#if defined _physhooks_included #endinput #endif #define _physhooks_included forward void OnRunThinkFunctions(bool simulating); forward void OnPrePlayerThinkFunctions(); forward void OnPostPlayerThinkFunctions(); forward void OnRunThinkFunctionsPost(bool simulating); // Block TriggerMoved from being called at all for an entity by setting the bit to 1. native void BlockTriggerMoved(int map[2048 / 32], bool set); // Block triggers TriggerMoved from touching any client by setting the bit to 1 for the entity index. native void BlockTriggerTouchPlayers(int map[2048 / 32], bool set); // Block SolidMoved from being called at all for an entity by setting the bit to 1. native void BlockSolidMoved(int map[2048 / 32], bool set); // Block solids SolidMoved from touching any client by setting the bit to 1 for the entity index. native void BlockSolidTouchPlayers(int map[2048 / 32], bool set); // Block clients SolidMoved from touching an entity by setting the bit to 1 in the clients map. native void FilterClientSolidTouch(int map[((MAXPLAYERS + 1) * 2048) / 32], bool set); public Extension __ext_PhysHooks = { name = "PhysHooks", file = "PhysHooks.ext", #if defined AUTOLOAD_EXTENSIONS autoload = 1, #else autoload = 0, #endif #if defined REQUIRE_EXTENSIONS required = 1, #else required = 0, #endif }; #if !defined REQUIRE_EXTENSIONS public __ext_PhysHooks_SetNTVOptional() { } #endif