initial commit

This commit is contained in:
BotoX 2021-01-27 15:07:12 +01:00
commit cd542100ed
9 changed files with 1906 additions and 0 deletions

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os, sys
# Simple extensions do not need to modify this file.
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.platform = platform
self.name = dir
self.path = None # Actual path
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
PossibleSDKs = {
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '21', 'CSGO', WinLinuxMac, 'csgo'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
if os.path.isdir(path):
return path
return None
head = os.getcwd()
oldhead = None
while head != None and head != oldhead:
path = os.path.join(head, folder)
if os.path.isdir(path):
return path
oldhead = head
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
class ExtensionConfig(object):
def __init__(self):
self.sdks = {}
self.binaries = []
self.extensions = []
self.generated_headers = None
self.mms_root = None
self.sm_root = None
@property
def tag(self):
if builder.options.debug == '1':
return 'Debug'
return 'Release'
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if builder.target_platform in sdk.platform:
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None or not os.path.isdir(sdk_path):
if use_all or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = Normalize(sdk_path)
self.sdks[sdk_name] = sdk
if len(self.sdks) < 1:
raise Exception('At least one SDK must be available.')
if builder.options.sm_path:
self.sm_root = builder.options.sm_path
else:
self.sm_root = ResolveEnvPath('SOURCEMOD18', 'sourcemod-1.8')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD', 'sourcemod')
if not self.sm_root:
self.sm_root = ResolveEnvPath('SOURCEMOD_DEV', 'sourcemod-central')
if not self.sm_root or not os.path.isdir(self.sm_root):
raise Exception('Could not find a source copy of SourceMod')
self.sm_root = Normalize(self.sm_root)
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
def configure(self):
cxx = builder.DetectCompilers()
if cxx.like('gcc'):
self.configure_gcc(cxx)
elif cxx.vendor == 'msvc':
self.configure_msvc(cxx)
# Optimizaiton
if builder.options.opt == '1':
cxx.defines += ['NDEBUG']
# Debugging
if builder.options.debug == '1':
cxx.defines += ['DEBUG', '_DEBUG']
# Platform-specifics
if builder.target_platform == 'linux':
self.configure_linux(cxx)
elif builder.target_platform == 'mac':
self.configure_mac(cxx)
elif builder.target_platform == 'windows':
self.configure_windows(cxx)
# Finish up.
cxx.includes += [
os.path.join(self.sm_root, 'public'),
]
def configure_gcc(self, cxx):
cxx.defines += [
'stricmp=strcasecmp',
'_stricmp=strcasecmp',
'_snprintf=snprintf',
'_vsnprintf=vsnprintf',
'HAVE_STDINT_H',
'GNUC',
]
cxx.cflags += [
'-pipe',
'-fno-strict-aliasing',
# '-Wall',
# '-Werror',
'-Wno-unused',
'-Wno-switch',
'-Wno-array-bounds',
'-msse',
'-m32',
'-fvisibility=hidden',
]
cxx.cxxflags += [
'-std=c++14',
'-fno-exceptions',
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-fvisibility-inlines-hidden',
]
cxx.linkflags += ['-m32']
have_gcc = cxx.vendor == 'gcc'
have_clang = cxx.vendor == 'clang'
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if have_clang or (cxx.version >= 'gcc-4.6'):
cxx.cflags += ['-Wno-narrowing']
if have_clang or (cxx.version >= 'gcc-4.7'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
if cxx.version >= 'gcc-4.8':
cxx.cflags += ['-Wno-unused-result']
if have_clang:
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
cxx.cflags += ['-Wno-sometimes-uninitialized']
if have_gcc:
cxx.cflags += ['-mfpmath=sse']
if builder.options.opt == '1':
cxx.cflags += ['-O3']
def configure_msvc(self, cxx):
if builder.options.debug == '1':
cxx.cflags += ['/MTd']
cxx.linkflags += ['/NODEFAULTLIB:libcmt']
else:
cxx.cflags += ['/MT']
cxx.defines += [
'_CRT_SECURE_NO_DEPRECATE',
'_CRT_SECURE_NO_WARNINGS',
'_CRT_NONSTDC_NO_DEPRECATE',
'_ITERATOR_DEBUG_LEVEL=0',
]
cxx.cflags += [
'/W3',
]
cxx.cxxflags += [
'/EHsc',
'/GR-',
'/TP',
]
cxx.linkflags += [
'/MACHINE:X86',
'kernel32.lib',
'user32.lib',
'gdi32.lib',
'winspool.lib',
'comdlg32.lib',
'advapi32.lib',
'shell32.lib',
'ole32.lib',
'oleaut32.lib',
'uuid.lib',
'odbc32.lib',
'odbccp32.lib',
]
if builder.options.opt == '1':
cxx.cflags += ['/Ox', '/Zo']
cxx.linkflags += ['/OPT:ICF', '/OPT:REF']
if builder.options.debug == '1':
cxx.cflags += ['/Od', '/RTC1']
