added natives to delete outputs

added native to find output
refactored some code
This commit is contained in:
BotoX 2016-05-24 19:56:06 +02:00
parent 6e0b40e1bc
commit a827da64eb
7 changed files with 289 additions and 95 deletions

View File

@ -18,7 +18,8 @@ for sdk_name in SM.sdks:
binary = SM.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
binary.compiler.cxxincludes += [
os.path.join(sdk.path, 'game', 'server'),
os.path.join(SM.sm_root, 'public', 'sourcepawn')
os.path.join(SM.sm_root, 'public', 'sourcepawn'),
os.path.join(SM.sm_root, 'public', 'amtl')
]
SM.extensions += builder.Add(project)

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@ -9,6 +9,7 @@ builder.SetBuildFolder('package')
folder_list = [
'addons/sourcemod/extensions',
'addons/sourcemod/scripting/include',
'addons/sourcemod/gamedata'
]
# Create the distribution folder hierarchy.
@ -28,7 +29,12 @@ def CopyFiles(src, dest, files):
# Include files
CopyFiles('include', 'addons/sourcemod/scripting/include',
[ 'outputinfo.inc', ]
[ 'outputinfo.inc' ]
)
# Gamedata
CopyFiles('gamedata', 'addons/sourcemod/gamedata',
[ 'outputinfo.txt' ]
)
# Copy binaries.

