/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "CDetour/detours.h" #include "iplayerinfo.h" #include #include #include #include #include bool UTIL_ContainsDataTable(SendTable *pTable, const char *name) { const char *pname = pTable->GetName(); int props = pTable->GetNumProps(); SendProp *prop; SendTable *table; if (pname && strcmp(name, pname) == 0) return true; for (int i=0; iGetProp(i); if ((table = prop->GetDataTable()) != NULL) { pname = table->GetName(); if (pname && strcmp(name, pname) == 0) { return true; } if (UTIL_ContainsDataTable(table, name)) { return true; } } } return false; } class CTraceFilterSimple : public CTraceFilter { public: virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0; virtual void SetPassEntity( const IHandleEntity *pPassEntity ) = 0; virtual void SetCollisionGroup( int iCollisionGroup ) = 0; }; class CTraceFilterSkipTwoEntities : public CTraceFilterSimple { public: virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0; virtual void SetPassEntity2( const IHandleEntity *pPassEntity2 ) = 0; }; class CTriggerMoved : public IPartitionEnumerator { public: virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0; }; static struct SrcdsPatch { const char *pSignature; const unsigned char *pPatchSignature; const char *pPatchPattern; const unsigned char *pPatch; unsigned char *pOriginal; uintptr_t pAddress; uintptr_t pPatchAddress; bool engine; } gs_Patches[] = { // 0: game_ui should not apply FL_ONTRAIN flag, else client prediction turns off { "_ZN7CGameUI5ThinkEv", (unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\xE8\x00\x00\x00\x00", "xxxxxxxxxxxx????", (unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\x90\x90\x90\x90\x90", 0, 0, 0, false }, // 1: player_speedmod should not turn off flashlight { "_ZN17CMovementSpeedMod13InputSpeedModER11inputdata_t", (unsigned char *)"\xFF\x90\x8C\x05\x00\x00\x85\xC0\x0F\x85\x75\x02\x00\x00", "xxxxxxxxxxxxxx", (unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90", 0, 0, 0, false }, // 2: only select CT spawnpoints { "_ZN9CCSPlayer19EntSelectSpawnPointEv", (unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x4B", "xxxx????xxxxx", (unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x4B", 0, 0, 0, false }, // 3: don't check if we have T spawns { "_ZN12CCSGameRules18NeededPlayersCheckERb", (unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00", "xxxxxxxxxxxxxxxx????????????", (unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90", 0, 0, 0, false }, // 4: Special { "_Z25Physics_RunThinkFunctionsb", (unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00", "xxxxxxxx????xxxxxxxxxx????", NULL, 0, 0, 0, false }, }; class CBaseEntity; struct variant_hax { const char *pszValue; }; struct inputdata_t { // The entity that initially caused this chain of output events. CBaseEntity *pActivator; // The entity that fired this particular output. CBaseEntity *pCaller; // The data parameter for this output. variant_hax value; // The unique ID of the output that was fired. int nOutputID; }; typedef bool (*ShouldHitFunc_t)( IHandleEntity *pHandleEntity, int contentsMask ); uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize); uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize); /** * @file extension.cpp * @brief Implement extension code here. */ CSSFixes g_Interface; SMEXT_LINK(&g_Interface); CGlobalVars *gpGlobals = NULL; IGameConfig *g_pGameConf = NULL; IForward *g_pOnRunThinkFunctions = NULL; IForward *g_pOnPrePlayerThinkFunctions = NULL; IForward *g_pOnPostPlayerThinkFunctions = NULL; IForward *g_pOnRunThinkFunctionsPost = NULL; CDetour *g_pDetour_InputTestActivator = NULL; CDetour *g_pDetour_PostConstructor = NULL; CDetour *g_pDetour_FindUseEntity = NULL; CDetour *g_pDetour_CTraceFilterSimple = NULL; CDetour *g_pDetour_RunThinkFunctions = NULL; CDetour *g_pDetour_KeyValue = NULL; CDetour *g_pDetour_FireBullets = NULL; CDetour *g_pDetour_SwingOrStab = NULL; int g_SH_SkipTwoEntitiesShouldHitEntity = 0; int g_SH_SimpleShouldHitEntity = 0; int g_SH_TriggerMoved = 0; uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0; CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL; CTraceFilterSimple *g_CTraceFilterSimple = NULL; CTriggerMoved *g_CTriggerMoved = 0; /* Fix crash in CBaseFilter::InputTestActivator */ DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata) { if(!inputdata || !inputdata->pActivator || !inputdata->pCaller) return; DETOUR_MEMBER_CALL(DETOUR_InputTestActivator)(inputdata); } DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname) { if(strncasecmp(szClassname, "info_player_", 12) == 0) { CBaseEntity *pEntity = (CBaseEntity *)this; datamap_t *pMap = gamehelpers->GetDataMap(pEntity); typedescription_t *td = gamehelpers->FindInDataMap(pMap, "m_iEFlags"); // Spawnpoints don't need edicts... *(uint32 *)((intptr_t)pEntity + td->fieldOffset[TD_OFFSET_NORMAL]) |= (1<<9); // EFL_SERVER_ONLY // Only CT spawnpoints if(strcasecmp(szClassname, "info_player_terrorist") == 0) szClassname = "info_player_counterterrorist"; } DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname); } DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *, szValue) { // Fix crash bug in engine if(strcasecmp(szKeyName, "angle") == 0) szKeyName = "angles"; else if(strcasecmp(szKeyName, "classname") == 0 && strcasecmp(szValue, "info_player_terrorist") == 0) { // Only CT spawnpoints szValue = "info_player_counterterrorist"; } else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 ) { CBaseEntity *pEntity = (CBaseEntity *)this; const char *pClassname = gamehelpers->GetEntityClassname(pEntity); // All buyzones should be CT buyzones if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0) szValue = "3"; } return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue); } /* Ignore players in +USE trace */ volatile bool gv_InFindUseEntity = false; DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *) { // Signal CTraceFilterSimple that we are in FindUseEntity gv_InFindUseEntity = true; CBaseEntity *pEntity = DETOUR_MEMBER_CALL(DETOUR_FindUseEntity)(); gv_InFindUseEntity = false; return pEntity; } DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc) { DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc); // If we're in FindUseEntity right now then switch out the VTable if(gv_InFindUseEntity) *(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer; } /* Make bullets ignore teammates */ volatile bool gv_InFireBullets = false; volatile int gv_FireBulletPlayerTeam = 0; SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int); SH_DECL_HOOK2(CTraceFilterSimple, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int); bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask) { if(!gv_InFireBullets) RETURN_META_VALUE(MRES_IGNORED, true); if(META_RESULT_ORIG_RET(bool) == false) RETURN_META_VALUE(MRES_IGNORED, false); IServerUnknown *pUnk = (IServerUnknown *)pHandleEntity; IServerNetworkable *pNetworkAble = pUnk->GetNetworkable(); if(!pNetworkAble) RETURN_META_VALUE(MRES_IGNORED, true); edict_t *pEdict = pNetworkAble->GetEdict(); if(!pEdict) RETURN_META_VALUE(MRES_IGNORED, true); IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict); if(!pPlayer) RETURN_META_VALUE(MRES_IGNORED, true); IPlayerInfo *pInfo = pPlayer->GetPlayerInfo(); if(!pInfo) RETURN_META_VALUE(MRES_IGNORED, true); int iTeam = pInfo->GetTeamIndex(); if(iTeam == gv_FireBulletPlayerTeam) RETURN_META_VALUE(MRES_SUPERCEDE, false); RETURN_META_VALUE(MRES_IGNORED, true); } DETOUR_DECL_STATIC9(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *, vOrigin, const QAngle *, vAngles, int, iWeaponID, int, iMode, int, iSeed, float, flSpread, float, _f1, float, _f2) { if(iPlayerIndex <= 0 || iPlayerIndex > playerhelpers->GetMaxClients()) return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2); IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(iPlayerIndex); if(!pPlayer) return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2); IPlayerInfo *pInfo = pPlayer->GetPlayerInfo(); if(!pInfo) return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2); gv_FireBulletPlayerTeam = pInfo->GetTeamIndex(); gv_InFireBullets = true; DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2); gv_InFireBullets = false; } DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab) { static int offset = 0; if(!offset) { IServerUnknown *pUnk = (IServerUnknown *)this; IServerNetworkable *pNet = pUnk->GetNetworkable(); if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon")) return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); sm_sendprop_info_t spi; if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi)) return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); offset = spi.actual_offset; } CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)this + offset); edict_t *pEdict = gamehelpers->GetHandleEntity(hndl); if(!pEdict) return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict); if(!pPlayer) return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); IPlayerInfo *pInfo = pPlayer->GetPlayerInfo(); if(!pInfo) return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); gv_FireBulletPlayerTeam = pInfo->GetTeamIndex(); gv_InFireBullets = true; bool bRet = DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab); gv_InFireBullets = false; return bRet; } DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating) { if(g_pOnRunThinkFunctions->GetFunctionCount()) { g_pOnRunThinkFunctions->PushCell(simulating); g_pOnRunThinkFunctions->Execute(); } if(g_pOnPrePlayerThinkFunctions->GetFunctionCount()) { g_pOnPrePlayerThinkFunctions->Execute(); } DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating); if(g_pOnRunThinkFunctionsPost->GetFunctionCount()) { g_pOnRunThinkFunctionsPost->PushCell(simulating); g_pOnRunThinkFunctionsPost->Execute(); } } void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL; void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime) { CBaseEntity *apPlayers[SM_MAXPLAYERS]; int iPlayers = 0; // Remove players from list and put into apPlayers for(int i = 0; i < Count; i++) { CBaseEntity *pEntity = ppList[i]; if(!pEntity) continue; edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity)); if(!pEdict) continue; int Entity = gamehelpers->IndexOfEdict(pEdict); if(Entity >= 1 && Entity <= SM_MAXPLAYERS) { apPlayers[iPlayers++] = pEntity; ppList[i] = NULL; } } // Shuffle players array for(int i = iPlayers - 1; i > 0; i--) { int j = rand() % (i + 1); CBaseEntity *pTmp = apPlayers[j]; apPlayers[j] = apPlayers[i]; apPlayers[i] = pTmp; } // Simulate players first for(int i = 0; i < iPlayers; i++) { gpGlobals->curtime = Startime; g_pPhysics_SimulateEntity(apPlayers[i]); } // Post Player simulation done if(g_pOnPostPlayerThinkFunctions->GetFunctionCount()) { g_pOnPostPlayerThinkFunctions->Execute(); } // Now simulate the rest for(int i = 0; i < Count; i++) { CBaseEntity *pEntity = ppList[i]; if(!pEntity) continue; gpGlobals->curtime = Startime; g_pPhysics_SimulateEntity(pEntity); } } volatile int gv_FilterTriggerMoved = -1; // void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0; SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool); void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly) { if(gv_FilterTriggerMoved == -1) { RETURN_META(MRES_IGNORED); } else if(gv_FilterTriggerMoved == 0) { RETURN_META(MRES_SUPERCEDE); } RETURN_META(MRES_IGNORED); } // IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0; SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *); IterationRetval_t