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@ -39,7 +39,7 @@
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* @brief Implement extension code here.
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*/
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moodycamel::ReaderWriterQueue<CAsyncSocketContext *> g_ConnectQueue;
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moodycamel::ReaderWriterQueue<CSocketConnect *> g_ConnectQueue;
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moodycamel::ReaderWriterQueue<CSocketError *> g_ErrorQueue;
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moodycamel::ReaderWriterQueue<CSocketData *> g_DataQueue;
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@ -49,6 +49,8 @@ uv_thread_t g_UV_LoopThread;
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uv_async_t g_UV_AsyncAdded;
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moodycamel::ReaderWriterQueue<CAsyncAddJob> g_AsyncAddQueue;
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int g_MallocHandles = 0;
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bool g_Running;
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AsyncSocket g_AsyncSocket; /**< Global singleton for extension's main interface */
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SMEXT_LINK(&g_AsyncSocket);
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@ -59,58 +61,92 @@ CAsyncSocketContext *AsyncSocket::GetSocketInstanceByHandle(Handle_t handle)
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sec.pOwner = NULL;
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sec.pIdentity = myself->GetIdentity();
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CAsyncSocketContext *pContext;
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CAsyncSocketContext *pSocketContext;
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if(handlesys->ReadHandle(handle, socketHandleType, &sec, (void **)&pContext) != HandleError_None)
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if(handlesys->ReadHandle(handle, socketHandleType, &sec, (void **)&pSocketContext) != HandleError_None)
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return NULL;
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return pContext;
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return pSocketContext;
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}
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void AsyncSocket::OnHandleDestroy(HandleType_t type, void *object)
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{
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if(object != NULL)
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{
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CAsyncSocketContext *pContext = (CAsyncSocketContext *)object;
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delete pContext;
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)object;
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pSocketContext->m_Deleted = true;
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if(g_Running && (pSocketContext->m_pSocket || pSocketContext->m_pStream || pSocketContext->m_PendingCallback))
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{
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printf("Delete: Async\n");
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CAsyncAddJob Job;
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Job.CallbackFn = UV_DeleteAsyncContext;
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Job.pData = pSocketContext;
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g_AsyncAddQueue.enqueue(Job);
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uv_async_send(&g_UV_AsyncAdded);
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}
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else
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{
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printf("Delete: Now\n");
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delete pSocketContext;
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}
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}
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}
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void OnGameFrame(bool simulating)
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{
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CAsyncSocketContext *pContext;
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while(g_ConnectQueue.try_dequeue(pContext))
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CSocketConnect *pConnect;
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while(g_ConnectQueue.try_dequeue(pConnect))
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{
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pContext->Connected();
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printf("g_ConnectQueue got: ");
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if(pConnect->pSocketContext->m_Server)
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{
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printf("server\n");
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CAsyncSocketContext *pSocketContext = new CAsyncSocketContext(pConnect->pSocketContext->m_pContext);
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pSocketContext->m_Handle = handlesys->CreateHandle(g_AsyncSocket.socketHandleType, pSocketContext,
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pConnect->pSocketContext->m_pContext->GetIdentity(), myself->GetIdentity(), NULL);
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pSocketContext->m_pStream = pConnect->pClientSocket;
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pSocketContext->m_pStream->data = pSocketContext;
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pConnect->pSocketContext->OnConnect(pSocketContext);
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if(!pSocketContext->m_Deleted)
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{
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printf("add UV_StartRead\n");
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CAsyncAddJob Job;
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Job.CallbackFn = UV_StartRead;
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Job.pData = pSocketContext;
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g_AsyncAddQueue.enqueue(Job);
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uv_async_send(&g_UV_AsyncAdded);
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}
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}
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else
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{
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printf("client\n");
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pConnect->pSocketContext->Connected();
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}
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CSocketError *pError;
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while(g_ErrorQueue.try_dequeue(pError))
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{
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pError->pAsyncContext->OnError(pError->Error);
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free(pError);
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free(pConnect);
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}
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CSocketData *pData;
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while(g_DataQueue.try_dequeue(pData))
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{
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pData->pAsyncContext->OnData(pData->pBuffer, pData->BufferSize);
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pData->pSocketContext->OnData(pData->pBuffer, pData->BufferSize);
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free(pData->pBuffer);
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free(pData);
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}
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}
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void UV_OnAsyncAdded(uv_async_t *pHandle)
