Add A2S_INFO and A2S_PLAYER querycache which also counts nosteam players and sourcetv
fix player_disconnect when player disconnects during mapchange
This commit is contained in:
parent
21a9b80bbd
commit
84e07e975e
@ -149,7 +149,7 @@ class ExtensionConfig(object):
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'-pipe',
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'-fno-strict-aliasing',
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'-Wall',
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'-Werror',
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# '-Werror',
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'-Wno-unused',
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'-Wno-switch',
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'-Wno-array-bounds',
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585
extension.cpp
585
extension.cpp
@ -33,7 +33,43 @@
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#include "CDetour/detours.h"
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#include "steam/steam_gameserver.h"
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#include "sm_namehashset.h"
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#include <sourcehook.h>
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#include <bitbuf.h>
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#include <netadr.h>
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#include <ISDKTools.h>
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#include <iserver.h>
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#include <iclient.h>
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#include <iplayerinfo.h>
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#include <ihltvdirector.h>
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#include <ihltv.h>
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#include <inetchannelinfo.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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size_t
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strlcpy(char *dst, const char *src, size_t dsize)
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{
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const char *osrc = src;
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size_t nleft = dsize;
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/* Copy as many bytes as will fit. */
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if (nleft != 0) {
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while (--nleft != 0) {
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if ((*dst++ = *src++) == '\0')
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break;
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}
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}
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/* Not enough room in dst, add NUL and traverse rest of src. */
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if (nleft == 0) {
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if (dsize != 0)
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*dst = '\0'; /* NUL-terminate dst */
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while (*src++)
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;
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}
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return(src - osrc - 1); /* count does not include NUL */
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}
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/**
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* @file extension.cpp
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@ -42,20 +78,110 @@
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Connect g_Connect; /**< Global singleton for extension's main interface */
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ConnectEvents g_ConnectEvents;
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ConnectTimer g_ConnectTimer;
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SMEXT_LINK(&g_Connect);
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ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version");
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ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation and force steam authentication.");
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ConVar g_SvForceSteam("sv_forcesteam", "0", FCVAR_NOTIFY, "Force steam authentication.");
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ConVar *g_pSvVisibleMaxPlayers;
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ConVar *g_pSvTags;
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IGameConfig *g_pGameConf = NULL;
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IForward *g_pConnectForward = NULL;
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IGameEventManager2 *g_pGameEvents = NULL;
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ITimer *g_pConnectTimer = NULL;
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ISDKTools *g_pSDKTools = NULL;
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IServer *iserver = NULL;
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CGlobalVars *gpGlobals = NULL;
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IHLTVDirector *hltvdirector = NULL;
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IHLTVServer *hltv = NULL;
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uint8_t g_UserIDtoClientMap[USHRT_MAX + 1];
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char g_ClientSteamIDMap[SM_MAXPLAYERS + 1][32];
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typedef struct netpacket_s
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{
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netadr_t from; // sender IP
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int source; // received source
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double received; // received time
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unsigned char *data; // pointer to raw packet data
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bf_read message; // easy bitbuf data access
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int size; // size in bytes
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int wiresize; // size in bytes before decompression
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bool stream; // was send as stream
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struct netpacket_s *pNext; // for internal use, should be NULL in public
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} netpacket_t;
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typedef struct
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{
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int nPort; // UDP/TCP use same port number
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bool bListening; // true if TCP port is listening
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int hUDP; // handle to UDP socket from socket()
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int hTCP; // handle to TCP socket from socket()
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} netsocket_t;
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CUtlVector<netsocket_t> *net_sockets;
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int g_ServerUDPSocket = 0;
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SH_DECL_MANUALHOOK1(ProcessConnectionlessPacket, 0, 0, 0, bool, netpacket_t *); // virtual bool IServer::ProcessConnectionlessPacket( netpacket_t *packet ) = 0;
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void *s_queryRateChecker = NULL;
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bool (*CIPRateLimit__CheckIP)(void *pThis, netadr_t adr);
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bool (*CBaseServer__ValidChallenge)(void *pThis, netadr_t adr, int challengeNr);
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struct CQueryCache
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{
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struct CPlayer
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{
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bool active;
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bool fake;
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int userid;
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IClient *pClient;
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char name[MAX_PLAYER_NAME_LENGTH];
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unsigned nameLen;
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int32_t score;
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float time;
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} players[SM_MAXPLAYERS + 1];
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struct CInfo
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{
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uint8_t nProtocol = 17; // Protocol | byte | Protocol version used by the server.
