sm-ext-connect/extension.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CDetour/detours.h"
#include "steam/steam_gameserver.h"
#include "sm_namehashset.h"
#include <sourcehook.h>
#include <bitbuf.h>
#include <netadr.h>
#include <ISDKTools.h>
#include <iserver.h>
#include <iclient.h>
#include <iplayerinfo.h>
#include <ihltvdirector.h>
#include <ihltv.h>
#include <inetchannelinfo.h>
#include <sys/socket.h>
#include <netinet/in.h>
size_t
strlcpy(char *dst, const char *src, size_t dsize)
{
const char *osrc = src;
size_t nleft = dsize;
/* Copy as many bytes as will fit. */
if (nleft != 0) {
while (--nleft != 0) {
if ((*dst++ = *src++) == '\0')
break;
}
}
/* Not enough room in dst, add NUL and traverse rest of src. */
if (nleft == 0) {
if (dsize != 0)
*dst = '\0'; /* NUL-terminate dst */
while (*src++)
;
}
return(src - osrc - 1); /* count does not include NUL */
}
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/**
* @file extension.cpp
* @brief Implement extension code here.
*/
Connect g_Connect; /**< Global singleton for extension's main interface */
ConnectEvents g_ConnectEvents;
ConnectTimer g_ConnectTimer;
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SMEXT_LINK(&g_Connect);
ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
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ConVar g_SvLogging("sv_connect_logging", "1", FCVAR_NOTIFY, "Log connection checks");
ConVar *g_pSvVisibleMaxPlayers;
ConVar *g_pSvTags;
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IGameConfig *g_pGameConf = NULL;
IForward *g_pConnectForward = NULL;
IGameEventManager2 *g_pGameEvents = NULL;
ITimer *g_pConnectTimer = NULL;
ISDKTools *g_pSDKTools = NULL;
IServer *iserver = NULL;
CGlobalVars *gpGlobals = NULL;
IHLTVDirector *hltvdirector = NULL;
IHLTVServer *hltv = NULL;
double *net_time = NULL;
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uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
char g_ClientSteamIDMap[SM_MAXPLAYERS + 1][32];
typedef struct netpacket_s
{
netadr_t from; // sender IP
int source; // received source
double received; // received time
unsigned char *data; // pointer to raw packet data
bf_read message; // easy bitbuf data access
int size; // size in bytes
int wiresize; // size in bytes before decompression
bool stream; // was send as stream
struct netpacket_s *pNext; // for internal use, should be NULL in public
} netpacket_t;
typedef struct
{
int nPort; // UDP/TCP use same port number
bool bListening; // true if TCP port is listening
int hUDP; // handle to UDP socket from socket()
int hTCP; // handle to TCP socket from socket()
} netsocket_t;
CUtlVector<netsocket_t> *net_sockets;
int g_ServerUDPSocket = 0;
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SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
void *s_queryRateChecker = NULL;
bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
struct CQueryCache
{
struct CPlayer
{
bool active;
bool fake;
int userid;
IClient *pClient;
char name[MAX_PLAYER_NAME_LENGTH];
unsigned nameLen;
int32_t score;
double time;
} players[SM_MAXPLAYERS + 1];
struct CInfo
{
uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
char aHostName[255]; // Name | string | Name of the server.
uint8_t aHostNameLen;
char aMapName[255]; // Map | string | Map the server has currently loaded.
uint8_t aMapNameLen;
char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
uint8_t aGameDirLen;
char aGameDescription[255]; // Game | string | Full name of the game.
uint8_t aGameDescriptionLen;
uint16_t iSteamAppID; // ID | short | Steam Application ID of game.
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uint8_t nNumClients = 0; // Players | byte | Number of players on the server.
uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold.
