/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "CDetour/detours.h" #include "steam/steam_gameserver.h" #include "sm_namehashset.h" #include #include #include #include #include #include #include #include #include #include #include #include size_t strlcpy(char *dst, const char *src, size_t dsize) { const char *osrc = src; size_t nleft = dsize; /* Copy as many bytes as will fit. */ if (nleft != 0) { while (--nleft != 0) { if ((*dst++ = *src++) == '\0') break; } } /* Not enough room in dst, add NUL and traverse rest of src. */ if (nleft == 0) { if (dsize != 0) *dst = '\0'; /* NUL-terminate dst */ while (*src++) ; } return(src - osrc - 1); /* count does not include NUL */ } /** * @file extension.cpp * @brief Implement extension code here. */ A2SQCache g_A2SQCache; /**< Global singleton for extension's main interface */ A2SQCacheEvents g_A2SQCacheEvents; A2SQCacheTimer g_A2SQCacheTimer; SMEXT_LINK(&g_A2SQCache); ConVar g_SvLogging("sv_qcache_logging", "0", FCVAR_NOTIFY, "Log connection checks."); ConVar g_SvGameDesc("sv_gamedesc_override", "default", FCVAR_NOTIFY, "Overwrite the default game description. Set to 'default' to keep default description."); ConVar g_SvMapName("sv_mapname_override", "default", FCVAR_NOTIFY, "Overwrite the map name. Set to 'default' to keep default name."); ConVar *g_pSvVisibleMaxPlayers; ConVar *g_pSvTags; IGameConfig *g_pGameConf = NULL; IGameEventManager2 *g_pGameEvents = NULL; ITimer *g_pA2SQCacheTimer = NULL; ISDKTools *g_pSDKTools = NULL; IServer *iserver = NULL; CGlobalVars *gpGlobals = NULL; IHLTVDirector *hltvdirector = NULL; IHLTVServer *hltv = NULL; double *net_time = NULL; #if SOURCE_ENGINE == SE_CSGO const char **g_sVersionString = NULL; #endif uint8_t g_UserIDtoClientMap[USHRT_MAX + 1]; typedef struct netpacket_s { netadr_t from; // sender IP #if SOURCE_ENGINE >= SE_CSGO // ns_address hack struct // CPeerToPeerAddress { CSteamID m_steamID; int m_steamChannel; int m_AddrType; } m_steamID; // SteamID destination int m_AddrType; // NetworkSystemAddressType_t #endif int source; // received source double received; // received time unsigned char *data; // pointer to raw packet data bf_read message; // easy bitbuf data access int size; // size in bytes int wiresize; // size in bytes before decompression bool stream; // was send as stream struct netpacket_s *pNext; // for internal use, should be NULL in public } netpacket_t; typedef struct { int nPort; // UDP/TCP use same port number #if SOURCE_ENGINE >= SE_CSGO int hUDP; char pad[4*15]; #else bool bListening; // true if TCP port is listening int hUDP; // handle to UDP socket from socket() int hTCP; // handle to TCP socket from socket() #endif } netsocket_t; CUtlVector *net_sockets; int g_ServerUDPSocket = 0; CDetour *g_Detour_CBaseServer__InactivateClients = NULL; SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0; void *s_queryRateChecker = NULL; bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr); //bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr); struct CQueryCache { struct CPlayer { bool active; bool fake; int userid; IClient *pClient; char name[MAX_PLAYER_NAME_LENGTH]; unsigned nameLen; int32_t score; double time; } players[SM_MAXPLAYERS + 1]; struct CInfo { uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server. char aHostName[255]; // Name | string | Name of the server. uint8_t aHostNameLen; char aMapName[255]; // Map | string | Map the server has currently loaded. uint8_t aMapNameLen; char aGameDir[255]; // Folder | string | Name of the folder containing the game files. uint8_t aGameDirLen; char aGameDescription[255]; // Game | string | Full name of the game. uint8_t aGameDescriptionLen; uint16_t iSteamAppID; // ID | short | Steam Application ID of game. uint8_t nNumClients = 0; // Players | byte | Number of players on the server. uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold. uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server. uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy) uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1) uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured char aVersion[40]; // Version | string | Version of the game installed on the server. uint8_t aVersionLen; uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included. uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number. uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID. uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV. char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV. uint8_t aHLTVNameLen; char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags) uint8_t aKeywordsLen; uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage. } info; uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'}; uint16_t