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char aHostName[255]; // Name | string | Name of the server.
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uint8_t aHostNameLen;
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char aMapName[255]; // Map | string | Map the server has currently loaded.
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uint8_t aMapNameLen;
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char aGameDir[255]; // Folder | string | Name of the folder containing the game files.
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uint8_t aGameDirLen;
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char aGameDescription[255]; // Game | string | Full name of the game.
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uint8_t aGameDescriptionLen;
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uint16_t iSteamAppID; // ID | short | Steam Application ID of game.
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uint8_t nNumClients; // Players | byte | Number of players on the server.
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uint8_t nMaxClients; // Max. Players | byte | Maximum number of players the server reports it can hold.
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uint8_t nFakeClients; // Bots | byte | Number of bots on the server.
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uint8_t nServerType = 'd'; // Server type | byte | Indicates the type of server: 'd' for a dedicated server, 'l' for a non-dedicated server, 'p' for a SourceTV relay (proxy)
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uint8_t nEnvironment = 'l'; // Environment | byte | Indicates the operating system of the server: 'l' for Linux, 'w' for Windows, 'm' or 'o' for Mac (the code changed after L4D1)
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uint8_t nPassword; // Visibility | byte | Indicates whether the server requires a password: 0 for public, 1 for private
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uint8_t bIsSecure; // VAC | byte | Specifies whether the server uses VAC: 0 for unsecured, 1 for secured
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char aVersion[40]; // Version | string | Version of the game installed on the server.
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uint8_t aVersionLen;
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uint8_t nNewFlags; // Extra Data Flag (EDF) | byte | If present, this specifies which additional data fields will be included.
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uint16_t iUDPPort; // EDF & 0x80 -> Port | short | The server's game port number.
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uint64_t iSteamID; // EDF & 0x10 -> SteamID | long long | Server's SteamID.
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uint16_t iHLTVUDPPort; // EDF & 0x40 -> Port | short | Spectator port number for SourceTV.
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char aHLTVName[255]; // EDF & 0x40 -> Name | string | Name of the spectator server for SourceTV.
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uint8_t aHLTVNameLen;
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char aKeywords[255]; // EDF & 0x20 -> Keywords | string | Tags that describe the game according to the server (for future use.) (sv_tags)
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uint8_t aKeywordsLen;
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uint64_t iGameID; // EDF & 0x01 -> GameID | long long | The server's 64-bit GameID. If this is present, a more accurate AppID is present in the low 24 bits. The earlier AppID could have been truncated as it was forced into 16-bit storage.
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} info;
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uint8_t info_cache[sizeof(CInfo)] = {0xFF, 0xFF, 0xFF, 0xFF, 'I'};
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uint16_t info_cache_len;
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} g_QueryCache;
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class IClient;
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class CBaseClient;
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class CBaseServer;
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typedef enum EAuthProtocol
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@ -65,23 +191,6 @@ typedef enum EAuthProtocol
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k_EAuthProtocolSteam = 3,
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} EAuthProtocol;
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typedef struct netadr_s
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{
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private:
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typedef enum
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{
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NA_NULL = 0,
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NA_LOOPBACK,
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NA_BROADCAST,
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NA_IP,
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} netadrtype_t;
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public:
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netadrtype_t type;
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unsigned char ip[4];
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unsigned short port;
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} netadr_t;
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const char *CSteamID::Render() const
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{
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static char szSteamID[64];
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@ -175,6 +284,14 @@ bool BLoggedOn()
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return g_pSteam3Server->m_pSteamGameServer->BLoggedOn();
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}
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bool BSecure()
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{
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if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer)
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return false;
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return g_pSteam3Server->m_pSteamGameServer->BSecure();
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}
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CDetour *g_Detour_CBaseServer__ConnectClient = NULL;
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CDetour *g_Detour_CBaseServer__RejectConnection = NULL;
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CDetour *g_Detour_CBaseServer__CheckChallengeType = NULL;
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@ -210,9 +327,9 @@ public:
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this->iChallenge = iChallenge;
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this->iClientChallenge = iClientChallenge;
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this->nAuthProtocol = nAuthProtocol;
