hlstatsx/sourcemod/scripting/superlogs-ins.sp
Chris Lynch 1c6d91b818 Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes.
Thanks to Popoklopsi for making the change and sharing it with the community.

https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10

Also adding the source for all the super logs plugins so it is all in one place.

The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes.

Thanks to Popoklopsi for making the change and sharing it with the community.

https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10

Also adding the source for all the super logs plugins so it is all in one place.

The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.init push
2014-06-29 07:05:54 -04:00

508 lines
13 KiB
SourcePawn

/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: Insurgency"
#define VERSION "1.1.4"
#define MAX_LOG_WEAPONS 19
#define MAX_WEAPON_LEN 8
#define PREFIX_LEN 7
#define INS
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String: g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"makarov",
"m9",
"sks",
"m1014",
"toz",
"svd",
"rpk",
"m249",
"m16m203",
"l42a1",
"m4med",
"m4",
"m16a4",
"m14",
"fnfal",
"aks74u",
"ak47",
"kabar",
"bayonet"
};
new Handle:g_cvar_wstats = INVALID_HANDLE;
new Handle:g_cvar_actions = INVALID_HANDLE;
new Handle:g_cvar_headshots = INVALID_HANDLE;
new Handle:g_cvar_chat = INVALID_HANDLE;
new Handle:g_cvar_captures = INVALID_HANDLE;
new Handle:g_cvar_locations = INVALID_HANDLE;
new Handle:g_cvar_ktraj = INVALID_HANDLE;
new bool:g_logwstats = true;
new bool:g_logheadshots = true;
new bool:g_logactions = true;
new bool:g_logchat = true;
new bool:g_logcaptures = true;
new bool:g_loglocations = true;
new bool:g_logktraj = false;
new g_client_last_weapon[MAXPLAYERS+1] = {-1, ...};
new String:g_client_last_weaponstring[MAXPLAYERS+1][64];
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for Insurgency. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxcommunity.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:game_description[64];
GetGameDescription(game_description, sizeof(game_description), true);
if (StrContains(game_description, "Insurgency", false) == -1)
{
decl String:game_folder[64];
GetGameFolderName(game_folder, sizeof(game_folder));
if (StrContains(game_folder, "insurgency", false) == -1)
{
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_wstats = CreateConVar("superlogs_wstats", "1", "Enable logging of weapon stats (default on)", 0, true, 0.0, true, 1.0);
g_cvar_actions = CreateConVar("superlogs_actions", "1", "Enable logging of actions, such as \"Round_Win\" (default on)", 0, true, 0.0, true, 1.0);
g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
g_cvar_chat = CreateConVar("superlogs_chat", "1", "Enable logging of chat (default on)", 0, true, 0.0, true, 1.0);
g_cvar_captures = CreateConVar("superlogs_captures", "1", "Enable logging of capturing objectives (default on)", 0, true, 0.0, true, 1.0);
g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_wstats, OnCvarWstatsChange);
HookConVarChange(g_cvar_actions, OnCvarActionsChange);
HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
HookConVarChange(g_cvar_chat, OnCvarChatChange);
HookConVarChange(g_cvar_captures, OnCvarCapturesChange);
HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
CreateConVar("superlogs_ins_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
hook_wstats();
HookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
HookEvent("player_hurt", Event_PlayerHurt);
HookEvent("round_end", Event_RoundEnd);
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
HookEvent("player_death", Event_PlayerDeath);
RegConsoleCmd("say2", Command_Chat);
CreateTimer(1.0, LogMap);
GetTeams(true);
}
public OnMapStart()
{
GetTeams(true);
}
hook_wstats()
{
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
unhook_wstats()
{
UnhookEvent("player_spawn", Event_PlayerSpawn);
UnhookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
}
public OnClientPutInServer(client)
{
reset_player_stats(client);
}
public Event_PlayerHurt(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
// "attacker" "short" // CLIENT INDEX! on server of the attacker
// "dmg_health" "short" // lost health points
// "hitgroup" "short" // Hit groups
// "weapon" "string" // Weapon name, like WEAPON_AK47
new attacker = GetEventInt(event, "attacker");
new victim = GetEventInt(event, "userid");
if (attacker > 0 && attacker != victim)
{
// ... wtf insurgency... userid is userid and attacker is client index?
//attacker = GetClientOfUserId(attacker);
new hitgroup = GetEventInt(event, "hitgroup");
if (hitgroup < 8)
{
hitgroup += LOG_HIT_OFFSET;
}
if (g_logwstats)
{
decl String:weapon[MAX_WEAPON_LEN+PREFIX_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon[PREFIX_LEN]);
if (weapon_index > -1) {
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += GetEventInt(event, "dmg_health");
