PhysboxToClientMap

This commit is contained in:
2019-10-08 18:08:24 +02:00
parent 94c4240638
commit 13b3e36e4b
3 changed files with 45 additions and 27 deletions

View File

@ -26,6 +26,10 @@ native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
// Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
native void FilterTriggerTouchPlayers(char map[2048], bool set);
// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
native void PhysboxToClientMap(char map[2048], bool set);
public Extension __ext_CSSFixes =
{
name = "CSSFixes",