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strncpy(this->pchName, pchName, sizeof(this->pchName) - 1);
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strncpy(this->pchPassword, pchPassword, sizeof(this->pchPassword) - 1);
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strncpy(this->pCookie, pCookie, sizeof(this->pCookie) - 1);
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strlcpy(this->pchName, pchName, sizeof(this->pchName));
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strlcpy(this->pchPassword, pchPassword, sizeof(this->pchPassword));
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strlcpy(this->pCookie, pCookie, sizeof(this->pCookie));
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this->cbCookie = cbCookie;
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this->pClient = NULL;
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this->GotValidateAuthTicketResponse = false;
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@ -229,7 +346,7 @@ bool g_bSuppressCheckChallengeType = false;
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DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, ValidateAuthTicketResponse_t *, pResponse)
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{
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char aSteamID[32];
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V_strncpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID));
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strlcpy(aSteamID, pResponse->m_SteamID.Render(), sizeof(aSteamID));
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bool SteamLegal = pResponse->m_eAuthSessionResponse == k_EAuthSessionResponseOK;
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bool force = g_SvNoSteam.GetInt() || g_SvForceSteam.GetInt() || !BLoggedOn();
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@ -274,7 +391,7 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
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V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]);
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char passwordBuffer[255];
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V_strncpy(passwordBuffer, pchPassword, sizeof(passwordBuffer));
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strlcpy(passwordBuffer, pchPassword, sizeof(passwordBuffer));
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uint64 ullSteamID = *(uint64 *)pCookie;
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void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64));
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@ -284,7 +401,7 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
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g_lastClientSteamID = CSteamID(ullSteamID);
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char aSteamID[32];
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V_strncpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID));
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strlcpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID));
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// If client is in async state remove the old object and fake an async retVal
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// This can happen if the async ClientPreConnectEx takes too long to be called
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@ -388,6 +505,9 @@ DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address,
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g_bSuppressCheckChallengeType = true;
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IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie);
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if(pClient)
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strlcpy(g_ClientSteamIDMap[pClient->GetPlayerSlot() + 1], aSteamID, sizeof(*g_ClientSteamIDMap));
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Storage.pClient = pClient;
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g_ConnectClientStorage.replace(aSteamID, Storage);
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@ -429,6 +549,189 @@ DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClien
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return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge);
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}
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void UpdateQueryCache()
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{
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CQueryCache::CInfo &info = g_QueryCache.info;
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info.aHostNameLen = strlcpy(info.aHostName, iserver->GetName(), sizeof(info.aHostName));
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info.aMapNameLen = strlcpy(info.aMapName, iserver->GetMapName(), sizeof(info.aMapName));
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info.aGameDescriptionLen = strlcpy(info.aGameDescription, gamedll->GetGameDescription(), sizeof(info.aGameDescription));
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if(g_pSvVisibleMaxPlayers->GetInt() >= 0)
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info.nMaxClients = g_pSvVisibleMaxPlayers->GetInt();
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else
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info.nMaxClients = iserver->GetMaxClients();
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info.nPassword = iserver->GetPassword() ? 1 : 0;
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info.bIsSecure = BSecure();
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if(!(info.nNewFlags & 0x10) && engine->GetGameServerSteamID())
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{
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info.iSteamID = engine->GetGameServerSteamID()->ConvertToUint64();
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info.nNewFlags |= 0x10;
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}
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if(!(info.nNewFlags & 0x40) && hltvdirector->IsActive()) // tv_name can't change anymore
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{
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hltv = hltvdirector->GetHLTVServer();
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if(hltv)
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{
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IServer *ihltvserver = hltv->GetBaseServer();
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if(ihltvserver)
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{
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info.iHLTVUDPPort = ihltvserver->GetUDPPort();
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info.aHLTVNameLen = strlcpy(info.aHLTVName, ihltvserver->GetName(), sizeof(info.aHLTVName));
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info.nNewFlags |= 0x40;
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}
