1c6d91b818
Thanks to Popoklopsi for making the change and sharing it with the community. https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10 Also adding the source for all the super logs plugins so it is all in one place. The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.Pushing the new version of the in game plug-in that has the CS:GO Protobuf changes. Thanks to Popoklopsi for making the change and sharing it with the community. https://forums.alliedmods.net/showpost.php?p=1879655&postcount=10 Also adding the source for all the super logs plugins so it is all in one place. The complied version in the scripting folder are built with sourcemod 1.5.3 on windows.init push
402 lines
11 KiB
SourcePawn
402 lines
11 KiB
SourcePawn
/**
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* HLstatsX Community Edition - SourceMod plugin to generate advanced weapon logging
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* http://www.hlxcommunity.com
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* Copyright (C) 2009-2010 Nicholas Hastings (psychonic)
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* Copyright (C) 2007-2008 TTS Oetzel & Goerz GmbH
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <sdkhooks>
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#define NAME "SuperLogs: HL2MP"
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#define VERSION "1.1.3"
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#define MAX_LOG_WEAPONS 6
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#define MAX_WEAPON_LEN 14
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#define PREFIX_LEN 7
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#define CROSSBOW 0
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new g_weapon_stats[MAXPLAYERS+1][MAX_LOG_WEAPONS][15];
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new const String:g_weapon_list[MAX_LOG_WEAPONS][MAX_WEAPON_LEN] = {
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"crossbow_bolt",
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"pistol",
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"357",
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"smg1",
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"ar2",
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"shotgun"
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};
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new Handle:g_cvar_headshots = INVALID_HANDLE;
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new Handle:g_cvar_locations = INVALID_HANDLE;
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new Handle:g_cvar_teamplay = INVALID_HANDLE;
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new bool:g_logheadshots = true;
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new bool:g_loglocations = true;
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new g_iNextHitgroup[MAXPLAYERS+1];
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new g_iNextBowHitgroup[MAXPLAYERS+1];
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new g_bTeamPlay;
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new g_iCrossBowOwnerOffs = -1;
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new Handle:g_hBoltChecks = INVALID_HANDLE;
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#include <loghelper>
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#include <wstatshelper>
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public Plugin:myinfo = {
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name = NAME,
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author = "psychonic",
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description = "Advanced logging for HL2DM & Sourceforts. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats",
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version = VERSION,
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url = "http://www.hlxcommunity.com"
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};
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
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#else
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public bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max)
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#endif
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{
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decl String:szGameDesc[64];
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GetGameDescription(szGameDesc, sizeof(szGameDesc), true);
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if (StrContains(szGameDesc, "Half-Life 2 Deathmatch", false) == -1 && StrContains(szGameDesc, "SourceForts", false) == -1)
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{
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decl String:szGameDir[64];
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GetGameFolderName(szGameDir, sizeof(szGameDir));
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if (StrContains(szGameDir, "hl2mp", false) == -1 && StrContains(szGameDir, "sourceforts", false) == -1)
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{
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strcopy(error, err_max, "This plugin is only supported on HL2MP & SourceForts");
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Failure;
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#else
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return false;
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#endif
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}
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}
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#if SOURCEMOD_V_MAJOR >= 1 && SOURCEMOD_V_MINOR >= 3
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return APLRes_Success;
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#else
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return true;
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#endif
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}
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public OnPluginStart()
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{
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CreatePopulateWeaponTrie();
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g_cvar_headshots = CreateConVar("superlogs_headshots", "1", "Enable logging of headshot player action (default on)", 0, true, 0.0, true, 1.0);
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g_cvar_locations = CreateConVar("superlogs_locations", "1", "Enable logging of location on player death (default on)", 0, true, 0.0, true, 1.0);
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HookConVarChange(g_cvar_headshots, OnCvarHeadshotsChange);
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HookConVarChange(g_cvar_locations, OnCvarLocationsChange);
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CreateConVar("superlogs_hl2mp_version", VERSION, NAME, FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
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g_iCrossBowOwnerOffs = FindSendPropInfo("CCrossbowBolt", "m_hOwnerEntity");
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hook_wstats();
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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CreateTimer(1.0, LogMap);
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g_cvar_teamplay = FindConVar("mp_teamplay");
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if (g_cvar_teamplay != INVALID_HANDLE)
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{
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g_bTeamPlay = GetConVarBool(g_cvar_teamplay);
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HookConVarChange(g_cvar_teamplay, OnTeamPlayChange);
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}
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g_hBoltChecks = CreateStack();
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}
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public OnAllPluginsLoaded()
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{
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if (GetExtensionFileStatus("sdkhooks.ext") != 1)
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{
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SetFailState("SDK Hooks v1.3 or higher is required for SuperLogs: HL2MP");
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}