View File

@ -29,6 +29,7 @@
* Version: $Id$
*/
#include <amtl/am-string.h>
#include "extension.h"
/**
@ -40,11 +41,11 @@ Outputinfo g_Outputinfo; /**< Global singleton for extension's main interface *
SMEXT_LINK(&g_Outputinfo);
IGameConfig *g_pGameConf = NULL;
#include <isaverestore.h>
#include <variant_t.h>
#define EVENT_FIRE_ALWAYS -1
class CEventAction
{
public:
@ -54,66 +55,108 @@ public:
string_t m_iTargetInput; // the name of the action to fire
string_t m_iParameter; // parameter to send, 0 if none
float m_flDelay; // the number of seconds to wait before firing the action
int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS.
int m_nTimesToFire; // The number of times to fire this event, or EVENT_FIRE_ALWAYS (-1).
int m_iIDStamp; // unique identifier stamp
static int s_iNextIDStamp;
CEventAction *m_pNext;
/*
// allocates memory from engine.MPool/g_EntityListPool
static void *operator new( size_t stAllocateBlock );
static void *operator new( size_t stAllocateBlock, int nBlockUse, const char *pFileName, int nLine );
static void operator delete( void *pMem );
static void operator delete( void *pMem , int nBlockUse, const char *pFileName, int nLine ) { operator delete(pMem); }
*/
DECLARE_SIMPLE_DATADESC();
static void (*s_pOperatorDeleteFunc)(void *pMem);
static void operator delete(void *pMem);
};
void (*CEventAction::s_pOperatorDeleteFunc)(void *pMem);
void CEventAction::operator delete(void *pMem)
{
s_pOperatorDeleteFunc(pMem);
}
class CBaseEntityOutput
{
public:
~CBaseEntityOutput();
void ParseEventAction( const char *EventData );
void AddEventAction( CEventAction *pEventAction );
int Save( ISave &save );
int Restore( IRestore &restore, int elementCount );
int NumberOfElements( void );
float GetMaxDelay( void );
fieldtype_t ValueFieldType() { return m_Value.FieldType(); }
void FireOutput( variant_t Value, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 );
/*
/// Delete every single action in the action list.
void DeleteAllElements( void ) ;
*/
public:
variant_t m_Value;
CEventAction *m_ActionList;
DECLARE_SIMPLE_DATADESC();
CBaseEntityOutput() {} // this class cannot be created, only it's children
private:
CBaseEntityOutput( CBaseEntityOutput& ); // protect from accidental copying
int NumberOfElements(void);
CEventAction *GetElement(int Index);
int DeleteElement(int Index);
int DeleteAllElements(void);
};
int CBaseEntityOutput::NumberOfElements(void)
{
int count = 0;
for (CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
int Count = 0;
for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
Count++;
return Count;
}
CEventAction *CBaseEntityOutput::GetElement(int Index)
{
int Count = 0;
for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
{
count++;
if(Count == Index)
return ev;
Count++;
}
return count;
return NULL;
}
int CBaseEntityOutput::DeleteElement(int Index)
{
CEventAction *pPrevEvent = NULL;
CEventAction *pEvent = NULL;
int Count = 0;
for(CEventAction *ev = m_ActionList; ev != NULL; ev = ev->m_pNext)
{
if(Count == Index)
{
pEvent = ev;
break;
}
pPrevEvent = ev;
Count++;
}
if(pEvent == NULL)
return 0;
if(pPrevEvent != NULL)
pPrevEvent->m_pNext = pEvent->m_pNext;
else
m_ActionList = pEvent->m_pNext;
delete pEvent;
return 1;
}
int CBaseEntityOutput::DeleteAllElements(void)
{
// walk front to back, deleting as we go. We needn't fix up pointers because
// EVERYTHING will die.
int Count = 0;
CEventAction *pNext = m_ActionList;
// wipe out the head
m_ActionList = NULL;
while(pNext)
{
CEventAction *pStrikeThis = pNext;
pNext = pNext->m_pNext;
delete pStrikeThis;
Count++;
}
return Count;
}
inline int GetDataMapOffset(CBaseEntity *pEnt, const char *pName)
@ -153,7 +196,7 @@ cell_t GetOutputCount(IPluginContext *pContext, const cell_t *params)
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if(pEntityOutput == NULL)
return 0;
return -1;
return pEntityOutput->NumberOfElements();
}
@ -169,20 +212,14 @@ cell_t GetOutputTarget(IPluginContext *pContext, const cell_t *params)
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return 0;
CEventAction *pActionList = pEntityOutput->m_ActionList;
for(int i = 0; i < params[3]; i++)
{
if(pActionList->m_pNext == NULL)
CEventAction *pAction = pEntityOutput->GetElement(params[3]);
if(!pAction)
return 0;
pActionList = pActionList->m_pNext;
}
size_t Length;
pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTarget.ToCStr(), &Length);
int Len = strlen(pActionList->m_iTarget.ToCStr());
pContext->StringToLocal(params[4], Len + 1, pActionList->m_iTarget.ToCStr());
return Len;
return Length;
}
cell_t GetOutputTargetInput(IPluginContext *pContext, const cell_t *params)
@ -193,23 +230,17 @@ cell_t GetOutputTargetInput(IPluginContext *pContext, const cell_t *params)
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return 0;
CEventAction *pActionList = pEntityOutput->m_ActionList;
for(int i = 0; i < params[3]; i++)
{
if(pActionList->m_pNext == NULL)
CEventAction *pAction = pEntityOutput->GetElement(params[3]);
if(!pAction)
return 0;
pActionList = pActionList->m_pNext;
}
size_t Length;
pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iTargetInput.ToCStr(), &Length);
int Len = strlen(pActionList->m_iTargetInput.ToCStr());
pContext->StringToLocal(params[4], Len + 1, pActionList->m_iTargetInput.ToCStr());
return Len;
return Length;
}
cell_t GetOutputParameter(IPluginContext *pContext, const cell_t *params)
@ -220,23 +251,17 @@ cell_t GetOutputParameter(IPluginContext *pContext, const cell_t *params)
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return 0;
CEventAction *pActionList = pEntityOutput->m_ActionList;
for(int i = 0; i < params[3]; i++)
{
if(pActionList->m_pNext == NULL)
CEventAction *pAction = pEntityOutput->GetElement(params[3]);
if(!pAction)
return 0;
pActionList = pActionList->m_pNext;
}
size_t Length;
pContext->StringToLocalUTF8(params[4], params[5], pAction->m_iParameter.ToCStr(), &Length);
int Len = strlen(pActionList->m_iParameter.ToCStr());
pContext->StringToLocal(params[4], Len + 1, pActionList->m_iParameter.ToCStr());
return Len;
return Length;
}
cell_t GetOutputDelay(IPluginContext *pContext, const cell_t *params)
@ -247,19 +272,123 @@ cell_t GetOutputDelay(IPluginContext *pContext, const cell_t *params)
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if (pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return -1;
CEventAction *pActionList = pEntityOutput->m_ActionList;
for(int i = 0; i < params[3]; i++)
CEventAction *pAction = pEntityOutput->GetElement(params[3]);
if(!pAction)
return -1;
return *(cell_t *)&pAction->m_flDelay;
}
cell_t GetOutputFormatted(IPluginContext *pContext, const cell_t *params)
{
char *pOutput;
pContext->LocalToString(params[2], &pOutput);
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return 0;
CEventAction *pAction = pEntityOutput->GetElement(params[3]);
if(!pAction)
return 0;
char aBuffer[1024];
ke::SafeSprintf(aBuffer, sizeof(aBuffer), "%s,%s,%s,%g,%d",
pAction->m_iTarget.ToCStr(),
pAction->m_iTargetInput.ToCStr(),
pAction->m_iParameter.ToCStr(),
pAction->m_flDelay,
pAction->m_nTimesToFire);
size_t Length;
pContext->StringToLocalUTF8(params[4], params[5], aBuffer, &Length);
return Length;
}
cell_t FindOutput(IPluginContext *pContext, const cell_t *params)
{
char *pOutput;
pContext->LocalToString(params[2], &pOutput);
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return -1;
char *piTarget;
pContext->LocalToStringNULL(params[4], &piTarget);
char *piTargetInput;
pContext->LocalToStringNULL(params[5], &piTargetInput);
char *piParameter;
pContext->LocalToStringNULL(params[6], &piParameter);
float flDelay = *(float *)&params[7];
cell_t nTimesToFire = params[8];
int StartCount = params[3];
int Count = 0;
for(CEventAction *ev = pEntityOutput->m_ActionList; ev != NULL; ev = ev->m_pNext)
{
if(pActionList->m_pNext == NULL)
return -1;
pActionList = pActionList->m_pNext;
Count++;
if(StartCount > 0)
{
StartCount--;
continue;
}
return *(cell_t *)&pActionList->m_flDelay;
if(piTarget != NULL && strcmp(ev->m_iTarget.ToCStr(), piTarget) != 0)
continue;
if(piTargetInput != NULL && strcmp(ev->m_iTargetInput.ToCStr(), piTargetInput) != 0)
continue;
if(piParameter != NULL && strcmp(ev->m_iParameter.ToCStr(), piParameter) != 0)
continue;
if(flDelay >= 0 && flDelay != ev->m_flDelay)
continue;
if(nTimesToFire != 0 && nTimesToFire != ev->m_nTimesToFire)
continue;
return Count - 1;
}
return -1;
}
cell_t DeleteOutput(IPluginContext *pContext, const cell_t *params)
{
char *pOutput;
pContext->LocalToString(params[2], &pOutput);
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return -1;
return pEntityOutput->DeleteElement(params[3]);
}
cell_t DeleteAllOutputs(IPluginContext *pContext, const cell_t *params)
{
char *pOutput;
pContext->LocalToString(params[2], &pOutput);
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(gamehelpers->IndexToReference(params[1]));
CBaseEntityOutput *pEntityOutput = GetOutput(pEntity, pOutput);
if(pEntityOutput == NULL || pEntityOutput->m_ActionList == NULL)
return -1;
return pEntityOutput->DeleteAllElements();
}
@ -270,9 +399,39 @@ const sp_nativeinfo_t MyNatives[] =
{ "GetOutputTargetInput", GetOutputTargetInput },
{ "GetOutputParameter", GetOutputParameter },
{ "GetOutputDelay", GetOutputDelay },
{ "GetOutputFormatted", GetOutputFormatted },
{ "FindOutput", FindOutput },
{ "DeleteOutput", DeleteOutput },
{ "DeleteAllOutputs", DeleteAllOutputs },
{ NULL, NULL },
};
bool Outputinfo::SDK_OnLoad(char *error, size_t maxlen, bool late)
{
char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("outputinfo", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
{
snprintf(error, maxlen, "Could not read outputinfo.txt: %s\n", conf_error);
}
return false;
}
if(!g_pGameConf->GetMemSig("CEventAction__operator_delete", (void **)(&CEventAction::s_pOperatorDeleteFunc)) || !CEventAction::s_pOperatorDeleteFunc)
{
snprintf(error, maxlen, "Failed to find CEventAction__operator_delete function.\n");
return false;
}
return true;
}
void Outputinfo::SDK_OnUnload()
{
gameconfs->CloseGameConfigFile(g_pGameConf);
}
void Outputinfo::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);