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}
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}
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info.aKeywordsLen = strlcpy(info.aKeywords, g_pSvTags->GetString(), sizeof(info.aKeywords));
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if(info.aKeywordsLen)
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info.nNewFlags |= 0x20;
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else
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info.nNewFlags &= ~0x20;
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uint8_t *info_cache = g_QueryCache.info_cache;
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uint16_t pos = 5; // header: FF FF FF FF I
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info_cache[pos++] = info.nProtocol;
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memcpy(&info_cache[pos], info.aHostName, info.aHostNameLen + 1);
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pos += info.aHostNameLen + 1;
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memcpy(&info_cache[pos], info.aMapName, info.aMapNameLen + 1);
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pos += info.aMapNameLen + 1;
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memcpy(&info_cache[pos], info.aGameDir, info.aGameDirLen + 1);
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pos += info.aGameDirLen + 1;
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memcpy(&info_cache[pos], info.aGameDescription, info.aGameDescriptionLen + 1);
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pos += info.aGameDescriptionLen + 1;
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*(uint16_t *)&info_cache[pos] = info.iSteamAppID;
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pos += 2;
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info_cache[pos++] = info.nNumClients;
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info_cache[pos++] = info.nMaxClients;
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info_cache[pos++] = info.nFakeClients;
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info_cache[pos++] = info.nServerType;
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info_cache[pos++] = info.nEnvironment;
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info_cache[pos++] = info.nPassword;
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info_cache[pos++] = info.bIsSecure;
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memcpy(&info_cache[pos], info.aVersion, info.aVersionLen + 1);
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pos += info.aVersionLen + 1;
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info_cache[pos++] = info.nNewFlags;
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if(info.nNewFlags & 0x80) {
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*(uint16_t *)&info_cache[pos] = info.iUDPPort;
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pos += 2;
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}
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if(info.nNewFlags & 0x10) {
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*(uint64_t *)&info_cache[pos] = info.iSteamID;
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pos += 8;
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}
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if(info.nNewFlags & 0x40) {
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*(uint16_t *)&info_cache[pos] = info.iHLTVUDPPort;
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pos += 2;
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memcpy(&info_cache[pos], info.aHLTVName, info.aHLTVNameLen + 1);
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pos += info.aHLTVNameLen + 1;
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}
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if(info.nNewFlags & 0x20) {
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memcpy(&info_cache[pos], info.aKeywords, info.aKeywordsLen + 1);
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pos += info.aKeywordsLen + 1;
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}
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if(info.nNewFlags & 0x01) {
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*(uint64_t *)&info_cache[pos] = info.iGameID;
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pos += 8;
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}
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g_QueryCache.info_cache_len = pos;
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}
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bool Hook_ProcessConnectionlessPacket(netpacket_t * packet)
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{
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if(packet->size == 25 && packet->data[4] == 'T')
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{
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if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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sockaddr_in to;
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to.sin_family = AF_INET;
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to.sin_port = packet->from.port;
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to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
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sendto(g_ServerUDPSocket, g_QueryCache.info_cache, g_QueryCache.info_cache_len, 0, (sockaddr *)&to, sizeof(to));
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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if((packet->size == 5 || packet->size == 9) && packet->data[4] == 'U')
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{
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if(!CIPRateLimit__CheckIP(s_queryRateChecker, packet->from))
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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sockaddr_in to;
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to.sin_family = AF_INET;
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to.sin_port = packet->from.port;
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to.sin_addr.s_addr = *(int32_t *)&packet->from.ip;
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int32_t challengeNr = -1;
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if(packet->size == 9)
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challengeNr = *(int32_t *)&packet->data[5];
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/* This is a complete nonsense challenge as the client can easily break it.
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* The point of this challenge is to stop spoofed source DDoS reflection attacks,
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* so it doesn't really matter if one single server out of thousands doesn't
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* implement this correctly. If you do happen to use this on thousands of servers
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* though then please do implement it correctly.