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for (new i = 1; i <= MaxClients; i++)
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{
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if (IsClientInGame(i))
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{
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SDKHook(i, SDKHook_FireBulletsPost, OnFireBullets);
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SDKHook(i, SDKHook_TraceAttackPost, OnTraceAttack);
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SDKHook(i, SDKHook_OnTakeDamagePost, OnTakeDamage);
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}
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}
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}
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public OnMapStart()
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{
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GetTeams();
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}
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hook_wstats()
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{
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HookEvent("player_death", Event_PlayerDeath);
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HookEvent("player_spawn", Event_PlayerSpawn);
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HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy);
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HookEvent("player_disconnect", Event_PlayerDisconnect, EventHookMode_Pre);
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}
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public OnClientPutInServer(client)
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{
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SDKHook(client, SDKHook_FireBulletsPost, OnFireBullets);
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SDKHook(client, SDKHook_TraceAttackPost, OnTraceAttack);
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SDKHook(client, SDKHook_OnTakeDamagePost, OnTakeDamage);
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reset_player_stats(client);
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}
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public OnEntityCreated(entity, const String:classname[])
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{
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if (strcmp(classname, "crossbow_bolt") == 0)
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{
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PushStackCell(g_hBoltChecks, entity);
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}
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}
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public OnGameFrame()
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{
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new bowent;
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while (PopStackCell(g_hBoltChecks, bowent))
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{
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if (!IsValidEntity(bowent))
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continue;
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new owner = GetEntDataEnt2(bowent, g_iCrossBowOwnerOffs);
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if (owner < 0 || owner > MaxClients)
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continue;
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g_weapon_stats[owner][CROSSBOW][LOG_HIT_SHOTS]++;
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}
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}
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public OnFireBullets(attacker, shots, String:weaponname[])
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{
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if (attacker > 0 && attacker <= MaxClients)
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{
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new weapon_index = get_weapon_index(weaponname[PREFIX_LEN]);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_SHOTS]++;
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}
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}
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}
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public OnTraceAttack(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup)
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{
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if (hitgroup > 0 && attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients)
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{
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if (IsValidEntity(inflictor))
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{
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decl String:inflictorclsname[64];
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if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0)
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{
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g_iNextBowHitgroup[victim] = hitgroup;
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return;
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}
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}
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g_iNextHitgroup[victim] = hitgroup;
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}
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}
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public OnTakeDamage(victim, attacker, inflictor, Float:damage, damagetype)
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{
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if (attacker > 0 && attacker <= MaxClients && victim > 0 && victim <= MaxClients)
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{
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decl String: weapon[MAX_WEAPON_LEN + PREFIX_LEN];
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GetClientWeapon(attacker, weapon, sizeof(weapon));
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new weapon_index = -1;
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if (IsValidEntity(inflictor))
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{
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decl String:inflictorclsname[64];
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if (GetEntityNetClass(inflictor, inflictorclsname, sizeof(inflictorclsname)) && strcmp(inflictorclsname, "CCrossbowBolt") == 0)
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{
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weapon_index = CROSSBOW;
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}
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}
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if (weapon_index == -1)
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{
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weapon_index = get_weapon_index(weapon[PREFIX_LEN]);
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}
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new hitgroup = ((weapon_index == CROSSBOW)?g_iNextBowHitgroup[victim]:g_iNextHitgroup[victim]);
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if (hitgroup < 8)
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{
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hitgroup += LOG_HIT_OFFSET;
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}
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new bool:headshot = (GetClientHealth(victim) <= 0 && hitgroup == HITGROUP_HEAD);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HITS]++;
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g_weapon_stats[attacker][weapon_index][LOG_HIT_DAMAGE] += RoundToNearest(damage);
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g_weapon_stats[attacker][weapon_index][hitgroup]++;
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if (headshot)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_HEADSHOTS]++;
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}
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}
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if (weapon_index == CROSSBOW)
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{
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g_iNextBowHitgroup[victim] = 0;
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}