# This needs to be after our optimization flags which could otherwise disable it.
# Don't omit the frame pointer.
cxx.cflags += ['/Oy-']
def configure_linux(self, cxx):
cxx.defines += ['_LINUX', 'POSIX']
cxx.linkflags += ['-Wl,--exclude-libs,ALL', '-lm']
if cxx.vendor == 'gcc':
cxx.linkflags += ['-static-libgcc']
elif cxx.vendor == 'clang':
cxx.linkflags += ['-lgcc_eh']
cxx.linkflags += ['-static-libstdc++']
def configure_mac(self, cxx):
cxx.defines += ['OSX', '_OSX', 'POSIX']
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
'-arch', 'i386',
'-lstdc++',
'-stdlib=libstdc++',
]
cxx.cxxflags += ['-stdlib=libstdc++']
def configure_windows(self, cxx):
cxx.defines += ['WIN32', '_WINDOWS']
def ConfigureForExtension(self, context, compiler):
compiler.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(context.currentSourcePath, 'sdk'),
os.path.join(self.sm_root, 'public'),
os.path.join(self.sm_root, 'public', 'extensions'),
os.path.join(self.sm_root, 'sourcepawn', 'include'),
os.path.join(self.sm_root, 'public', 'amtl', 'amtl'),
os.path.join(self.sm_root, 'public', 'amtl'),
]
return compiler
def ConfigureForHL2(self, binary, sdk):
compiler = binary.compiler
if sdk.name == 'episode1':
mms_path = os.path.join(self.mms_root, 'core-legacy')
else:
mms_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_path),
os.path.join(mms_path, 'sourcehook'),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [
['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'],
['public', 'tier1']
]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['public', 'toolframework'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.like('msvc'):
compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32']
else:
compiler.defines += ['COMPILER_GCC']
# For everything after Swarm, this needs to be defined for entity networking
# to work properly with sendprop value changes.
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.defines += ['NETWORK_VARS_ENABLED']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2']:
if builder.target_platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name == 'csgo' and builder.target_platform == 'linux':
compiler.linkflags += ['-lstdc++']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
if builder.target_platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif builder.target_platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if builder.target_platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms']:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib.a'))
]
else:
compiler.postlink += [
compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a')),
compiler.Dep(os.path.join(lib_folder, 'mathlib_i486.a'))
]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo']:
compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))]
dynamic_libs = []
if builder.target_platform == 'linux':
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
elif builder.target_platform == 'mac':
compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif builder.target_platform == 'windows':
libs = ['tier0', 'tier1', 'vstdlib', 'mathlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'csgo']:
libs.append('interfaces')
for lib in libs:
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
compiler.linkflags.append(compiler.Dep(lib_path))
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
def make_linker(source_path, output_path):
def link(context, binary):
cmd_node, (output,) = context.AddSymlink(source_path, output_path)
return output
return link
linker = make_linker(source_path, output_path)
compiler.linkflags[0:0] = [compiler.Dep(library, linker)]
return binary
def HL2Library(self, context, name, sdk):
binary = context.compiler.Library(name)
self.ConfigureForExtension(context, binary.compiler)
return self.ConfigureForHL2(binary, sdk)
def HL2Project(self, context, name):
project = context.compiler.LibraryProject(name)
self.ConfigureForExtension(context, project.compiler)
return project
def HL2Config(self, project, name, sdk):
binary = project.Configure(name, '{0} - {1}'.format(self.tag, sdk.name))
return self.ConfigureForHL2(binary, sdk)
Extension = ExtensionConfig()
Extension.detectSDKs()
Extension.configure()
# Add additional buildscripts here
BuildScripts = [
'AMBuilder',
]
if builder.backend == 'amb2':
BuildScripts += [
'PackageScript',
]
builder.RunBuildScripts(BuildScripts, { 'Extension': Extension})

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# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os
if not "SM" in globals():
SM = Extension
projectName = 'a2sqcache'
project = SM.HL2Project(builder, projectName + '.ext')
project.sources += [
'extension.cpp',
'../../public/smsdk_ext.cpp',
'../../public/CDetour/detours.cpp',
'../../public/asm/asm.c',
'../../public/libudis86/decode.c',
'../../public/libudis86/itab.c',
'../../public/libudis86/syn-att.c',
'../../public/libudis86/syn-intel.c',
'../../public/libudis86/syn.c',
'../../public/libudis86/udis86.c',
]
project.compiler.defines += ['HAVE_STRING_H'];
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
binary = SM.HL2Config(project, projectName + '.ext', sdk)
SM.extensions += builder.Add(project)

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# (C)2004-2010 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
###########################################
### EDIT THESE PATHS FOR YOUR OWN SETUP ###
###########################################
SMSDK = ../..