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@ -55,12 +55,12 @@ public:
* @param late Whether or not the module was loaded after map load.
* @return True to succeed loading, false to fail.
*/
//virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
virtual bool SDK_OnLoad(char *error, size_t maxlength, bool late);
/**
* @brief This is called right before the extension is unloaded.
*/
//virtual void SDK_OnUnload();
virtual void SDK_OnUnload();
/**
* @brief This is called once all known extensions have been loaded.

14
gamedata/outputinfo.txt Normal file
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@ -0,0 +1,14 @@
"Games"
{
"#default"
{
"Signatures"
{
"CEventAction__operator_delete"
{
"library" "server"
"linux" "@_ZN12CEventActiondlEPv"
}
}
}
}

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@ -4,10 +4,20 @@
#define _OutputInfo_Included
native int GetOutputCount(int Entity, const char[] sOutput);
native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget);
native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput);
native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter);
native int GetOutputTarget(int Entity, const char[] sOutput, int Index, char[] sTarget, int MaxLen);
native int GetOutputTargetInput(int Entity, const char[] sOutput, int Index, char[] sTargetInput, int MaxLen);
native int GetOutputParameter(int Entity, const char[] sOutput, int Index, char[] sParameter, int MaxLen);
native float GetOutputDelay(int Entity, const char[] sOutput, int Index);
native int GetOutputFormatted(int Entity, const char[] sOutput, int Index, char[] sFormatted, int MaxLen);
native int FindOutput(int Entity, const char[] sOutput, int StartIndex,
const char[] sTarget = NULL_STRING, // or NULL_STRING to ignore
const char[] sTargetInput = NULL_STRING, // or NULL_STRING to ignore
const char[] sParameter = NULL_STRING, // or NULL_STRING to ignore
float fDelay = -1.0, // or -1.0 to ignore
int TimesToFire = 0 // or 0 to ignore
);
native int DeleteOutput(int Entity, const char[] sOutput, int Index);
native int DeleteAllOutputs(int Entity, const char[] sOutput);
/**
* Do not edit below this line!
@ -36,5 +46,9 @@ public __ext_outputinfo_SetNTVOptional()
MarkNativeAsOptional("GetOutputTargetInput");
MarkNativeAsOptional("GetOutputParameter");
MarkNativeAsOptional("GetOutputDelay");
MarkNativeAsOptional("GetOutputFormatted");
MarkNativeAsOptional("FindOutput");
MarkNativeAsOptional("DeleteOutput");
MarkNativeAsOptional("DeleteAllOutputs");
}
#endif

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@ -40,7 +40,7 @@
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "OutputInfo"
#define SMEXT_CONF_DESCRIPTION "Read entity outputs"
#define SMEXT_CONF_VERSION "0.1"
#define SMEXT_CONF_VERSION "1.0"
#define SMEXT_CONF_AUTHOR "BotoX"
#define SMEXT_CONF_URL ""
#define SMEXT_CONF_LOGTAG "OUTPUTINFO"
@ -63,7 +63,7 @@
//#define SMEXT_ENABLE_HANDLESYS
//#define SMEXT_ENABLE_PLAYERHELPERS
//#define SMEXT_ENABLE_DBMANAGER
//#define SMEXT_ENABLE_GAMECONF
#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS