PhysboxToClientMap
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94c4240638
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@ -264,13 +264,13 @@ DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *
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}
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/* Ignore players in +USE trace */
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bool gv_InFindUseEntity = false;
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bool g_InFindUseEntity = false;
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DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *)
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{
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// Signal CTraceFilterSimple that we are in FindUseEntity
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gv_InFindUseEntity = true;
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g_InFindUseEntity = true;
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CBaseEntity *pEntity = DETOUR_MEMBER_CALL(DETOUR_FindUseEntity)();
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gv_InFindUseEntity = false;
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g_InFindUseEntity = false;
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return pEntity;
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}
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DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc)
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@ -278,34 +278,37 @@ DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, pass
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DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc);
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// If we're in FindUseEntity right now then switch out the VTable
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if(gv_InFindUseEntity)
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if(g_InFindUseEntity)
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*(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer;
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}
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/* Make bullets ignore teammates */
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bool gv_InFireBullets = false;
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int gv_FireBulletPlayerTeam = 0;
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char *g_pPhysboxToClientMap = NULL;
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bool g_InFireBullets = false;
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int g_FireBulletPlayerTeam = 0;
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SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
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SH_DECL_HOOK2(CTraceFilterSimple, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
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bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
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{
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if(!gv_InFireBullets)
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if(!g_InFireBullets)
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RETURN_META_VALUE(MRES_IGNORED, true);
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if(META_RESULT_ORIG_RET(bool) == false)
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RETURN_META_VALUE(MRES_IGNORED, false);
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IServerUnknown *pUnk = (IServerUnknown *)pHandleEntity;
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CBaseHandle hndl = pUnk->GetRefEHandle();
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int index = hndl.GetEntryIndex();
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IServerNetworkable *pNetworkAble = pUnk->GetNetworkable();
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if(!pNetworkAble)
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if(index > SM_MAXPLAYERS && g_pPhysboxToClientMap && index < 2048)
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{
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index = g_pPhysboxToClientMap[index];
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}
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if(index < 1 || index > SM_MAXPLAYERS)
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RETURN_META_VALUE(MRES_IGNORED, true);
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edict_t *pEdict = pNetworkAble->GetEdict();
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if(!pEdict)
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RETURN_META_VALUE(MRES_IGNORED, true);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if(!pPlayer)
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RETURN_META_VALUE(MRES_IGNORED, true);
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@ -314,7 +317,7 @@ bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
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RETURN_META_VALUE(MRES_IGNORED, true);
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int iTeam = pInfo->GetTeamIndex();
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if(iTeam == gv_FireBulletPlayerTeam)
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if(iTeam == g_FireBulletPlayerTeam)
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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RETURN_META_VALUE(MRES_IGNORED, true);
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@ -333,11 +336,11 @@ DETOUR_DECL_STATIC9(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *,
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if(!pInfo)
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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gv_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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g_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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gv_InFireBullets = true;
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g_InFireBullets = true;
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DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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gv_InFireBullets = false;
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g_InFireBullets = false;
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}
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DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
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@ -372,15 +375,25 @@ DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
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if(!pInfo)
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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gv_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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g_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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gv_InFireBullets = true;
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g_InFireBullets = true;
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bool bRet = DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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gv_InFireBullets = false;
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g_InFireBullets = false;
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return bRet;
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}
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cell_t PhysboxToClientMap(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pPhysboxToClientMap);
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else
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g_pPhysboxToClientMap = NULL;
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return 0;
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}
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DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating)
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{
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if(g_pOnRunThinkFunctions->GetFunctionCount())
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@ -463,7 +476,7 @@ void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float St
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}
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int g_TriggerEntityMoved;
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char *g_aFilterTriggerTouchPlayers = NULL;
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char *g_pFilterTriggerTouchPlayers = NULL;
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int g_FilterTriggerMoved = -1;
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// void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0;
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SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool);
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@ -490,7 +503,7 @@ void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly)
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SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *);
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IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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{
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if(g_FilterTriggerMoved <= 0 && !g_aFilterTriggerTouchPlayers)
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if(g_FilterTriggerMoved <= 0 && !g_pFilterTriggerTouchPlayers)
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{
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RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE);
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}
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@ -506,7 +519,7 @@ IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity)
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}
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// block touching any clients here if map exists and evaluates to true
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if(g_aFilterTriggerTouchPlayers && g_aFilterTriggerTouchPlayers[g_TriggerEntityMoved])
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if(g_pFilterTriggerTouchPlayers && g_pFilterTriggerTouchPlayers[g_TriggerEntityMoved])
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE);
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}
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@ -530,9 +543,9 @@ cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params)
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cell_t FilterTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params)
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{
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if(params[2])
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_aFilterTriggerTouchPlayers);
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pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pFilterTriggerTouchPlayers);
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else
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g_aFilterTriggerTouchPlayers = NULL;
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g_pFilterTriggerTouchPlayers = NULL;
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return 0;
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}
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@ -892,6 +905,7 @@ const sp_nativeinfo_t MyNatives[] =
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{ "BlockSolidMoved", BlockSolidMoved },
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{ "FilterClientEntityMap", FilterClientEntityMap },
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{ "FilterTriggerTouchPlayers", FilterTriggerTouchPlayers },
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{ "PhysboxToClientMap", PhysboxToClientMap },
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{ NULL, NULL }
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};
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@ -26,6 +26,10 @@ native void FilterClientEntityMap(char map[MAXPLAYERS + 1][2048], bool set);
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// Block triggers TriggerMoved from touching any client by setting it to 1 for the entity index.
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native void FilterTriggerTouchPlayers(char map[2048], bool set);
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// Map entities to client entity in FireBullets/SwingOrStab ShouldHitEntity.
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// Aka. shoot and knife through physboxes that are parented to teammates (white knight, gandalf, horse, etc.)
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native void PhysboxToClientMap(char map[2048], bool set);
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public Extension __ext_CSSFixes =
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{
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name = "CSSFixes",
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@ -40,7 +40,7 @@
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/* Basic information exposed publicly */
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#define SMEXT_CONF_NAME "CSSFixes"
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#define SMEXT_CONF_DESCRIPTION "Patches bugs in the CSS server binary and more..."
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#define SMEXT_CONF_VERSION "1.11"
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#define SMEXT_CONF_VERSION "1.12"
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#define SMEXT_CONF_AUTHOR "BotoX"
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#define SMEXT_CONF_URL ""
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#define SMEXT_CONF_LOGTAG "CSSFIXES"
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