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uint8_t nFakeClients = 0; // Bots | byte | Number of bots on the server.
uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
char aVersion[40]; // Version | string | Version of the game installed on the server.
uint8_t aVersionLen;
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uint8_t nNewFlags = 0; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number.
uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID.
uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV.
char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV.
uint8_t aHLTVNameLen;
char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
uint8_t aKeywordsLen;
uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
} info;
uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'};
uint16_t info_cache_len;
} g_QueryCache;
class CBaseClient;
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class CBaseServer;
typedef enum EAuthProtocol
{
k_EAuthProtocolWONCertificate = 1,
k_EAuthProtocolHashedCDKey = 2,
k_EAuthProtocolSteam = 3,
} EAuthProtocol;
const char *CSteamID::Render() const
{
static char szSteamID[64];
V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2);
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return szSteamID;
}
class CSteam3Server
{
public:
ISteamGameServer *m_pSteamGameServer;
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void *m_pSteamGameServerUtils;
void *m_pSteamGameServerNetworking;
void *m_pSteamGameServerStats;
void *m_pSteamHTTP;
} *g_pSteam3Server;
CBaseServer *g_pBaseServer = NULL;
typedef CSteam3Server *(*Steam3ServerFunc)();
#ifndef WIN32
typedef void (*RejectConnectionFunc)(CBaseServer *, const netadr_t &address, int iClientChallenge, const char *pchReason);
#else
typedef void (__fastcall *RejectConnectionFunc)(CBaseServer *, void *, const netadr_t &address, int iClientChallenge, const char *pchReason);
#endif
#ifndef WIN32
typedef void (*SetSteamIDFunc)(CBaseClient *, const CSteamID &steamID);
#else
typedef void (__fastcall *SetSteamIDFunc)(CBaseClient *, void *, const CSteamID &steamID);
#endif
Steam3ServerFunc g_pSteam3ServerFunc = NULL;
RejectConnectionFunc g_pRejectConnectionFunc = NULL;
SetSteamIDFunc g_pSetSteamIDFunc = NULL;
CSteam3Server *Steam3Server()
{
if(!g_pSteam3ServerFunc)
return NULL;
return g_pSteam3ServerFunc();
}
void RejectConnection(const netadr_t &address, int iClientChallenge, const char *pchReason)
{
if(!g_pRejectConnectionFunc || !g_pBaseServer)
return;
#ifndef WIN32
g_pRejectConnectionFunc(g_pBaseServer, address, iClientChallenge, pchReason);
#else
g_pRejectConnectionFunc(g_pBaseServer, NULL, address, iClientChallenge, pchReason);
#endif
}
void SetSteamID(CBaseClient *pClient, const CSteamID &steamID)
{
if(!pClient || !g_pSetSteamIDFunc)
return;
#ifndef WIN32
g_pSetSteamIDFunc(pClient, steamID);
#else
g_pSetSteamIDFunc(pClient, NULL, steamID);
#endif
}
EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return k_EBeginAuthSessionResultOK;
return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID);
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}
void EndAuthSession(CSteamID steamID)
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return;
g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID);
}
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bool BLoggedOn()
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
return false;
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return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
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}
bool BSecure()
{
if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
return false;
return g_pSteam3Server->m_pSteamGameServer->BSecure();
}
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CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
CDetour *g_Detour_CBaseServer__RejectConnection = NULL;
CDetour *g_Detour_CBaseServer__CheckChallengeType = NULL;
CDetour *g_Detour_CBaseServer__InactivateClients = NULL;
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CDetour *g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
class ConnectClientStorage
{
public:
void* pThis;
netadr_t address;
int nProtocol;
int iChallenge;
int iClientChallenge;
int nAuthProtocol;
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char pchName[256];
char pchPassword[256];
char pCookie[256];
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int cbCookie;
IClient *pClient;
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uint64 ullSteamID;
