/** * vim: set ts=4 : * ============================================================================= * SourceMod PhysHooks Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "CDetour/detours.h" #include #include #include #include #define SetBit(A,I) ((A)[(I) >> 5] |= (1 << ((I) & 31))) #define ClearBit(A,I) ((A)[(I) >> 5] &= ~(1 << ((I) & 31))) #define CheckBit(A,I) !!((A)[(I) >> 5] & (1 << ((I) & 31))) class CTriggerMoved : public IPartitionEnumerator { public: virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0; }; class CTouchLinks : public IPartitionEnumerator { public: virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ) = 0; }; struct SrcdsPatch { const char *pSignature; const unsigned char *pPatchSignature; const char *pPatchPattern; const unsigned char *pPatch; unsigned char *pOriginal; uintptr_t pAddress; uintptr_t pPatchAddress; bool engine; } gs_Patches[] = { // Hook: Replace call inside Physics_RunThinkFunctions #if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX { "Physics_RunThinkFunctions", (unsigned char *)"\x8B\x04\x9E\x85\xC0\x74\x13\xA1\x00\x00\x00\x00\x89\x78\x0C\x8B\x04\x9E\x89\x04\x24\xE8\x00\x00\x00\x00", "xxxxxxxx????xxxxxxxxxx????", NULL, 0, 0, 0, false } #elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX { "Physics_RunThinkFunctions", (unsigned char *)"\xA1\x5C\xD8\x42\x01\x89\x78\x10\x8B\x04\x9E\x89\x04\x24\xE8\xAD\xFC\xFF\xFF\x83\xC3\x01\x3B\x5D\xD4\x75\xE5", "x????xxxxxxxxxx????xxxxxxxx", NULL, 0, 0, 0, false } #elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS { "Physics_RunThinkFunctions", (unsigned char *)"\x8B\xF0\x8B\x0D\xD0\x52\xA3\x10\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x41\x10\x8B\x0C\xBB\xE8\x18\xFE\xFF\xFF\x47\x3B\xFE\x7C\xE3\x8B\x75\xF4", "xxxx????xxxxxxxxxxxxxx????xxxxxxxx", NULL, 0, 0, 0, false } #else #error "Unsupported platform" #endif }; uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse=false); /** * @file extension.cpp * @brief Implement extension code here. */ PhysHooks g_Interface; /**< Global singleton for extension's main interface */ SMEXT_LINK(&g_Interface); CGlobalVars *gpGlobals = NULL; IGameConfig *g_pGameConf = NULL; CDetour *g_pDetour_RunThinkFunctions = NULL; IForward *g_pOnRunThinkFunctions = NULL; IForward *g_pOnPrePlayerThinkFunctions = NULL; IForward *g_pOnPostPlayerThinkFunctions = NULL; IForward *g_pOnRunThinkFunctionsPost = NULL; int g_SH_TriggerMoved = 0; int g_SH_TouchLinks = 0; CTriggerMoved *g_CTriggerMoved = NULL; CTouchLinks *g_CTouchLinks = NULL; DETOUR_DECL_STATIC1(DETOUR_RunThinkFunctions, void, bool, simulating) { if(g_pOnRunThinkFunctions->GetFunctionCount()) { g_pOnRunThinkFunctions->PushCell(simulating); g_pOnRunThinkFunctions->Execute(); } if(g_pOnPrePlayerThinkFunctions->GetFunctionCount()) { g_pOnPrePlayerThinkFunctions->Execute(); } DETOUR_STATIC_CALL(DETOUR_RunThinkFunctions)(simulating); if(g_pOnRunThinkFunctionsPost->GetFunctionCount()) { g_pOnRunThinkFunctionsPost->PushCell(simulating); g_pOnRunThinkFunctionsPost->Execute(); } } #if defined PLATFORM_LINUX void (*g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL; #elif defined PLATFORM_WINDOWS void (__fastcall *g_pPhysics_SimulateEntity)(CBaseEntity *pEntity) = NULL; #endif void Physics_SimulateEntity_CustomLoop(CBaseEntity **ppList, int Count, float Startime) { CBaseEntity *apPlayers[SM_MAXPLAYERS]; int iPlayers = 0; // Remove players from list and put into apPlayers for(int i = 0; i < Count; i++) { CBaseEntity *pEntity = ppList[i]; if(!pEntity) continue; edict_t *pEdict = gamehelpers->EdictOfIndex(gamehelpers->EntityToBCompatRef(pEntity)); if(!pEdict) continue; int Entity = gamehelpers->IndexOfEdict(pEdict); if(Entity >= 1 && Entity <= SM_MAXPLAYERS) { apPlayers[iPlayers++] = pEntity; ppList[i] = NULL; } } // Shuffle players array for(int i = iPlayers - 1; i > 0; i--) { int j = rand() % (i + 1); CBaseEntity *pTmp = apPlayers[j]; apPlayers[j] = apPlayers[i]; apPlayers[i] = pTmp; } // Simulate players first for(int i = 0; i < iPlayers; i++) { gpGlobals->curtime = Startime; g_pPhysics_SimulateEntity(apPlayers[i]); } // Post Player simulation done if(g_pOnPostPlayerThinkFunctions->GetFunctionCount()) { gpGlobals->curtime = Startime; g_pOnPostPlayerThinkFunctions->Execute(); } // Now simulate the rest for(int i = 0; i < Count; i++) { CBaseEntity *pEntity = ppList[i]; if(!pEntity) continue; gpGlobals->curtime = Startime; g_pPhysics_SimulateEntity(pEntity); } } int g_TriggerEntityMoved; int *g_pBlockTriggerTouchPlayers = NULL; int *g_pBlockTriggerMoved = NULL; // void IVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool testSurroundingBoundsOnly ) = 0; SH_DECL_HOOK2_void(IVEngineServer, TriggerMoved, SH_NOATTRIB, 0, edict_t *, bool); void TriggerMoved(edict_t *pTriggerEnt, bool testSurroundingBoundsOnly) { g_TriggerEntityMoved = gamehelpers->IndexOfEdict(pTriggerEnt); // Block if bit is set if(g_pBlockTriggerMoved && CheckBit(g_pBlockTriggerMoved, g_TriggerEntityMoved)) { RETURN_META(MRES_SUPERCEDE); } // Decide per entity in TriggerMoved_EnumElement RETURN_META(MRES_IGNORED); } // IterationRetval_t CTriggerMoved::EnumElement( IHandleEntity *pHandleEntity ) = 0; SH_DECL_HOOK1(CTriggerMoved, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *); IterationRetval_t TriggerMoved_EnumElement(IHandleEntity *pHandleEntity) { if(!g_pBlockTriggerTouchPlayers) { RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity ); CBaseHandle hndl = pUnk->GetRefEHandle(); int index = hndl.GetEntryIndex(); // We only care about players if(index > SM_MAXPLAYERS) { RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } // block touching any clients here if bit is set if(CheckBit(g_pBlockTriggerTouchPlayers, g_TriggerEntityMoved)) { RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE); } // allow touch RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } cell_t BlockTriggerMoved(IPluginContext *pContext, const cell_t *params) { if(params[2]) pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerMoved); else g_pBlockTriggerMoved = NULL; return 0; } cell_t BlockTriggerTouchPlayers(IPluginContext *pContext, const cell_t *params) { if(params[2]) pContext->LocalToPhysAddr(params[1], &g_pBlockTriggerTouchPlayers); else g_pBlockTriggerTouchPlayers = NULL; return 0; } int g_SolidEntityMoved; int *g_pBlockSolidMoved = NULL; int *g_pBlockSolidTouchPlayers = NULL; int *g_pFilterClientSolidTouch = NULL; // void IVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool testSurroundingBoundsOnly ) = 0; SH_DECL_HOOK4_void(IVEngineServer, SolidMoved, SH_NOATTRIB, 