HL2SDK_ORIG = ../../../hl2sdk
HL2SDK_OB = ../../../hl2sdk-ob
HL2SDK_CSS = ../../../hl2sdk-css
HL2SDK_OB_VALVE = ../../../hl2sdk-ob-valve
HL2SDK_L4D = ../../../hl2sdk-l4d
HL2SDK_L4D2 = ../../../hl2sdk-l4d2
HL2SDK_CSGO = ../../../hl2sdk-csgo
MMSOURCE19 = ../../../mmsource-1.9
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
PROJECT = sample
#Uncomment for Metamod: Source enabled extension
#USEMETA = true
OBJECTS = smsdk_ext.cpp extension.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
CPP_OSX = clang
##########################
### SDK CONFIGURATIONS ###
##########################
override ENGSET = false
# Check for valid list of engines
ifneq (,$(filter original orangebox orangeboxvalve css left4dead left4dead2 csgo,$(ENGINE)))
override ENGSET = true
endif
ifeq "$(ENGINE)" "original"
HL2SDK = $(HL2SDK_ORIG)
CFLAGS += -DSOURCE_ENGINE=1
endif
ifeq "$(ENGINE)" "orangebox"
HL2SDK = $(HL2SDK_OB)
CFLAGS += -DSOURCE_ENGINE=3
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
CFLAGS += -DSOURCE_ENGINE=6
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
CFLAGS += -DSOURCE_ENGINE=7
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
CFLAGS += -DSOURCE_ENGINE=8
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
CFLAGS += -DSOURCE_ENGINE=9
endif
ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
CFLAGS += -DSOURCE_ENGINE=12
endif
HL2PUB = $(HL2SDK)/public
ifeq "$(ENGINE)" "original"
INCLUDE += -I$(HL2SDK)/public/dlls
METAMOD = $(MMSOURCE19)/core-legacy
else
INCLUDE += -I$(HL2SDK)/public/game/server
METAMOD = $(MMSOURCE19)/core
endif
OS := $(shell uname -s)
ifeq "$(OS)" "Darwin"
LIB_EXT = dylib
HL2LIB = $(HL2SDK)/lib/mac
else
LIB_EXT = so
ifeq "$(ENGINE)" "original"
HL2LIB = $(HL2SDK)/linux_sdk
else
HL2LIB = $(HL2SDK)/lib/linux
endif
endif
# if ENGINE is original or OB
ifneq (,$(filter original orangebox,$(ENGINE)))
LIB_SUFFIX = _i486.$(LIB_EXT)
else
LIB_PREFIX = lib
LIB_SUFFIX = .$(LIB_EXT)
endif
INCLUDE += -I. -I.. -Isdk -I$(SMSDK)/public -I$(SMSDK)/public/sourcepawn
ifeq "$(USEMETA)" "true"
LINK_HL2 = $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX)
ifeq "$(ENGINE)" "csgo"
LINK_HL2 += $(HL2LIB)/interfaces_i486.a
endif
LINK += $(LINK_HL2)
INCLUDE += -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I$(METAMOD) \
-I$(METAMOD)/sourcehook
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
-DSE_PORTAL2=11 -DSE_CSGO=12
endif
LINK += -m32 -lm -ldl
CFLAGS += -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp \
-D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -DCOMPILER_GCC -Wall -Werror \
-Wno-overloaded-virtual -Wno-switch -Wno-unused -msse -DSOURCEMOD_BUILD -DHAVE_STDINT_H -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
BINARY = $(PROJECT).ext.$(LIB_EXT)
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release
CFLAGS += $(C_OPT_FLAGS)
endif
ifeq "$(USEMETA)" "true"
BIN_DIR := $(BIN_DIR).$(ENGINE)
endif
ifeq "$(OS)" "Darwin"
CPP = $(CPP_OSX)
LIB_EXT = dylib
CFLAGS += -DOSX -D_OSX
LINK += -dynamiclib -lstdc++ -mmacosx-version-min=10.5
else
LIB_EXT = so
CFLAGS += -D_LINUX
LINK += -shared
endif
IS_CLANG := $(shell $(CPP) --version | head -1 | grep clang > /dev/null && echo "1" || echo "0")
ifeq "$(IS_CLANG)" "1"
CPP_MAJOR := $(shell $(CPP) --version | grep clang | sed "s/.*version \([0-9]\)*\.[0-9]*.*/\1/")
CPP_MINOR := $(shell $(CPP) --version | grep clang | sed "s/.*version [0-9]*\.\([0-9]\)*.*/\1/")
else
CPP_MAJOR := $(shell $(CPP) -dumpversion >&1 | cut -b1)
CPP_MINOR := $(shell $(CPP) -dumpversion >&1 | cut -b3)
endif
# If not clang
ifeq "$(IS_CLANG)" "0"
CFLAGS += -mfpmath=sse
endif
# Clang || GCC >= 4
ifeq "$(shell expr $(IS_CLANG) \| $(CPP_MAJOR) \>= 4)" "1"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
# Clang >= 3 || GCC >= 4.7
ifeq "$(shell expr $(IS_CLANG) \& $(CPP_MAJOR) \>= 3 \| $(CPP_MAJOR) \>= 4 \& $(CPP_MINOR) \>= 7)" "1"
CFLAGS += -Wno-delete-non-virtual-dtor
endif
# OS is Linux and not using clang
ifeq "$(shell expr $(OS) \= Linux \& $(IS_CLANG) \= 0)" "1"
