1c6d91b818
Thanks to Popoklopsi for making the change and sharing it with the community. https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10 Also adding the source for all the super logs plugins so it is all in one place. The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes. Thanks to Popoklopsi for making the change and sharing it with the community. https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10 Also adding the source for all the super logs plugins so it is all in one place. The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.init push
138 lines
6.7 KiB
SourcePawn
138 lines
6.7 KiB
SourcePawn
#define HITGROUP_GENERIC 0
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#define HITGROUP_HEAD 1
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#define HITGROUP_CHEST 2
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#define HITGROUP_STOMACH 3
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#define HITGROUP_LEFTARM 4
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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#define LOG_HIT_OFFSET 7
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#define LOG_HIT_SHOTS 0
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#define LOG_HIT_HITS 1
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#define LOG_HIT_KILLS 2
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#define LOG_HIT_HEADSHOTS 3
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#define LOG_HIT_TEAMKILLS 4
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#define LOG_HIT_DAMAGE 5
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#define LOG_HIT_DEATHS 6
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#define LOG_HIT_GENERIC 7
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#define LOG_HIT_HEAD 8
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#define LOG_HIT_CHEST 9
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#define LOG_HIT_STOMACH 10
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#define LOG_HIT_LEFTARM 11
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#define LOG_HIT_RIGHTARM 12
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#define LOG_HIT_LEFTLEG 13
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#define LOG_HIT_RIGHTLEG 14
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new Handle:g_weapon_trie = INVALID_HANDLE;
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CreatePopulateWeaponTrie()
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{
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// Create a Trie
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g_weapon_trie = CreateTrie();
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// Initial populate
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for (new i = 0; i < MAX_LOG_WEAPONS; i++)
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{
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if (g_weapon_list[i][0] == 0)
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{
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// some games have a couple blanks as place holders (so array indexes match with weapon ids)
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decl String:randomKey[6];
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Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
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SetTrieValue(g_weapon_trie, randomKey, i);
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continue;
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}
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SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
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}
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}
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dump_player_stats(client)
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{
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if (IsClientInGame(client) && IsClientConnected(client))
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{
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decl String: player_authid[64];
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if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
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{
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strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
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}
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new player_team_index = GetClientTeam(client);
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new player_userid = GetClientUserId(client);
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new is_logged;
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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#if defined INS
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if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
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{
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
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{
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#if defined GES
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#else
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
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LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
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#endif
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#endif
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is_logged++;
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}
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}
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if (is_logged > 0)
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{
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reset_player_stats(client);
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}
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}
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}
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reset_player_stats(client)
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{
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for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
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{
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g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
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g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
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g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
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g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
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g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
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g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
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g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
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g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
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g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
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g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
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g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
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g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
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g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
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g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
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g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
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}
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}
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stock get_weapon_index(const String:weapon_name[])
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{
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new index = -1;
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GetTrieValue(g_weapon_trie, weapon_name, index);
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return index;
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}
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WstatsDumpAll()
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{
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for (new i = 1; i <= MaxClients; i++)
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{
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dump_player_stats(i);
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}
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}
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OnPlayerDisconnect(client)
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{
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if(client > 0 && IsClientInGame(client))
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{
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dump_player_stats(client);
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reset_player_stats(client);
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}
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} |