hlstatsx/sourcemod/scripting/superlogs-pvkii.sp
Chris Lynch 1c6d91b818 Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes.
Thanks to Popoklopsi for making the change and sharing it with the community.

https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10

Also adding the source for all the super logs plugins so it is all in one place.

The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes.

Thanks to Popoklopsi for making the change and sharing it with the community.

https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10

Also adding the source for all the super logs plugins so it is all in one place.

The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.init push
2014-06-29 07:05:54 -04:00

326 lines
9.5 KiB
SourcePawn

/**
* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
* http://www.hlxcommunity.com
* Copyright (C) 2009-2010 Nicholas Hastings (psychonic)
* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define NAME "SuperLogs: PVKII"
#define VERSION "1.0.1"
#define MAX_LOG_WEAPONS 6
#define MAX_WEAPON_LEN 14
new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
"blunderbuss",
"flintlock",
"arrow",
"crossbow_bolt",
"throwaxe",
"javalin"
};
new Handle:g_cvar_ktraj = INVALID_HANDLE;
new bool:g_logktraj = true;
new bool:g_bHasChest[MAXPLAYERS+1] = {false,...};
new bool:g_bHasGrail[MAXPLAYERS+1] = {false,...};
new g_iLastClass = -1;
new const String:g_szClassNames[][] = {
"Skirmisher",
"Captain",
"",
"Berserker",
"Huscarl",
"Gestir",
"Heavy Knight",
"Archer"
};
#define PVKII
#include <loghelper>
#include <wstatshelper>
public Plugin:myinfo = {
name = NAME,
author = "psychonic",
description = "Advanced logging for PVKII. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
version = VERSION,
url = "http://www.hlxce.com"
};
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
#else
public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
#endif
{
decl String:szGameDesc[64];
GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
if (StrContains(szGameDesc, "PVKII", false) == -1)
{
decl String:szGameDir[64];
GetGameFolderName(szGameDir, sizeof(szGameDir));
if (StrContains(szGameDir, "pvkii", false) == -1)
{
strcopy(error, err_max, "This plugin is only supported on Pirate, Vikings, and Knights");
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Failure;
#else
return false;
#endif
}
}
#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
return APLRes_Success;
#else
return true;
#endif
}
public OnPluginStart()
{
CreatePopulateWeaponTrie();
g_cvar_ktraj = CreateConVar("superlogs_ktraj", "0", "Enable Psychostats \"KTRAJ\" logging (default off)", 0, true, 0.0, true, 1.0);
HookConVarChange(g_cvar_ktraj, OnCvarKtrajChange);
CreateConVar("superlogs_pvkii_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
HookEvent("player_ranged_impact", Event_PlayerRangedImpact);
HookEvent("player_death", Event_PlayerDeath);
HookEvent("player_spawn", Event_PlayerSpawn);
HookEvent("update_mvp_panel", Event_RoundEnd);
HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
HookEvent("player_nemesis", Event_PlayerNemesis);
HookEvent("player_revenge", Event_PlayerRevenge);
HookEvent("player_objective", Event_PlayerObjective);
HookEvent("grail_pickup", Event_GrailPickup);
HookEvent("grail_drop", Event_GrailDrop);
HookEvent("chest_pickup", Event_ChestPickup);
HookEvent("chest_drop", Event_ChestDrop);
HookEvent("chest_capture", Event_ChestCapture);
CreateTimer(1.0, LogMap);
}
public OnMapStart()
{
GetTeams();
}
public OnClientPutInServer(client)
{
g_iLastClass = -1;
reset_player_stats(client);
g_bHasChest[client] = false;
g_bHasGrail[client] = false;
}
public Event_PlayerNemesis(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "domination");
}
public Event_PlayerRevenge(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlyrPlyrEvent(GetClientOfUserId(GetEventInt(event, "userid")), GetClientOfUserId(GetEventInt(event, "victim")), "triggered", "revenge");
}
public Event_PlayerObjective(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "obj_complete");
