/** * vim: set ts=4 : * ============================================================================= * SourceMod Sample Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "CDetour/detours.h" #include "steam/steam_gameserver.h" #include "sm_namehashset.h" /** * @file extension.cpp * @brief Implement extension code here. */ Connect g_Connect; /**< Global singleton for extension's main interface */ SMEXT_LINK(&g_Connect); ConVar g_ConnectVersion("connect_version", SMEXT_CONF_VERSION, FCVAR_REPLICATED|FCVAR_NOTIFY, SMEXT_CONF_DESCRIPTION " Version"); ConVar g_SvNoSteam("sv_nosteam", "0", FCVAR_NOTIFY, "Disable steam validation"); IGameConfig *g_pGameConf = NULL; IForward *g_pConnectForward = NULL; class IClient; class CBaseClient; class CBaseServer; typedef enum EAuthProtocol { k_EAuthProtocolWONCertificate = 1, k_EAuthProtocolHashedCDKey = 2, k_EAuthProtocolSteam = 3, } EAuthProtocol; typedef struct netadr_s { private: typedef enum { NA_NULL = 0, NA_LOOPBACK, NA_BROADCAST, NA_IP, } netadrtype_t; public: netadrtype_t type; unsigned char ip[4]; unsigned short port; } netadr_t; const char *CSteamID::Render() const { static char szSteamID[64]; V_snprintf(szSteamID, sizeof(szSteamID), "STEAM_0:%u:%u", (m_steamid.m_comp.m_unAccountID % 2) ? 1 : 0, (int32)m_steamid.m_comp.m_unAccountID/2); return szSteamID; } class CSteam3Server { public: ISteamGameServer *m_pSteamGameServer; void *m_pSteamGameServerUtils; void *m_pSteamGameServerNetworking; void *m_pSteamGameServerStats; void *m_pSteamHTTP; } *g_pSteam3Server; CBaseServer *g_pBaseServer = NULL; typedef CSteam3Server *(*Steam3ServerFunc)(); #ifndef WIN32 typedef void (*RejectConnectionFunc)(CBaseServer *, const netadr_t &address, int iClientChallenge, const char *pchReason); #else typedef void (__fastcall *RejectConnectionFunc)(CBaseServer *, void *, const netadr_t &address, int iClientChallenge, const char *pchReason); #endif #ifndef WIN32 typedef void (*SetSteamIDFunc)(CBaseClient *, const CSteamID &steamID); #else typedef void (__fastcall *SetSteamIDFunc)(CBaseClient *, void *, const CSteamID &steamID); #endif Steam3ServerFunc g_pSteam3ServerFunc = NULL; RejectConnectionFunc g_pRejectConnectionFunc = NULL; SetSteamIDFunc g_pSetSteamIDFunc = NULL; CSteam3Server *Steam3Server() { if(!g_pSteam3ServerFunc) return NULL; return g_pSteam3ServerFunc(); } void RejectConnection(const netadr_t &address, int iClientChallenge, const char *pchReason) { if(!g_pRejectConnectionFunc || !g_pBaseServer) return; #ifndef WIN32 g_pRejectConnectionFunc(g_pBaseServer, address, iClientChallenge, pchReason); #else g_pRejectConnectionFunc(g_pBaseServer, NULL, address, iClientChallenge, pchReason); #endif } void SetSteamID(CBaseClient *pClient, const CSteamID &steamID) { if(!pClient || !g_pSetSteamIDFunc) return; #ifndef WIN32 g_pSetSteamIDFunc(pClient, steamID); #else g_pSetSteamIDFunc(pClient, NULL, steamID); #endif } EBeginAuthSessionResult BeginAuthSession(const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer) return k_EBeginAuthSessionResultOK; return g_pSteam3Server->m_pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, steamID); } void EndAuthSession(CSteamID steamID) { if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer) return; g_pSteam3Server->m_pSteamGameServer->EndAuthSession(steamID); } bool BLoggedOn() { if(!g_pSteam3Server || !g_pSteam3Server->m_pSteamGameServer) return false; return g_pSteam3Server->m_pSteamGameServer->BLoggedOn(); } CDetour *g_Detour_CBaseServer__ConnectClient = NULL; CDetour *g_Detour_CBaseServer__RejectConnection = NULL; CDetour *g_Detour_CBaseServer__CheckChallengeType = NULL; CDetour *g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL; class ConnectClientStorage { public: void* pThis; netadr_t address; int nProtocol; int iChallenge; int iClientChallenge; int nAuthProtocol; char pchName[255]; char pchPassword[255]; char pCookie[255]; int cbCookie; uint64 