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ValidateAuthTicketResponse_t ValidateAuthTicketResponse;
bool GotValidateAuthTicketResponse;
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bool SteamLegal;
bool SteamAuthFailed;
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ConnectClientStorage() { }
ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie)
{
this->address = address;
this->nProtocol = nProtocol;
this->iChallenge = iChallenge;
this->iClientChallenge = iClientChallenge;
this->nAuthProtocol = nAuthProtocol;
strlcpy(this->pchName, pchName, sizeof(this->pchName));
strlcpy(this->pchPassword, pchPassword, sizeof(this->pchPassword));
strlcpy(this->pCookie, pCookie, sizeof(this->pCookie));
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this->cbCookie = cbCookie;
this->pClient = NULL;
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this->GotValidateAuthTicketResponse = false;
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this->SteamLegal = false;
this->SteamAuthFailed = false;
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}
};
StringHashMap<ConnectClientStorage> g_ConnectClientStorage;
bool g_bEndAuthSessionOnRejectConnection = false;
CSteamID g_lastClientSteamID;
bool g_bSuppressCheckChallengeType = false;
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
{
char aSteamID[32];
strlcpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID));
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bool SteamLegal = pResponse->m_eAuthSessionResponse == k_EAuthSessionResponseOK;
bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s SteamLegal: %d (%d)", aSteamID, SteamLegal, pResponse->m_eAuthSessionResponse);
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if(!SteamLegal && force)
pResponse->m_eAuthSessionResponse = k_EAuthSessionResponseOK;
ConnectClientStorage Storage;
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
{
if(!Storage.GotValidateAuthTicketResponse)
{
Storage.GotValidateAuthTicketResponse = true;
Storage.ValidateAuthTicketResponse = *pResponse;
Storage.SteamLegal = SteamLegal;
g_ConnectClientStorage.replace(aSteamID, Storage);
}
}
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return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(pResponse);
}
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DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie)
{
if(nAuthProtocol != k_EAuthProtocolSteam)
{
// This is likely a SourceTV client, we don't want to interfere here.
return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
}
g_pBaseServer = (CBaseServer *)this;
if(pCookie == NULL || (size_t)cbCookie < sizeof(uint64))
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen");
return NULL;
}
char ipString[32];
V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
char passwordBuffer[255];
strlcpy(passwordBuffer, pchPassword, sizeof(passwordBuffer));
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uint64 ullSteamID = *(uint64 *)pCookie;
void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
int cbTicket = cbCookie - sizeof(uint64);
g_bEndAuthSessionOnRejectConnection = true;
g_lastClientSteamID = CSteamID(ullSteamID);
char aSteamID[32];
strlcpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID));
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// If client is in async state remove the old object and fake an async retVal
// This can happen if the async ClientPreConnectEx takes too long to be called
// and the client auto-retries.
bool AsyncWaiting = false;
bool ExistingSteamid = false;
ConnectClientStorage Storage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
if(g_ConnectClientStorage.retrieve(aSteamID, &Storage))
{
ExistingSteamid = true;
g_ConnectClientStorage.remove(aSteamID);
EndAuthSession(g_lastClientSteamID);
// Only wait for async on auto-retry, manual retries should go through the full chain
// Don't want to leave the client waiting forever if something breaks in the async forward
if(Storage.iClientChallenge == iClientChallenge)
AsyncWaiting = true;
}
bool NoSteam = g_SvNoSteam.GetInt() || !BLoggedOn();
bool SteamAuthFailed = false;
EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID);
if(result != k_EBeginAuthSessionResultOK)
{
if(!NoSteam)
{
RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam");
return NULL;
}
Storage.SteamAuthFailed = SteamAuthFailed = true;
}
if(ExistingSteamid && !AsyncWaiting)
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{
// Another player trying to spoof a Steam ID or game crashed?