0, edict_t *, ICollideable *, const Vector *, bool); void SolidMoved(edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector *pPrevAbsOrigin, bool testSurroundingBoundsOnly) { g_SolidEntityMoved = gamehelpers->IndexOfEdict(pSolidEnt); // Block if bit is set if(g_pBlockSolidMoved && CheckBit(g_pBlockSolidMoved, g_SolidEntityMoved)) { RETURN_META(MRES_SUPERCEDE); } // Decide per entity in TouchLinks_EnumElement RETURN_META(MRES_IGNORED); } // IterationRetval_t CTouchLinks::EnumElement( IHandleEntity *pHandleEntity ) = 0; SH_DECL_HOOK1(CTouchLinks, EnumElement, SH_NOATTRIB, 0, IterationRetval_t, IHandleEntity *); IterationRetval_t TouchLinks_EnumElement(IHandleEntity *pHandleEntity) { IServerUnknown *pUnk = static_cast< IServerUnknown* >( pHandleEntity ); CBaseHandle hndl = pUnk->GetRefEHandle(); int index = hndl.GetEntryIndex(); // Optimization: Players shouldn't touch other players if(g_SolidEntityMoved <= SM_MAXPLAYERS && index <= SM_MAXPLAYERS) { RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE); } // block solid from touching any clients here if bit is set if(g_pBlockSolidTouchPlayers && index <= SM_MAXPLAYERS && CheckBit(g_pBlockSolidTouchPlayers, g_SolidEntityMoved)) { RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE); } // Block player from touching any filtered entity here if bit is set if(g_pFilterClientSolidTouch && index < 2048 && CheckBit(g_pFilterClientSolidTouch, g_SolidEntityMoved * 2048 + index)) { RETURN_META_VALUE(MRES_SUPERCEDE, ITERATION_CONTINUE); } // Allow otherwise RETURN_META_VALUE(MRES_IGNORED, ITERATION_CONTINUE); } cell_t BlockSolidMoved(IPluginContext *pContext, const cell_t *params) { if(params[2]) pContext->LocalToPhysAddr(params[1], &g_pBlockSolidMoved); else g_pBlockSolidMoved = NULL; return 0; } cell_t BlockSolidTouchPlayers(IPluginContext *pContext, const cell_t *params) { if(params[2]) pContext->LocalToPhysAddr(params[1], &g_pBlockSolidTouchPlayers); else g_pBlockSolidTouchPlayers = NULL; return 0; } cell_t FilterClientSolidTouch(IPluginContext *pContext, const cell_t *params) { if(params[2]) pContext->LocalToPhysAddr(params[1], &g_pFilterClientSolidTouch); else g_pFilterClientSolidTouch = NULL; return 0; } bool PhysHooks::SDK_OnLoad(char *error, size_t maxlength, bool late) { srand((unsigned int)time(NULL)); char conf_error[255] = ""; if(!gameconfs->LoadGameConfigFile("PhysHooks.games", &g_pGameConf, conf_error, sizeof(conf_error))) { if(conf_error[0]) snprintf(error, maxlength, "Could not read PhysHooks.games.txt: %s", conf_error); return false; } CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf); g_pDetour_RunThinkFunctions = DETOUR_CREATE_STATIC(DETOUR_RunThinkFunctions, "Physics_RunThinkFunctions"); if(g_pDetour_RunThinkFunctions == NULL) { snprintf(error, maxlength, "Could not create detour for Physics_RunThinkFunctions"); SDK_OnUnload(); return false; } g_pDetour_RunThinkFunctions->EnableDetour(); #if defined PLATFORM_LINUX // Find VTable for CTriggerMoved uintptr_t pCTriggerMoved; if(!g_pGameConf->GetMemSig("CTriggerMoved", (void **)(&pCTriggerMoved)) || !pCTriggerMoved) { snprintf(error, maxlength, "Failed to find CTriggerMoved.\n"); SDK_OnUnload(); return false; } // Find VTable for CTouchLinks uintptr_t pCTouchLinks; if(!g_pGameConf->GetMemSig("CTouchLinks", (void **)(&pCTouchLinks)) || !pCTouchLinks) { snprintf(error, maxlength, "Failed to find CTouchLinks.