hlstatsx/scripts/HLstats_Game.pm
2013-12-25 18:43:29 -05:00

105 lines
3.7 KiB
Perl

package HLstats_Game;
# HLstatsX Community Edition - Real-time player and clan rankings and statistics
# Copyleft (L) 2008-20XX Nicholas Hastings (nshastings@gmail.com)
# http://www.hlxcommunity.com
#
# HLstatsX Community Edition is a continuation of
# ELstatsNEO - Real-time player and clan rankings and statistics
# Copyleft (L) 2008-20XX Malte Bayer (steam@neo-soft.org)
# http://ovrsized.neo-soft.org/
#
# ELstatsNEO is an very improved & enhanced - so called Ultra-Humongus Edition of HLstatsX
# HLstatsX - Real-time player and clan rankings and statistics for Half-Life 2
# http://www.hlstatsx.com/
# Copyright (C) 2005-2007 Tobias Oetzel (Tobi@hlstatsx.com)
#
# HLstatsX is an enhanced version of HLstats made by Simon Garner
# HLstats - Real-time player and clan rankings and statistics for Half-Life
# http://sourceforge.net/projects/hlstats/
# Copyright (C) 2001 Simon Garner
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# For support and installation notes visit http://www.hlxcommunity.com
#
# Constructor
#
sub new
{
my $class_name = shift;
my $game = shift;
my $self = {};
bless($self, $class_name);
# Initialise Properties
$self->{game} = $game;
$self->{weapons} = ();
$self->{actions} = ();
# Set Property Values
die("HLstats_Game->new(): must specify game's game code\n") if ($game eq "");
#&::printEvent("DEBUG","game is $game");
my $weaponlist = &::doQuery("SELECT code, name, modifier FROM hlstats_Weapons WHERE game='".&::quoteSQL($game)."'");
while ( my($code,$name,$modifier) = $weaponlist->fetchrow_array) {
$self->{weapons}{$code}{name} = $name;
$self->{weapons}{$code}{modifier} = $modifier;
#&::printEvent("DEBUG","Weapon: name is \"$name\"; modifier is $modifier");
}
my $actionlist = &::doQuery("SELECT id, code, reward_player, reward_team, team, description, for_PlayerActions, for_PlayerPlayerActions, for_TeamActions, for_WorldActions FROM hlstats_Actions WHERE game='".&::quoteSQL($game)."'");
while ( my($id, $code, $reward_player,$reward_team,$team, $descr, $paction, $ppaction, $taction, $waction) = $actionlist->fetchrow_array) {
$self->{actions}{$code}{id} = $id;
$self->{actions}{$code}{descr} = $descr;
$self->{actions}{$code}{reward_player} = $reward_player;
$self->{actions}{$code}{reward_team} = $reward_team;
$self->{actions}{$code}{team} = $team;
$self->{actions}{$code}{paction} = $paction;
$self->{actions}{$code}{ppaction} = $ppaction;
$self->{actions}{$code}{taction} = $taction;
$self->{actions}{$code}{waction} = $waction;
}
$actionlist->finish;
&::printNotice("Created new game object " . $game);
return $self;
}
sub getTotalPlayers
{
my ($self) = @_;
my $query = "
SELECT
COUNT(*)
FROM
hlstats_Players
WHERE
game=?
AND hideranking = 0
AND kills >= 1
";
my $resultTotalPlayers = &::execCached("get_game_total_players", $query, &::quoteSQL($self->{game}));
my ($totalplayers) = $resultTotalPlayers->fetchrow_array;
$resultTotalPlayers->finish;
return $totalplayers;
}
1;