if(memcmp(address.ip, Storage.address.ip, sizeof(address.ip)) != 0)
{
// Reject NoSteam players
if(SteamAuthFailed)
{
RejectConnection(address, iClientChallenge, "Steam ID already in use.");
return NULL;
}
// Kick existing player
if(Storage.pClient)
{
Storage.pClient->Disconnect("Same Steam ID connected.");
}
else
{
RejectConnection(address, iClientChallenge, "Please try again later.");
return NULL;
}
}
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}
char rejectReason[255];
cell_t retVal = 1;
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if(AsyncWaiting)
retVal = -1; // Fake async return code when waiting for async call
else
{
g_pConnectForward->PushString(pchName);
g_pConnectForward->PushStringEx(passwordBuffer, sizeof(passwordBuffer), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
g_pConnectForward->PushString(ipString);
g_pConnectForward->PushString(aSteamID);
g_pConnectForward->PushStringEx(rejectReason, sizeof(rejectReason), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK);
g_pConnectForward->Execute(&retVal);
pchPassword = passwordBuffer;
}
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s SteamAuthFailed: %d (%d) | retVal = %d", aSteamID, SteamAuthFailed, result, retVal);
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// k_OnClientPreConnectEx_Reject
if(retVal == 0)
{
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g_ConnectClientStorage.remove(aSteamID);
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RejectConnection(address, iClientChallenge, rejectReason);
return NULL;
}
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Storage.pThis = this;
Storage.ullSteamID = ullSteamID;
Storage.SteamAuthFailed = SteamAuthFailed;
if(!g_ConnectClientStorage.replace(aSteamID, Storage))
{
RejectConnection(address, iClientChallenge, "Internal error.");
return NULL;
}
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// k_OnClientPreConnectEx_Async
if(retVal == -1)
{
return NULL;
}
// k_OnClientPreConnectEx_Accept
g_bSuppressCheckChallengeType = true;
IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
if(pClient)
strlcpy(g_ClientSteamIDMap[pClient->GetPlayerSlot() + 1], aSteamID, sizeof(*g_ClientSteamIDMap));
Storage.pClient = pClient;
g_ConnectClientStorage.replace(aSteamID, Storage);
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if(pClient && SteamAuthFailed)
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{
ValidateAuthTicketResponse_t Response;
Response.m_SteamID = g_lastClientSteamID;
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Response.m_eAuthSessionResponse = k_EAuthSessionResponseAuthTicketInvalid;
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Response.m_OwnerSteamID = Response.m_SteamID;
DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Response);
}
return pClient;
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}
DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason)
{
if(g_bEndAuthSessionOnRejectConnection)
{
EndAuthSession(g_lastClientSteamID);
g_bEndAuthSessionOnRejectConnection = false;
}
return DETOUR_MEMBER_CALL(CBaseServer__RejectConnection)(address, iClientChallenge, pchReason);
}
DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClient, int, nUserID, netadr_t &, address, int, nAuthProtocol, const char *, pCookie, int, cbCookie, int, iClientChallenge)
{
if(g_bSuppressCheckChallengeType)
{
g_bEndAuthSessionOnRejectConnection = false;
SetSteamID(pClient, g_lastClientSteamID);
g_bSuppressCheckChallengeType = false;
return true;
}
return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
}
DETOUR_DECL_MEMBER0(CBaseServer__InactivateClients, void)
{
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
// Disconnect all fake clients manually before the engine just nukes them.
