hlstatsx/sourcemod/scripting/include/wstatshelper.inc

138 lines
6.7 KiB
SourcePawn

#define HITGROUP_GENERIC 0
#define HITGROUP_HEAD 1
#define HITGROUP_CHEST 2
#define HITGROUP_STOMACH 3
#define HITGROUP_LEFTARM 4
#define HITGROUP_RIGHTARM 5
#define HITGROUP_LEFTLEG 6
#define HITGROUP_RIGHTLEG 7
#define LOG_HIT_OFFSET 7
#define LOG_HIT_SHOTS 0
#define LOG_HIT_HITS 1
#define LOG_HIT_KILLS 2
#define LOG_HIT_HEADSHOTS 3
#define LOG_HIT_TEAMKILLS 4
#define LOG_HIT_DAMAGE 5
#define LOG_HIT_DEATHS 6
#define LOG_HIT_GENERIC 7
#define LOG_HIT_HEAD 8
#define LOG_HIT_CHEST 9
#define LOG_HIT_STOMACH 10
#define LOG_HIT_LEFTARM 11
#define LOG_HIT_RIGHTARM 12
#define LOG_HIT_LEFTLEG 13
#define LOG_HIT_RIGHTLEG 14
new Handle:g_weapon_trie = INVALID_HANDLE;
CreatePopulateWeaponTrie()
{
// Create a Trie
g_weapon_trie = CreateTrie();
// Initial populate
for (new i = 0; i < MAX_LOG_WEAPONS; i++)
{
if (g_weapon_list[i][0] == 0)
{
// some games have a couple blanks as place holders (so array indexes match with weapon ids)
decl String:randomKey[6];
Format(randomKey, sizeof(randomKey), "%c%c%c%c%c%c", GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt(), GetURandomInt());
SetTrieValue(g_weapon_trie, randomKey, i);
continue;
}
SetTrieValue(g_weapon_trie, g_weapon_list[i], i);
}
}
dump_player_stats(client)
{
if (IsClientInGame(client) && IsClientConnected(client))
{
decl String: player_authid[64];
if (!GetClientAuthString(client, player_authid, sizeof(player_authid)))
{
strcopy(player_authid, sizeof(player_authid), "UNKNOWN");
}
new player_team_index = GetClientTeam(client);
new player_userid = GetClientUserId(client);
new is_logged;
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
#if defined INS
if (g_weapon_stats[client][i][LOG_HIT_HITS] > 0)
{
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
if (g_weapon_stats[client][i][LOG_HIT_SHOTS] > 0)
{
#if defined GES
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"weapon_%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"weapon_%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_loglist[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#else
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats\" (weapon \"%s\") (shots \"%d\") (hits \"%d\") (kills \"%d\") (headshots \"%d\") (tks \"%d\") (damage \"%d\") (deaths \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_SHOTS], g_weapon_stats[client][i][LOG_HIT_HITS], g_weapon_stats[client][i][LOG_HIT_KILLS], g_weapon_stats[client][i][LOG_HIT_HEADSHOTS], g_weapon_stats[client][i][LOG_HIT_TEAMKILLS], g_weapon_stats[client][i][LOG_HIT_DAMAGE], g_weapon_stats[client][i][LOG_HIT_DEATHS]);
LogToGame("\"%N<%d><%s><%s>\" triggered \"weaponstats2\" (weapon \"%s\") (head \"%d\") (chest \"%d\") (stomach \"%d\") (leftarm \"%d\") (rightarm \"%d\") (leftleg \"%d\") (rightleg \"%d\")", client, player_userid, player_authid, g_team_list[player_team_index], g_weapon_list[i], g_weapon_stats[client][i][LOG_HIT_HEAD], g_weapon_stats[client][i][LOG_HIT_CHEST], g_weapon_stats[client][i][LOG_HIT_STOMACH], g_weapon_stats[client][i][LOG_HIT_LEFTARM], g_weapon_stats[client][i][LOG_HIT_RIGHTARM], g_weapon_stats[client][i][LOG_HIT_LEFTLEG], g_weapon_stats[client][i][LOG_HIT_RIGHTLEG]);
#endif
#endif
is_logged++;
}
}
if (is_logged > 0)
{
reset_player_stats(client);
}
}
}
reset_player_stats(client)
{
for (new i = 0; (i < MAX_LOG_WEAPONS); i++)
{
g_weapon_stats[client][i][LOG_HIT_SHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_HITS] = 0;
g_weapon_stats[client][i][LOG_HIT_KILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_HEADSHOTS] = 0;
g_weapon_stats[client][i][LOG_HIT_TEAMKILLS] = 0;
g_weapon_stats[client][i][LOG_HIT_DAMAGE] = 0;
g_weapon_stats[client][i][LOG_HIT_DEATHS] = 0;
g_weapon_stats[client][i][LOG_HIT_GENERIC] = 0;
g_weapon_stats[client][i][LOG_HIT_HEAD] = 0;
g_weapon_stats[client][i][LOG_HIT_CHEST] = 0;
g_weapon_stats[client][i][LOG_HIT_STOMACH] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTARM] = 0;
g_weapon_stats[client][i][LOG_HIT_LEFTLEG] = 0;
g_weapon_stats[client][i][LOG_HIT_RIGHTLEG] = 0;
}
}
stock get_weapon_index(const String:weapon_name[])
{
new index = -1;
GetTrieValue(g_weapon_trie, weapon_name, index);
return index;
}
WstatsDumpAll()
{
for (new i = 1; i <= MaxClients; i++)
{
dump_player_stats(i);
}
}
OnPlayerDisconnect(client)
{
if(client > 0 && IsClientInGame(client))
{
dump_player_stats(client);
reset_player_stats(client);
}
}