info_cache_len; uint8_t players_cache[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0}; uint16_t players_cache_len; } g_QueryCache; class CBaseClient; class CBaseServer; void UpdateQueryCache() { // A2S_INFO CQueryCache::CInfo &info = g_QueryCache.info; info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName)); if(strcmp(g_SvMapName.GetString(), "default") == 0) info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName)); else info.aMapNameLen = strlcpy(info.aMapName, g_SvMapName.GetString(), sizeof(info.aMapName)); if(strcmp(g_SvGameDesc.GetString(), "default") == 0) info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription)); else info.aGameDescriptionLen = strlcpy(info.aGameDescription, g_SvGameDesc.GetString(), sizeof(info.aGameDescription)); if(g_pSvVisibleMaxPlayers->GetInt() >= 0) info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt(); else info.nMaxClients = iserver->GetMaxClients(); info.nPassword = iserver->GetPassword() ? 1 : 0; info.bIsSecure = true; if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID()) { info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64(); info.nNewFlags |= 0x10; } if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore { #if SOURCE_ENGINE >= SE_CSGO hltv = hltvdirector->GetHLTVServer(0); #else hltv = hltvdirector->GetHLTVServer(); #endif if(hltv) { IServer *ihltvserver = hltv->GetBaseServer(); if(ihltvserver) { info.iHLTVUDPPort = ihltvserver->GetUDPPort(); info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName)); info.nNewFlags |= 0x40; } } } info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords)); if(info.aKeywordsLen) info.nNewFlags |= 0x20; else info.nNewFlags &= ~0x20; uint8_t *info_cache = g_QueryCache.info_cache; uint16_t pos = 5; // header: FF FF FF FF I info_cache[pos++] = info.nProtocol; memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1); pos += info.aHostNameLen + 1; memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1); pos += info.aMapNameLen + 1; memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1); pos += info.aGameDirLen + 1; memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1); pos += info.aGameDescriptionLen + 1; *(uint16_t *)&info_cache[pos] = info.iSteamAppID; pos += 2; info_cache[pos++] = info.nNumClients; info_cache[pos++] = info.nMaxClients; info_cache[pos++] = 0;//info.nFakeClients; info_cache[pos++] = info.nServerType; info_cache[pos++] = info.nEnvironment; info_cache[pos++] = info.nPassword; info_cache[pos++] = info.bIsSecure; memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1); pos += info.aVersionLen + 1; info_cache[pos++] = info.nNewFlags; if(info.nNewFlags & 0x80) { *(uint16_t *)&info_cache[pos] = info.iUDPPort; pos += 2; } if(info.nNewFlags & 0x10) { *(uint64_t *)&info_cache[pos] = info.iSteamID; pos += 8; } if(info.nNewFlags & 0x40) { *(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort; pos += 2; memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1); pos += info.aHLTVNameLen + 1; } if(info.nNewFlags & 0x20) { memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1); pos += info.aKeywordsLen + 1; } if(info.nNewFlags & 0x01) { *(uint64_t *)&info_cache[pos] = info.iGameID; pos += 8; } g_QueryCache.info_cache_len = pos; // A2S_PLAYER uint8_t *players_cache = g_QueryCache.players_cache; pos = 6; // header: FF FF FF FF D 0[numplayers] for(int i = 1; i <= SM_MAXPLAYERS; i++) { const CQueryCache::CPlayer &player = g_QueryCache.players[i]; if(!player.active) continue; players_cache[pos++] = players_cache[5]; // Index | byte | Index of player chunk starting from 0. players_cache[5]++; // Players | byte | Number of players whose information was gathered. memcpy(&players_cache[pos], player.name, player.nameLen + 1); // Name | string | Name of the player. pos += player.nameLen + 1; *(int32_t *)&players_cache[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".) pos += 4; *(float *)&players_cache[pos] = *net_time - player.time; // Duration | float | Time (in seconds) player has been connected to the server. pos += 4; } g_QueryCache.players_cache_len = pos; } bool Hook_ProcessConnectionlessPacket(netpacket_t * packet) { if(packet->size >= 25 && packet->data[4] == 'T') { if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from)) { RETURN_META_VALUE(MRES_SUPERCEDE, false); } sockaddr_in to; to.sin_family = AF_INET; to.sin_port = packet->from.port; to.sin_addr.s_addr = *(int32_t *)&packet->from.ip; sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to)); RETURN_META_VALUE(MRES_SUPERCEDE, true); } if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U') { if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from)) { RETURN_META_VALUE(MRES_SUPERCEDE, false); } sockaddr_in