if(pClient->IsFakeClient() && !pClient->IsHLTV())
{
pClient->Disconnect("");
}
}
return DETOUR_MEMBER_CALL(CBaseServer__InactivateClients)();
}
void UpdateQueryCache()
{
CQueryCache::CInfo &info = g_QueryCache.info;
info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName));
info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
else
info.nMaxClients = iserver->GetMaxClients();
info.nPassword = iserver->GetPassword() ? 1 : 0;
info.bIsSecure = BSecure();
if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID())
{
info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
info.nNewFlags |= 0x10;
}
if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore
{
hltv = hltvdirector->GetHLTVServer();
if(hltv)
{
IServer *ihltvserver = hltv->GetBaseServer();
if(ihltvserver)
{
info.iHLTVUDPPort = ihltvserver->GetUDPPort();
info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
info.nNewFlags |= 0x40;
}
}
}
info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
if(info.aKeywordsLen)
info.nNewFlags |= 0x20;
else
info.nNewFlags &= ~0x20;
uint8_t *info_cache = g_QueryCache.info_cache;
uint16_t pos = 5; // header: FF FF FF FF I
info_cache[pos++] = info.nProtocol;
memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1);
pos += info.aHostNameLen + 1;
memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1);
pos += info.aMapNameLen + 1;
memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1);
pos += info.aGameDirLen + 1;
memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1);
pos += info.aGameDescriptionLen + 1;
*(uint16_t *)&info_cache[pos] = info.iSteamAppID;
pos += 2;
info_cache[pos++] = info.nNumClients;
info_cache[pos++] = info.nMaxClients;
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info_cache[pos++] = 0;//info.nFakeClients;
info_cache[pos++] = info.nServerType;
info_cache[pos++] = info.nEnvironment;
info_cache[pos++] = info.nPassword;
info_cache[pos++] = info.bIsSecure;
memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1);
pos += info.aVersionLen + 1;
info_cache[pos++] = info.nNewFlags;
if(info.nNewFlags & 0x80) {
*(uint16_t *)&info_cache[pos] = info.iUDPPort;
pos += 2;
}
if(info.nNewFlags & 0x10) {
*(uint64_t *)&info_cache[pos] = info.iSteamID;
pos += 8;
}
if(info.nNewFlags & 0x40) {
*(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort;
pos += 2;
memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1);
pos += info.aHLTVNameLen + 1;
}
if(info.nNewFlags & 0x20) {
memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1);
pos += info.aKeywordsLen + 1;
}
if(info.nNewFlags & 0x01) {
*(uint64_t *)&info_cache[pos] = info.iGameID;
pos += 8;
}
g_QueryCache.info_cache_len = pos;
}
bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
{
if(packet->size == 25 && packet->data[4] == 'T')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
RETURN_META_VALUE(MRES_SUPERCEDE, false);
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U')
{
if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
RETURN_META_VALUE(MRES_SUPERCEDE, false);
sockaddr_in to;
to.sin_family = AF_INET;
to.sin_port = packet->from.port;
to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
int32_t challengeNr = -1;
if(packet->size == 9)
challengeNr = *(int32_t *)&packet->data[5];
/* This is a complete nonsense challenge as the client can easily break it.
* The point of this challenge is to stop spoofed source DDoS reflection attacks,
* so it doesn't really matter if one single server out of thousands doesn't
* implement this correctly. If you do happen to use this on thousands of servers
* though then please do implement it correctly.
*/
int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
if(challengeNr != realChallengeNr)
{
uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'};
*(int32_t *)&response[5] = realChallengeNr;
sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
uint8_t response[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0};
short pos = 6;
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for(int i = 1; i <= SM_MAXPLAYERS; i++)
{
const CQueryCache::CPlayer &player = g_QueryCache.players[i];
if(!player.active)
continue;
response[pos++] = response[5]; // Index | byte | Index of player chunk starting from 0.
response[5]++; // Players | byte | Number of players whose information was gathered.
memcpy(&response[pos], player.name, player.nameLen + 1); // Name | string | Name of the player.
pos += player.nameLen + 1;
*(int32_t *)&response[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".)
pos += 4;
*(float *)&response[pos] = *net_time - player.time; // Duration | float | Time (in seconds) player has been connected to the server.