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CSocketError *pError;
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while(g_ErrorQueue.try_dequeue(pError))
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{
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CAsyncAddJob Job;
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while(g_AsyncAddQueue.try_dequeue(Job))
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{
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uv_async_t *pAsync = (uv_async_t *)malloc(sizeof(uv_async_t));
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uv_async_init(g_UV_Loop, pAsync, Job.CallbackFn);
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pAsync->data = Job.pData;
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uv_async_send(pAsync);
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pError->pSocketContext->OnError(pError->Error);
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free(pError);
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}
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}
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@ -120,22 +156,69 @@ void UV_EventLoop(void *data)
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uv_run(g_UV_Loop, UV_RUN_DEFAULT);
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}
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void UV_OnAsyncAdded(uv_async_t *pHandle)
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{
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CAsyncAddJob Job;
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while(g_AsyncAddQueue.try_dequeue(Job))
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{
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printf("dequeing job\n");
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uv_async_t *pAsync = (uv_async_t *)malloc(sizeof(uv_async_t));
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g_MallocHandles++;
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uv_async_init(g_UV_Loop, pAsync, Job.CallbackFn);
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pAsync->data = Job.pData;
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pAsync->close_cb = UV_FreeHandle;
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uv_async_send(pAsync);
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}
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}
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void UV_FreeHandle(uv_handle_t *handle)
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{
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printf("freeing %p\n", handle);
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free(handle);
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g_MallocHandles--;
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}
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void UV_AllocBuffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf)
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{
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buf->base = (char *)malloc(suggested_size);
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buf->len = suggested_size;
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}
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void UV_HandleCleanup(uv_handle_t *handle)
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void UV_Quit(uv_async_t *pHandle)
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{
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free(handle);
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printf("quithandle: %p\n", pHandle);
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uv_close((uv_handle_t *)pHandle, pHandle->close_cb);
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uv_close((uv_handle_t *)&g_UV_AsyncAdded, NULL);
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uv_stop(g_UV_Loop);
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}
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void UV_PushError(CAsyncSocketContext *pContext, int error)
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void UV_DeleteAsyncContext(uv_async_t *pHandle)
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{
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)pHandle->data;
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uv_close((uv_handle_t *)pHandle, pHandle->close_cb);
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if(pSocketContext->m_pStream)
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{
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uv_close((uv_handle_t *)pSocketContext->m_pStream, pSocketContext->m_pStream->close_cb);
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pSocketContext->m_pStream = NULL;
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pSocketContext->m_pSocket = NULL;
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}
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if(pSocketContext->m_pSocket)
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{
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uv_close((uv_handle_t *)pSocketContext->m_pSocket, pSocketContext->m_pSocket->close_cb);
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pSocketContext->m_pSocket = NULL;
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}
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delete pSocketContext;
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}
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void UV_PushError(CAsyncSocketContext *pSocketContext, int error)
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{
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pSocketContext->m_PendingCallback = true;
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CSocketError *pError = (CSocketError *)malloc(sizeof(CSocketError));
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pError->pAsyncContext = pContext;
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pError->pSocketContext = pSocketContext;
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pError->Error = error;
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g_ErrorQueue.enqueue(pError);
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@ -143,86 +226,204 @@ void UV_PushError(CAsyncSocketContext *pContext, int error)
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void UV_OnRead(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf)
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{
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CAsyncSocketContext *pContext = (CAsyncSocketContext *)client->data;
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if(nread < 0)
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printf("UV_OnRead()\n");
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)client->data;
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if(pSocketContext->m_Deleted)
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{
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// Connection closed
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uv_close((uv_handle_t *)client, NULL);
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pContext->socket = NULL;
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UV_PushError((CAsyncSocketContext *)client->data, nread);
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printf("m_Deleted\n");
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free(buf->base);
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uv_close((uv_handle_t *)client, client->close_cb);
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pSocketContext->m_pStream = NULL;
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pSocketContext->m_pSocket = NULL;
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return;
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}
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if(nread < 0)
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{
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printf("nread < 0\n");
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// Connection closed
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free(buf->base);
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// But let the client disconnect.