LINK += -static-libgcc
endif
OBJ_BIN := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
# This will break if we include other Makefiles, but is fine for now. It allows
# us to make a copy of this file that uses altered paths (ie. Makefile.mine)
# or other changes without mucking up the original.
MAKEFILE_NAME := $(CURDIR)/$(word $(words $(MAKEFILE_LIST)),$(MAKEFILE_LIST))
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
all: check
mkdir -p $(BIN_DIR)
ln -sf ../smsdk_ext.cpp
if [ "$(USEMETA)" = "true" ]; then \
ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX); \
ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX); \
fi
$(MAKE) -f $(MAKEFILE_NAME) extension
check:
if [ "$(USEMETA)" = "true" ] && [ "$(ENGSET)" = "false" ]; then \
echo "You must supply one of the following values for ENGINE:"; \
echo "csgo, left4dead2, left4dead, css, orangeboxvalve, orangebox, or original"; \
exit 1; \
fi
extension: check $(OBJ_BIN)
$(CPP) $(INCLUDE) $(OBJ_BIN) $(LINK) -o $(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f $(MAKEFILE_NAME) all DEBUG=true
default: all
clean: check
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(BINARY)

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# vim: set ts=8 sts=2 sw=2 tw=99 et ft=python:
import os
# This is where the files will be output to
# package is the default
builder.SetBuildFolder('package')
# Add any folders you need to this list
folder_list = [
'addons/sourcemod/extensions',
'addons/sourcemod/gamedata'
]
# Create the distribution folder hierarchy.
folder_map = {}
for folder in folder_list:
norm_folder = os.path.normpath(folder)
folder_map[folder] = builder.AddFolder(norm_folder)
# Do all straight-up file copies from the source tree.
def CopyFiles(src, dest, files):
if not dest:
dest = src
dest_entry = folder_map[dest]
for source_file in files:
source_path = os.path.join(builder.sourcePath, src, source_file)
builder.AddCopy(source_path, dest_entry)
# Gamedata (custom so updater doesn't replace it)
CopyFiles('gamedata', 'addons/sourcemod/gamedata',
[ 'a2sqcache.games.txt' ]
)
# Copy binaries.
for cxx_task in Extension.extensions:
builder.AddCopy(cxx_task.binary, folder_map['addons/sourcemod/extensions'])

23
configure.py Executable file
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@ -0,0 +1,23 @@
# vim: set sts=2 ts=8 sw=2 tw=99 et:
import sys
from ambuild2 import run
# Simple extensions do not need to modify this file.
builder = run.PrepareBuild(sourcePath = sys.path[0])
builder.options.add_option('--hl2sdk-root', type=str, dest='hl2sdk_root', default=None,
help='Root search folder for HL2SDKs')
builder.options.add_option('--mms-path', type=str, dest='mms_path', default=None,
help='Path to Metamod:Source')
builder.options.add_option('--sm-path', type=str, dest='sm_path', default=None,
help='Path to SourceMod')
builder.options.add_option('--enable-debug', action='store_const', const='1', dest='debug',
help='Enable debugging symbols')
builder.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt',
help='Enable optimization')
builder.options.add_option('-s', '--sdks', default='all', dest='sdks',
help='Build against specified SDKs; valid args are "all", "present", or '
'comma-delimited list of engine names (default: %default)')
builder.Configure()

756
extension.cpp Normal file
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CDetour/detours.h"
#include "steam/steam_gameserver.h"
#include "sm_namehashset.h"
#include <sourcehook.h>
#include <bitbuf.h>
#include <netadr.h>
#include <ISDKTools.h>
#include <iserver.h>
#include <iclient.h>
#include <iplayerinfo.h>
#include <ihltvdirector.h>
#include <ihltv.h>
#include <inetchannelinfo.h>
#include <sys/socket.h>
#include <netinet/in.h>
size_t
strlcpy(char *dst, const char *src, size_t dsize)
{
const char *osrc = src;
size_t nleft = dsize;
/* Copy as many bytes as will fit. */
if (nleft != 0) {
while (--nleft != 0) {
if ((*dst++ = *src++) == '\0')
break;
}
}
/* Not enough room in dst, add NUL and traverse rest of src. */
if (nleft == 0) {
if (dsize != 0)
*dst = '\0'; /* NUL-terminate dst */
while (*src++)
;
}
return(src - osrc - 1); /* count does not include NUL */
}
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
A2SQCache g_A2SQCache; /**< Global singleton for extension's main interface */
A2SQCacheEvents g_A2SQCacheEvents;
A2SQCacheTimer g_A2SQCacheTimer;
SMEXT_LINK(&g_A2SQCache);
ConVar g_SvLogging("sv_qcache_logging", "0", FCVAR_NOTIFY, "Log connection checks.");
ConVar g_SvGameDesc("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description.");
ConVar g_SvMapName("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name.");
ConVar *g_pSvVisibleMaxPlayers;
ConVar *g_pSvTags;
IGameConfig *g_pGameConf = NULL;
IGameEventManager2 *g_pGameEvents = NULL;
ITimer *g_pA2SQCacheTimer = NULL;
ISDKTools *g_pSDKTools = NULL;
IServer *iserver = NULL;
CGlobalVars *gpGlobals = NULL;
IHLTVDirector *hltvdirector = NULL;
IHLTVServer *hltv = NULL;
double *net_time = NULL;
#if SOURCE_ENGINE == SE_CSGO
const char **g_sVersionString = NULL;
#endif
uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
typedef struct netpacket_s
{
netadr_t from; // sender IP
#if SOURCE_ENGINE >= SE_CSGO
// ns_address hack
struct // CPeerToPeerAddress
{
CSteamID m_steamID;
int m_steamChannel;
int m_AddrType;
} m_steamID; // SteamID destination
int m_AddrType; // NetworkSystemAddressType_t
#endif
int source; // received source
double received; // received time
unsigned char *data; // pointer to raw packet data
bf_read message; // easy bitbuf data access
int size; // size in bytes
int wiresize; // size in bytes before decompression
bool stream; // was send as stream
