# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os

if not "SM" in globals():
	SM = Extension

projectName = 'outputinfo'

project = SM.HL2Project(builder, projectName + '.ext')
project.sources += [
  'extension.cpp',
  '../../public/smsdk_ext.cpp'
]

for sdk_name in SM.sdks:
  sdk = SM.sdks[sdk_name]

  binary = SM.HL2Config(project, projectName + '.ext.' + sdk.ext, sdk)
  binary.compiler.cxxincludes += [
    os.path.join(sdk.path, 'game', 'server'),
    os.path.join(SM.sm_root, 'public', 'sourcepawn')
  ]

SM.extensions += builder.Add(project)