added natives to delete outputs
added native to find output refactored some code
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@ -4,10 +4,20 @@
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#define _OutputInfo_Included
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native int GetOutputCount(int Entity, const char[] sOutput);
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native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget);
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native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput);
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native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter);
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native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget, int MaxLen);
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native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput, int MaxLen);
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native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter, int MaxLen);
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native float GetOutputDelay(int Entity, const char[] sOutput, int Index);
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native int GetOutputFormatted(int Entity, const char[] sOutput, int Index, char[] sFormatted, int MaxLen);
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native int FindOutput(int Entity, const char[] sOutput, int StartIndex,
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const char[] sTarget = NULL_STRING, // or NULL_STRING to ignore
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const char[] sTargetInput = NULL_STRING, // or NULL_STRING to ignore
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const char[] sParameter = NULL_STRING, // or NULL_STRING to ignore
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float fDelay = -1.0, // or -1.0 to ignore
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int TimesToFire = 0 // or 0 to ignore
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);
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native int DeleteOutput(int Entity, const char[] sOutput, int Index);
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native int DeleteAllOutputs(int Entity, const char[] sOutput);
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/**
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* Do not edit below this line!
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@ -36,5 +46,9 @@ public __ext_outputinfo_SetNTVOptional()
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MarkNativeAsOptional("GetOutputTargetInput");
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MarkNativeAsOptional("GetOutputParameter");
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MarkNativeAsOptional("GetOutputDelay");
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MarkNativeAsOptional("GetOutputFormatted");
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MarkNativeAsOptional("FindOutput");
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MarkNativeAsOptional("DeleteOutput");
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MarkNativeAsOptional("DeleteAllOutputs");
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}
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#endif
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