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else
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{
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g_iNextHitgroup[victim] = 0;
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}
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}
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}
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public Action:Event_PlayerDeathPre(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killer used
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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if (g_loglocations)
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{
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LogKillLoc(attacker, victim);
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}
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if (g_logheadshots)
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{
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decl String:weapon[64];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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if (strcmp(weapon, "crossbow_bolt") == 0)
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{
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if (g_iNextBowHitgroup[victim] == HITGROUP_HEAD)
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{
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LogPlayerEvent(attacker, "triggered", "headshot");
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}
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}
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else if (g_iNextHitgroup[victim] == HITGROUP_HEAD)
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{
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LogPlayerEvent(attacker, "triggered", "headshot");
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}
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}
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return Plugin_Continue;
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}
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public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// this extents the original player_death by a new fields
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// "userid" "short" // user ID who died
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// "attacker" "short" // user ID who killed
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// "weapon" "string" // weapon name killer used
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new victim = GetClientOfUserId(GetEventInt(event, "userid"));
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if (victim > 0)
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{
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new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
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if (attacker != victim && attacker > 0)
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{
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decl String: weapon[MAX_WEAPON_LEN];
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GetEventString(event, "weapon", weapon, sizeof(weapon));
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new weapon_index = get_weapon_index(weapon);
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if (weapon_index > -1)
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_KILLS]++;
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g_weapon_stats[victim][weapon_index][LOG_HIT_DEATHS]++;
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if (g_bTeamPlay && GetClientTeam(attacker) == GetClientTeam(victim))
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{
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g_weapon_stats[attacker][weapon_index][LOG_HIT_TEAMKILLS]++;
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}
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}
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}
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dump_player_stats(victim);
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}
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}
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public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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{
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// "userid" "short" // user ID on server
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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if (client > 0)
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{
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reset_player_stats(client);
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}
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}
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public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
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{
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WstatsDumpAll();
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}
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public Action:Event_PlayerDisconnect(Handle:event, const String:name[], bool:dontBroadcast)
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{
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new client = GetClientOfUserId(GetEventInt(event, "userid"));
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OnPlayerDisconnect(client);
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return Plugin_Continue;
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}
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public Action:LogMap(Handle:timer)
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{
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// Called 1 second after OnPluginStart since srcds does not log the first map loaded. Idea from Stormtrooper's "mapfix.sp" for psychostats
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LogMapLoad();
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}
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public OnCvarHeadshotsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_logheadshots;
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g_logheadshots = GetConVarBool(g_cvar_headshots);
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if (old_value != g_logheadshots)
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{
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if (g_logheadshots && !g_loglocations)
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{
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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else if (!g_loglocations)
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{
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UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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}
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}
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public OnCvarLocationsChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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new bool:old_value = g_loglocations;
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g_loglocations = GetConVarBool(g_cvar_locations);
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if (old_value != g_loglocations)
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{
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if (g_loglocations && !g_logheadshots)
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{
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HookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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else if (!g_logheadshots)
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{
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UnhookEvent("player_death", Event_PlayerDeathPre, EventHookMode_Pre);
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}
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}
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}
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public OnTeamPlayChange(Handle:cvar, const String:oldVal[], const String:newVal[])
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{
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g_bTeamPlay = GetConVarBool(g_cvar_teamplay);
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} |