EnumElement(IHandleEntity *pHandleEntity) { if(gv_FilterTriggerMoved <= 0) { RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity ); CBaseHandle hndl = pUnk->GetRefEHandle(); int index = hndl.GetEntryIndex(); if(index == gv_FilterTriggerMoved) { RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } else { RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE); } } cell_t FilterTriggerMoved(IPluginContext *pContext, const cell_t *params) { gv_FilterTriggerMoved = params[1]; return 0; } bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late) { srand((unsigned int)time(NULL)); char conf_error[255] = ""; if(!gameconfs->LoadGameConfigFile("CSSFixes", &g_pGameConf, conf_error, sizeof(conf_error))) { if(conf_error[0]) snprintf(error, maxlength, "Could not read CSSFixes.txt: %s", conf_error); return false; } CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf); g_pDetour_InputTestActivator = DETOUR_CREATE_MEMBER(DETOUR_InputTestActivator, "CBaseFilter_InputTestActivator"); if(g_pDetour_InputTestActivator == NULL) { snprintf(error, maxlength, "Could not create detour for CBaseFilter_InputTestActivator"); SDK_OnUnload(); return false; } g_pDetour_PostConstructor = DETOUR_CREATE_MEMBER(DETOUR_PostConstructor, "CBaseEntity_PostConstructor"); if(g_pDetour_PostConstructor == NULL) { snprintf(error, maxlength, "Could not create detour for CBaseEntity_PostConstructor"); SDK_OnUnload(); return false; } g_pDetour_FindUseEntity = DETOUR_CREATE_MEMBER(DETOUR_FindUseEntity, "CBasePlayer_FindUseEntity"); if(g_pDetour_FindUseEntity == NULL) { snprintf(error, maxlength, "Could not create detour for CBasePlayer_FindUseEntity"); SDK_OnUnload(); return false; } g_pDetour_CTraceFilterSimple = DETOUR_CREATE_MEMBER(DETOUR_CTraceFilterSimple, "CTraceFilterSimple_CTraceFilterSimple"); if(g_pDetour_CTraceFilterSimple == NULL) { snprintf(error, maxlength, "Could not create detour for CTraceFilterSimple_CTraceFilterSimple"); SDK_OnUnload(); return false; } g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions"); if(g_pDetour_RunThinkFunctions == NULL) { snprintf(error, maxlength, "Could not create detour for Physics_RunThinkFunctions"); SDK_OnUnload(); return false; } g_pDetour_KeyValue = DETOUR_CREATE_MEMBER(DETOUR_KeyValue, "CBaseEntity_KeyValue"); if(g_pDetour_KeyValue == NULL) { snprintf(error, maxlength, "Could not create detour for CBaseEntity_KeyValue"); SDK_OnUnload(); return false; } g_pDetour_FireBullets = DETOUR_CREATE_STATIC(DETOUR_FireBullets, "FX_FireBullets"); if(g_pDetour_FireBullets == NULL) { snprintf(error, maxlength, "Could not create detour for FX_FireBullets"); SDK_OnUnload(); return false; } g_pDetour_SwingOrStab = DETOUR_CREATE_MEMBER(DETOUR_SwingOrStab, "CKnife_SwingOrStab"); if(g_pDetour_SwingOrStab == NULL) { snprintf(error, maxlength, "Could not create detour for CKnife_SwingOrStab"); SDK_OnUnload(); return false; } g_pDetour_InputTestActivator->EnableDetour(); g_pDetour_PostConstructor->EnableDetour(); g_pDetour_FindUseEntity->EnableDetour(); g_pDetour_CTraceFilterSimple->EnableDetour(); g_pDetour_RunThinkFunctions->EnableDetour(); g_pDetour_KeyValue->EnableDetour(); g_pDetour_FireBullets->EnableDetour(); g_pDetour_SwingOrStab->EnableDetour(); // Find VTable for CTraceFilterSkipTwoEntities uintptr_t pCTraceFilterSkipTwoEntities; if(!g_pGameConf->GetMemSig("CTraceFilterSkipTwoEntities", (void **)(&pCTraceFilterSkipTwoEntities)) || !pCTraceFilterSkipTwoEntities) { snprintf(error, maxlength, "Failed to find CTraceFilterSkipTwoEntities.\n"); SDK_OnUnload(); return false; } // First function in VTable g_CTraceFilterSkipTwoEntities = (CTraceFilterSkipTwoEntities *)(pCTraceFilterSkipTwoEntities + 8); // Find VTable for CTraceFilterSimple uintptr_t pCTraceFilterSimple; if(!g_pGameConf->GetMemSig("CTraceFilterSimple", (void **)(&pCTraceFilterSimple)) || !pCTraceFilterSimple) { snprintf(error, maxlength, "Failed to find CTraceFilterSimple.