\n"); SDK_OnUnload(); return false; } #if SOURCE_ENGINE == SE_CSS // First function in VTable g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 8); g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 8); #elif SOURCE_ENGINE == SE_CSGO // On Linux CSGO we can only find the typeinfo name '_ZTS' for the vtable uintptr_t pCTriggerMoved_ZTS = pCTriggerMoved; uintptr_t pCTouchLinks_ZTS = pCTouchLinks; // This leads us to the first item in the typeinfo '_ZTI' if we search for a reference of '_ZTS' addr in reverse uintptr_t pCTriggerMoved_ZTI = FindPattern(pCTriggerMoved_ZTS, (unsigned char *)&pCTriggerMoved_ZTS, "xxxx", 0x100, true); uintptr_t pCTouchLinks_ZTI = FindPattern(pCTouchLinks_ZTS, (unsigned char *)&pCTouchLinks_ZTS, "xxxx", 0x100, true); if(!pCTriggerMoved_ZTI || !pCTouchLinks_ZTI) { snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTS or CTouchLinks_ZTI.\n"); SDK_OnUnload(); return false; } // The actual '_ZTI' is at -4 from the element we found inside it pCTriggerMoved_ZTI -= 4; pCTouchLinks_ZTI -= 4; // Now we can search for a reference of '_ZTI' in reverse, it'll be the first item of our vtable / '_ZTV' pCTriggerMoved = FindPattern(pCTriggerMoved_ZTI, (unsigned char *)&pCTriggerMoved_ZTI, "xxxx", 0x100, true); pCTouchLinks = FindPattern(pCTouchLinks_ZTI, (unsigned char *)&pCTouchLinks_ZTI, "xxxx", 0x100, true); if(!pCTriggerMoved || !pCTouchLinks) { snprintf(error, maxlength, "Failed to FindPattern CTriggerMoved_ZTV or CTouchLinks_ZTI.\n"); SDK_OnUnload(); return false; } // First function in VTable g_CTriggerMoved = (CTriggerMoved *)(pCTriggerMoved + 4); g_CTouchLinks = (CTouchLinks *)(pCTouchLinks + 4); #else #error "Unsupported platform" #endif #elif defined PLATFORM_WINDOWS // Find VTable for CTriggerMoved if(!g_pGameConf->GetAddress("CTriggerMoved", (void **)(&g_CTriggerMoved)) || !g_CTriggerMoved) { snprintf(error, maxlength, "Failed to find CTriggerMoved.\n"); SDK_OnUnload(); return false; } // Find VTable for CTouchLinks if(!g_pGameConf->GetAddress("CTouchLinks", (void **)(&g_CTouchLinks)) || !g_CTouchLinks) { snprintf(error, maxlength, "Failed to find CTouchLinks.\n"); SDK_OnUnload(); return false; } #else #error "Unsupported platform" #endif g_SH_TriggerMoved = SH_ADD_DVPHOOK(CTriggerMoved, EnumElement, g_CTriggerMoved, SH_STATIC(TriggerMoved_EnumElement), false); g_SH_TouchLinks = SH_ADD_DVPHOOK(CTouchLinks, EnumElement, g_CTouchLinks, SH_STATIC(TouchLinks_EnumElement), false); SH_ADD_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false); SH_ADD_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false); if(!g_pGameConf->GetMemSig("Physics_SimulateEntity", (void **)(&g_pPhysics_SimulateEntity)) || !g_pPhysics_SimulateEntity) { snprintf(error, maxlength, "Failed to find Physics_SimulateEntity.\n"); SDK_OnUnload(); return false; } /* Hook: Replace call inside Physics_RunThinkFunctions */ uintptr_t pAddress; if(!g_pGameConf->GetMemSig(gs_Patches[0].pSignature, (void **)&pAddress) || !pAddress) { snprintf(error, maxlength, "Failed to find Physics_RunThinkFunctions address.