css_models)];
 | |
| 			}
 | |
| 			$weapon_data['total']['model'] = $start_model;                               
 | |
| 			echo "var data_array = new Array();\n";
 | |
| 			$i = 1;
 | |
| 			foreach ($weapon_data as $key => $entry)
 | |
| 			{
 | |
| 				if ($key == 'total')
 | |
| 					$key = 'All Weapons';
 | |
| 				echo "data_array['$key'] = ['".ucfirst($key)."',".$entry['head'].",".$entry['leftarm'].",".$entry['rightarm'].",".$entry['chest'].",".$entry['stomach'].",".$entry['leftleg'].",".$entry['rightleg'].",'".$entry['model']."'];\n";
 | |
| 				$i++; 
 | |
| 			}
 | |
| 			$result = $db->query($query);
 | |
| 			?>
 | |
| 			function switch_weapon(weapon)
 | |
| 				{
 | |
| 					if (document.embeds && document.embeds.hitbox)
 | |
| 					{
 | |
| 						if (document.embeds.hitbox.LoadMovie)
 | |
| 						{
 | |
| 							document.embeds.hitbox.LoadMovie(0, '<?php echo IMAGE_PATH; ?>/hitbox.swf?wname='+data_array[weapon][0]
 | |
| 								+'&head='+data_array[weapon][1]+'&rightarm='+data_array[weapon][2]
 | |
| 								+'&leftarm='+data_array[weapon][3]+'&chest='+data_array[weapon][4]
 | |
| 								+'&stomach='+data_array[weapon][5]+'&rightleg='+data_array[weapon][6]
 | |
| 								+'&leftleg='+data_array[weapon][7]+'&model='+data_array[weapon][8]
 | |
| 								+'&numcolor_num=#<?php echo $g_options['graphtxt_load'] ?>&numcolor_pct=#<?php echo $g_options['graphtxt_load'] ?>&linecolor=#<?php echo $g_options['graphtxt_load'] ?>&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF');
 | |
| 						}
 | |
| 					}
 | |
| 					else if (document.getElementById)
 | |
| 					{ 
 | |
| 						var obj = document.getElementById('hitbox'); 
 | |
| 						if (typeof obj.LoadMovie != 'undefined')
 | |
| 						{ 
 | |
| 							obj.LoadMovie(0, '<?php echo IMAGE_PATH; ?>/hitbox.swf?wname='+data_array[weapon][0]
 | |
| 								+'&head='+data_array[weapon][1]+'&rightarm='+data_array[weapon][2]
 | |
| 								+'&leftarm='+data_array[weapon][3]+'&chest='+data_array[weapon][4]
 | |
| 								+'&stomach='+data_array[weapon][5]+'&rightleg='+data_array[weapon][6]
 | |
| 								+'&leftleg='+data_array[weapon][7]+'&model='+data_array[weapon][8]
 | |
| 								+'&numcolor_num=#<?php echo $g_options['graphtxt_load'] ?>&numcolor_pct=#<?php echo $g_options['graphtxt_load'] ?>&linecolor=#<?php echo $g_options['graphtxt_load'] ?>&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF');
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 			/* ]]> */
 | |
| 		</script>
 | |
| <?php
 | |
| 			$tblWeaponstats2->draw($result, $db->num_rows($result), 100);
 | |
| 			$flashlink = IMAGE_PATH.'/hitbox.swf?wname=All+Weapons&head='.$weapon_data['total']['head'].'&rightarm='.$weapon_data['total']['leftarm'].'&leftarm='.$weapon_data['total']['rightarm'].'&chest='.$weapon_data['total']['chest'].'&stomach='.$weapon_data['total']['stomach'].'&rightleg='.$weapon_data['total']['leftleg'].'&leftleg='.$weapon_data['total']['rightleg'].'&model='.$start_model.'&numcolor_num=#'.$g_options['graphtxt_load'].'&numcolor_pct=#'.$g_options['graphtxt_load'].'&linecolor=#'.$g_options['graphtxt_load'].'&barcolor=#FFFFFF&barbackground=#000000&textcolor=#FFFFFF&captioncolor=#FFFFFF&textcolor_total=#FFFFFF';
 | |
| ?>
 | |
| 	</div>
 | |
| 	<div style="float:right;vertical-align:top;width:480px;">
 | |
| 		<table class="data-table">
 | |
| 			<tr class="data-table-head">
 | |
| 				<td style="text-align:center;">Targets</td>
 | |
| 			</tr>
 | |
| 			<tr class="bg1">
 | |
| 				<td style="text-align:center;">
 | |
| 					<object width="470" height="360" align="middle" id="hitbox" data="<?php echo $flashlink; ?>" type="application/x-shockwave-flash">
 | |
| 						<param name="movie" value="<?php echo $flashlink; ?>" />
 | |
| 						<param name="quality" value="high" />
 | |
| 						<param name="wmode" value="opaque" />
 | |
| 						<param name="bgcolor" value="#<?php echo $g_options['graphbg_load'] ?>" />
 | |
| 						The hitbox display requires <a href="http://www.adobe.com" target="_blank">Adobe Flash Player</a> to view.
 | |
| 					</object>
 | |
| 				</td>
 | |
| 			</tr>
 | |
| 			<tr class="bg2">
 | |
| 				<td style="text-align:center;">
 | |
| 					<a href="javascript:switch_weapon('All Weapons');">Show total target statistics</a>
 | |
| 				</td>
 | |
| 			</tr>
 | |
| 		</table>
 | |
| 	</div>
 | |
| <?php
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			$tblWeaponstats2->draw($result, $db->num_rows($result), 95);
 | |
| 		}
 | |
| ?>
 | |
| 	<br /><br />
 | |
| 
 | |
| <?php
 | |
| 	}
 | |
| ?>
 |