\n"); SDK_OnUnload(); return false; } // First function in VTable g_CTraceFilterSimple = (CTraceFilterSimple *)(pCTraceFilterSimple + 8); // Find VTable for CTraceFilterNoNPCsOrPlayer uintptr_t pCTraceFilterNoNPCsOrPlayer; if(!g_pGameConf->GetMemSig("CTraceFilterNoNPCsOrPlayer", (void **)(&pCTraceFilterNoNPCsOrPlayer)) || !pCTraceFilterNoNPCsOrPlayer) { snprintf(error, maxlength, "Failed to find CTraceFilterNoNPCsOrPlayer.\n"); SDK_OnUnload(); return false; } // First function in VTable g_CTraceFilterNoNPCsOrPlayer = pCTraceFilterNoNPCsOrPlayer + 8; g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true); g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true); SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false); // Find VTable for CTriggerMoved uintptr_t pCTriggerMoved; if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved) { snprintf(error, maxlength, "Failed to find CTriggerMoved.\n"); SDK_OnUnload(); return false; } // First function in VTable g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8); g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(EnumElement), false); if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity) { snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n"); SDK_OnUnload(); return false; } void *pServerSo = dlopen("cstrike/bin/server_srv.so", RTLD_NOW); if(!pServerSo) { snprintf(error, maxlength, "Could not dlopen server_srv.so"); SDK_OnUnload(); return false; } void *pEngineSo = dlopen("bin/engine_srv.so", RTLD_NOW); if(!pEngineSo) { snprintf(error, maxlength, "Could not dlopen engine_srv.so"); SDK_OnUnload(); return false; } /* 4: Special */ uintptr_t pAddress = (uintptr_t)memutils->ResolveSymbol(pServerSo, gs_Patches[4].pSignature); if(!pAddress) { snprintf(error, maxlength, "Could not find symbol: %s", gs_Patches[4].pSignature); dlclose(pServerSo); dlclose(pEngineSo); SDK_OnUnload(); return false; } uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[4].pPatchSignature, gs_Patches[4].pPatchPattern, 1024); if(!pPatchAddress) { snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[4].pSignature); dlclose(pServerSo); dlclose(pEngineSo); SDK_OnUnload(); return false; } // mov [esp+8], edi ; startime // mov [esp+4], eax ; count // mov [esp], esi ; **list // call NULL ; <- our func here // mov eax, ds:gpGlobals ; restore // jmp +11 ; jump over useless instructions static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xA1\x00\x00\x00\x00\xEB\x0B\x90\x90\x90"; gs_Patches[4].pPatch = aPatch; // put our function address into the relative call instruction // relative call: new PC = PC + imm1 // call is at + 11 after pPatchAddress // PC will be past our call instruction so + 5 *(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5); // restore "mov eax, ds:gpGlobals" from original to our patch after the call *(uintptr_t *)&aPatch[17] = *(uintptr_t *)(pPatchAddress + 8); // Apply all patches for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++) { struct SrcdsPatch *pPatch = &gs_Patches[i]; int PatchLen = strlen(pPatch->pPatchPattern); void *pBinary = pPatch->engine ? pEngineSo : pServerSo; pPatch->pAddress = (uintptr_t)memutils->ResolveSymbol(pBinary, pPatch->pSignature); if(!pPatch->pAddress) { snprintf(error, maxlength, "Could not find symbol: %s", pPatch->pSignature); dlclose(pServerSo); dlclose(pEngineSo); SDK_OnUnload(); return false; } pPatch->pPatchAddress = FindPattern(pPatch->pAddress, pPatch->pPatchSignature, pPatch->pPatchPattern, 1024); if(!pPatch->pPatchAddress) { snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature); dlclose(pServerSo); dlclose(pEngineSo); SDK_OnUnload(); return false; } pPatch->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char)); SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC); for(int