ullSteamID; bool Validated; ConnectClientStorage() { } ConnectClientStorage(netadr_t address, int nProtocol, int iChallenge, int iClientChallenge, int nAuthProtocol, const char *pchName, const char *pchPassword, const char *pCookie, int cbCookie) { this->address = address; this->nProtocol = nProtocol; this->iChallenge = iChallenge; this->iClientChallenge = iClientChallenge; this->nAuthProtocol = nAuthProtocol; strncpy(this->pchName, pchName, sizeof(this->pchName)); strncpy(this->pchPassword, pchPassword, sizeof(this->pchPassword)); strncpy(this->pCookie, pCookie, sizeof(this->pCookie)); this->cbCookie = cbCookie; this->Validated = false; } }; StringHashMap g_ConnectClientStorage; bool g_bEndAuthSessionOnRejectConnection = false; CSteamID g_lastClientSteamID; bool g_bSuppressCheckChallengeType = false; DETOUR_DECL_MEMBER1(CSteam3Server__OnValidateAuthTicketResponse, int, CSteamID *, steamID) { char aSteamID[32]; V_strncpy(aSteamID, steamID->Render(), sizeof(aSteamID)); ConnectClientStorage Storage; if(g_ConnectClientStorage.retrieve(aSteamID, &Storage)) { Storage.Validated = true; g_ConnectClientStorage.replace(aSteamID, Storage); } return DETOUR_MEMBER_CALL(CSteam3Server__OnValidateAuthTicketResponse)(steamID); } DETOUR_DECL_MEMBER9(CBaseServer__ConnectClient, IClient *, netadr_t &, address, int, nProtocol, int, iChallenge, int, iClientChallenge, int, nAuthProtocol, const char *, pchName, const char *, pchPassword, const char *, pCookie, int, cbCookie) { if(nAuthProtocol != k_EAuthProtocolSteam) { // This is likely a SourceTV client, we don't want to interfere here. return DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie); } g_pBaseServer = (CBaseServer *)this; if(pCookie == NULL || (size_t)cbCookie < sizeof(uint64)) { RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectInvalidSteamCertLen"); return NULL; } char ipString[32]; V_snprintf(ipString, sizeof(ipString), "%u.%u.%u.%u", address.ip[0], address.ip[1], address.ip[2], address.ip[3]); char passwordBuffer[255]; V_strncpy(passwordBuffer, pchPassword, sizeof(passwordBuffer)); uint64 ullSteamID = *(uint64 *)pCookie; void *pvTicket = (void *)((intptr_t)pCookie + sizeof(uint64)); int cbTicket = cbCookie - sizeof(uint64); g_bEndAuthSessionOnRejectConnection = true; g_lastClientSteamID = CSteamID(ullSteamID); char aSteamID[32]; V_strncpy(aSteamID, g_lastClientSteamID.Render(), sizeof(aSteamID)); // If client is in async state remove the old object and fake an async retVal // This can happen if the async ClientPreConnectEx takes too long to be called // and the client auto-retries. bool AsyncWaiting = false; ConnectClientStorage Storage; if(g_ConnectClientStorage.retrieve(aSteamID, &Storage)) { g_ConnectClientStorage.remove(aSteamID); EndAuthSession(g_lastClientSteamID); // Only wait for async on auto-retry, manual retries should go through the full chain // Don't want to leave the client waiting forever if something breaks in the async forward if(Storage.iClientChallenge == iClientChallenge) AsyncWaiting = true; } bool noSteam = false; EBeginAuthSessionResult result = BeginAuthSession(pvTicket, cbTicket, g_lastClientSteamID); if(result != k_EBeginAuthSessionResultOK) { if(g_SvNoSteam.GetInt() || !BLoggedOn()) noSteam = true; else { RejectConnection(address, iClientChallenge, "#GameUI_ServerRejectSteam"); return NULL; } } char rejectReason[255]; cell_t retVal = 1; if(AsyncWaiting) retVal = -1; // Fake async return code when waiting for async call else { g_pConnectForward->PushString(pchName); g_pConnectForward->PushStringEx(passwordBuffer, sizeof(passwordBuffer), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK); g_pConnectForward->PushString(ipString); g_pConnectForward->PushString(aSteamID); g_pConnectForward->PushStringEx(rejectReason, sizeof(rejectReason), SM_PARAM_STRING_UTF8 | SM_PARAM_STRING_COPY, SM_PARAM_COPYBACK); g_pConnectForward->Execute(&retVal); pchPassword = passwordBuffer; } // k_OnClientPreConnectEx_Reject if(retVal == 0) { RejectConnection(address, iClientChallenge, rejectReason); return NULL; } // k_OnClientPreConnectEx_Async if(retVal == -1) { ConnectClientStorage Storage(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie); Storage.pThis = this; Storage.ullSteamID = ullSteamID; if(!g_ConnectClientStorage.replace(aSteamID, Storage)) { RejectConnection(address, iClientChallenge, "Internal error."); return NULL; } return NULL; } // k_OnClientPreConnectEx_Accept g_bSuppressCheckChallengeType = true; IClient *pClient = DETOUR_MEMBER_CALL(CBaseServer__ConnectClient)(address, nProtocol, iChallenge, iClientChallenge, nAuthProtocol, pchName, pchPassword, pCookie, cbCookie); if(pClient && (noSteam || !BLoggedOn())) DETOUR_MEMBER_MCALL_CALLBACK(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID); return pClient; } DETOUR_DECL_MEMBER3(CBaseServer__RejectConnection, void, netadr_t &, address, int, iClientChallenge, const char *, pchReason) { if(g_bEndAuthSessionOnRejectConnection) { EndAuthSession(g_lastClientSteamID); g_bEndAuthSessionOnRejectConnection = false; } return DETOUR_MEMBER_CALL(CBaseServer__RejectConnection)(address, iClientChallenge, pchReason); } DETOUR_DECL_MEMBER7(CBaseServer__CheckChallengeType, bool, CBaseClient *, pClient, int, nUserID, netadr_t &, address, int, nAuthProtocol, const char *, pCookie, int, cbCookie, int, iClientChallenge) { if(g_bSuppressCheckChallengeType) { g_bEndAuthSessionOnRejectConnection = false; SetSteamID(pClient, g_lastClientSteamID); g_bSuppressCheckChallengeType = false; return true; } return DETOUR_MEMBER_CALL(CBaseServer__CheckChallengeType)(pClient, nUserID, address, nAuthProtocol, pCookie, cbCookie, iClientChallenge); } bool Connect::SDK_OnLoad(char *error, size_t maxlen, bool late) { char conf_error[255] = ""; if(!gameconfs->LoadGameConfigFile("connect2.games", &g_pGameConf, conf_error, sizeof(conf_error))) { if(conf_error[0]) { snprintf(error, maxlen, "Could not read connect2.games.txt: %s\n", conf_error); } return false; } if(!g_pGameConf->GetMemSig("CBaseServer__RejectConnection", (void **)(&g_pRejectConnectionFunc)) || !g_pRejectConnectionFunc) { snprintf(error, maxlen, "Failed to find CBaseServer__RejectConnection function.\n"); return false; } if(!g_pGameConf->GetMemSig("CBaseClient__SetSteamID", (void **)(&g_pSetSteamIDFunc)) || !g_pSetSteamIDFunc) { snprintf(error, maxlen, "Failed to find CBaseClient__SetSteamID function.\n"); return false; } #ifndef WIN32 if(!g_pGameConf->GetMemSig("Steam3Server", (void **)(&g_pSteam3ServerFunc)) || !g_pSteam3ServerFunc) { snprintf(error, maxlen, "Failed to find Steam3Server function.\n"); return false; } #else void *address; if(!g_pGameConf->GetMemSig("CBaseServer__CheckMasterServerRequestRestart", &address) || !address) { snprintf(error, maxlen, "Failed to find CBaseServer__CheckMasterServerRequestRestart function.\n"); return false; } //META_CONPRINTF("CheckMasterServerRequestRestart: %p\n", address); address = (void *)((intptr_t)address + 1); // Skip CALL opcode intptr_t offset = (intptr_t)(*(void **)address); // Get offset g_pSteam3ServerFunc = (Steam3ServerFunc)((intptr_t)address + offset + sizeof(intptr_t)); //META_CONPRINTF("Steam3Server: %p\n", g_pSteam3ServerFunc); #endif g_pSteam3Server = Steam3Server(); if(!g_pSteam3Server) { snprintf(error, maxlen, "Unable to get Steam3Server singleton.\n"); return false; } /* META_CONPRINTF("ISteamGameServer: %p\n", g_pSteam3Server->m_pSteamGameServer); META_CONPRINTF("ISteamUtils: %p\n", g_pSteam3Server->m_pSteamGameServerUtils); META_CONPRINTF("ISteamMasterServerUpdater: %p\n", g_pSteam3Server->m_pSteamMasterServerUpdater); META_CONPRINTF("ISteamNetworking: %p\n", g_pSteam3Server->m_pSteamGameServerNetworking); META_CONPRINTF("ISteamGameServerStats: %p\n", g_pSteam3Server->m_pSteamGameServerStats); */ CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf); g_Detour_CBaseServer__ConnectClient = DETOUR_CREATE_MEMBER(CBaseServer__ConnectClient, "CBaseServer__ConnectClient"); if(!g_Detour_CBaseServer__ConnectClient) { snprintf(error, maxlen, "Failed to detour CBaseServer__ConnectClient.