g_weapon_stats[attacker][weapon_index][hitgroup]++;
if (hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
}
g_client_last_weapon[attacker] = weapon_index;
g_client_last_weaponstring[attacker] = weapon;
}
}
if (g_logheadshots && hitgroup == (HITGROUP_HEAD+LOG_HIT_OFFSET))
{
LogPlayerEvent(attacker, "triggered", "headshot");
}
}
}
public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
{
LogKillLoc(GetClientOfUserId(GetEventInt(event, "attacker")), GetClientOfUserId(GetEventInt(event, "userid")));
return Plugin_Continue;
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "type" "byte" // type of death
// "nodeath" "bool" // true if death messages were off when player died
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if (attacker == 0 || victim == 0 || attacker == victim)
{
return;
}
if (g_logwstats)
{
new weapon_index = g_client_last_weapon[attacker];
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
dump_player_stats(victim);
}
}
if (g_logktraj)
{
LogPSKillTraj(attacker, victim, g_client_last_weaponstring[attacker]);
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
}
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
if (g_logwstats)
{
WstatsDumpAll();
}
if (g_logactions)
{
LogTeamEvent(GetEventInt(event, "winner"), "triggered", "Round_Win");
}
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:objmsg(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init)
{
new point = BfReadByte(bf); // Objective Point: 1 = point A, 2 = point B, 3 = point C, etc.
new capstatus = BfReadByte(bf); // Capture Status: 1 on starting capture, 2 on finished capture
new team = BfReadByte(bf); // Team Index: 1 = Marines, 2 = Insurgents
if (capstatus == 2)
{
switch (point)
{
case 1:
LogTeamEvent(team, "triggered", "captured_a");
case 2:
LogTeamEvent(team, "triggered", "captured_b");
case 3:
LogTeamEvent(team, "triggered", "captured_c");
case 4:
LogTeamEvent(team, "triggered", "captured_d");
case 5:
LogTeamEvent(team, "triggered", "captured_e");
}
}
return Plugin_Continue;
}
public Action:Command_Chat(client, args)
{
// method partially taken from "Insurgency Chat" by "Stevo.TVR"
if (g_logchat)
{
new String:message[192];
new startidx = 4;
if (GetCmdArgString(message, sizeof(message)) < 1 || client == 0)
{
return Plugin_Continue;
}
new lastchar = strlen(message) - 1;
if (message[lastchar] == '"')
{
message[lastchar] = '\0';
startidx += 1;
}
if (message[0] == '1')
{
LogPlayerEvent(client, "say", message[startidx], false);
}
else
{
LogPlayerEvent(client, "say_team", message[startidx], false);
}
}
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarWstatsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logwstats;
g_logwstats = GetConVarBool(g_cvar_wstats);
if (old_value != g_logwstats)
{
if (g_logwstats)
{
hook_wstats();
if (!g_logheadshots)
{
HookEvent("player_hurt", Event_PlayerHurt);
}
if (!g_logactions)
{
HookEvent("round_end", Event_RoundEnd);
}
if (!g_logktraj)
{
HookEvent("player_death", Event_PlayerDeath);
}
}
else
{
unhook_wstats();
if (!g_logheadshots)
{
UnhookEvent("player_hurt", Event_PlayerHurt);
}
if (!g_logactions)
{
UnhookEvent("round_end", Event_RoundEnd);
}
if (!g_logktraj)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}
}
public OnCvarActionsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logactions;
g_logactions = GetConVarBool(g_cvar_actions);
if (old_value != g_logactions)
{
if (g_logactions && !g_logwstats)
{
HookEvent("round_end", Event_RoundEnd);
}
else if (!g_logwstats)
{
UnhookEvent("round_end", Event_RoundEnd);
}
}
}
public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logheadshots;
g_logheadshots = GetConVarBool(g_cvar_headshots);
if (old_value != g_logheadshots)
{
if (g_logheadshots && !g_logwstats)
{
HookEvent("player_hurt", Event_PlayerHurt);
}
else if (!g_logwstats)
{
UnhookEvent("player_hurt", Event_PlayerHurt);
}
}
}
public OnCvarCapturesChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logcaptures;
g_logcaptures = GetConVarBool(g_cvar_captures);
if (old_value != g_logcaptures)
{
if (g_logcaptures)
{
HookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
}
else
{
UnhookUserMessage(GetUserMessageId("ObjMsg"), objmsg);
}
}
}
public OnCvarChatChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
g_logchat = GetConVarBool(g_cvar_chat);
}
public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_loglocations;
g_loglocations = GetConVarBool(g_cvar_locations);
if (old_value != g_loglocations)
{
if (g_loglocations)
{
HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
else
{
UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
}
}
}
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
new bool:old_value = g_logktraj;
g_logktraj = GetConVarBool(g_cvar_ktraj);
if (old_value != g_logktraj)
{
if (g_logktraj && !g_logwstats)
{
HookEvent("player_death", Event_PlayerDeath);
}
else if (!g_logwstats)
{
UnhookEvent("player_death", Event_PlayerDeath);
}
}
}