j = 0; j < PatchLen; j++) { pPatch->pOriginal[j] = *(unsigned char *)(pPatch->pPatchAddress + j); *(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pPatch[j]; } SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC); } dlclose(pServerSo); dlclose(pEngineSo); g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell); g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL); g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL); g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell); return true; } const sp_nativeinfo_t MyNatives[] = { { "FilterTriggerMoved", FilterTriggerMoved }, { NULL, NULL } }; void CSSFixes::SDK_OnAllLoaded() { sharesys->AddNatives(myself, MyNatives); } void CSSFixes::SDK_OnUnload() { if(g_pDetour_InputTestActivator != NULL) { g_pDetour_InputTestActivator->Destroy(); g_pDetour_InputTestActivator = NULL; } if(g_pDetour_PostConstructor != NULL) { g_pDetour_PostConstructor->Destroy(); g_pDetour_PostConstructor = NULL; } if(g_pDetour_FindUseEntity != NULL) { g_pDetour_FindUseEntity->Destroy(); g_pDetour_FindUseEntity = NULL; } if(g_pDetour_CTraceFilterSimple != NULL) { g_pDetour_CTraceFilterSimple->Destroy(); g_pDetour_CTraceFilterSimple = NULL; } if(g_pDetour_RunThinkFunctions != NULL) { g_pDetour_RunThinkFunctions->Destroy(); g_pDetour_RunThinkFunctions = NULL; } if(g_pDetour_KeyValue != NULL) { g_pDetour_KeyValue->Destroy(); g_pDetour_KeyValue = NULL; } if(g_pDetour_FireBullets != NULL) { g_pDetour_FireBullets->Destroy(); g_pDetour_FireBullets = NULL; } if(g_pDetour_SwingOrStab != NULL) { g_pDetour_SwingOrStab->Destroy(); g_pDetour_SwingOrStab = NULL; } if(g_pOnRunThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnRunThinkFunctions); g_pOnRunThinkFunctions = NULL; } if(g_pOnRunThinkFunctionsPost != NULL) { forwards->ReleaseForward(g_pOnRunThinkFunctionsPost); g_pOnRunThinkFunctionsPost = NULL; } if(g_pOnPrePlayerThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions); g_pOnPrePlayerThinkFunctions = NULL; } if(g_pOnPostPlayerThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions); g_pOnPostPlayerThinkFunctions = NULL; } if(g_SH_SkipTwoEntitiesShouldHitEntity) SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity); if(g_SH_SimpleShouldHitEntity) SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity); if(g_SH_TriggerMoved) SH_REMOVE_HOOK_ID(g_SH_TriggerMoved); gameconfs->CloseGameConfigFile(g_pGameConf); // Revert all applied patches for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++) { struct SrcdsPatch *pPatch = &gs_Patches[i]; int PatchLen = strlen(pPatch->pPatchPattern); if(!pPatch->pOriginal) continue; SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC); for(int j = 0; j < PatchLen; j++) { *(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pOriginal[j]; } SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC); free(pPatch->pOriginal); pPatch->pOriginal = NULL; } } bool CSSFixes::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late) { GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); gpGlobals = ismm->GetCGlobals(); return true; } uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize) { unsigned char *pMemory; uintptr_t PatternLen = strlen(pPattern); pMemory = reinterpret_cast(BaseAddr); for(uintptr_t i = 0; i < MaxSize; i++) { uintptr_t Matches = 0; while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x') { Matches++; if(Matches == PatternLen) return (uintptr_t)(pMemory + i); } } return 0x00; } uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize) { unsigned char *pMemory; pMemory = reinterpret_cast(BaseAddr); for(uintptr_t i = 0; i < MaxSize; i++) { if(pMemory[i] == 0xE8) // CALL { uintptr_t CallAddr = *(uintptr_t *)(pMemory + i + 1); CallAddr += (uintptr_t)(pMemory + i + 5); if(CallAddr == Function) return (uintptr_t)(pMemory + i); i += 4; } } return 0x00; }