struct netpacket_s *pNext; // for internal use, should be NULL in public
} netpacket_t;
typedef struct
{
int nPort; // UDP/TCP use same port number
#if SOURCE_ENGINE >= SE_CSGO
int hUDP;
char pad[4*15];
#else
bool bListening; // true if TCP port is listening
int hUDP; // handle to UDP socket from socket()
int hTCP; // handle to TCP socket from socket()
#endif
} netsocket_t;
CUtlVector<netsocket_t> *net_sockets;
int g_ServerUDPSocket = 0;
CDetour *g_Detour_CBaseServer__InactivateClients = NULL;
SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
void *s_queryRateChecker = NULL;
bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
//bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
struct CQueryCache
{
struct CPlayer
{
bool active;
bool fake;
int userid;
IClient *pClient;
char name[MAX_PLAYER_NAME_LENGTH];
unsigned nameLen;
int32_t score;
double time;
} players[SM_MAXPLAYERS + 1];
struct CInfo
{
uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
char aHostName[255]; // Name | string | Name of the server.
uint8_t aHostNameLen;
char aMapName[255]; // Map | string | Map the server has currently loaded.
uint8_t aMapNameLen;
char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
uint8_t aGameDirLen;
char aGameDescription[255]; // Game | string | Full name of the game.
uint8_t aGameDescriptionLen;
uint16_t iSteamAppID; // ID | short | Steam Application ID of game.
uint8_t nNumClients = 0; // Players | byte | Number of players on the server.
uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold.
uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server.
uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
char aVersion[40]; // Version | string | Version of the game installed on the server.
uint8_t aVersionLen;
uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number.
uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID.
uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV.
char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV.
uint8_t aHLTVNameLen;
char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
uint8_t aKeywordsLen;
uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
} info;
uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'};
uint16_t info_cache_len;
uint8_t players_cache[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0};
uint16_t players_cache_len;
} g_QueryCache;
class CBaseClient;
class CBaseServer;
void UpdateQueryCache()
{
// A2S_INFO
CQueryCache::CInfo &info = g_QueryCache.info;
info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName));
if(strcmp(g_SvMapName.GetString(), "default") == 0)
info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
else
info.aMapNameLen = strlcpy(info.aMapName, g_SvMapName.GetString(), sizeof(info.aMapName));
if(strcmp(g_SvGameDesc.GetString(), "default") == 0)
info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
else
info.aGameDescriptionLen = strlcpy(info.aGameDescription, g_SvGameDesc.GetString(), sizeof(info.aGameDescription));
if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
else
info.nMaxClients = iserver->GetMaxClients();
info.nPassword = iserver->GetPassword() ? 1 : 0;
info.bIsSecure = true;
if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID())
{
info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
info.nNewFlags |= 0x10;
}
if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore
{
#if SOURCE_ENGINE >= SE_CSGO
hltv = hltvdirector->GetHLTVServer(0);
#else
hltv = hltvdirector->GetHLTVServer();
#endif
if(hltv)
{
IServer *ihltvserver = hltv->GetBaseServer();
if(ihltvserver)
{
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
info.nNewFlags |= 0x40;
}
}
}
info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
if(info.aKeywordsLen)
info.nNewFlags |= 0x20;
else
info.nNewFlags &= ~0x20;
uint8_t *info_cache = g_QueryCache.info_cache;
uint16_t pos = 5; // header: FF FF FF FF I
info_cache[pos++] = info.nProtocol;
memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1);
pos += info.aHostNameLen + 1;
memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1);
pos += info.aMapNameLen + 1;
memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1);
pos += info.aGameDirLen + 1;
memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1);
pos += info.aGameDescriptionLen + 1;
*(uint16_t *)&info_cache[pos] = info.iSteamAppID;
pos += 2;
info_cache[pos++] = info.nNumClients;
info_cache[pos++] = info.nMaxClients;
info_cache[pos++] = 0;//info.nFakeClients;
info_cache[pos++] = info.nServerType;
info_cache[pos++] = info.nEnvironment;
info_cache[pos++] = info.nPassword;
info_cache[pos++] = info.bIsSecure;
memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1);
pos += info.aVersionLen + 1;
info_cache[pos++] = info.nNewFlags;
if(info.nNewFlags & 0x80) {
*(uint16_t *)&info_cache[pos] = info.iUDPPort;
pos += 2;
}
if(info.nNewFlags & 0x10) {
*(uint64_t *)&info_cache[pos] = info.iSteamID;
pos += 8;
}
if(info.nNewFlags & 0x40) {
*(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort;
pos += 2;
memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1);
pos += info.aHLTVNameLen + 1;
}
if(info.nNewFlags & 0x20) {
memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1);
pos += info.aKeywordsLen + 1;
}
if(info.nNewFlags & 0x01) {
*(uint64_t *)&info_cache[pos] = info.iGameID;
pos += 8;
}
g_QueryCache.info_cache_len = pos;
// A2S_PLAYER
uint8_t *players_cache = g_QueryCache.players_cache;
pos = 6; // header: FF FF FF FF D 0[numplayers]
for(int i = 1; i <= SM_MAXPLAYERS; i++)
{
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
if(!player.active)
continue;
players_cache[pos++] = players_cache[5]; // Index | byte | Index of player chunk starting from 0.