\n"); return false; } g_Detour_CBaseServer__ConnectClient->EnableDetour(); g_Detour_CBaseServer__RejectConnection = DETOUR_CREATE_MEMBER(CBaseServer__RejectConnection, "CBaseServer__RejectConnection"); if(!g_Detour_CBaseServer__RejectConnection) { snprintf(error, maxlen, "Failed to detour CBaseServer__RejectConnection.\n"); return false; } g_Detour_CBaseServer__RejectConnection->EnableDetour(); g_Detour_CBaseServer__CheckChallengeType = DETOUR_CREATE_MEMBER(CBaseServer__CheckChallengeType, "CBaseServer__CheckChallengeType"); if(!g_Detour_CBaseServer__CheckChallengeType) { snprintf(error, maxlen, "Failed to detour CBaseServer__CheckChallengeType.\n"); return false; } g_Detour_CBaseServer__CheckChallengeType->EnableDetour(); g_Detour_CSteam3Server__OnValidateAuthTicketResponse = DETOUR_CREATE_MEMBER(CSteam3Server__OnValidateAuthTicketResponse, "CSteam3Server__OnValidateAuthTicketResponse"); if(!g_Detour_CSteam3Server__OnValidateAuthTicketResponse) { snprintf(error, maxlen, "Failed to detour CSteam3Server__OnValidateAuthTicketResponse.\n"); return false; } g_Detour_CSteam3Server__OnValidateAuthTicketResponse->EnableDetour(); g_pConnectForward = g_pForwards->CreateForward("OnClientPreConnectEx", ET_LowEvent, 5, NULL, Param_String, Param_String, Param_String, Param_String, Param_String); return true; } bool Connect::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late) { GET_V_IFACE_CURRENT(GetEngineFactory, g_pCVar, ICvar, CVAR_INTERFACE_VERSION); ConVar_Register(0, this); return true; } void Connect::SDK_OnUnload() { if(g_pConnectForward) g_pForwards->ReleaseForward(g_pConnectForward); if(g_Detour_CBaseServer__ConnectClient) { g_Detour_CBaseServer__ConnectClient->Destroy(); g_Detour_CBaseServer__ConnectClient = NULL; } if(g_Detour_CBaseServer__RejectConnection) { g_Detour_CBaseServer__RejectConnection->Destroy(); g_Detour_CBaseServer__RejectConnection = NULL; } if(g_Detour_CBaseServer__CheckChallengeType) { g_Detour_CBaseServer__CheckChallengeType->Destroy(); g_Detour_CBaseServer__CheckChallengeType = NULL; } if(g_Detour_CSteam3Server__OnValidateAuthTicketResponse) { g_Detour_CSteam3Server__OnValidateAuthTicketResponse->Destroy(); g_Detour_CSteam3Server__OnValidateAuthTicketResponse = NULL; } gameconfs->CloseGameConfigFile(g_pGameConf); } bool Connect::RegisterConCommandBase(ConCommandBase *pVar) { /* Always call META_REGCVAR instead of going through the engine. */ return META_REGCVAR(pVar); } cell_t ClientPreConnectEx(IPluginContext *pContext, const cell_t *params) { char *pSteamID; pContext->LocalToString(params[1], &pSteamID); int retVal = params[2]; char *rejectReason; pContext->LocalToString(params[3], &rejectReason); ConnectClientStorage Storage; if(!g_ConnectClientStorage.retrieve(pSteamID, &Storage)) return 1; g_ConnectClientStorage.remove(pSteamID); g_lastClientSteamID = CSteamID(Storage.ullSteamID); if(retVal == 0) { RejectConnection(Storage.address, Storage.iClientChallenge, rejectReason); return 0; } g_bSuppressCheckChallengeType = true; DETOUR_MEMBER_MCALL_ORIGINAL(CBaseServer__ConnectClient, Storage.pThis)(Storage.address, Storage.nProtocol, Storage.iChallenge, Storage.iClientChallenge, Storage.nAuthProtocol, Storage.pchName, Storage.pchPassword, Storage.pCookie, Storage.cbCookie); // Make sure this is always called in order to verify the client on the server if(Storage.Validated) DETOUR_MEMBER_MCALL_ORIGINAL(CSteam3Server__OnValidateAuthTicketResponse, g_pSteam3Server)(&g_lastClientSteamID); return 0; } const sp_nativeinfo_t MyNatives[] = { { "ClientPreConnectEx", ClientPreConnectEx }, { NULL, NULL } }; void Connect::SDK_OnAllLoaded() { sharesys->AddNatives(myself, MyNatives); }