Add fix for voice related unreliable netchannel overflow exploit
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@ -46,6 +46,14 @@
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#include "CDetour/detours.h"
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#include "extension.h"
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// voice packets are sent over unreliable netchannel
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//#define NET_MAX_DATAGRAM_PAYLOAD 4000 // = maximum unreliable payload size
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// voice packetsize = 64 | netchannel overflows at >4000 bytes
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// with 22050 samplerate and 512 frames per packet -> 23.22ms per packet
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// SVC_VoiceData overhead = 5 bytes
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// sensible limit of 8 packets per frame = 552 bytes -> 185.76ms of voice data per frame
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#define NET_MAX_VOICE_BYTES_FRAME (8 * (5 + 64))
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ConVar g_SmVoiceAddr("sm_voice_addr", "127.0.0.1", FCVAR_PROTECTED, "Voice server listen ip address.");
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ConVar g_SmVoicePort("sm_voice_port", "27020", FCVAR_PROTECTED, "Voice server listen port.", true, 1025.0, true, 65535.0);
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@ -64,12 +72,12 @@ ISDKTools *g_pSDKTools = NULL;
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IServer *iserver = NULL;
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double g_fLastVoiceData[SM_MAXPLAYERS + 1];
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int g_aFrameVoiceBytes[SM_MAXPLAYERS + 1];
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DETOUR_DECL_STATIC4(SV_BroadcastVoiceData, void, IClient *, pClient, int, nBytes, char *, data, int64, xuid)
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{
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g_Interface.OnBroadcastVoiceData(pClient, nBytes, data);
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, data, xuid);
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if(g_Interface.OnBroadcastVoiceData(pClient, nBytes, data))
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData)(pClient, nBytes, data, xuid);
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}
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#ifdef _WIN32
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@ -81,12 +89,13 @@ DETOUR_DECL_STATIC2(SV_BroadcastVoiceData_LTCG, void, char *, data, int64, xuid)
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__asm mov pClient, ecx;
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__asm mov nBytes, edx;
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g_Interface.OnBroadcastVoiceData(pClient, nBytes, data);
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bool ret = g_Interface.OnBroadcastVoiceData(pClient, nBytes, data);
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__asm mov ecx, pClient;
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__asm mov edx, nBytes;
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)(data, xuid);
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if(ret)
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DETOUR_STATIC_CALL(SV_BroadcastVoiceData_LTCG)(data, xuid);
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}
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#endif
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@ -409,13 +418,29 @@ void CVoice::OnGameFrame(bool simulating)
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{
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HandleNetwork();
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HandleVoiceData();
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// Reset per-client voice byte counter to 0 every frame.
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memset(g_aFrameVoiceBytes, 0, sizeof(g_aFrameVoiceBytes));
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}
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void CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data)
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bool CVoice::OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data)
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{
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// Reject empty packets
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if(nBytes < 1)
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return false;
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int client = pClient->GetPlayerSlot() + 1;
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// Reject voice packet if we'd send more than NET_MAX_VOICE_BYTES_FRAME voice bytes from this client in the current frame.
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// 5 = SVC_VoiceData header/overhead
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g_aFrameVoiceBytes[client] += 5 + nBytes;
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if(g_aFrameVoiceBytes[client] > NET_MAX_VOICE_BYTES_FRAME)
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return false;
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g_fLastVoiceData[client] = gpGlobals->curtime;
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return true;
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}
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void CVoice::HandleNetwork()
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@ -456,7 +481,7 @@ void CVoice::HandleNetwork()
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m_aPollFds[m_PollFds].revents = 0;
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m_PollFds++;
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smutils->LogMessage(myself, "Client %d connected!\n", Client);
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//smutils->LogMessage(myself, "Client %d connected!\n", Client);
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}
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}
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@ -482,7 +507,7 @@ void CVoice::HandleNetwork()
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pClient->m_Socket = -1;
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m_aPollFds[PollFds].fd = -1;
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CompressPollFds = true;
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smutils->LogMessage(myself, "Client %d disconnected!(2)\n", Client);
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//smutils->LogMessage(myself, "Client %d disconnected!(2)\n", Client);
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continue;
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}
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@ -515,7 +540,7 @@ void CVoice::HandleNetwork()
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pClient->m_Socket = -1;
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m_aPollFds[PollFds].fd = -1;
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CompressPollFds = true;
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smutils->LogMessage(myself, "Client %d disconnected!(1)\n", Client);
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//smutils->LogMessage(myself, "Client %d disconnected!(1)\n", Client);
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continue;
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}
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@ -137,7 +137,7 @@ public: // IConCommandBaseAccessor
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public:
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CVoice();
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void OnGameFrame(bool simulating);
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void OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
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bool OnBroadcastVoiceData(IClient *pClient, int nBytes, char *data);
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private:
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int m_ListenSocket;
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