to; to.sin_family = AF_INET; to.sin_port = packet->from.port; to.sin_addr.s_addr = *(int32_t *)&packet->from.ip; int32_t challengeNr = -1; if(packet->size == 9) challengeNr = *(int32_t *)&packet->data[5]; /* TODO * This is a complete nonsense challenge as it doesn't offer any protection at all. * The point of this challenge is to stop spoofed source UDP DDoS reflection attacks, * so it doesn't really matter if one single server out of thousands doesn't * implement this correctly. If you do happen to use this on thousands of servers * though then please do implement it correctly. */ int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88; if(challengeNr != realChallengeNr) { uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'}; *(int32_t *)&response[5] = realChallengeNr; sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to)); RETURN_META_VALUE(MRES_SUPERCEDE, true); } sendto(g_ServerUDPSocket, g_QueryCache.players_cache, g_QueryCache.players_cache_len, 0, (sockaddr *)&to, sizeof(to)); RETURN_META_VALUE(MRES_SUPERCEDE, true); } RETURN_META_VALUE(MRES_IGNORED, false); } DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void) { for(int slot = 0; slot < iserver->GetClientCount(); slot++) { int client = slot + 1; IClient *pClient = iserver->GetClient(slot); if(!pClient) continue; // Disconnect all fake clients manually before the engine just nukes them. if(pClient->IsFakeClient() && !pClient->IsHLTV()) { pClient->Disconnect(""); } } return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)(); } bool A2SQCache::SDK_OnLoad(char *error, size_t maxlen, bool late) { char conf_error[255] = ""; if(!gameconfs->LoadGameConfigFile("a2sqcache.games", &g_pGameConf, conf_error, sizeof(conf_error))) { if(conf_error[0]) { snprintf(error, maxlen, "Could not read a2sqcache.games.txt: %s\n", conf_error); } return false; } if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP) { snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n"); return false; } if(!g_pGameConf->GetAddress("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker) { snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n"); return false; } if(!g_pGameConf->GetAddress("net_sockets", (void **)&net_sockets) || !net_sockets) { snprintf(error, maxlen, "Failed to find net_sockets address.\n"); return false; } if(!g_pGameConf->GetAddress("net_time", (void **)&net_time) || !net_time) { snprintf(error, maxlen, "Failed to find net_time address.\n"); return false; } #if SOURCE_ENGINE == SE_CSGO if(!g_pGameConf->GetAddress("g_sVersionString", (void **)&g_sVersionString) || !g_sVersionString) { snprintf(error, maxlen, "Failed to find g_sVersionString address.\n"); return false; } #endif CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf); g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients"); if(!g_Detour_CBaseServer__InactivateClients) { snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n"); return false; } g_Detour_CBaseServer__InactivateClients->EnableDetour(); g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_connect", true); g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_disconnect", true); g_pGameEvents->AddListener(&g_A2SQCacheEvents, "player_changename", true); playerhelpers->AddClientListener(this); return true; } bool A2SQCache::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late) { GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL); GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2); GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION); GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR); gpGlobals = ismm->GetCGlobals(); ConVar_Register(0, this); g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers"); g_pSvTags = g_pCVar->FindVar("sv_tags"); return true; } void A2SQCache::SDK_OnUnload() { if(g_Detour_CBaseServer__InactivateClients) { g_Detour_CBaseServer__InactivateClients->Destroy(); g_Detour_CBaseServer__InactivateClients = NULL; } g_pGameEvents->RemoveListener(&g_A2SQCacheEvents); playerhelpers->RemoveClientListener(this); if(g_pA2SQCacheTimer) timersys->KillTimer(g_pA2SQCacheTimer); gameconfs->CloseGameConfigFile(g_pGameConf); } bool A2SQCache::RegisterConCommandBase(ConCommandBase *pVar) { /* Always call META_REGCVAR instead of going through the engine. */ return META_REGCVAR(pVar); } void A2SQCache::SDK_OnAllLoaded() { SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools); iserver = g_pSDKTools->GetIServer(); if (!iserver) { smutils->LogError(myself, "Failed to get IServer interface from SDKTools!"); return; } int socknum = 1; // NS_SERVER g_ServerUDPSocket = (*net_sockets)[socknum].hUDP; if(!g_ServerUDPSocket) { smutils->LogError(myself, "Failed