pos += 4;
}
sendto(g_ServerUDPSocket, response, pos, 0, (sockaddr *)&to, sizeof(to));
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, false);
}
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bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("connect2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
{
snprintf(error, maxlen, "Could not read connect2.games.txt: %s\n", conf_error);
}
return false;
}
if(!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", (void **)(&g_pRejectConnectionFunc)) || !g_pRejectConnectionFunc)
{
snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n");
return false;
}
if(!g_pGameConf->GetMemSig("CBaseClient__SetSteamID", (void **)(&g_pSetSteamIDFunc)) || !g_pSetSteamIDFunc)
{
snprintf(error, maxlen, "Failed to find CBaseClient__SetSteamID function.\n");
return false;
}
#ifndef WIN32
if(!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc)
{
snprintf(error, maxlen, "Failed to find Steam3Server function.\n");
return false;
}
#else
void *address;
if(!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address)
{
snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n");
return false;
}
//META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address);
address = (void *)((intptr_t)address + 1); // Skip CALL opcode
intptr_t offset = (intptr_t)(*(void **)address); // Get offset
g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t));
//META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc);
#endif
g_pSteam3Server = Steam3Server();
if(!g_pSteam3Server)
{
snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n");
return false;
}
/*
META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer);
META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils);
META_CONPRINTF("ISteamMasterServerUpdater: %p\n", g_pSteam3Server->m_pSteamMasterServerUpdater);
META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking);
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
*/
if(!g_pGameConf->GetMemSig("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
{
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
return false;
}
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
{
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
return false;
}
if(!g_pGameConf->GetMemSig("CBaseServer__ValidChallenge", (void **)&CBaseServer__ValidChallenge) || !CBaseServer__ValidChallenge)
{
snprintf(error, maxlen, "Failed to find CBaseServer::ValidChallenge address.\n");
return false;
}
if(!g_pGameConf->GetMemSig("net_sockets", (void **)&net_sockets) || !net_sockets)
{
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
return false;
}
if(!g_pGameConf->GetMemSig("net_time", (void **)&net_time) || !net_time)
{
snprintf(error, maxlen, "Failed to find net_time address.\n");
return false;
}
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CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
if(!g_Detour_CBaseServer__ConnectClient)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__ConnectClient.\n");
return false;
}
g_Detour_CBaseServer__ConnectClient->EnableDetour();
g_Detour_CBaseServer__RejectConnection = DETOUR_CREATE_MEMBER(CBaseServer__RejectConnection, "CBaseServer__RejectConnection");
if(!g_Detour_CBaseServer__RejectConnection)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__RejectConnection.\n");
return false;
}
g_Detour_CBaseServer__RejectConnection->EnableDetour();
g_Detour_CBaseServer__CheckChallengeType = DETOUR_CREATE_MEMBER(CBaseServer__CheckChallengeType, "CBaseServer__CheckChallengeType");
if(!g_Detour_CBaseServer__CheckChallengeType)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__CheckChallengeType.\n");
return false;
}
g_Detour_CBaseServer__CheckChallengeType->EnableDetour();
g_Detour_CBaseServer__InactivateClients = DETOUR_CREATE_MEMBER(CBaseServer__InactivateClients, "CBaseServer__InactivateClients");
if(!g_Detour_CBaseServer__InactivateClients)
{
snprintf(error, maxlen, "Failed to detour CBaseServer__InactivateClients.\n");
return false;
}
g_Detour_CBaseServer__InactivateClients->EnableDetour();
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g_Detour_CSteam3Server__OnValidateAuthTicketResponse = DETOUR_CREATE_MEMBER(CSteam3Server__OnValidateAuthTicketResponse, "CSteam3Server__OnValidateAuthTicketResponse");
if(!g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
{
snprintf(error, maxlen, "Failed to detour CSteam3Server__OnValidateAuthTicketResponse.\n");
return false;
}
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->EnableDetour();
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
g_pGameEvents->AddListener(&g_ConnectEvents, "player_connect", true);
g_pGameEvents->AddListener(&g_ConnectEvents, "player_disconnect", true);
g_pGameEvents->AddListener(&g_ConnectEvents, "player_changename", true);
playerhelpers->AddClientListener(this);
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return true;
}
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
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GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
