possibly fix weird crash?
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061b8143fe
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@ -309,7 +309,7 @@ bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
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RETURN_META_VALUE(MRES_IGNORED, true);
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RETURN_META_VALUE(MRES_IGNORED, true);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
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if(!pPlayer)
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if(!pPlayer || !pPlayer->GetEdict())
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RETURN_META_VALUE(MRES_IGNORED, true);
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RETURN_META_VALUE(MRES_IGNORED, true);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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@ -329,7 +329,7 @@ DETOUR_DECL_STATIC9(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *,
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(iPlayerIndex);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(iPlayerIndex);
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if(!pPlayer)
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if(!pPlayer || !pPlayer->GetEdict())
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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@ -368,7 +368,7 @@ DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if(!pPlayer)
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if(!pPlayer || !pPlayer->GetEdict())
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
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