From 42b85aa02cd93084e5bf097ce14af638e4fbd2cf Mon Sep 17 00:00:00 2001 From: BotoX Date: Tue, 5 Nov 2019 16:52:28 +0100 Subject: [PATCH] remove sanity checks, add player_changename event --- extension.cpp | 55 ++++++++++----------------------------------------- 1 file changed, 10 insertions(+), 45 deletions(-) diff --git a/extension.cpp b/extension.cpp index e5cb9ca..cb866be 100644 --- a/extension.cpp +++ b/extension.cpp @@ -890,6 +890,7 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late) g_pGameEvents->AddListener(&g_ConnectEvents, "player_connect", true); g_pGameEvents->AddListener(&g_ConnectEvents, "player_disconnect", true); + g_pGameEvents->AddListener(&g_ConnectEvents, "player_changename", true); playerhelpers->AddClientListener(this); @@ -1168,44 +1169,6 @@ void Connect::OnTimer() player.score = info->GetFragCount(); } - /* SANITY CHECK */ - int countedClients = 0; - for(int client = 1; client <= SM_MAXPLAYERS; client++) - { - CQueryCache::CPlayer &player = g_QueryCache.players[client]; - - IClient *pClient = NULL; - if((client - 1) < iserver->GetClientCount()) - pClient = iserver->GetClient(client - 1); - - if(!pClient || !pClient->IsConnected()) - { - if(player.active) - { - g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: player.active(True) != pClient->IsConnected(False)"); - g_pSM->LogMessage(myself, "\tCPlayer(client=%d, active=%d, fake=%d, pClient=%p, name=%s)", client, player.active, player.fake, player.pClient, player.name); - player.active = false; - player.pClient = NULL; - } - continue; - } - - if(!player.active) - { - g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: player.active(False) != pClient->IsConnected(True)"); - g_pSM->LogMessage(myself, "\tCPlayer(client=%d, name=%s)\n", client, pClient->GetClientName()); - } - - countedClients++; - } - - if(countedClients != g_QueryCache.info.nNumClients) - { - g_pSM->LogMessage(myself, "SANITY_CHECK_FAIL: countedClients(%d) != nNumClients(%d)", countedClients, g_QueryCache.info.nNumClients); - g_QueryCache.info.nNumClients = countedClients; - } - /* SANITY CHECK */ - UpdateQueryCache(); } @@ -1226,8 +1189,6 @@ void ConnectEvents::FireGameEvent(IGameEvent *event) { CQueryCache::CPlayer &player = g_QueryCache.players[client]; - g_pSM->LogMessage(myself, "\tPRE CPlayer(active=%d, fake=%d, pClient=%p)", player.active, player.fake, player.pClient); - player.active = true; player.fake = false; player.pClient = iserver->GetClient(client - 1); @@ -1243,10 +1204,9 @@ void ConnectEvents::FireGameEvent(IGameEvent *event) g_UserIDtoClientMap[userid] = client; - g_pSM->LogMessage(myself, "\tPOST CPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name); + g_pSM->LogMessage(myself, "\tCPlayer(active=%d, fake=%d, pClient=%p, name=%s)", player.active, player.fake, player.pClient, player.name); } - else - g_pSM->LogMessage(myself, "\tIF_CLIENT_FAILED"); + } else if(strcmp(name, "player_disconnect") == 0) { @@ -1271,8 +1231,6 @@ void ConnectEvents::FireGameEvent(IGameEvent *event) player.active = false; player.pClient = NULL; } - else - g_pSM->LogMessage(myself, "\tIF_CLIENT_FAILED"); if(client >= 1 && client <= SM_MAXPLAYERS) { @@ -1285,6 +1243,13 @@ void ConnectEvents::FireGameEvent(IGameEvent *event) } } } + else if(strcmp(name, "player_changename") == 0) + { + const int userid = event->GetInt("userid"); + const int client = g_UserIDtoClientMap[userid]; + + g_Connect.OnClientSettingsChanged(client); + } } ResultType ConnectTimer::OnTimer(ITimer *pTimer, void *pData)