PhysboxToClientMap
This commit is contained in:
@ -26,6 +26,10 @@ native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
|
||||
// Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
|
||||
native void FilterTriggerTouchPlayers(char map[2048], bool set);
|
||||
|
||||
// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
|
||||
// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
|
||||
native void PhysboxToClientMap(char map[2048], bool set);
|
||||
|
||||
public Extension __ext_CSSFixes =
|
||||
{
|
||||
name = "CSSFixes",
|
||||
|
Reference in New Issue
Block a user