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*/
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int32_t realChallengeNr = *(int32_t *)&packet->from.ip ^ 0x55AADD88;
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||||
if(challengeNr != realChallengeNr)
|
||||
{
|
||||
uint8_t response[9] = {0xFF, 0xFF, 0xFF, 0xFF, 'A'};
|
||||
*(int32_t *)&response[5] = realChallengeNr;
|
||||
sendto(g_ServerUDPSocket, response, sizeof(response), 0, (sockaddr *)&to, sizeof(to));
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
||||
}
|
||||
|
||||
uint8_t response[4+1+1+SM_MAXPLAYERS*(1+MAX_PLAYER_NAME_LENGTH+4+4)] = {0xFF, 0xFF, 0xFF, 0xFF, 'D', 0};
|
||||
short pos = 6;
|
||||
for(int i = 0; i < SM_MAXPLAYERS; i++)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[i];
|
||||
if(!player.active)
|
||||
continue;
|
||||
|
||||
response[pos++] = response[5]; // Index | byte | Index of player chunk starting from 0.
|
||||
response[5]++; // Players | byte | Number of players whose information was gathered.
|
||||
memcpy(&response[pos], player.name, player.nameLen + 1); // Name | string | Name of the player.
|
||||
pos += player.nameLen + 1;
|
||||
*(int32_t *)&response[pos] = player.score; // Score | long | Player's score (usually "frags" or "kills".)
|
||||
pos += 4;
|
||||
*(float *)&response[pos] = gpGlobals->curtime - player.time; // Duration | float | Time (in seconds) player has been connected to the server.
|
||||
pos += 4;
|
||||
}
|
||||
|
||||
sendto(g_ServerUDPSocket, response, pos, 0, (sockaddr *)&to, sizeof(to));
|
||||
|
||||
RETURN_META_VALUE(MRES_SUPERCEDE, true);
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, false);
|
||||
}
|
||||
|
||||
bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
||||
{
|
||||
char conf_error[255] = "";
|
||||
@ -490,6 +793,30 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
||||
META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats);
|
||||
*/
|
||||
|
||||
if(!g_pGameConf->GetMemSig("s_queryRateChecker", &s_queryRateChecker) || !s_queryRateChecker)
|
||||
{
|
||||
snprintf(error, maxlen, "Failed to find s_queryRateChecker address.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!g_pGameConf->GetMemSig("CIPRateLimit__CheckIP", (void **)&CIPRateLimit__CheckIP) || !CIPRateLimit__CheckIP)
|
||||
{
|
||||
snprintf(error, maxlen, "Failed to find CIPRateLimit::CheckIP address.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!g_pGameConf->GetMemSig("CBaseServer__ValidChallenge", (void **)&CBaseServer__ValidChallenge) || !CBaseServer__ValidChallenge)
|
||||
{
|
||||
snprintf(error, maxlen, "Failed to find CBaseServer::ValidChallenge address.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!g_pGameConf->GetMemSig("net_sockets", (void **)&net_sockets) || !net_sockets)
|
||||
{
|
||||
snprintf(error, maxlen, "Failed to find net_sockets address.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
|
||||
|
||||
g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient");
|
||||
@ -526,17 +853,30 @@ bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late)
|
||||
|
||||
g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String);
|
||||
|
||||
g_pGameEvents->AddListener(&g_ConnectEvents, "player_connect", true);
|
||||
g_pGameEvents->AddListener(&g_ConnectEvents, "player_disconnect", true);
|
||||
|
||||
playerhelpers->AddClientListener(this);
|
||||
|
||||
g_pConnectTimer = timersys->CreateTimer(&g_ConnectTimer, 1.0, NULL, TIMER_FLAG_REPEAT);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
|
||||
{
|
||||
GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
|
||||
GET_V_IFACE_ANY(GetServerFactory, gamedll, IServerGameDLL, INTERFACEVERSION_SERVERGAMEDLL);