gpGlobals = ismm->GetCGlobals();
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ConVar_Register(0, this);
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
g_pSvTags = g_pCVar->FindVar("sv_tags");
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return true;
}
void Connect::SDK_OnUnload()
{
if(g_pConnectForward)
g_pForwards->ReleaseForward(g_pConnectForward);
if(g_Detour_CBaseServer__ConnectClient)
{
g_Detour_CBaseServer__ConnectClient->Destroy();
g_Detour_CBaseServer__ConnectClient = NULL;
}
if(g_Detour_CBaseServer__RejectConnection)
{
g_Detour_CBaseServer__RejectConnection->Destroy();
g_Detour_CBaseServer__RejectConnection = NULL;
}
if(g_Detour_CBaseServer__CheckChallengeType)
{
g_Detour_CBaseServer__CheckChallengeType->Destroy();
g_Detour_CBaseServer__CheckChallengeType = NULL;
}
if(g_Detour_CBaseServer__InactivateClients)
{
g_Detour_CBaseServer__InactivateClients->Destroy();
g_Detour_CBaseServer__InactivateClients = NULL;
}
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if(g_Detour_CSteam3Server__OnValidateAuthTicketResponse)
{
g_Detour_CSteam3Server__OnValidateAuthTicketResponse->Destroy();
g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL;
}
g_pGameEvents->RemoveListener(&g_ConnectEvents);
playerhelpers->RemoveClientListener(this);
if(g_pConnectTimer)
timersys->KillTimer(g_pConnectTimer);
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gameconfs->CloseGameConfigFile(g_pGameConf);
}
bool Connect::RegisterConCommandBase(ConCommandBase *pVar)
{
/* Always call META_REGCVAR instead of going through the engine. */
return META_REGCVAR(pVar);
}
cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params)
{
char *pSteamID;
pContext->LocalToString(params[1], &pSteamID);
int retVal = params[2];
char *rejectReason;
pContext->LocalToString(params[3], &rejectReason);
ConnectClientStorage Storage;
if(!g_ConnectClientStorage.retrieve(pSteamID, &Storage))
return 1;
if(retVal == 0)
{
RejectConnection(Storage.address, Storage.iClientChallenge, rejectReason);
return 0;
}
g_bSuppressCheckChallengeType = true;
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IClient *pClient = DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge,
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Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie);
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if(!pClient)
return 1;
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bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
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if(Storage.SteamAuthFailed && force && !Storage.GotValidateAuthTicketResponse)
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{
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s Force ValidateAuthTicketResponse", pSteamID);
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Storage.ValidateAuthTicketResponse.m_SteamID = CSteamID(Storage.ullSteamID);
Storage.ValidateAuthTicketResponse.m_eAuthSessionResponse = k_EAuthSessionResponseOK;
Storage.ValidateAuthTicketResponse.m_OwnerSteamID = Storage.ValidateAuthTicketResponse.m_SteamID;
Storage.GotValidateAuthTicketResponse = true;
}
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// Make sure this is always called in order to verify the client on the server
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if(Storage.GotValidateAuthTicketResponse)
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{
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s Replay ValidateAuthTicketResponse", pSteamID);
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DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&Storage.ValidateAuthTicketResponse);
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}
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return 0;
}
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cell_t SteamClientAuthenticated(IPluginContext *pContext, const cell_t *params)
{
char *pSteamID;
pContext->LocalToString(params[1], &pSteamID);
ConnectClientStorage Storage;
if(g_ConnectClientStorage.retrieve(pSteamID, &Storage))
{
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: %d", pSteamID, Storage.SteamLegal);
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return Storage.SteamLegal;
}
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s SteamClientAuthenticated: FALSE!", pSteamID);
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return false;
}
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const sp_nativeinfo_t MyNatives[] =
{
{ "ClientPreConnectEx", ClientPreConnectEx },
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{ "SteamClientAuthenticated", SteamClientAuthenticated },
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{ NULL, NULL }
};
void Connect::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
iserver = g_pSDKTools->GetIServer();
if (!iserver) {
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
return;
}
int offset;
if (g_pGameConf->GetOffset("CBaseServer__m_Socket", &offset))