to find server UDP socket."); return; } int offset; if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset)) { SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0); SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false); } else { smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset."); return; } g_pA2SQCacheTimer = timersys->CreateTimer(&g_A2SQCacheTimer, 1.0, NULL, TIMER_FLAG_REPEAT); // A2S_INFO CQueryCache::CInfo &info = g_QueryCache.info; info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir)); #if SOURCE_ENGINE == SE_CSGO info.iSteamAppID = 730; // wtf valve info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%s", *g_sVersionString); #else info.iSteamAppID = engine->GetAppID(); info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion()); #endif info.iUDPPort = iserver->GetUDPPort(); info.nNewFlags |= 0x80; info.iGameID = info.iSteamAppID; info.nNewFlags |= 0x01; UpdateQueryCache(); // A2S_PLAYER for(int slot = 0; slot < iserver->GetClientCount(); slot++) { int client = slot + 1; IClient *pClient = iserver->GetClient(slot); if(!pClient) continue; CQueryCache::CPlayer &player = g_QueryCache.players[client]; IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client); if(!player.active) { g_QueryCache.info.nNumClients++; if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV()))) { g_QueryCache.info.nFakeClients++; player.fake = true; } } player.active = true; player.pClient = pClient; player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name)); INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel(); if(netinfo) player.time = *net_time - netinfo->GetTimeConnected(); else player.time = 0; if(gplayer && gplayer->IsConnected()) { IPlayerInfo *info = gplayer->GetPlayerInfo(); if(info) player.score = info->GetFragCount(); else player.score = 0; } g_UserIDtoClientMap[pClient->GetUserID()] = client; } } void A2SQCache::OnClientSettingsChanged(int client) { if(client >= 1 && client <= SM_MAXPLAYERS) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; if(player.active && player.pClient) player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name)); } } void A2SQCache::OnClientPutInServer(int client) { if(client >= 1 && client <= SM_MAXPLAYERS) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client); if(player.active && player.fake && gplayer->IsSourceTV()) { player.fake = false; g_QueryCache.info.nFakeClients--; } } } void A2SQCache::OnTimer() { for(int client = 1; client <= SM_MAXPLAYERS; client++) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; if(!player.active) continue; IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client); if(!gplayer || !gplayer->IsConnected()) continue; IPlayerInfo *info = gplayer->GetPlayerInfo(); if(info) player.score = info->GetFragCount(); } UpdateQueryCache(); } void A2SQCacheEvents::FireGameEvent(IGameEvent *event) { const char *name = event->GetName(); if(strcmp(name, "player_connect") == 0) { const int client = event->GetInt("index") + 1; const int userid = event->GetInt("userid"); const bool bot = event->GetBool("bot"); const char *name = event->GetString("name"); if (g_SvLogging.GetInt()) g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name); if(client >= 1 && client <= SM_MAXPLAYERS) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; player.active = true; player.fake = false; player.pClient = iserver->GetClient(client - 1); g_QueryCache.info.nNumClients++; if(bot) { player.fake = true; g_QueryCache.info.nFakeClients++; } player.time = *net_time; player.score = 0; player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name)); g_UserIDtoClientMap[userid] = client; if (g_SvLogging.GetInt()) g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name); } } else if(strcmp(name, "player_disconnect") == 0) { const int userid = event->GetInt("userid"); const int client = g_UserIDtoClientMap[userid]; g_UserIDtoClientMap[userid] = 0; if (g_SvLogging.GetInt()) g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client); if(client >= 1 && client <= SM_MAXPLAYERS) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; if (g_SvLogging.GetInt()) g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name); if(player.active) { g_QueryCache.info.nNumClients--; if(player.fake) g_QueryCache.info.nFakeClients--; } player.active = false; player.pClient = NULL; } } else if(strcmp(name, "player_changename") == 0) { const int userid = event->GetInt("userid"); const int client = g_UserIDtoClientMap[userid]; g_A2SQCache.OnClientSettingsChanged(client); } } ResultType A2SQCacheTimer::OnTimer(ITimer *pTimer, void *pData) { g_A2SQCache.OnTimer(); return Pl_Continue; } void A2SQCacheTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}