players_cache[5]++; // Players | byte | Number of players whose information was gathered.
memcpy(&players_cache[pos], player.name, player.nameLen + 1); // Name | string | Name of the player.
pos += player.nameLen + 1;
*(int32_t *)&players_cache[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".)
pos += 4;
*(float *)&players_cache[pos] = *net_time - player.time; // Duration | float | Time (in seconds) player has been connected to the server.
pos += 4;
}
g_QueryCache.players_cache_len = pos;
}
bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
{
if(packet->size >= 25 && packet->data[4] == 'T')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
{
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
int32_t challengeNr = -1;
if(packet->size == 9)
challengeNr = *(int32_t *)&packet->data[5];
/* TODO
* This is a complete nonsense challenge as it doesn't offer any protection at all.
* The point of this challenge is to stop spoofed source UDP DDoS reflection attacks,
* so it doesn't really matter if one single server out of thousands doesn't
* implement this correctly. If you do happen to use this on thousands of servers
* though then please do implement it correctly.
*/
int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
if(challengeNr != realChallengeNr)
{
uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'};
*(int32_t *)&response[5] = realChallengeNr;
sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
sendto(g_ServerUDPSocket, g_QueryCache.players_cache, g_QueryCache.players_cache_len, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, false);
}
DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void)
{
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
// Disconnect all fake clients manually before the engine just nukes them.
if(pClient->IsFakeClient() && !pClient->IsHLTV())
{
pClient->Disconnect("");
}
}
return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)();
}
bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("a2sqcache.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
{
snprintf(error, maxlen, "Could not read a2sqcache.games.txt: %s\n", conf_error);
}
return false;
}
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
{
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
return false;
}
if(!g_pGameConf->GetAddress("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
{
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
return false;
}
if(!g_pGameConf->GetAddress("net_sockets", (void **)&net_sockets) || !net_sockets)
{
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
return false;
}
if(!g_pGameConf->GetAddress("net_time", (void **)&net_time) || !net_time)
{
snprintf(error, maxlen, "Failed to find net_time address.\n");
return false;
}
#if SOURCE_ENGINE == SE_CSGO
if(!g_pGameConf->GetAddress("g_sVersionString", (void **)&g_sVersionString) || !g_sVersionString)
{
snprintf(error, maxlen, "Failed to find g_sVersionString address.\n");
return false;
}
#endif
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
if(!g_Detour_CBaseServer__InactivateClients)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n");
return false;
}
g_Detour_CBaseServer__InactivateClients->EnableDetour();
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_connect", true);
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_disconnect", true);
g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_changename", true);
playerhelpers->AddClientListener(this);
return true;
}
bool A2SQCache::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
gpGlobals = ismm->GetCGlobals();
ConVar_Register(0, this);
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
g_pSvTags = g_pCVar->FindVar("sv_tags");
return true;
}
void A2SQCache::SDK_OnUnload()
{
if(g_Detour_CBaseServer__InactivateClients)
{
g_Detour_CBaseServer__InactivateClients->Destroy();
g_Detour_CBaseServer__InactivateClients = NULL;
}
g_pGameEvents->RemoveListener(&g_A2SQCacheEvents);
playerhelpers->RemoveClientListener(this);
if(g_pA2SQCacheTimer)
timersys->KillTimer(g_pA2SQCacheTimer);
gameconfs->CloseGameConfigFile(g_pGameConf);
}
bool A2SQCache::RegisterConCommandBase(ConCommandBase *pVar)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pVar);
}
void A2SQCache::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
iserver = g_pSDKTools->GetIServer();
if (!iserver) {
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
return;
}
int socknum = 1; // NS_SERVER
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
if(!g_ServerUDPSocket)
{
smutils->LogError(myself, "Failed to find server UDP socket.");
return;
}
int offset;
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
{
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
}
else
{
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
return;
}