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//uv_close((uv_handle_t *)client, client->close_cb);
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//pSocketContext->m_pStream = NULL;
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//pSocketContext->m_pSocket = NULL;
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UV_PushError(pSocketContext, nread);
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return;
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}
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pSocketContext->m_PendingCallback = true;
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printf("nread = %d\n", nread);
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char *data = (char *)malloc(sizeof(char) * (nread + 1));
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data[nread] = 0;
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strncpy(data, buf->base, nread);
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free(buf->base);
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CSocketData *pData = (CSocketData *)malloc(sizeof(CSocketData));
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pData->pAsyncContext = pContext;
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pData->pSocketContext = pSocketContext;
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pData->pBuffer = data;
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pData->BufferSize = nread;
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g_DataQueue.enqueue(pData);
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free(buf->base);
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}
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void UV_OnConnect(uv_connect_t *req, int status)
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{
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CAsyncSocketContext *pContext = (CAsyncSocketContext *)req->data;
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if(status < 0)
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)req->data;
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if(pSocketContext->m_Deleted)
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{
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UV_PushError(pContext, status);
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free(req);
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uv_close((uv_handle_t *)req->handle, req->handle->close_cb);
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return;
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}
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pContext->stream = req->handle;
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g_ConnectQueue.enqueue(pContext);
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req->handle->data = req->data;
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if(status < 0)
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{
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free(req);
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UV_PushError(pSocketContext, status);
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return;
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}
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pSocketContext->m_PendingCallback = true;
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uv_read_start(pContext->stream, UV_AllocBuffer, UV_OnRead);
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pSocketContext->m_pStream = req->handle;
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free(req);
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pSocketContext->m_pStream->data = pSocketContext;
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CSocketConnect *pConnect = (CSocketConnect *)malloc(sizeof(CSocketConnect));
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pConnect->pSocketContext = pSocketContext;
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pConnect->pClientSocket = pSocketContext->m_pStream;
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g_ConnectQueue.enqueue(pConnect);
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uv_read_start(pSocketContext->m_pStream, UV_AllocBuffer, UV_OnRead);
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}
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void UV_StartRead(uv_async_t *pHandle)
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{
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printf("UV_StartRead()\n");
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)pHandle->data;
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uv_close((uv_handle_t *)pHandle, pHandle->close_cb);