\n"); SDK_OnUnload(); return false; } uintptr_t pPatchAddress = FindPattern(pAddress, gs_Patches[0].pPatchSignature, gs_Patches[0].pPatchPattern, 1024); if(!pPatchAddress) { snprintf(error, maxlength, "Could not find patch signature for symbol: %s", gs_Patches[0].pSignature); SDK_OnUnload(); return false; } #if SOURCE_ENGINE == SE_CSS && defined PLATFORM_LINUX // mov [esp+8], edi ; startime // mov [esp+4], eax ; count // mov [esp], esi ; **list // call NULL ; <- our func here // jmp +16 ; jump over useless instructions static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x10\x90\x90\x90\x90\x90\x90\x90\x90"; gs_Patches[0].pPatch = aPatch; // put our function address into the relative call instruction // relative call: new PC = PC + imm1 // call is at + 11 after pPatchAddress // PC will be past our call instruction so + 5 *(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5); #elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_LINUX // mov [esp+8], edi ; startime // mov [esp+4], eax ; count // mov [esp], esi ; **list // call NULL ; <- our func here // jmp +9 ; jump over useless instructions static unsigned char aPatch[] = "\x89\x7C\x24\x08\x89\x44\x24\x04\x89\x34\x24\xE8\x00\x00\x00\x00\xEB\x09\x90\x90\x90\x90\x90\x90\x90\x90\x90"; gs_Patches[0].pPatch = aPatch; // put our function address into the relative call instruction // relative call: new PC = PC + imm1 // call is at + 11 after pPatchAddress // PC will be past our call instruction so + 5 *(uintptr_t *)&aPatch[12] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 11 + 5); #elif SOURCE_ENGINE == SE_CSGO && defined PLATFORM_WINDOWS // sub esp, 4 ; allocate room on stack for startime // movss xmm0, [ebp-4] ; startime from stack into FP register // movss DWORD PTR [esp], xmm0 ; startime // push eax ; count // push ebx ; **list // call NULL ; <- our func here // add esp, 12 ; fix up stack // jmp +9 ; jump over useless instructions static unsigned char aPatch[] = "\x83\xEC\x04\xF3\x0F\x10\x45\xFC\xF3\x0F\x11\x04\x24\x50\x53\xE8\x00\x00\x00\x00\x83\xC4\x0C\xEB\x09\x90\x90\x90\x90\x90\x90\x90\x90\x90"; gs_Patches[0].pPatch = aPatch; // put our function address into the relative call instruction // relative call: new PC = PC + imm1 // call is at + 15 after pPatchAddress // PC will be past our call instruction so + 5 *(uintptr_t *)&aPatch[16] = (uintptr_t)Physics_SimulateEntity_CustomLoop - (pPatchAddress + 15 + 5); #else #error "Unsupported platform" #endif // Apply all patches for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++) { struct SrcdsPatch *pPatch = &gs_Patches[i]; int PatchLen = strlen(pPatch->pPatchPattern); if(!g_pGameConf->GetMemSig(pPatch->pSignature, (void **)&pPatch->pAddress) || !pPatch->pAddress) { snprintf(error, maxlength, "Could not find symbol: %s", pPatch->pSignature); SDK_OnUnload(); return false; } pPatch->pPatchAddress = FindPattern(pPatch->pAddress, pPatch->pPatchSignature, pPatch->pPatchPattern, 1024); if(!pPatch->pPatchAddress) { snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature); SDK_OnUnload(); return false; } pPatch->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char)); SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC); for(int j = 0; j < PatchLen; j++) { pPatch->pOriginal[j] = *(unsigned char *)(pPatch->pPatchAddress + j); *(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pPatch[j]; } SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC); } g_pOnRunThinkFunctions = forwards->CreateForward("OnRunThinkFunctions", ET_Ignore, 1, NULL, Param_Cell); g_pOnPrePlayerThinkFunctions = forwards->CreateForward("OnPrePlayerThinkFunctions", ET_Ignore, 0, NULL); g_pOnPostPlayerThinkFunctions = forwards->CreateForward("OnPostPlayerThinkFunctions", ET_Ignore, 0, NULL); g_pOnRunThinkFunctionsPost = forwards->CreateForward("OnRunThinkFunctionsPost", ET_Ignore, 1, NULL, Param_Cell); return true; } const sp_nativeinfo_t MyNatives[] = { { "BlockTriggerMoved", BlockTriggerMoved }, { "BlockTriggerTouchPlayers", BlockTriggerTouchPlayers }, { "BlockSolidMoved", BlockSolidMoved }, { "BlockSolidTouchPlayers", BlockSolidTouchPlayers }, { "FilterClientSolidTouch", FilterClientSolidTouch }, { NULL, NULL } }; void PhysHooks::SDK_OnAllLoaded() { sharesys->AddNatives(myself, MyNatives); sharesys->RegisterLibrary(myself, "PhysHooks"); } void PhysHooks::SDK_OnUnload() { if(g_pDetour_RunThinkFunctions != NULL) { g_pDetour_RunThinkFunctions->Destroy(); g_pDetour_RunThinkFunctions = NULL; } if(g_pOnRunThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnRunThinkFunctions); g_pOnRunThinkFunctions = NULL; } if(g_pOnRunThinkFunctionsPost != NULL) { forwards->ReleaseForward(g_pOnRunThinkFunctionsPost); g_pOnRunThinkFunctionsPost = NULL; } if(g_pOnPrePlayerThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnPrePlayerThinkFunctions); g_pOnPrePlayerThinkFunctions = NULL; } if(g_pOnPostPlayerThinkFunctions != NULL) { forwards->ReleaseForward(g_pOnPostPlayerThinkFunctions); g_pOnPostPlayerThinkFunctions = NULL; } if(g_SH_TriggerMoved) SH_REMOVE_HOOK_ID(g_SH_TriggerMoved); if(g_SH_TouchLinks) SH_REMOVE_HOOK_ID(g_SH_TouchLinks); SH_REMOVE_HOOK(IVEngineServer, TriggerMoved, engine, SH_STATIC(TriggerMoved), false); SH_REMOVE_HOOK(IVEngineServer, SolidMoved, engine, SH_STATIC(SolidMoved), false); gameconfs->CloseGameConfigFile(g_pGameConf); // Revert all applied patches for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++) { struct SrcdsPatch *pPatch = &gs_Patches[i]; int PatchLen = strlen(pPatch->pPatchPattern); if(!pPatch->pOriginal) continue; SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC); for(int j = 0; j < PatchLen; j++) { *(unsigned char *)(pPatch->pPatchAddress + j) = pPatch->pOriginal[j]; } SourceHook::SetMemAccess((void *)pPatch->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC); free(pPatch->pOriginal); pPatch->pOriginal = NULL; } } bool PhysHooks::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late) { GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); gpGlobals = ismm->GetCGlobals(); return true; } uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize, bool Reverse) { unsigned char *pMemory; uintptr_t PatternLen = strlen(pPattern); pMemory = reinterpret_cast(BaseAddr); if(!Reverse) for(uintptr_t i = 0; i < MaxSize; i++) { uintptr_t Matches = 0; while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x') { Matches++; if(Matches == PatternLen) return (uintptr_t)(pMemory + i); } } else for(uintptr_t i = 0; i < MaxSize; i++) { uintptr_t Matches = 0; while(*(pMemory - i + Matches) == pData[Matches] || pPattern[Matches] != 'x') { Matches++; if(Matches == PatternLen) return (uintptr_t)(pMemory - i); } } return 0x00; }