g_pA2SQCacheTimer = timersys->CreateTimer(&g_A2SQCacheTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
// A2S_INFO
CQueryCache::CInfo &info = g_QueryCache.info;
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
#if SOURCE_ENGINE == SE_CSGO
info.iSteamAppID = 730; // wtf valve
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%s", *g_sVersionString);
#else
info.iSteamAppID = engine->GetAppID();
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
#endif
info.iUDPPort = iserver->GetUDPPort();
info.nNewFlags |= 0x80;
info.iGameID = info.iSteamAppID;
info.nNewFlags |= 0x01;
UpdateQueryCache();
// A2S_PLAYER
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!player.active)
{
g_QueryCache.info.nNumClients++;
if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV())))
{
g_QueryCache.info.nFakeClients++;
player.fake = true;
}
}
player.active = true;
player.pClient = pClient;
player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name));
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
if(netinfo)
player.time = *net_time - netinfo->GetTimeConnected();
else
player.time = 0;
if(gplayer && gplayer->IsConnected())
{
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
else
player.score = 0;
}
g_UserIDtoClientMap[pClient->GetUserID()] = client;
}
}
void A2SQCache::OnClientSettingsChanged(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(player.active && player.pClient)
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
}
}
void A2SQCache::OnClientPutInServer(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(player.active && player.fake && gplayer->IsSourceTV())
{
player.fake = false;
g_QueryCache.info.nFakeClients--;
}
}
}
void A2SQCache::OnTimer()
{
for(int client = 1; client <= SM_MAXPLAYERS; client++)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(!player.active)
continue;
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!gplayer || !gplayer->IsConnected())
continue;
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
}
UpdateQueryCache();
}
void A2SQCacheEvents::FireGameEvent(IGameEvent *event)
{
const char *name = event->GetName();
if(strcmp(name, "player_connect") == 0)
{
const int client = event->GetInt("index") + 1;
const int userid = event->GetInt("userid");
const bool bot = event->GetBool("bot");
const char *name = event->GetString("name");
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
player.active = true;
player.fake = false;
player.pClient = iserver->GetClient(client - 1);
g_QueryCache.info.nNumClients++;
if(bot)
{
player.fake = true;
g_QueryCache.info.nFakeClients++;
}
player.time = *net_time;
player.score = 0;
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
g_UserIDtoClientMap[userid] = client;
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
}
}
else if(strcmp(name, "player_disconnect") == 0)
{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
g_UserIDtoClientMap[userid] = 0;
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
if(player.active)
{
g_QueryCache.info.nNumClients--;
if(player.fake)
g_QueryCache.info.nFakeClients--;
}
player.active = false;
player.pClient = NULL;
}
}
else if(strcmp(name, "player_changename") == 0)
{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
g_A2SQCache.OnClientSettingsChanged(client);
}
}
ResultType A2SQCacheTimer::OnTimer(ITimer *pTimer, void *pData)
{
g_A2SQCache.OnTimer();
return Pl_Continue;
}
void A2SQCacheTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}

147
extension.h Normal file
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
/**
* @file extension.h
* @brief Sample extension code header.
*/
#include "smsdk_ext.h"
#include <igameevents.h>
/**
* @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
*/
class A2SQCache :
public SDKExtension,
public IConCommandBaseAccessor,
public IClientListener
{
public:
/**
* @brief This is called after the initial loading sequence has been processed.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.
* Note: It is is a good idea to add natives here, if any are provided.
*/
virtual void SDK_OnAllLoaded();
/**
* @brief Called when the pause state is changed.
*/
//virtual void SDK_OnPauseChange(bool paused);
/**
* @brief this is called when Core wants to know if your extension is working.
*
* @param error Error message buffer.
* @param maxlength Size of error message buffer.
* @return True if working, false otherwise.
*/
//virtual bool QueryRunning(char *error, size_t maxlength);
public:
#if defined SMEXT_CONF_METAMOD
/**
* @brief Called when Metamod is attached, before the extension version is called.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength);
/**
* @brief Called when Metamod's pause state is changing.
* NOTE: By default this is blocked unless sent from SourceMod.
*
* @param paused Pause state being set.
* @param error Error buffer.
