#if defined _AsyncSocket_included #endinput #endif #define _AsyncSocket_included typedef AsyncSocketConnectCallback = function void(AsyncSocket socket); typedef AsyncSocketErrorCallback = function void(AsyncSocket socket, int error, const char[] errorName); typedef AsyncSocketDataCallback = function void(AsyncSocket socket, const char[] data, const int size); methodmap AsyncSocket < Handle { public native AsyncSocket(); public native bool Connect(const char[] host, const int port); public native bool Listen(const char[] host, const int port); public native bool Write(const char[] data, int length = -1); public native bool SetConnectCallback(AsyncSocketConnectCallback callback); public native bool SetErrorCallback(AsyncSocketErrorCallback callback); public native bool SetDataCallback(AsyncSocketDataCallback callback); } /** * Do not edit below this line! */ public Extension __ext_AsyncSocket = { name = "AsyncSocket", file = "AsyncSocket.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }; #if !defined REQUIRE_EXTENSIONS public __ext_AsyncSocket_SetNTVOptional() { MarkNativeAsOptional("AsyncSocket.AsyncSocket"); MarkNativeAsOptional("AsyncSocket.Connect"); MarkNativeAsOptional("AsyncSocket.Listen"); MarkNativeAsOptional("AsyncSocket.Write"); MarkNativeAsOptional("AsyncSocket.SetConnectCallback"); MarkNativeAsOptional("AsyncSocket.SetErrorCallback"); MarkNativeAsOptional("AsyncSocket.SetDataCallback"); } #endif