Added natives for getting output value.
For example: math_counter m_OutValue -> GetOutputValueFloat(entity, "m_OutValue")
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@ -4,11 +4,19 @@
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#define _OutputInfo_Included
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native int GetOutputCount(int Entity, const char[] sOutput);
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native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget, int MaxLen);
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native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput, int MaxLen);
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native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter, int MaxLen);
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native float GetOutputDelay(int Entity, const char[] sOutput, int Index);
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native int GetOutputFormatted(int Entity, const char[] sOutput, int Index, char[] sFormatted, int MaxLen);
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native int GetOutputValue(int Entity, const char[] sOutput);
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native float GetOutputValueFloat(int Entity, const char[] sOutput);
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native int GetOutputValueString(int Entity, const char[] sOutput, char[] sValue, int MaxLen);
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native bool GetOutputValueVector(int Entity, const char[] sOutput, float afVec[3]);
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native int FindOutput(int Entity, const char[] sOutput, int StartIndex,
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const char[] sTarget = NULL_STRING, // or NULL_STRING to ignore
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const char[] sTargetInput = NULL_STRING, // or NULL_STRING to ignore
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@ -16,6 +24,7 @@ native int FindOutput(int Entity, const char[] sOutput, int StartIndex,
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float fDelay = -1.0, // or -1.0 to ignore
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int TimesToFire = 0 // or 0 to ignore
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);
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native int DeleteOutput(int Entity, const char[] sOutput, int Index);
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native int DeleteAllOutputs(int Entity, const char[] sOutput);
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