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if(pSocketContext->m_Deleted || !pSocketContext->m_pStream)
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{
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printf("UV_StartRead() -> error\n");
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return;
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}
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int err = uv_read_start(pSocketContext->m_pStream, UV_AllocBuffer, UV_OnRead);
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printf("~UV_StartRead() = %d %s\n", err, uv_err_name(err));
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}
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void UV_OnNewConnection(uv_stream_t *server, int status)
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{
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printf("UV_OnNewConnection()\n");
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// server context
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CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)server->data;
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|
|
if(pSocketContext->m_Deleted)
|
|
|
|
|
{
|
|
|
|
|
printf("m_Deleted()\n");
|
|
|
|
|
uv_close((uv_handle_t *)server, server->close_cb);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(status < 0)
|
|
|
|
|
{
|
|
|
|
|
printf("status < 0\n");
|
|
|
|
|
uv_close((uv_handle_t *)server, server->close_cb);
|
|
|
|
|
//uv_close((uv_handle_t *)pSocketContext->m_pSocket, pSocketContext->m_pSocket->close_cb);
|
|
|
|
|
UV_PushError(pSocketContext, status);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uv_tcp_t *pClientSocket = (uv_tcp_t *)malloc(sizeof(uv_tcp_t));
|
|
|
|
|
g_MallocHandles++;
|
|
|
|
|
uv_tcp_init(g_UV_Loop, pClientSocket);
|
|
|
|
|
pClientSocket->close_cb = UV_FreeHandle;
|
|
|
|
|
|
|
|
|
|
if(uv_accept((uv_stream_t *)pSocketContext->m_pSocket, (uv_stream_t *)pClientSocket) == 0)
|
|
|
|
|
{
|
|
|
|
|
printf("accepted\n");
|
|
|
|
|
pSocketContext->m_PendingCallback = true;
|
|
|
|
|
CSocketConnect *pConnect = (CSocketConnect *)malloc(sizeof(CSocketConnect));
|
|
|
|
|
pConnect->pSocketContext = pSocketContext;
|
|
|
|
|
pConnect->pClientSocket = (uv_stream_t *)pClientSocket;
|
|
|
|
|
g_ConnectQueue.enqueue(pConnect);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
printf("accept failed\n");
|
|
|
|
|
uv_close((uv_handle_t *)pClientSocket, pClientSocket->close_cb);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UV_OnAsyncResolved(uv_getaddrinfo_t *resolver, int status, struct addrinfo *res)
|
|
|
|
|
{
|
|
|
|
|
if(resolver->service != NULL)
|
|
|
|
|
free(resolver->service);
|
|
|
|
|
CAsyncSocketContext *pContext = (CAsyncSocketContext *) resolver->data;
|
|
|
|
|
|
|
|
|
|
if(status < 0)
|
|
|
|
|
CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)resolver->data;
|
|
|
|
|
if(pSocketContext->m_Deleted || pSocketContext->m_pSocket)
|
|
|
|
|
{
|
|
|
|
|
UV_PushError(pContext, status);
|
|
|
|
|
uv_freeaddrinfo(res);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uv_connect_t *connect_req = (uv_connect_t *)malloc(sizeof(uv_connect_t));
|
|
|
|
|
uv_tcp_t *socket = (uv_tcp_t *)malloc(sizeof(uv_tcp_t));
|
|
|
|
|
if(status < 0)
|
|
|
|
|
{
|
|
|
|
|
pSocketContext->m_Pending = false;
|
|
|
|
|
uv_freeaddrinfo(res);
|
|
|
|
|
UV_PushError(pSocketContext, status);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pContext->socket = socket;
|
|
|
|
|
connect_req->data = pContext;
|
|
|
|
|
uv_connect_t *pConnectReq = (uv_connect_t *)malloc(sizeof(uv_connect_t));
|
|
|
|
|
pConnectReq->data = pSocketContext;
|
|
|
|
|
|
|
|
|
|
char addr[32] = {0};
|
|
|
|
|
uv_ip4_name((struct sockaddr_in *)res->ai_addr, addr, sizeof(addr));
|
|
|
|
|
uv_tcp_t *pSocket = (uv_tcp_t *)malloc(sizeof(uv_tcp_t));
|
|
|
|
|
g_MallocHandles++;
|
|
|
|
|
uv_tcp_init(g_UV_Loop, pSocket);
|
|
|
|
|
pSocket->close_cb = UV_FreeHandle;
|
|
|
|
|
pSocket->data = pSocketContext;
|
|
|
|
|
|
|
|
|
|
uv_tcp_init(g_UV_Loop, socket);
|
|
|
|
|
uv_tcp_connect(connect_req, socket, (const struct sockaddr*) res->ai_addr, UV_OnConnect);
|
|
|
|
|
pSocketContext->m_pSocket = pSocket;
|
|
|
|
|
pSocketContext->m_Pending = false;
|
|
|
|
|
|
|
|
|
|
if(pSocketContext->m_Server)
|
|
|
|
|
{
|
|
|
|
|
printf("new server\n");
|
|
|
|
|
uv_tcp_bind(pSocket, (const struct sockaddr *)res->ai_addr, 0);
|
|
|
|
|
|
|
|
|
|
int err = uv_listen((uv_stream_t *)pSocket, 32, UV_OnNewConnection);
|
|
|
|
|
if(err)
|
|
|
|
|
{
|
|
|
|
|
printf("yes, new server\n");
|
|
|
|
|
uv_freeaddrinfo(res);
|
