/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ #define _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_ /** * @file extension.h * @brief Sample extension code header. */ #include #include #include "smsdk_ext.h" #include "context.h" struct CAsyncAddJob { uv_async_cb CallbackFn; void *pData; }; struct CAsyncWrite { CAsyncSocketContext *pSocketContext; uv_buf_t *pBuffer; }; struct CSocketConnect { CAsyncSocketContext *pSocketContext; uv_stream_t *pClientSocket; }; struct CSocketData { CAsyncSocketContext *pSocketContext; char *pBuffer; ssize_t BufferSize; }; struct CSocketError { CAsyncSocketContext *pSocketContext; int Error; }; void UV_EventLoop(void *data); void UV_OnAsyncAdded(uv_async_t *pHandle); void UV_FreeHandle(uv_handle_t *handle); void UV_AllocBuffer(uv_handle_t *handle, size_t suggested_size, uv_buf_t *buf); void UV_Quit(uv_async_t *pHandle); void UV_DeleteAsyncContext(uv_async_t *pHandle); void UV_PushError(CAsyncSocketContext *pContext, int error); void UV_OnRead(uv_stream_t *client, ssize_t nread, const uv_buf_t *buf); void UV_OnConnect(uv_connect_t *req, int status); void UV_StartRead(uv_async_t *pHandle); void UV_OnNewConnection(uv_stream_t *server, int status); void UV_OnAsyncResolved(uv_getaddrinfo_t *resolver, int status, struct addrinfo *res); void UV_OnAsyncResolve(uv_async_t *handle); void UV_OnAsyncWriteCleanup(uv_write_t *req, int status); void UV_OnAsyncWrite(uv_async_t *handle); void UV_OnWalk(uv_handle_t *pHandle, void *pArg); /** * @brief Sample implementation of the SDK Extension. * Note: Uncomment one of the pre-defined virtual functions in order to use it. */ class AsyncSocket : public SDKExtension, public IHandleTypeDispatch { public: /** * @brief This is called after the initial loading sequence has been processed. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @param late Whether or not the module was loaded after map load. * @return True to succeed loading, false to fail. */ virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late); /** * @brief This is called right before the extension is unloaded. */ virtual void SDK_OnUnload(); /** * @brief This is called once all known extensions have been loaded. * Note: It is is a good idea to add natives here, if any are provided. */ //virtual void SDK_OnAllLoaded(); /** * @brief Called when the pause state is changed. */ //virtual void SDK_OnPauseChange(bool paused); /** * @brief this is called when Core wants to know if your extension is working. * * @param error Error message buffer. * @param maxlength Size of error message buffer. * @return True if working, false otherwise. */ //virtual bool QueryRunning(char *error, size_t maxlength); public: #if defined SMEXT_CONF_METAMOD /** * @brief Called when Metamod is attached, before the extension version is called. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @param late Whether or not Metamod considers this a late load. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late); /** * @brief Called when Metamod is detaching, after the extension version is called. * NOTE: By default this is blocked unless sent from SourceMod. * * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodUnload(char *error, size_t maxlength); /** * @brief Called when Metamod's pause state is changing. * NOTE: By default this is blocked unless sent from SourceMod. * * @param paused Pause state being set. * @param error Error buffer. * @param maxlength Maximum size of error buffer. * @return True to succeed, false to fail. */ //virtual bool SDK_OnMetamodPauseChange(bool paused, char *error, size_t maxlength); #endif public: HandleType_t socketHandleType; CAsyncSocketContext* GetSocketInstanceByHandle(Handle_t handle); public: void OnHandleDestroy(HandleType_t type, void *object); }; extern const sp_nativeinfo_t AsyncSocketNatives[]; #endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_