}
public Event_ChestPickup(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
}
public Event_ChestDrop(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasChest[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
}
public Event_GrailPickup(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = true;
}
public Event_GrailDrop(Handle:event, const String:name[], bool:dontBroadcast)
{
g_bHasGrail[GetClientOfUserId(GetEventInt(event, "userid"))] = false;
}
public Event_ChestCapture(Handle:event, const String:name[], bool:dontBroadcast)
{
LogPlayerEvent(GetClientOfUserId(GetEventInt(event, "userid")), "triggered", "chest_capture");
}
public Event_PlayerRangedImpact(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID of player who fired
// "victim" "short" // entindex of entity that was hit (if any)
// "weapon" "string" // weapon that was fired
// "damage" "float" // how much damage was dealt, if 0 obviously missed or blocked by shield if victim is set
new attacker = GetClientOfUserId(GetEventInt(event, "userid"));
if (attacker == 0 || !IsClientInGame(attacker))
return;
decl String:weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
new weapon_index = get_weapon_index(weapon);
if (weapon_index == -1)
return;
if (!strcmp(weapon, "blunderbuss"))
{
// buckshot of 8
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS] += 8;
}
else
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
}
new victim = GetEventInt(event, "victim");
if (victim < 1 || victim > MaxClients || !IsClientInGame(victim))
return;
g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(GetEventFloat(event, "damage"));
}
public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
// this extents the original player_death by a new fields
// "userid" "short" // user ID who died
// "attacker" "short" // user ID who killed
// "weapon" "string" // weapon name killer used
new victim = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
decl String: weapon[MAX_WEAPON_LEN];
GetEventString(event, "weapon", weapon, sizeof(weapon));
if (victim > 0 && attacker > 0)
{
new weapon_index = get_weapon_index(weapon);
if (weapon_index > -1)
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
if (GetClientTeam(attacker) == GetClientTeam(victim))
{
g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
}
}
dump_player_stats(victim);
LogPlyrPlyrEvent(GetEventInt(event, "assistid"), victim, "triggered", "kill assist", true);
if (g_bHasGrail[victim])
{
LogPlayerEvent(attacker, "triggered", "grail_defend");
}
if (g_bHasChest[victim])
{
LogPlayerEvent(attacker, "triggered", "chest_defend");
}
g_bHasGrail[victim] = false;
g_bHasChest[victim] = false;
}
if (g_logktraj)
{
LogPSKillTraj(attacker, victim, weapon);
}
}
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
// "userid" "short" // user ID on server
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if (client > 0)
{
reset_player_stats(client);
if (IsClientInGame(client))
{
new iCurrentClass = GetEntProp(client, Prop_Send, "m_iPlayerClass");
if (iCurrentClass > -1 && iCurrentClass != g_iLastClass)
{
LogRoleChange(client, g_szClassNames[iCurrentClass]);
}
g_iLastClass = iCurrentClass;
}
}
}
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
new winner = GetEventInt(event, "winner");
if (winner > 1)
{
LogTeamEvent(winner, "triggered", "Round_Win");
}
LogPlayerEvent(GetEventInt(event, "pid_1"), "triggered", "mvp1");
LogPlayerEvent(GetEventInt(event, "pid_2"), "triggered", "mvp2");
LogPlayerEvent(GetEventInt(event, "pid_3"), "triggered", "mvp3");
for (new i = 1; i <= MaxClients; i++)
{
g_bHasChest[i] = false;
g_bHasGrail[i] = false;
}
WstatsDumpAll();
}
public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
OnPlayerDisconnect(client);
return Plugin_Continue;
}
public Action:LogMap(Handle:timer)
{
// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
LogMapLoad();
}
public OnCvarKtrajChange(Handle:cvar, const String:oldVal[], const String:newVal[])
{
g_logktraj = GetConVarBool(g_cvar_ktraj);
}