|
||||
GET_V_IFACE_CURRENT(GetEngineFactory, g_pGameEvents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
|
||||
GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION);
|
||||
GET_V_IFACE_CURRENT(GetServerFactory, hltvdirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR);
|
||||
|
||||
gpGlobals = ismm->GetCGlobals();
|
||||
ConVar_Register(0, this);
|
||||
|
||||
g_pSvVisibleMaxPlayers = g_pCVar->FindVar("sv_visiblemaxplayers");
|
||||
g_pSvTags = g_pCVar->FindVar("sv_tags");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -568,6 +908,10 @@ void Connect::SDK_OnUnload()
|
||||
|
||||
g_pGameEvents->RemoveListener(&g_ConnectEvents);
|
||||
|
||||
playerhelpers->RemoveClientListener(this);
|
||||
|
||||
timersys->KillTimer(g_pConnectTimer);
|
||||
|
||||
gameconfs->CloseGameConfigFile(g_pGameConf);
|
||||
}
|
||||
|
||||
@ -650,23 +994,200 @@ const sp_nativeinfo_t MyNatives[] =
|
||||
void Connect::SDK_OnAllLoaded()
|
||||
{
|
||||
sharesys->AddNatives(myself, MyNatives);
|
||||
|
||||
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
|
||||
|
||||
iserver = g_pSDKTools->GetIServer();
|
||||
if (!iserver) {
|
||||
smutils->LogError(myself, "Failed to get IServer interface from SDKTools!");
|
||||
return;
|
||||
}
|
||||
|
||||
int offset;
|
||||
if (g_pGameConf->GetOffset("CBaseServer__m_Socket", &offset))
|
||||
{
|
||||
int socknum = *((uint8_t *)iserver + offset);
|
||||
g_ServerUDPSocket = (*net_sockets)[socknum].hUDP;
|
||||
}
|
||||
else
|
||||
{
|
||||
smutils->LogError(myself, "Failed to find CBaseServer::m_Socket offset.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_pGameConf->GetOffset("IServer__ProcessConnectionlessPacket", &offset))
|
||||
{
|
||||
SH_MANUALHOOK_RECONFIGURE(ProcessConnectionlessPacket, offset, 0, 0);
|
||||
SH_ADD_MANUALHOOK(ProcessConnectionlessPacket, iserver, SH_STATIC(Hook_ProcessConnectionlessPacket), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
smutils->LogError(myself, "Failed to find IServer::ProcessConnectionlessPacket offset.");
|
||||
return;
|
||||
}
|
||||
|
||||
// A2S_INFO
|
||||
CQueryCache::CInfo &info = g_QueryCache.info;
|
||||
info.aGameDirLen = strlcpy(info.aGameDir, smutils->GetGameFolderName(), sizeof(info.aGameDir));
|
||||
|
||||
info.iSteamAppID = engine->GetAppID();
|
||||
|
||||
info.aVersionLen = snprintf(info.aVersion, sizeof(info.aVersion), "%d", engine->GetServerVersion());
|
||||
|
||||
info.iUDPPort = iserver->GetUDPPort();
|
||||
info.nNewFlags |= 0x80;
|
||||
|
||||
info.iGameID = info.iSteamAppID;
|
||||
info.nNewFlags |= 0x01;
|
||||
|
||||
UpdateQueryCache();
|
||||
|
||||
// A2S_PLAYER
|
||||
for(int client = 1; client <= SM_MAXPLAYERS; client++)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
||||
if(!gplayer || !gplayer->IsConnected())
|
||||
continue;
|
||||
|
||||
if(!player.active)
|
||||
{
|
||||
g_QueryCache.info.nNumClients++;
|
||||
if(gplayer->IsFakeClient() && !gplayer->IsSourceTV())
|
||||
{
|
||||
g_QueryCache.info.nFakeClients++;
|
||||
player.fake = true;
|
||||
}
|
||||
}
|
||||
|
||||
player.active = true;
|
||||
player.pClient = iserver->GetClient(client - 1);
|
||||
player.nameLen = strlcpy(player.name, gplayer->GetName(), sizeof(player.name));
|
||||
|
||||
INetChannelInfo *netinfo = (INetChannelInfo *)player.pClient->GetNetChannel();
|
||||
if(netinfo)
|
||||
player.time = netinfo->GetTimeConnected();
|
||||
else
|
||||
player.time = 0;
|
||||
|
||||
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
||||
if(info)
|
||||
player.score = info->GetFragCount();
|
||||
else
|
||||
player.score = 0;
|
||||
|
||||
g_UserIDtoClientMap[gplayer->GetUserId()] = client;
|
||||
}
|
||||
}