|
|
|
|
uv_close((uv_handle_t *)pSocket, pSocket->close_cb);
|
|
|
|
|
UV_PushError(pSocketContext, err);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
printf("connect client\n");
|
|
|
|
|
uv_tcp_connect(pConnectReq, pSocket, (const struct sockaddr *)res->ai_addr, UV_OnConnect);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uv_freeaddrinfo(res);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UV_OnAsyncResolve(uv_async_t *handle)
|
|
|
|
|
void UV_OnAsyncResolve(uv_async_t *pHandle)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = (CAsyncSocketContext *)handle->data;
|
|
|
|
|
uv_close((uv_handle_t *)handle, UV_HandleCleanup);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = (CAsyncSocketContext *)pHandle->data;
|
|
|
|
|
uv_close((uv_handle_t *)pHandle, pHandle->close_cb);
|
|
|
|
|
|
|
|
|
|
pAsyncContext->resolver.data = pAsyncContext;
|
|
|
|
|
if(pSocketContext->m_Deleted || pSocketContext->m_pSocket)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
pSocketContext->m_Resolver.data = pSocketContext;
|
|
|
|
|
|
|
|
|
|
char *service = (char *)malloc(8);
|
|
|
|
|
sprintf(service, "%d", pAsyncContext->m_Port);
|
|
|
|
|
sprintf(service, "%d", pSocketContext->m_Port);
|
|
|
|
|
|
|
|
|
|
struct addrinfo hints;
|
|
|
|
|
hints.ai_family = PF_INET;
|
|
|
|
@ -230,9 +431,13 @@ void UV_OnAsyncResolve(uv_async_t *handle)
|
|
|
|
|
hints.ai_protocol = IPPROTO_TCP;
|
|
|
|
|
hints.ai_flags = 0;
|
|
|
|
|
|
|
|
|
|
int err = uv_getaddrinfo(g_UV_Loop, &pAsyncContext->resolver, UV_OnAsyncResolved, pAsyncContext->m_pHost, service, &hints);
|
|
|
|
|
int err = uv_getaddrinfo(g_UV_Loop, &pSocketContext->m_Resolver, UV_OnAsyncResolved, pSocketContext->m_pHost, service, &hints);
|
|
|
|
|
if(err)
|
|
|
|
|
UV_PushError(pAsyncContext, err);
|
|
|
|
|
{
|
|
|
|
|
if(service != NULL)
|
|
|
|
|
free(service);
|
|
|
|
|
UV_PushError(pSocketContext, err);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void UV_OnAsyncWriteCleanup(uv_write_t *req, int status)
|
|
|
|
@ -247,13 +452,14 @@ void UV_OnAsyncWriteCleanup(uv_write_t *req, int status)
|
|
|
|
|
|
|
|
|
|
void UV_OnAsyncWrite(uv_async_t *handle)
|
|
|
|
|
{
|
|
|
|
|
printf("Write 1\n");
|
|
|
|
|
CAsyncWrite *pWrite = (CAsyncWrite *)handle->data;
|
|
|
|
|
uv_close((uv_handle_t *)handle, UV_HandleCleanup);
|
|
|
|
|
uv_close((uv_handle_t *)handle, handle->close_cb);
|
|
|
|
|
|
|
|
|
|
if(pWrite == NULL || pWrite->pBuffer == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if(pWrite->pAsyncContext == NULL || pWrite->pAsyncContext->stream == NULL)
|
|
|
|
|
if(pWrite->pSocketContext == NULL || pWrite->pSocketContext->m_pStream == NULL)
|
|
|
|
|
{
|
|
|
|
|
free(pWrite->pBuffer->base);
|
|
|
|
|
free(pWrite->pBuffer);
|
|
|
|
@ -264,38 +470,81 @@ void UV_OnAsyncWrite(uv_async_t *handle)
|
|
|
|
|
uv_write_t *req = (uv_write_t *)malloc(sizeof(uv_write_t));
|
|
|
|
|
req->data = pWrite;
|
|
|
|
|
|
|
|
|
|
uv_write(req, pWrite->pAsyncContext->stream, pWrite->pBuffer, 1, UV_OnAsyncWriteCleanup);
|
|
|
|
|
printf("Write 2\n");
|
|
|
|
|
uv_write(req, pWrite->pSocketContext->m_pStream, pWrite->pBuffer, 1, UV_OnAsyncWriteCleanup);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_Create(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = new CAsyncSocketContext(pContext);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = new CAsyncSocketContext(pContext);
|
|
|
|
|
|
|
|
|
|
pAsyncContext->m_Handle = handlesys->CreateHandle(g_AsyncSocket.socketHandleType, pAsyncContext,
|
|
|
|
|
pSocketContext->m_Handle = handlesys->CreateHandle(g_AsyncSocket.socketHandleType, pSocketContext,
|
|
|
|
|
pContext->GetIdentity(), myself->GetIdentity(), NULL);
|
|
|
|
|
|
|
|
|
|
return pAsyncContext->m_Handle;
|
|
|
|
|
return pSocketContext->m_Handle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_Connect(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
|
|
|
|
|
if(pAsyncContext == NULL)
|
|
|
|
|
if(pSocketContext == NULL)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid socket handle");
|
|
|
|
|
|
|
|
|
|
if(params[3] < 0 || params[3] > 65535)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid port specified");
|
|
|
|
|
|
|
|
|
|
if(pSocketContext->m_pSocket)
|
|
|
|
|
return pContext->ThrowNativeError("Socket is already connected");
|
|
|
|
|
|
|
|
|
|
if(pSocketContext->m_Pending)
|
|
|
|
|
return pContext->ThrowNativeError("Socket is currently pending");
|
|
|
|
|
|
|
|
|
|
char *address = NULL;
|
|
|
|
|
pContext->LocalToString(params[2], &address);
|
|
|
|
|
|
|
|
|
|
pAsyncContext->m_pHost = address;
|
|
|
|
|
pAsyncContext->m_Port = params[3];
|
|
|
|
|
pSocketContext->m_pHost = strdup(address);