{
int socknum = *((uint8_t *)iserver + offset);
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
}
else
{
smutils->LogError(myself, "Failed to find CBaseServer::m_Socket offset.");
return;
}
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
{
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
}
else
{
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
return;
}
g_pConnectTimer = timersys->CreateTimer(&g_ConnectTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
// A2S_INFO
CQueryCache::CInfo &info = g_QueryCache.info;
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
info.iSteamAppID = engine->GetAppID();
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
info.iUDPPort = iserver->GetUDPPort();
info.nNewFlags |= 0x80;
info.iGameID = info.iSteamAppID;
info.nNewFlags |= 0x01;
UpdateQueryCache();
// A2S_PLAYER
for(int slot = 0; slot < iserver->GetClientCount(); slot++)
{
int client = slot + 1;
IClient *pClient = iserver->GetClient(slot);
if(!pClient)
continue;
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!player.active)
{
g_QueryCache.info.nNumClients++;
if(pClient->IsFakeClient() && !pClient->IsHLTV() && (!gplayer || (gplayer->IsConnected() && !gplayer->IsSourceTV())))
{
g_QueryCache.info.nFakeClients++;
player.fake = true;
}
}
player.active = true;
player.pClient = pClient;
player.nameLen = strlcpy(player.name, pClient->GetClientName(), sizeof(player.name));
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
if(netinfo)
player.time = *net_time - netinfo->GetTimeConnected();
else
player.time = 0;
if(gplayer && gplayer->IsConnected())
{
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
else
player.score = 0;
}
g_UserIDtoClientMap[pClient->GetUserID()] = client;
}
}
void Connect::OnClientSettingsChanged(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(player.active && player.pClient)
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
}
}
void Connect::OnClientPutInServer(int client)
{
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(player.active && player.fake && gplayer->IsSourceTV())
{
player.fake = false;
g_QueryCache.info.nFakeClients--;
}
}
}
void Connect::OnTimer()
{
for(int client = 1; client <= SM_MAXPLAYERS; client++)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
if(!player.active)
continue;
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
if(!gplayer || !gplayer->IsConnected())
continue;
IPlayerInfo *info = gplayer->GetPlayerInfo();
if(info)
player.score = info->GetFragCount();
}
UpdateQueryCache();
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}
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void ConnectEvents::FireGameEvent(IGameEvent *event)
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{
const char *name = event->GetName();
if(strcmp(name, "player_connect") == 0)
{
const int client = event->GetInt("index") + 1;
const int userid = event->GetInt("userid");
const bool bot = event->GetBool("bot");
const char *name = event->GetString("name");
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_connect(client=%d, userid=%d, bot=%d, name=%s)", client, userid, bot, name);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
player.active = true;
player.fake = false;
player.pClient = iserver->GetClient(client - 1);
g_QueryCache.info.nNumClients++;
if(bot)
{
player.fake = true;
g_QueryCache.info.nFakeClients++;
}
player.time = *net_time;
player.score = 0;
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
g_UserIDtoClientMap[userid] = client;
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
}
}
else if(strcmp(name, "player_disconnect") == 0)
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{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
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g_UserIDtoClientMap[userid] = 0;
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "player_disconnect(userid=%d, client=%d)", userid, client);
if(client >= 1 && client <= SM_MAXPLAYERS)
{
CQueryCache::CPlayer &player = g_QueryCache.players[client];
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name);
if(player.active)
{
g_QueryCache.info.nNumClients--;
if(player.fake)
g_QueryCache.info.nFakeClients--;
}
player.active = false;
player.pClient = NULL;
}
if(client >= 1 && client <= SM_MAXPLAYERS)
{
char *pSteamID = g_ClientSteamIDMap[client];
if(*pSteamID)
{
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if (g_SvLogging.GetInt())
g_pSM->LogMessage(myself, "%s OnClientDisconnecting: %d", pSteamID, client);
g_ConnectClientStorage.remove(pSteamID);
*pSteamID = 0;
}
}
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}
else if(strcmp(name, "player_changename") == 0)
{
const int userid = event->GetInt("userid");
const int client = g_UserIDtoClientMap[userid];
g_Connect.OnClientSettingsChanged(client);
}
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}
ResultType ConnectTimer::OnTimer(ITimer *pTimer, void *pData)
{
g_Connect.OnTimer();
return Pl_Continue;
}
void ConnectTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}