|
||||
|
||||
void Connect::OnClientSettingsChanged(int client)
|
||||
{
|
||||
if(client >= 1 && client <= SM_MAXPLAYERS)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
||||
}
|
||||
}
|
||||
|
||||
void Connect::OnClientPutInServer(int client)
|
||||
{
|
||||
if(client >= 1 && client <= SM_MAXPLAYERS)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
||||
if(player.fake && gplayer->IsSourceTV())
|
||||
{
|
||||
player.fake = false;
|
||||
g_QueryCache.info.nFakeClients--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Connect::OnTimer()
|
||||
{
|
||||
for(int client = 1; client <= SM_MAXPLAYERS; client++)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
if(!player.active)
|
||||
continue;
|
||||
|
||||
IGamePlayer *gplayer = playerhelpers->GetGamePlayer(client);
|
||||
if(!gplayer || !gplayer->IsConnected())
|
||||
continue;
|
||||
|
||||
IPlayerInfo *info = gplayer->GetPlayerInfo();
|
||||
if(info)
|
||||
player.score = info->GetFragCount();
|
||||
}
|
||||
|
||||
UpdateQueryCache();
|
||||
}
|
||||
|
||||
void ConnectEvents::FireGameEvent(IGameEvent *event)
|
||||
{
|
||||
const char *name = event->GetName();
|
||||
|
||||
if(strcmp(name, "player_disconnect") == 0)
|
||||
if(strcmp(name, "player_connect") == 0)
|
||||
{
|
||||
int client = event->GetInt("index") + 1;
|
||||
int userid = event->GetInt("userid");
|
||||
int bot = event->GetBool("bot");
|
||||
const char *name = event->GetString("name");
|
||||
|
||||
if(client >= 1 && client <= SM_MAXPLAYERS)
|
||||
{
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
player.active = true;
|
||||
player.fake = false;
|
||||
player.pClient = iserver->GetClient(client - 1);
|
||||
g_QueryCache.info.nNumClients++;
|
||||
if(bot)
|
||||
{
|
||||
player.fake = true;
|
||||
g_QueryCache.info.nFakeClients++;
|
||||
}
|
||||
player.time = gpGlobals->curtime;
|
||||
player.score = 0;
|
||||
player.nameLen = strlcpy(player.name, player.pClient->GetClientName(), sizeof(player.name));
|
||||
|
||||
g_UserIDtoClientMap[userid] = client;
|
||||
}
|
||||
}
|
||||
else if(strcmp(name, "player_disconnect") == 0)
|
||||
{
|
||||
int userid = event->GetInt("userid");
|
||||
int client = playerhelpers->GetClientOfUserId(userid);
|
||||
int client = g_UserIDtoClientMap[userid];
|
||||
g_UserIDtoClientMap[client] = 0;
|
||||
|
||||
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
|
||||
if(pPlayer)
|
||||
if(client >= 1 && client <= SM_MAXPLAYERS)
|
||||
{
|
||||
const char *pSteamID = pPlayer->GetSteam2Id(false);
|
||||
g_pSM->LogMessage(myself, "%s OnClientDisconnecting: %d", pSteamID, client);
|
||||
g_ConnectClientStorage.remove(pSteamID);
|
||||
CQueryCache::CPlayer &player = g_QueryCache.players[client];
|
||||
if(player.active)
|
||||
{
|
||||
g_QueryCache.info.nNumClients--;
|
||||
if(player.fake)
|
||||
g_QueryCache.info.nFakeClients--;
|
||||
}
|
||||
player.active = false;
|
||||
player.pClient = NULL;
|
||||
}
|
||||
|
||||
if(client >= 1 && client <= SM_MAXPLAYERS)
|
||||
{
|
||||
char *pSteamID = g_ClientSteamIDMap[client];
|
||||
if(*pSteamID)
|
||||
{
|
||||
g_pSM->LogMessage(myself, "%s OnClientDisconnecting: %d", pSteamID, client);
|
||||
g_ConnectClientStorage.remove(pSteamID);
|
||||
*pSteamID = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ResultType ConnectTimer::OnTimer(ITimer *pTimer, void *pData)
|
||||
{
|
||||
g_Connect.OnTimer();
|
||||
return Pl_Continue;
|
||||
}
|
||||
void ConnectTimer::OnTimerEnd(ITimer *pTimer, void *pData) {}
|
||||
|
17
extension.h
17
extension.h
@ -40,14 +40,14 @@
|
||||
#include "smsdk_ext.h"
|
||||
#include <igameevents.h>
|
||||
|
||||
|
||||
/**
|
||||
* @brief Sample implementation of the SDK Extension.