|
|
|
|
|
pSocketContext->m_Port = params[3];
|
|
|
|
|
pSocketContext->m_Server = false;
|
|
|
|
|
pSocketContext->m_Pending = true;
|
|
|
|
|
|
|
|
|
|
CAsyncAddJob Job;
|
|
|
|
|
Job.CallbackFn = UV_OnAsyncResolve;
|
|
|
|
|
Job.pData = pAsyncContext;
|
|
|
|
|
Job.pData = pSocketContext;
|
|
|
|
|
g_AsyncAddQueue.enqueue(Job);
|
|
|
|
|
|
|
|
|
|
uv_async_send(&g_UV_AsyncAdded);
|
|
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_Listen(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
|
|
|
|
|
if(pSocketContext == NULL)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid socket handle");
|
|
|
|
|
|
|
|
|
|
if(params[3] < 0 || params[3] > 65535)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid port specified");
|
|
|
|
|
|
|
|
|
|
if(pSocketContext->m_pSocket)
|
|
|
|
|
return pContext->ThrowNativeError("Socket is already connected");
|
|
|
|
|
|
|
|
|
|
if(pSocketContext->m_Pending)
|
|
|
|
|
return pContext->ThrowNativeError("Socket is currently pending");
|
|
|
|
|
|
|
|
|
|
char *address = NULL;
|
|
|
|
|
pContext->LocalToString(params[2], &address);
|
|
|
|
|
|
|
|
|
|
pSocketContext->m_pHost = strdup(address);
|
|
|
|
|
pSocketContext->m_Port = params[3];
|
|
|
|
|
pSocketContext->m_Server = true;
|
|
|
|
|
pSocketContext->m_Pending = true;
|
|
|
|
|
|
|
|
|
|
CAsyncAddJob Job;
|
|
|
|
|
Job.CallbackFn = UV_OnAsyncResolve;
|
|
|
|
|
Job.pData = pSocketContext;
|
|
|
|
|
g_AsyncAddQueue.enqueue(Job);
|
|
|
|
|
|
|
|
|
|
uv_async_send(&g_UV_AsyncAdded);
|
|
|
|
@ -305,11 +554,14 @@ cell_t Native_AsyncSocket_Connect(IPluginContext *pContext, const cell_t *params
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_Write(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
|
|
|
|
|
if(pAsyncContext == NULL)
|
|
|
|
|
if(pSocketContext == NULL)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid socket handle");
|
|
|
|
|
|
|
|
|
|
if(!pSocketContext->m_pStream)
|
|
|
|
|
return pContext->ThrowNativeError("Socket is not connected");
|
|
|
|
|
|
|
|
|
|
char *data = NULL;
|
|
|
|
|
pContext->LocalToString(params[2], &data);
|
|
|
|
|
|
|
|
|
@ -320,7 +572,7 @@ cell_t Native_AsyncSocket_Write(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
|
|
|
|
|
CAsyncWrite *pWrite = (CAsyncWrite *)malloc(sizeof(CAsyncWrite));
|
|
|
|
|
|
|
|
|
|
pWrite->pAsyncContext = pAsyncContext;
|
|
|
|
|
pWrite->pSocketContext = pSocketContext;
|
|
|
|
|
pWrite->pBuffer = buffer;
|
|
|
|
|
|
|
|
|
|
CAsyncAddJob Job;
|
|
|
|
@ -335,12 +587,12 @@ cell_t Native_AsyncSocket_Write(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_SetConnectCallback(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
|
|
|
|
|
if(pAsyncContext == NULL)
|
|
|
|
|
if(pSocketContext == NULL)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid socket handle");
|
|
|
|
|
|
|
|
|
|
if(!pAsyncContext->SetConnectCallback(params[2]))
|
|
|
|
|
if(!pSocketContext->SetConnectCallback(params[2]))
|
|
|
|
|
return pContext->ThrowNativeError("Invalid callback");
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
@ -348,12 +600,12 @@ cell_t Native_AsyncSocket_SetConnectCallback(IPluginContext *pContext, const cel
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_SetErrorCallback(IPluginContext *pContext, const cell_t *params)
|
|
|
|
|
{
|
|
|
|
|
CAsyncSocketContext *pAsyncContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
|
|
|
|
|
|
|
|
|
|
if(pAsyncContext == NULL)
|
|
|
|
|
if(pSocketContext == NULL)
|
|
|
|
|
return pContext->ThrowNativeError("Invalid socket handle");
|
|
|
|
|
|
|
|
|
|
if(!pAsyncContext->SetErrorCallback(params[2]))
|
|
|
|
|
if(!pSocketContext->SetErrorCallback(params[2]))
|
|
|
|
|
return pContext->ThrowNativeError("Invalid callback");
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
@ -361,12 +613,12 @@ cell_t Native_AsyncSocket_SetErrorCallback(IPluginContext *pContext, const cell_
|
|
|
|
|
|
|
|
|
|
cell_t Native_AsyncSocket_SetDataCallback(IPluginContext *pContext, const cell_t *params)
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{
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CAsyncSocketContext *pAsyncContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
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CAsyncSocketContext *pSocketContext = g_AsyncSocket.GetSocketInstanceByHandle(params[1]);
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if(pAsyncContext == NULL)
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if(pSocketContext == NULL)
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return pContext->ThrowNativeError("Invalid socket handle");
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if(!pAsyncContext->SetDataCallback(params[2]))
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if(!pSocketContext->SetDataCallback(params[2]))
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return pContext->ThrowNativeError("Invalid callback");
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return true;
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@ -375,8 +627,10 @@ cell_t Native_AsyncSocket_SetDataCallback(IPluginContext *pContext, const cell_t
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// Sourcemod Plugin Events
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bool AsyncSocket::SDK_OnLoad(char *error, size_t maxlength, bool late)
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{
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g_Running = true;
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g_MallocHandles = 0;
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sharesys->AddNatives(myself, AsyncSocketNatives);
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sharesys->RegisterLibrary(myself, "async_socket");
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sharesys->RegisterLibrary(myself, "AsyncSocket");
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socketHandleType = handlesys->CreateType("AsyncSocket", this, 0, NULL, NULL, myself->GetIdentity(), NULL);
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@ -385,28 +639,46 @@ bool AsyncSocket::SDK_OnLoad(char *error, size_t maxlength, bool late)
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g_UV_Loop = uv_default_loop();
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uv_async_init(g_UV_Loop, &g_UV_AsyncAdded, UV_OnAsyncAdded);
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g_UV_AsyncAdded.close_cb = NULL;
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uv_thread_create(&g_UV_LoopThread, UV_EventLoop, NULL);
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return true;
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}
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void UV_OnWalk(uv_handle_t *pHandle, void *pArg)
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{
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uv_close(pHandle, pHandle->close_cb);
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}
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void AsyncSocket::SDK_OnUnload()
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{
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handlesys->RemoveType(socketHandleType, NULL);
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g_Running = false;
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handlesys->RemoveType(socketHandleType, myself->GetIdentity());
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uv_close((uv_handle_t *)&g_UV_AsyncAdded, NULL);
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CAsyncAddJob Job;
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Job.CallbackFn = UV_Quit;
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Job.pData = NULL;
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g_AsyncAddQueue.enqueue(Job);
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uv_async_send(&g_UV_AsyncAdded);
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uv_thread_join(&g_UV_LoopThread);
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uv_walk(g_UV_Loop, UV_OnWalk, NULL);
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uv_run(g_UV_Loop, UV_RUN_DEFAULT);
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uv_loop_close(g_UV_Loop);
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smutils->RemoveGameFrameHook(OnGameFrame);
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printf("g_MallocHandles = %d\n", g_MallocHandles);
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}
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const sp_nativeinfo_t AsyncSocketNatives[] = {
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{"AsyncSocket.AsyncSocket", Native_AsyncSocket_Create},
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{"AsyncSocket.Connect", Native_AsyncSocket_Connect},
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{"AsyncSocket.Listen", Native_AsyncSocket_Listen},
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{"AsyncSocket.Write", Native_AsyncSocket_Write},
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{"AsyncSocket.SetConnectCallback", Native_AsyncSocket_SetConnectCallback},
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{"AsyncSocket.SetErrorCallback", Native_AsyncSocket_SetErrorCallback},
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