* @param maxlength Maximum size of error buffer.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength);
#endif
public: // IConCommandBaseAccessor
virtual bool RegisterConCommandBase(ConCommandBase *pVar);
public: // IClientListener
virtual void OnClientSettingsChanged(int client);
virtual void OnClientPutInServer(int client);
public:
void OnTimer();
};
class A2SQCacheEvents : public IGameEventListener2
{
public:
virtual void FireGameEvent( IGameEvent *event );
#if SOURCE_ENGINE >= SE_ALIENSWARM
virtual int GetEventDebugID( void ) { return 42; }
#endif
};
class A2SQCacheTimer : public ITimedEvent
{
public:
virtual ResultType OnTimer(ITimer *pTimer, void *pData);
virtual void OnTimerEnd(ITimer *pTimer, void *pData);
};
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_

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"Games"
{
"#default"
{
"#supported"
{
"engine" "orangebox_valve"
"engine" "css"
}
"Addresses"
{
"net_sockets"
{
"linux"
{
"signature" "net_sockets"
}
}
"net_time"
{
"linux"
{
"signature" "net_time"
}
}
"s_queryRateChecker"
{
"linux"
{
"signature" "s_queryRateChecker"
}
}
}
"Signatures"
{
"net_sockets"
{
"library" "engine"
"linux" "@_ZL11net_sockets"
}
"net_time"
{
"library" "engine"
"linux" "@net_time"
}
"s_queryRateChecker"
{
"library" "engine"
"linux" "@_ZL18s_queryRateChecker"
}
"CIPRateLimit__CheckIP"
{
"library" "engine"
"linux" "@_ZN12CIPRateLimit7CheckIPE8netadr_s"
}
"CBaseServer__InactivateClients"
{
"library" "engine"
"linux" "@_ZN11CBaseServer17InactivateClientsEv"
}
}
"Offsets"
{
"IServer__ProcessConnectionlessPacket"
{
"windows" "1"
"linux" "2"
}
}
}
"csgo"
{
"Addresses"
{
"net_sockets"
{
"linux"
{
"signature" "NET_ProcessSocket"
"read" "31"
}
}
"net_time"
{
"linux"
{
"signature" "CServerMsg_Ping__SendMsg"
"read" "21"
}
}
"s_queryRateChecker"
{
"linux"
{
"signature" "CheckConnectionLessRateLimits"
"read" "69"
}
}
"g_sVersionString"
{
"linux"
{
"signature" "Sys_Version"
"read" "26"
}
}
}
"Signatures"
{
"NET_ProcessSocket"
{
"library" "engine"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x8C\x00\x00\x00\x8B\x75\x08\x89\xF0\x89\x74\x24\x04\xC1\xE0\x06\x8D\x04\xB0\x89\x45\x90\xA1\x2A\x2A\x2A\x2A"
}
"CServerMsg_Ping__SendMsg"
{
"library" "engine"
"linux" "\x55\x89\xE5\x56\x53\x8D\x5D\xE0\x81\xEC\xC0\x00\x00\x00\x8B\x45\x08\xF2\x0F\x10\x05\x2A\x2A\x2A\x2A\x8B\x75\x0C"
}
"CheckConnectionLessRateLimits"
{
"library" "engine"
"linux" "\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x08\x89\x5D\xF4\x89\x7D\xFC\x8B\x46\x1C\x85\xC0\x75\x5F\x80\x3D\x2A\x2A\x2A\x2A\x00\x0F\x84\x2A\x2A\x2A\x2A"
}
"CIPRateLimit__CheckIP"
{
"library" "engine"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\xCC\x00\x00\x00\x8B\x5D\x08\xE8\x2A\x2A\x2A\x2A"
}
"Sys_Version"
{
"library" "engine"
"linux" "\x55\x89\xE5\x56\x53\x81\xEC\x20\x01\x00\x00\x0F\xB6\x5D\x08"
}
"CBaseServer__InactivateClients"
{
"library" "engine"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x7D\x08\x8B\xB7\x80\x02\x00\x00"
}
}
"Offsets"
{
"IServer__ProcessConnectionlessPacket"
{
"windows" "1"
"linux" "2"
}
}
}
}

81
smsdk_config.h Normal file
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
#define _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_
/**
* @file smsdk_config.h
* @brief Contains macros for configuring basic extension information.
*/
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "A2SQCache"
#define SMEXT_CONF_DESCRIPTION "A2S_INFO+PLAYER cache"
#define SMEXT_CONF_VERSION "1.0"
#define SMEXT_CONF_AUTHOR "BotoX"
#define SMEXT_CONF_URL "https://git.botox.bz/CSSZombieEscape/sm-ext-A2SQCache"
#define SMEXT_CONF_LOGTAG "A2SQCACHE"
#define SMEXT_CONF_LICENSE "GPL"
#define SMEXT_CONF_DATESTRING __DATE__
/**
* @brief Exposes plugin's main interface.
*/
#define SMEXT_LINK(name) SDKExtension *g_pExtensionIface = name;
/**
* @brief Sets whether or not this plugin required Metamod.
* NOTE: Uncomment to enable, comment to disable.
*/
#define SMEXT_CONF_METAMOD
/** Enable interfaces you want to use here by uncommenting lines */
//#define SMEXT_ENABLE_FORWARDSYS
//#define SMEXT_ENABLE_HANDLESYS
#define SMEXT_ENABLE_PLAYERHELPERS
//#define SMEXT_ENABLE_DBMANAGER
#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
//#define SMEXT_ENABLE_GAMEHELPERS
#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_THREADER
//#define SMEXT_ENABLE_LIBSYS
//#define SMEXT_ENABLE_MENUS
//#define SMEXT_ENABLE_ADTFACTORY
//#define SMEXT_ENABLE_PLUGINSYS
//#define SMEXT_ENABLE_ADMINSYS
//#define SMEXT_ENABLE_TEXTPARSERS
//#define SMEXT_ENABLE_USERMSGS
//#define SMEXT_ENABLE_TRANSLATOR
//#define SMEXT_ENABLE_ROOTCONSOLEMENU
#endif // _INCLUDE_SOURCEMOD_EXTENSION_CONFIG_H_