|
||||
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
|
||||
*/
|
||||
class Connect :
|
||||
public SDKExtension,
|
||||
public IConCommandBaseAccessor
|
||||
public IConCommandBaseAccessor,
|
||||
public IClientListener
|
||||
{
|
||||
public:
|
||||
/**
|
||||
@ -120,6 +120,12 @@ public:
|
||||
|
||||
public: // IConCommandBaseAccessor
|
||||
virtual bool RegisterConCommandBase(ConCommandBase *pVar);
|
||||
|
||||
public: // IClientListener
|
||||
virtual void OnClientSettingsChanged(int client);
|
||||
virtual void OnClientPutInServer(int client);
|
||||
public:
|
||||
void OnTimer();
|
||||
};
|
||||
|
||||
class ConnectEvents : public IGameEventListener2
|
||||
@ -128,6 +134,11 @@ public:
|
||||
virtual void FireGameEvent( IGameEvent *event );
|
||||
};
|
||||
|
||||
extern ConnectEvents g_ConnectEvents;
|
||||
class ConnectTimer : public ITimedEvent
|
||||
{
|
||||
public:
|
||||
virtual ResultType OnTimer(ITimer *pTimer, void *pData);
|
||||
virtual void OnTimerEnd(ITimer *pTimer, void *pData);
|
||||
};
|
||||
|
||||
#endif // _INCLUDE_SOURCEMOD_EXTENSION_PROPER_H_
|
||||
|
@ -60,6 +60,50 @@
|
||||
"library" "engine"
|
||||
"linux" "@_ZN13CSteam3Server28OnValidateAuthTicketResponseEP28ValidateAuthTicketResponse_t"
|
||||
}
|
||||
|
||||
"s_queryRateChecker"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux" "@_ZL18s_queryRateChecker"
|
||||
}
|
||||
|
||||
"CIPRateLimit__CheckIP"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux" "@_ZN12CIPRateLimit7CheckIPE8netadr_s"
|
||||
}
|
||||
|
||||
"CBaseServer__ValidChallenge"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux" "@_ZN11CBaseServer14ValidChallengeER8netadr_si"
|
||||
}
|
||||
|
||||
"net_sockets"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux" "@_ZL11net_sockets"
|
||||
}
|
||||
|
||||
"hltv"
|
||||
{
|
||||
"library" "engine"
|
||||
"linux" "@hltv"
|
||||
}
|
||||
}
|
||||
|
||||
"Offsets"
|
||||
{
|
||||
"IServer__ProcessConnectionlessPacket"
|
||||
{
|
||||
"windows" "1"
|
||||
"linux" "2"
|
||||
}
|
||||
|
||||
"CBaseServer__m_Socket"
|
||||
{
|
||||
"linux" "8"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -66,7 +66,7 @@
|
||||
#define SMEXT_ENABLE_GAMECONF
|
||||
//#define SMEXT_ENABLE_MEMUTILS
|
||||
//#define SMEXT_ENABLE_GAMEHELPERS
|
||||
//#define SMEXT_ENABLE_TIMERSYS
|
||||
#define SMEXT_ENABLE_TIMERSYS
|
||||
//#define SMEXT_ENABLE_THREADER
|
||||
//#define SMEXT_ENABLE_LIBSYS
|
||||
//#define SMEXT_ENABLE_MENUS
|
||||
|
Loading…
Reference in New Issue
Block a user